Rockstar Clarifies Statement About Red Dead Redemption 2’s 100-Hour Weeks
A recent interview with Rockstar Games suggested Red Dead Redemption 2 saw weeks of massive overtime work; however, one of the company's executives has clarified his statements.
Rockstar co-founder and Vice President of Creativity Dan Houser told Vulture that the team behind Red Dead 2 worked very long weeks this year.
“We were working 100-hour weeks,” Houser said, initially in a comment that has since drawn ire on social media given the continued discussions about the nature of "crunch" developing in the gaming industry.
Horror Movie Franchises That Never Stopped Being Entertaining
Sequels don't necessarily have to be bad, but a lot of them are, and it's always frustrating to fall in love with a movie and discover that many (if not all) of the follow-ups are major disappointments. It's a phenomenon that happens all the time, especially in the world of horror movies, where there are tons of genuine horror classics that spawned long-running franchises that quickly sank into mediocrity, and then into junk.
Even some of the most popular horror movie franchises, like Halloween and A Nightmare on Elm Street, are frustratingly spotty. Some of the sequels/remakes are good, some of them are painful, so watching them all together isn't necessarily a good idea. It's hard to make a great horror movie, but to make a series of consistently good horror movies - or even just consistently entertaining ones - is an accomplishment worth celebrating too.
Valve Clarifies Statements on Artifact’s Chat Moderation
Valve has clarified its statements about Artifact’s text chat and moderation, confirming to IGN that players will be able to turn off their opponent’s chat.
During PAX West, Valve revealed that Artifact would have global text chat, including with the random opponents you play against. The studio quickly came under fire when the development team’s Jeep Barnett and Richard Garfield didn’t speak to what sort of moderation that chat would have during an interview with GamesIndustry.biz.
But after I spoke with them at Valve’s Seattle office last week, it sounds like Artifact’s chat won’t be the Wild West initial reports have made it seem. Barnett told me his lack of hard details on moderation features stems from the fact that the Steam development team is making the chat system that Artifact will use, not the Artifact team directly.
Valve Gives a First Look at Artifact’s Draft Mode
Artifact's beta is almost here, still scheduled for October even as the month rapidly approaches its end. But while an actual date hasn't been announced yet, we've got an early look at the newly revealed draft mode for Valve's upcoming card game.
In the video at the top of the page, you can see me sit down with Richard Garfield -- creator of Magic: The Gathering and lead designer of Artifact -- as we go through the strategy behind drafting and then building a deck from five sealed packs of Artifact cards. Then you can watch the new gameplay video below to see our deck in action:
Hearthstone: Giggling Inventor is Being Nerfed into the Ground
Blizzard’s Team 5 today announced the details of the balance changes that are coming to Hearthstone on October 18. They are:
Giggling Inventor:
The neutral minion Giggling Inventor will now cost 7 mana. (Up from 5.)
Mana Wyrm:
Could Rick Grimes Return to The Walking Dead After Andrew Lincoln’s Season 9 Exit?
Andrew Lincoln's Rick Grimes is leaving The Walking Dead after this season, but is he leaving for good?
Possible spoilers for Season 9 follow.
Speaking with UK tabloid Express, Khary Payton, who plays King Ezekiel on The Walking Dead, implied that Rick might not be getting killed off in his finale. Although it's important to keep some skepticism, given that it's not Lincoln or the show's writers and producers offering the tease, Payton made it sound as though Rick's finale may not be so final at all.
Pennyworth: Young Alfred, Thomas Wayne Cast in Batman Prequel TV Series
Batman prequel Pennyworth has found its star in Jack Bannon (The Imitation Game), who will play the lead role of a young Alfred Pennyworth, while the role of Thomas Wayne has also been cast.
The Epix drama begins production on Oct. 22 and will chronicle the adventures of Alfred well before the character takes on his most famous job as Batman's butler. Epix has committed to 10 one-hour episodes to Pennyworth's first season, which is being created by Warner Horizon Scripted Television.
The Best Samsung Galaxy Note 9 Deals in October
If you buy something through this post, IGN may get a share of the sale. For more, read our Terms of Use.
Samsung unveiled their latest flagship phone at Unpacked 2018, the Galaxy Note 9. was released on the 24th of August and the newest edition of the Note generally has favourable reviews and boasts a range of incredible specs. Leading on from last years Samsung Galaxy Note 8, the CPU, GPU, and battery have been given a boost. Samsung have also created a Bluetooth-enabled S Pen you can use as a remote control which is shipped with every order.
3D Realms Boss Sheds Light on Duke Nukem Forever’s Tortured Development
Scott Miller is psychologically done with Duke Nukem Forever...forever. The founder of 3D Realms, which helped bring classic action games like Max Payne and Wolfenstein 3D to life, says he has never and probably will never play the ill-fated shooter to completion, which released in 2011 after more than a decade in development hell.
When asked when he started to worry about Duke Nukem Forever’s development being in trouble, Miller said it was 2003.
“My argument to
was we need to almost double the size of our studio to get this thing up,” Miller said. “What happens is that a new game will come out that blows the doors off of what we're doing, like Half-Life or Half-Life 2. Therefore, OK, let's go back to the drawing board and add more features to the engine. We were just always playing catch-up because our team is too small to ever really get ahead and maintain the lead we want.”
Shenmue: Cancelled Remake Would Have Completely Revamped Visuals
New reports suggest that Shenmue I & II could have received a much more "comprehensive remake with completely revamped artwork," if Sega's plans had been successful.
As reported by Eurogamer, Digital Foundry recently published a video that gives us a look at what the Shenmue I & II remasters could have looked like, had the development on these more ambitious version not been cancelled due to "budget constraints and development delays."

