Skyrim on Switch is Everything You Hoped it Would Be

Nintendo’s behind-closed-doors appointments at PAX West always happen in the same tiny room. Well above the bustling show floor, down a very clinical hallway, tucked behind a door that simply reads “Nintendo”, we get to spend about an hour here each year, and get a sneak peak at the Nintendo games that are just over the horizon.

This year, we waited in that beige hallway for an extra 10 minutes before we were allowed entry. Our Nintendo rep opened the door just enough to pop his head out.

“Give us a minute,” he said, “Skyrim is broken.”

There it was. All my fears for this game realized in a brief update. You see, I love Skyrim. Like, 300+ hours, multiple completions, different character classes on different systems, love it. And I love my Nintendo Switch, but since Skyrim was announced for Switch, I’ve been perplexed. How? How could I take this entire sprawling kingdom with me in my back pocket?

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Fire Emblem Warriors Mixes Strategy with Hack and Slash

If you’ve ever played a Dynasty Warriors-style Musou game, you know the drill: hundreds of enemies rush toward you, and you mow them down in gigantic, sweeping combos that take out dozens at once. Nintendo entered the fray with Hyrule Warriors a few years ago and injected Zelda into the formula, and now they’re inserting Fire Emblem into the mix.

But Fire Emblem Warriors does more than simply tack on a few familiar characters and sound effects. In a demo at PAX West, we got to see a section of combat that included some smart nods to the main franchise.

At any point, it’s possible to switch between a selection of different party members to control, each with their own style of movement and attacks. We switched between Takumi wielding a bow and arrow, Xander on horseback, and Hinoka on a Pegasus, and each had a completely different style. Hinoka could fly, for example, lifting vertically to come crashing down on enemies.

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Xenoblade Chronicles 2 Is the Hardcore RPG Switch Needs

Xenoblade Chronicles 2 is not for inexperienced RPG players. The battle system at its most intense is a tremendously complicated ballet of patience and timing that will take dozens of hours to master, and for RPG fans waiting for their fix on Switch, this should come as great news.

Xenoblade Chronicles 2 follows a protagonist named Rex as he searches for a world called Elysium. Rex and his companions are known as “drivers,” and the weapons they carry have manifested into personalities called “blades.” In battle, a driver can cycle between multiple different blades to perform different types of elemental damage.

A separate meter will show whether your blade’s attacks (or “arts”) are ready to use or whether they’re currently charging between uses. Arts can be various types of attacks, HP potions, or other actions you’ll want to perform in battle, and can be selected using the Switch’s face buttons.

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Star Wars Rebels’ Final Season Premiere Date Revealed

Star Wars Rebels' fourth and final season will premiere on Monday, October 16, Disney XD has announced.

The one-hour debut episode of Season 4 will be available on Disney XD and the Disney XD app, and kicks off the "most important mission yet for the Ghost crew." For an early look at Star Wars Rebels' long-awaited introduction of X-Wings, as well as a fresh glimpse at Grand Admiral Thrawn, check out the new trailer below:

Season 4 of the Emmy-nominated series sees Ezra leading his crew back to Lothal, as a new threat from the Empire, led by Grand Admiral Thrawn, strikes his home planet. According to executive producer Dave Filoni, Star Wars Rebels will be much more serialized in this final season.

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Swery Announces The Good Life Crowd Funding Campaign

Hidetaka Suehiro, better known as Swery, revealed his latest game at PAX West, The Good Life, will be partially funded by a Fig campaign.

The Good Life is described as a "debt repayment life simulation RPG." Set in a bucolic English village, the residents of the town take to the streets at night, where they turn into cats. It's also equal parts life-sim and murder mystery, according to developer White Owls.

So, pretty par for the course for Swery, who last month said the The Good Life inherits "the spirit of Deadly Premonition," which he describes as his "most representative work."

The Fig campaign aims to raise $1.5 million USD to "achieve Swery-level greatness." Interested fans can invest in shares, or "traditional reward-based backing."

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FIFA 18 Dev Explains Why Switch Version Has Cut Modes

FIFA 18 producer Andrei Lazarescu has come forward explain why the EA's upcoming Switch port is lacking several noteworthy features found in the Xbox One, PS4 and PC versions.

With regard to Ultimate Team, Lazarescu told Eurogamer the team feared the large amount of content might overwhelm Switch players who haven't grown accustomed to all of the features that have been progressively added over the years.

"If you look at the history of Ultimate Team on the likes of Sony or Microsoft—I think it's a seven year history if I recall correctly," said Lazarescu, "If you throw everything from the get go to a completely new player base, you might not get the desired result."

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Borderlands-Themed Skins Coming to Battleborn

Battleborn will soon feature Borderlands-themed skins, Gearbox Software announced today at PAX West 2017.

The character skins, featuring familiar faces like Siren and Claptrap, were revealed during the "Inside Gearbox" panel at this year's Seattle-based convention. Check out the gallery below for a look the six character skins that were shown.

Battleborn players will have access to the Borderlands skins sometime later this year. Those who attended the panel at PAX West were given a code to unlock the bundle of upcoming character skins.

Gearbox Software's team-based hero shooter was released in May of last year for Xbox One, PS4 and PC. A little more than a year after its launch, a free-to-play version of the game, featuring unlimited access to all of Battleborn's competitive multiplayer modes, was made available for players.

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Metroid: Samus Returns’ First Few Hours Have Us Hooked

IGN producer Zach Ryan and I have played a few hours of Metroid: Samus Returns so far, and we can’t stop talking about it. Instead of keeping our thoughts to ourselves (and annoying our deskmates), we thought we’d share our discussion with you all right here. We’ll talk about Metroid: Samus Returns more on IGN’s weekly Nintendo show, Nintendo Voice Chat (be sure to tune in to the September 8 episode), and we’ll have our full review of Samus Returns on September 12.

Sam: We’re not supposed to use the intro “It’s hard to believe it’s been XX years since…” here at IGN. It’s a banned phrase! So just let me say it’s unthinkable, unfathomable -- unjust -- that it’s been 14 years since the last “2D” classic Metroid (which was Metroid: Zero Mission). Samus Returns? About frackin’ time, amiright?

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It Filmmakers on Delivering a Scary Pennywise

A few months ago, with the anticipation for the new adaptation of Stephen King’s classic horror novel growing by the day, I was among a small group of journalists who paid a visit to the It edit bay, where the filmmakers were hard at work completing the September 8th release.

Director Andrés “Andy” Muschietti and producer Barbara Muschietti – the brother-sister duo who previously collaborated on Mama – showed us several scenes from the film, and discussed their approach to bringing King’s novel to the big screen.

The scenes we were shown were from fairly early on, beginning with one in which young friends Bill Denbrough (Jaeden Lieberher), Richie Tozier (Finn Wolfhard), Stanley Uris (Wyatt Oleff) and Eddie Kaspbrak (Jack Dylan Grazer) investigate an opening in the Derry, Maine area known as the Barrens that leads them into the sewers – and make a discovery connected to one of the many missing (and presumed dead) kids in the area, which includes Bill’s own brother, Georgie.

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