Madden NFL 15 Added to EA Access Vault

Starting right now, EA Access subscribers can play Madden NFL 15 on Xbox One, according to the EA Access Twitter account. The football franchise is the latest game to join EA's growing library in the Access Vault.

Other games available via the subscription service include Battlefield 4, Need for Speed Rivals, Peggle 2, and Plants vs. Zombies: Garden Edition. Last month, EA added NBA Live 15 to the game roster.

EA Access allows subscribers to pay $5 USD a month, or $30 USD a year, to play games from the Vault. Additionally, subscribers receive discounts off the purchase of downloadable EA games and access to exclusive game demos.

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Dylan O’Brien Plays Down Spidey Casting Rumors

The Maze Runner and Teen Wolf actor Dylan O'Brien has weighed in on all those rumors about him being up for the role of Spider-Man in the Marvel/Sony reboot.

“Professionally, I haven’t heard anything about it,” O'Brien told BuzzFeed. “I’ve only heard from, like,

online.”

The actor knows that he's "disappointing a big chunk of fans" by telling them "it’s not true.” Other reports have claimed Marvel and Sony want a high school age actor to play their new shared universe wall-crawler.

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Xenoblade Chronicles X May Come Out This Summer

Xenoblade Chronicles X might see a western release this summer, according to a new retailer listing.

Amazon Italy has the Monolith Software-developed RPG coming out June 26, which is a Friday. We've reached out to Nintendo regarding the retailer listing and whether Xenoblade Chronicles X is slated to come to the west this summer.

If the listing is accurate for Xenoblade Chronicles X, it wouldn't be the first time Amazon Italy has spilled the beans on an announcement. Previous leaks include Tomb Raider: Definitive Edition, the Mirror's Edge reboot as well as the PlayStation 4 and Xbox One editions of Rocksmith 2014.

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The Hobbit’s Luke Evans Eyed for Gaston

Disney has reportedly found their Gaston (again).

The studio's developing a live-action retelling of their 1991 animated blockbuster Beauty and the Beast, which will star Emma Watson as Belle. Now Variety reports that The Hobbit and Dracula Untold's Luke Evans is in negotiations to play Gaston in the Bill Condon-directed film.

In the original animated film, the handsome Gaston went after the Beast after Belle rejected him.

Production begins later this year. No release date has been announced yet.

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GDC 2015: Hands-on with Nvidia’s Shield Console

My living-room entertainment center would be a crowded place if companies had their way. Between streaming sticks, Android set-top boxes, consoles like the Xbox One and PS4, and home-theater PCs, I’ve got a lot of choices for relatively little real estate. Particularly because no one item hits every point I could ever want—there’s just enough overlap to have overwhelming redundancy in some areas (Netflix streaming) but very little in others (being able to pick up and play my games on multiple devices in the same ecosystem).

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The Walking Dead Leads Saturn Awards Noms

The Academy of Science Fiction, Fantasy and Horror Films has announced its television nominations for its 41st Annual Saturn Awards. The Saturn Awards recognize TV series and films that are often overlooked by mainstream awards.

This year's nominations are led by AMC's The Walking Dead and NBC's Hannibal, which earned seven and six nominations, respectively. Game of Thrones, Person of Interest, Bates Motel, The 100, and 12 Monkeys all earned nominations, as well.

This year's awards also introduces Best Superhero Adaptation Television Series, a new category honoring television series based on comic book superheroes. The Saturn Awards winners will be announced June 25.

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EA Closes SimCity Developer Maxis Emeryville

Publisher Electronic Arts has closed down SimCity development studio Maxis Emeryville.

"Today we are consolidating Maxis IP development to our studios in Redwood Shores, Salt Lake City, Helsinki and Melbourne locations as we close our Emeryville location," an EA representative told IGN. "Maxis continues to support and develop new experiences for current Sims and SimCity players, while expanding our franchises to new platforms and developing new cross-platform IP."

EA also stresses that the closure of this studio will not in any way impact their plans for The Sims, and that "all employees impacted by the changes today will be given opportunities to explore other positions within the Maxis studios and throughout EA."

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He-Man Movie Reboot: Is This Battle Cat?

Former Sony exec turned movie producer DeVon Franklin has been active on Twitter promoting his planned big screen reboot of He-Man and the Masters of the Universe.

Franklin tweeted the image below that appears to be concept art for Battle Cat, He-Man's green tiger fighting mount:

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Microsoft Releasing Adapter That Lets You Use Xbox One Controllers on PC

Today at GDC, Head of Xbox Phil Spencer announced that Microsoft will release an adapter that lets you use your Xbox One controllers with Windows (without a USB tether).

"The wireless devices you use on Xbox One will work on PC as well," Spencer said. "...We want to see that input isn't a barrier. Gamers should be able to play the games they want to play."

The wireless adapter is coming later this year. No price was given.

Microsoft created a wireless adapter for the Xbox 360, but it hasn't been readily available for some time. The easiest option for using a 360 controller on PC was simply to purchase the wired version. We'll keep you updated as we learn more.

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Q*Bert Rebooted Review

Poor Q*bert deserves a return to glory. One of the first gaming icons born of the 1980s arcade boom, the sprightly (if somewhat profane) orange orb with legs and a comically large nose has spent many years out of the spotlight. Unfortunately, Q*bert: Rebooted will not swing him back toward acclaim. The game would have been merely a shallow, imperfect straight-from-mobile port, but the lousy controls, inconsistent graphics and animation, and exhausting tedium do more to damage Q*bert's reputation than anything the march of time could have possibly achieved.

Swapping cubes for hexagonal shapes, Q*bert: Rebooted allows for some variety of movement, made painful thanks to horrid controls. With the hexagons, Q*bert allows you to traverse beyond the classic diagonal steps for both horizontal and vertical progression across a 3D board. But the controls are incredibly slippery, which makes it difficult to judge if holding right on the analogue stick will move you right or right-up or even right-down.

Q*Bert speaks for all Rebooted players.

That is, if you're able to move in the attempted direction at all. In far too many cases, the game moved in the complete opposite direction to which I held the analogue stick. This issue, combined with the already squirrely controls, resulted in many needless deaths as Q*bert leapt onto nearby enemies or off into the surrounding abyss. The controls also make it impossible to move using the DualShock's directional pad, as you must press the required directional buttons at exactly the same time or the game will only read the first input. It is feasible to get somewhat used to moving with the analogue stick over time. But even after hours of play, I still found myself accidently sending old Q*bert off into the void, eating lives, and causing me to shout far more colorful things than "@!#?@!"

Q*bert: Rebooted still follows the classic formula with some changes, though the design shows its age, even more so now that it is blended with tired mobile-game trappings. Completing levels is just the same as ever. As Q*bert, you start from the top of a small handful of boards ranging from a large pyramid to a rectangle. Hopping on the hexagons changes their color, and completion comes once every platform's color has been altered. Levels are broken up into three stages (which changes up enemy placement) and capped off by a bonus round where you collect gems. The premise, however, while nostalgic, hasn't matured all too well. It's fairly straightforward, and after spending several hours hopping around the same stages and dodging the same enemies, things begin to taper off into boredom. It also doesn't help that the game requires you to complete objectives and earn stars in order to unlock a gate barring off the next group of levels, not unlike in mobile games such as Candy Crush Saga. Completing a level awards you with one star, but to earn two of the available three you must also finish a time trial and play it once more to collect a fixed amount of points. There are only five stage designs dispersed among 40 levels. And to complete the game, you will need to replay the same stages dozens of times to unlock more levels that also look the same. There is no attempt at variety; it just gets so tiring.

Lousy controls, inconsistent graphics and animation, and exhausting tedium do more to damage Q*bert's reputation than anything the march of time could have possibly achieved.

Zombie Q*Bert: Because some ideas are better left dead.

Q*bert: Rebooted comes with some extra content, but not a whole lot. The game includes Q*bert classic, if you're pining for a trip down memory lane, or if you're curious to gaze upon the 30-plus-year-old relic. But again, those controls, those awful controls, swiftly prevent you from enjoying the game for long. It's especially bad since Q*bert classic only allows for diagonal controls, and it's usually up in the air whether or not the game will read the correct inputs--in fact, it's even worse in some ways. Gems collected in the Rebooted portion of the game can be exchanged for skins. These are strictly aesthetic changes, so don't expect the Q*zard skin to bring any needed magic to the fold. You can also unlock Q*nicorn, who leaves a trailing rainbow in his wake, or the Terminator-inspired Q*1000. Just note that some of the skins come with their own special audio, so you may want to choose your skin with care. The Q*1000, for example, sounds like slapping pieces of metal at every hop, while Q*knight is more akin to the sound of someone kicking a metal trashcan down a long flight of tall stairs.

Not surprisingly, the game has other issues. Most levels are not all that challenging to complete, yet there is the occasional difficulty spike that pops up from nowhere just to make sure you're still paying attention. Some graphics, such as words, are heavily pixelated, and there is one starry background that doesn't quite stretch all the way across a wide screen. All of the above stand as constant reminders to Rebooted's origin as a mobile game. The animation for Q*bert is surprisingly smooth, however, but that degree of care isn't shared among his enemies. Coily the snake is easily the worst, as his barely passable animation makes it hard to tell if he's getting ready to jump or just wiggle a bit. Levels near the end of the game also get incredibly difficult, especially thanks to one new enemy, Uppercut, a giant boxing glove that bops you away if you get too close. The problem was that I could never figure out what direction it would send me, though most of the time it just knocked me out of the level. One such level finally took too much, and after nearly 20 attempts, I gave up. I was done. Oh, have I mentioned the music? It's bad. And it loops. I ended up muting the game after a few hours.

Skip Q*Bert Rebooted: The game is a snooze.

Not every great video game icon should get a reboot, but I feel that Q*bert is one of few who has earned a second chance. So a game like Q*bert: Rebooted, which takes a tepid approach to the need to take risks in order to refresh a classic formula, saddens me. Even if the game featured stable controls, the overall package is still mediocre at best. But with the bad controls, compounded by lackadaisical graphics and boring gameplay, Q*bert: Rebooted never had the potential to shine anyway. Q*bert, old friend, you deserve better.