Seth Rogen’s Sausage Party Is Coming Back as a Streaming Series

Prime Video has just put in an order for Sausage Party: Foodtopia, an animated series based on the 2016 movie, which will be dished out as "an eight-course television event" in 2024.

The animated streaming series will reunite several stars from the original film, with Seth Rogen, Kristen Wiig, Michael Cera, David Krumholtz, and Edward Norton returning to lend their voices as the culinary crew of the spinoff alongside newly-invited party guests Will Forte, Sam Richardson, Natasha Rothwell, and Yassir Lester.

Plot details are being kept under wrappers for now, but with production already underway, we can expect more information to be served up in the coming months.

"Film used to be the superior art form to television, and we humbly reached the pinnacle of what can be achieved with film in our remarkable opus, Sausage Party," Seth Rogen and Evan Goldberg said in a joint statement. "But now that film is completely dead and TV is the forever-king of entertainment, we've decided to continue the epic adventures of our culinary crew in the soon-to-be-legendary televised masterpiece Sausage Party: Foodtopia."

With the announcement of the project, Rogen and Goldberg also promised that the upcoming series, from Annapurna Television, Sony Pictures Television, Amazon Studios, and Point Grey Pictures, will have "all the heart, double the puns, and triple the food-on-food sex" to satisfy all cravings of those who are hungry for laughs.

Ariel Shaffir and Kyle Hunter, who co-wrote Sausage Party with Rogen and Goldberg, are showrunning the series and serving as executive producers alongside Rogen and Goldberg, as well as James Weaver and Alex McAtee via Point Grey Pictures, Megan Ellison, Patrick Chu, and Andrew Millstein via Annapurna Television, and supervising director Conrad Vernon.

"The original Sausage Party was an incredibly hilarious, outrageous, one-of-a-kind entry into the world of animation," said Vernon Sanders, head of global television at Amazon Studios. "We are thrilled to collaborate again with Seth, Evan and their team at Point Grey, as well as our partners at Annapurna Television and Sony Pictures Television, to offer a new look into this world that will be brought to life so vividly for our global Prime Video customers."

Vernon co-directed the original feature film with Greg Tiernan, chronicling the adventures of a sausage on a quest to discover the truth about his existence. The R-rated comedy proved to be a hit with audiences and critics alike, with IGN calling it "an equal opportunity offender" that unpacks a meaty story "with a lot of heart and big ideas to ponder."

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

Deadpool 3: Reynolds and Jackman Say Wolverine’s Return Has Been ‘Brewing for a Long Time’

Hugh Jackman is returning as Wolverine for Deadpool 3 is a crazy enough sentence, but according to Ryan Reynolds this has been in the works for quite some time.

In an interview with Variety, Reynolds revealed that he met Marvel's Kevin Feige three and a half years after Disney acquired Fox, and this was when the idea of teaming-up Deadpool and Wolverine first came up.

"The subject was coming up in the meeting about if we could find a way to do a Deadpool-Wolverine pairing. It wasn't possible then. For this to be happening now is pretty damn exciting," Reynolds says.

While Jackman seemingly retired from the role in 2017 after Logan, the actor says that he might be even better at it now. "A little part of me now thinks I'd be better at it... Is that arrogance of age or something?" Jackman mused.

"Wolverine's a tortured character - more tortured than me. But I always get the feeling of him being comfortable in his own skin. And I feel more comfortable in my own skin now, even though it's messier."

Jackman also explained why he decided to return despite promising Logan was his final outing as the character. During press tours, Jackman said on record it would be his final Wolverine film, but it turns out he was saying these things before Deadpool even came out and realized he may have missed out on one more opportunity.

"I went to a screening of 'Deadpool.' I was 20 minutes in, and I was like 'Ah, damn it!" All I kept seeing my head was '48 Hrs' with Nick Nolte and Eddie Murphy. So it's been brewing for a long time."

Deadpool 3 will be released on November 8, 2024 which puts it in the MCU's Phase 5. Check out our six burning questions for Deadpool 3 and why Wolverine should finally wear his yellow suit.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Hideo Kojima Says One of His New Games Is ‘Almost Like a New Medium’

Hideo Kojima says one of his new games is "almost like a new medium," with the potential to change the video game and film industries.

Speaking to The Guardian, Kojima didn't share anything specific about his new games, but said in broader terms that one of them is almost an unprecedented endeavour, and that he's been waiting for the technology to be available to make it.

"It’s almost like a new medium," he said. "If this succeeds, it will turn things around, not just in the game industry, but in the movie industry as well."

Reiterating that it's completely fresh technology and a new concept, Kojima said that he'd perhaps have more commercial success if he wasn't the first person to create new things, as usually the second or third person to attempt something is the one who can make it work in an everyday setting. "For the first person, everything is hard," he said. "But I want to be the first. I want to keep being the first."

Kojima is likely working on a sequel to Death Stranding, per a slip from star Norman Reedus, and is working on a project with Xbox, using its cloud technology. Of the two, it feels more likely he's referring to the Xbox project, as it's not the first time he's spoken about it in such grand ways - when it was announced in June Kojima called it a "never before seen concept" that relies on cutting edge technology.

"It's a completely new game that no one has ever experienced or seen before," Kojima said. "I've waited very long for the day when I could finally start to create it."

Announcing a collaboration with Xbox caused some to question Kojima Productions' connections to PlayStation, where its previous title Death Stranding is a console exclusive, forcing the studio to make clear it still has a "very good partnership" with the publisher.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

Dragon Age: The World of Thedas Boxset Reprints Two Essential Lore Guides

Dark Horse's twin-volume Dragon Age: The World of Thedas series is pretty much the perfect resource for anyone who likes to geek out about the lore of this fantasy gaming universe. And while the original hardcover editions are becoming harder to find in print these days, that won't be an issue much longer.

IGN can exclusively reveal the Dragon Age: The World of Thedas Boxset, which features new softcover versions of both books packaged inside an exclusive slipcase adorned in Dragon Age artwork.

The two volumes in this set are act as both art books and lore guides to the Dragon Age franchise, covering the key conflicts in this universe and the important locales. The books cover everything in the series up through 2014's Dragon Age: Inquisition. Fortunately (or unfortunately, depending on your perspective), with the fourth Dragon Age game still deep in development at BioWare, that means these volumes are as up-to-date now as they were seven years ago.

This boxset is due for release in bookstores on July 11, 2023 and comic shops on July 12, 2023. It's priced at $59.99, making it a more affordable option than buying the two hardcover editions separately.

Even with the Dragon Age games in hibernation mode lately, Dark Horse has continued to dig deeper into the franchise with books like The Art of Dragon Age: Inquisition and collectibles like this eye-catching Iron Bull figurine.

As for the next game, EA finally revealed the official title and logo for Dragon Age: Dreadwolf in June 2022. The sequel won't be arriving in 2022, but EA did promise more info on the game before the end of the year.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Batman Arkham Studio Co-Founders Leave Rocksteady

Rocksteady co-founders Sefton Hill and Jamie Walker - who helped create the Batman Arkham series, as well as the upcoming Suicide Squad: Kill the Justice League - are leaving the studio for a "new adventure in gaming".

In an open letter, Warner Bros. Interactive president David Haddad said, "With Suicide Squad: Kill the Justice League nearly finished, they have both decided to leave Rocksteady at the end of 2022 and will begin a new adventure in gaming." It's not yet clear what that new adventure will be.

It's not just a major change in leadership for the business, but on the creative side, with Hill having directed all of Rocksteady's Arkham games, as well as Suicide Squad. Hill and Walker will be replaced by Nathan Burlow as Studio Director and Darius Sadeghian as Studio Product Director. It's not clear who, if anyone, will take up the reins as director on the upcoming Suicide Squad game.

The pair provided a statement about their departure, which you can read in full below:

The pair leave behind a major legacy. Batman: Arkham Asylum was seen as a turning point for the licensed game, not to mention a huge moment for mainstream action game design, and kicked off a beloved series. We named Batman: Arkham City one of the top 100 games of all time.

Suicide Squad Kills the Justice League will be set in the same universe, and arrives next year, ending what will be a seven-year wait for a new Rocksteady game (following 2016's Batman: Arkham VR).

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Oscar Isaac Says There’s ‘No Official Word’ on Moon Knight Season 2

Oscar Isaac has confirmed that Moon Knight Season 2 isn't set in stone yet, but he is hoping Marvel will pick it up for another run.

During a recent interview with Collider, Isaac said he couldn't "definitively" speak out about whether Moon Knight would return for a second season because he hadn't received any "official word" from Marvel yet. He assured fans that he was in the same position as them, just waiting to "see what happens" with his character in the MCU.

"We can't definitively say that," Isaac admitted after being asked to confirm that Moon Knight Season 2 is in the works. "I need my teasing abilities. Can't drain me of those. What a cock tease I am. Always been... No, I hope so. We'll see what happens. But at the moment, there's no official word."

Moon Knight ended on a bit of a cliffhanger, as Jake Lockley arrived on the scene after making his presence felt throughout the season. The final episode also introduced a new Egyptian superhero to the MCU, offering further directions for the story to expand with Marc Spector, Steven Grant, Layla El-Faouly, and the ancient god Khonshu.

Director Mohamed Diab previously said it would be "a waste" for the story to end where it was left, but has no clue if a follow-up would be another season, a film, or a crossover with a different Marvel project. His comments mirror past statements from Ethan Hawke, who told IGN that the show "functions as a limited series" but could be "the origin of a larger thing."

Moon Knight's final episode didn't include the origin of Steven Grant's "laters gators" phrase, but it did leave the door open for more adventures with Marc Spector and his alter-egos. IGN praised "Gods and Monsters" for delivering a "stylish and satisfying" conclusion that played into the "distinctive quirks of the story" to elevate it above "other rushed MCU climaxes."

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

CD Projekt Red Announces a Remake of The Witcher in Unreal Engine 5

CD Projekt Red has announced that it will remake The Witcher in Unreal Engine 5, alongside developer Fool's Theory.

This is one of the five new games the company announced earlier this month, and previously went by the codename Canis Majoris. This will be a true remake, with the the company saying, it will be "rebuilt from the ground up" in Unreal Engine 5, and is early stages of development.

As part of its announcement, the company cautioned: "We want to do this right, so please be patient — it's gonna be a while until we can share more details."

“The Witcher is where it all started for us, for CD Projekt Red. It was the first game we made, ever, and it was a big moment for us then. Going back to this place and remaking the game for the next generation of gamers to experience it feels just as big, if not bigger,” said Adam Badowski, Head of Studio, CD Projekt Red in an annoucement post.

“Collaborating with Fool’s Theory on the project is just as exciting, as some of the people there have been previously involved in The Witcher games. They know the source material well, they know how much gamers have been looking forward to seeing the remake happen, and they know how to make incredible and ambitious games. And although it will take some time before we’re ready to share more about and from the game, I know it’ll be worth the wait.”

Canis Majoris was one of the more intriguing announcements in CD Projekt's upcoming slate, marking the first time the developer will work with a third-party developer. Fans had been very intrigued to find out which developer that was, but we hadn't seen Fool's Theory as a guess before now.

Set up in 2015 and described as "a collective of AAA veterans", the company is a Polish studio that has previously contributed to Baldur’s Gate III, Hellblade: Senua's Sacrifice and Outriders, among other projects. Fool's Theory is also working on a project codenamed Vitriol, a new IP made in collaboration with 11-Bit Studios (Frostpunk, This War of Mine).

Released in 2007, The Witcher was CD Projekt Red's debut game and, while less refined than its successors, set out a huge amount of the lore, tone, and systems that would define the now-landmark RPG series. At the time, we gave it an 8.5 review, saying it was "definitely a game you’ll remember well over the years." If you're wondering why a remake was announced today, that's because it's the 15th anniversary of the original release.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

The Batman’s GCPD Series Spinoff Apparently Isn’t Dead

The Batman's Gotham City Police Department show is apparently still in development as Warner Bros. Discovery has reportedly split it and an Arkham Asylum show into two separate productions.

As reported by Variety, a source familiar with the matter said the original idea for a Jim Gordon-focused GCPD prequel series - which later became became a 'haunted house' story about Arkham Asylum - has now been salvaged.

The shows were previously thought to be the same project, as The Batman director Matt Reeves said himself that the original GCPD idea had become something else, rather than saying that a new show had begun development alongside it.

"The GCDP thing, that story has story has kind of evolved," he said in March. "We’ve actually now [moved] more into the realm of exactly what would happen in the world of Arkham."

Joe Barton, who became the GCPD series' showrunner in January last year but has since also left, also told Variety that his idea had been scrapped. "I think it would have been really great and that’s kind of why I feel gutted about it, just because I know we would have made a great show," he said. Whether the in-development new version of the show will retain any of those original ideas is unknown.

Warner Bros. Discovery is yet to announce anything official, but adding a third The Batman spin-off show to go alongside the Arkham Asylum series and another about Colin Farrell's The Penguin would come at a time of severe cuts at the company where several other films and TV shows are being cancelled.

Batgirl is perhaps the headlining cancellation after it was cut by Warner Bros. Discovery back in August, but it was just the first in a long line of scrapped projects including Strange Adventures and The Wonder Twins. The move was highly controversial, with an anonymous Batgirl actor calling Warner Bros. Discovery CEO David Zaslav an "imbecile".

The Batman 2 did survive the cuts, however, and the world created by Reeves is a current standout as the director is also reportedly in talks with other directors and writers to create films based on Batman villains including Scarecrow, Clayface, and Professor Pyg.

In our 10/10 review of the original, IGN said: "Matt Reeves’ violent, thrilling, darkly beautiful take on The Batman more than justifies its place in the franchise’s canon."

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

Wo Long: Fallen Dynasty Gets a March Release Date

Team Ninja has announced that upcoming Soulslike, Wo Long: Fallen Dynasty will be released on March 3, 2023.

The developer also revealed it will receive three DLC packs that add new demons, scenarios, stages, weapon times, and more to the action game set in a darker version of China's Three Kingdom period. These will be available in a Season Pass that comes in the Digital Deluxe version of Wo Long, which also includes a digital artbook and digital mini soundtrack.

A limited edition physical version will also be available at launch, containing the and a steelbook cover, though no Season Pass.

Lots of smaller DLC packs are also available for preordering or purchasing the game in different ways. Buying either version by March 16 grants the Baihu Armour, buying the Season Pass grants the Qinglong Armour, preordering digitally grants the Zhuque Armour, and buying the steelbook version grants the Crown of Zhurong and Crown of Gonggong. It's unclear if these items will be available through other methods.

Wo Long: Fallen Dynasty is promised to be just as challenging as other Souls game and, specifically, Team Ninja's two Nioh games. Producer Fumihiko Yasuda previously told IGN that "Wo Long is more massive in scale compared to our previous games set in Japan, which allowed us to show a more severe and dark world.

"The same can be said for the difficulty. There’s no doubt this will be an extremely challenging and demanding game, but we’ve come up with new ways to approach that difficulty."

In our preview of the game, IGN said: "While Wo Long is for sure a difficult masocore title, you'll find yourself enjoying plenty of exciting, high-speed, Chinese martial arts combat as you try again and again."

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

PlayStation is Building a New Studio to Work with Naughty Dog on an Unannounced Game

Sony is building a new development studio to work with Naughty Dog on a major PlayStation game.

As spotted by VGC, a job listing shows the new team is being created in collaboration with PlayStation Studios Visual Arts, a developer that previously assisted with PlayStation's motion capture, cinematics, animation, and more across several franchises including Uncharted and The Last of Us. This new developer will then work with Naughty Dog to create a PlayStation game.

"This high visibility project is being developed in collaboration with Naughty Dog," the job listing reads. "Though currently unannounced, we have a clear vision and plan to release. Using our existing expertise and premier talent, we will guarantee a high visual quality bar for the game and a compelling experience for our players."

"Using our existing expertise and premier talent, we will guarantee a high visual quality bar for the game and a compelling experience for our players."

Though Sony doesn't say explicitly that the new game will be a AAA production, it does request that the candidate is "proficient in all aspects of AAA game production and management" and has published at least two AAA games previously.

Though nothing is confirmed, hints towards PSS Visual Arts becoming a developer of its own projects (instead of supporting others) have appeared throughout the last few years. One job listing from 2020 showed the company was hiring for a 3rd person action/adventure game with melee and ranged combat.

This description would appear to match an Uncharted game, tying in nicely with the Naughty Dog collaboration, and the studio's creative director Shaun Escayg said earlier this year that it's a world "we want to see more of".

Again, nothing is official, so we'll just need to wait for Sony to make an official announcement regarding the new studio and its game.

Uncharted has been dormant since 2017's The Lost Legacy, which was a DLC turned spin-off of the last mainline release, 2016's Uncharted 4: A Thief's End, which wrapped up the story of protagonist Nathan Drake.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.