Inside Firewatch With Developer Campo Santo

Earlier this week, developer Campo Santo shared 17 minutes of Firewatch footage from a brand-new demo. Today we've got studio co-founders Jake Rodkin and Sean Vanaman exploring some of the deeper (and darker) specifics in the awesome developer commentary above.

The team discusses the cast, the mystery, how Firewatch works under the hood, and more, without spoiling too much about what lies ahead for Henry the fire lookout.

Be sure to check out the demo on its own here on IGN, as well as our detailed impressions, and stay tuned for more on Firewatch and IGN First in March.

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New RTS Servo Coming From Ex-Ensemble Devs

Publisher Stardock has announced a new RTS is on its way from a group of ex-Ensemble developers.

'Servo' is described as a "real-time strategy game that marries the persistent progression of gathering and equipping scavenged loot with intense RTS gameplay". The game is being made by a group of Ensemble Studios veterans including Dave Pottinger (Age of Empires) and Bruce Shelley (Civilization, Railroad Tycoon, and Age of Empires), under the banner of their new indie studio BonusXP.

2015-27-2-Servo1

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Limited Edition Metal Gear Solid 5 PS4 Announced For Asia

Sony has announced a limited edition PlayStation 4 console will be released to celebrate Metal Gear Solid V: The Phantom Pain in Asia.

Though there's no indication the bundle will come west, it's a pretty spectacular looking creation. Made in collaboration with Konami, the console is coloured the same way as Snake's red Bionic Arm, while its golden connector has been similarly reimagined. The accompanying DualShock 4, meanwhile, is the colour of Snake's right-hand gun and bears his unit logo.

Other recent themed limited-edition PS4 consoles released by the company include the 20th Anniversary Edition, two variants of The Evil Within (known as Psycho Break in Japan), Destiny, The Last of Us: RemasteredFrozen, two different Bloodborne versions and more.

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Tropico 5 Makes its PlayStation Debut Next Month

Tropico 5 is coming to the PlayStation 4 on April 24 in Europe and April 28 in North America, Kalypso Media has announced.  The 1080p, 30 FPS port will be available both in stores and via the PlayStation Store, priced at $59.99 USD and £49.99/€59.99 in Europe.

The latest entry in Kalypso's tongue-in-cheek regime-ruling sim will be the first ever to come to a PlayStation system. It debuted on Windows PC last May before making its way to Mac, Linux and Xbox 360. As per the other platforms, Tropico 5 on PS4 will also be available in a "limited special edition." This adds in the 'Bayo Del Olfato' and 'Big Cheese' DLC packs, as well as a Tropico passport and postcard as physical extras.

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The Elder Scrolls: Total War Created by Modder

A new mod for Medieval II: Total War - Kingdoms enables you to act out all the clashes you've dreamed about from Bethesda's Elder Scrolls series.

The mod, created by LoRdNazgu1 and available on ModDB, covers events from Morrowind and Oblivion, along with several other events from the wider fiction of the series.

Though the character models may not be hugely detailed, it's still remarkable how authentic it looks. The Imperial City in Cyrodiil makes an appearance alongside familiar Redguard and Glass armour. The Guar mounts are a personal highlight.

Check it out in action below:

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Bethesda Reveals Wolfenstein: The Old Blood

Bethesda has today unveiled Wolfenstein: The Old Blood, a standalone prequel to 2014’s well-received alternate history shooter Wolfenstein: The New Order.

Wolfenstein: The Old Blood will be available digitally on May 5, 2015 on PC, PS4, and Xbox One for USD$20 / £14.99 / €19.99 / AUD$39.95.

Developed by Uppsala, Sweden-based MachineGames (the studio behind Wolfenstein: The New Order) Wolfenstein: The Old Blood will take us back to 1946, where the Nazis are on the brink of winning World War II. In a last-ditch attempt to halt the Nazi war machine B.J. Blazkowicz has been dispatched on a two-part mission deep within Bavaria. Part one, Rudi Jäger and the Den of Wolves, sees Blazkowicz busting back into the classic Castle Wolfenstein and going head-to-head with a “maniacal prison warden” in order to discover the coordinates of General Deathshead’s compound. Part two, The Dark Secrets of Helga Von Schabbs, sees Blazkowicz’s mission lead him to the city of Wulfburg where an “obsessed Nazi archaeologist is exhuming mysterious artifacts that threaten to unleash a dark and ancient power.”

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Top 7 Superheroes with Animal Powers

This year is the 25th anniversary of Grant Morrison's acclaimed run on Animal Man, plus DC Comics' Vixen is getting her own animated series spinning out of Flash and Arrow. As you can imagine, we've got animals on the brain, so here are our favorite comic book heroes with animal powers.

Our criteria allows for characters with animal powers, not characters who are animals, like Rocket Racoon and Gorilla Grodd. We're also excluding the more broad members of the Animal Kingdom -- like monsters, insects, arachnids, etc -- which eliminates poor ol' Spider-Man and Ant-Man from consideration.

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Kojima Says Metal Gear Solid V: The Phantom Pain Is the Last ‘Metal Gear Solid’

Metal Gear Solid creator Hideo Kojima says The Phantom Pain will be the final game in the "Metal Gear Saga."

Kojima has made claims like this before, but in a video interview with IGN, he tackles that reputation head on.

"I always say 'this will be my last Metal Gear,'" Kojima said, "but the games in the series that I've personally designed and produced -- Metal Gear on MSX, MG2, MGS1, 2, 3, 4, Peace Walker, and now MGSV -- are what constitute a single 'Metal Gear Saga.' With MGSV, I'm finally closing the loop on that saga."

"In that sense, this will be the final 'Metal Gear Solid,'" Kojima continued. "Even if the 'Metal Gear' franchise continues, this is the last 'Metal Gear.'"

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Snake ‘Won’t Really Speak Much at All’ in Metal Gear Solid 5

Kiefer Sutherland is voicing Snake in Metal Gear Solid V: The Phantom Pain, but according to Kojima, we may not hear him speak much at all.

In an interview with IGN, Kojima discussed Snakes character archetype and how he was redesigned for this game.

"I've said it many times, but I understand why people feel Snake is cool and admire him," Kojima said. "In realty, though, Snake is and always has been nothing more than an extension of the player. He's your alter ego. Therefore, I made a very conscious effort this time to bring Snake closer to the player's perspective. As much as possible, Snake will act based on the player rather than doing things like making spontaneous comments or flirting with women."

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