Mr. T Doing DIY Show Called I Pity the Tool

Mr. T (A-Team, Rocky III) is set to host I Pity the Tool, a home renovation series for DIY Network.

According to The Hollywood Reporter, the show has landed a straight-to-series order, and will have Mr. T tearing down and remodeling outdated homes. While Mr. T himself will likely be tasked with the destruction, the remodeling will be led by interior designer and HGTV Design Star winner Tiffany Brooks.

Mr T 2 Image courtesy of The Hollywood Reporter.

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Strike Vector Comes to Consoles

Strike Vector, the fast-paced aerial combat game from Ragequit Corporation, is headed to PlayStation 4 and Xbox One "soon."

Debuting first on PC, Strike Vector is a futuristic dogfighting game featuring shape-shifting jets and complex weapon combinations.

IGN's review of Strike Vector was mostly positive, praising its visuals and plethora of options, but accusing it of having unclear controls and little guidance.

We reached out to Ragequit about whether or not the console version, Strike Vector EX, will differ at all from Strike Vector on PC, and the team isn't saying anything yet.

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Strike Vector Comes to Consoles

Strike Vector, the fast-paced aerial combat game from Ragequit Corporation, is headed to PlayStation 4 and Xbox One "soon."

Debuting first on PC, Strike Vector is a futuristic dogfighting game featuring shape-shifting jets and complex weapon combinations.

IGN's review of Strike Vector was mostly positive, praising its visuals and plethora of options, but accusing it of having unclear controls and little guidance.

We reached out to Ragequit about whether or not the console version, Strike Vector EX, will differ at all from Strike Vector on PC, and the team isn't saying anything yet.

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Report: Kojima Leaving Konami After Metal Gear Solid 5 Is Finished

According to an inside source, Metal Gear Solid creator Hideo Kojima is leaving Konami after the completion of Metal Gear Solid V: The Phantom Pain.

Speaking with GameSpot, an anonymous source said "power struggles" between Kojima Productions and Konami have led to employment changes for Kojima himself, as well as other senior staff. They reportedly now work as contractors instead of full-time employees.

"After we finish MGSV, Mr. Kojima and upper management will leave Konami," the source said. "They said their contract ends in December."

Key developers, including Hideo Kojima, are also reportedly being given limited access to corporate internet, emails, and phone calls.

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Report: Kojima Leaving Konami After Metal Gear Solid 5 Is Finished

According to an inside source, Metal Gear Solid creator Hideo Kojima is leaving Konami after the completion of Metal Gear Solid V: The Phantom Pain.

Speaking with GameSpot, an anonymous source said "power struggles" between Kojima Productions and Konami have led to employment changes for Kojima himself, as well as other senior staff. They reportedly now work as contractors instead of full-time employees.

"After we finish MGSV, Mr. Kojima and upper management will leave Konami," the source said. "They said their contract ends in December."

Key developers, including Hideo Kojima, are also reportedly being given limited access to corporate internet, emails, and phone calls.

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TAG Heuer, Intel, Google Collaborating on Smartwatch

Swiss watch maker TAG Heuer is working with Intel and Google on a smartwatch that looks like an ordinary watch.

According to Ars Technica, the watch will be a replica of the Carrera sports watch, but with Intel inside. Will it be a mechanical watch with digital features, or will it be wholly digital with watch faces similar to those teased by Apple during its live event earlier in March? The report mentioned that the extent of the smartness of the upcoming smartwatch isn't yet known.

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TAG Heuer, Intel, Google Collaborating on Smartwatch

Swiss watch maker TAG Heuer is working with Intel and Google on a smartwatch that looks like an ordinary watch.

According to Ars Technica, the watch will be a replica of the Carrera sports watch, but with Intel inside. Will it be a mechanical watch with digital features, or will it be wholly digital with watch faces similar to those teased by Apple during its live event earlier in March? The report mentioned that the extent of the smartness of the upcoming smartwatch isn't yet known.

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Robot Roller-Derby Disco Dodgeball Review

Robot Roller-Derby Disco Dodgeball is a fast and lively arcade playground, marinated in neon shades and seared by the hottest techno tunes. The lights pulsate as the bass bumps, the colors shift as the action swells, and, somehow, your movement seems to synchronize with the chaos painting the map. This competitive PC arena experience is teeming with character, but with its overly loose controls and absence of meaningful progression, the game pushes its style over its substance. Like disco itself, the enjoyment provided by Disco Dodgeball’s vibrant walls is fleeting, fading like a fad forgotten not long after its initial boom.

It fails to make a lasting impression, but that doesn’t stop the action from being gripping and entertaining early on. Robots roll on a single wheel up and down the various maps--resembling dance floors with their vivacious lights--while explosive dodge balls whizz by your head. Power-ups transform your projectiles into boomerangs and provide jetpacks mid-round, so it’s critical to keep your eyes on both the position of your opposition and these enhancements. Blasting opponents out of the air or pelting an unsuspecting robot with a ricocheted ball is supremely satisfying, but learning how and when to take a shot isn’t easy. You’re riding on a wheel against a surface providing little friction, so everyone on the dance floor continues to roll long after letting off the gas. Balls arc downward after being thrown and bounce off walls in often unexpected ways, so it takes a great deal of practice to understand how, when, and where to take a shot with so many variables at play.

If it weren’t for the explosive dodge balls, I’d totally chill at this club.

Multiplayer games are player-hosted, so a high ping can result in robots flying from one end of the screen to the other as if hurled from a catapult; as a result, the already fast movement speed--which is only enhanced by a rechargeable boost--can be a little too sporadic to account for. There’s nothing wrong with combat that takes time to master, but even after hours of play, I never felt fully comfortable with the direction of my explosive shots.

Thankfully, there’s more to Disco Dodgeball than just throwing and catching balls. Beyond the classic Elimination and Deathmatch options, modes like Hoops and Grand Prix offer unique, interesting ways of playing with the mechanics. Hoops forces you to focus on fitting a specific ball through a square goal in order to score points for your team, while Grand Prix transforms the map into a speedway of sorts. Instead of using your momentum to dodge oncoming action, you must barrel through checkpoints as you race against the competition. Catching and throwing balls always remains a significant piece of the puzzle, but these various mechanical alterations allow for much greater in-game creativity that what the standard rules supply. Most servers lean toward the classic modes, but mixing up the rules within a room full of competent bots is always an option.

The different game modes provide creative ways to explore the physics.
Determining the arc of a throw is tricky, even after a lot of practice.

Once the early wonder starts to wear off, though, what’s left is a fun curiosity with hooks too dull to pierce the skin. There’s single-player content, including Arcade, Horde, Training, and a handful of other solo affairs, but the real appeal here is the competitive play. Leaderboards and the ability to level up provide some incentive to come back, but other than basic robot customization, the actual tangible rewards for continuing to play the game are weak. Without a true sense of progression, Disco Dodgeball doesn’t do much to pull you back onto its thumping dance floors.

When the connection is strong, the balls are bouncing as you intend, and there are enough players to populate the servers, Robot Roller-Derby Disco Dodgeball is a treat. The audiovisual package superbly complements the wall-to-wall mayhem found within a competitive round, and there’s a healthy suite of modes to mix up the action. There’s just not enough staying power, and controls that are a few notches too loose make it difficult to determine a shot’s trajectory. Disco Dodgeball is a creative player in a crowded space, but lacks too many attributes to stand out.

This Week in the Nintendo eShop

Tomorrow might be the bigger release day with Mario Party 10 coming to Wii U and Fossil Fighters: Frontier hitting 3DS, but today ain't too shabby either. Elliot Quest on Wii U is the most exciting new release, as it is a Zelda II-inspired adventure that feels like it could have been a long-lost NES game. Mutant Mudds developer Renegade Kid is also offering every single one of their 3DS and Wii U games at a deep 50% discount this week.

Mario Party 10 ($49.99, Available March 20)

Mario's latest shindig is finally here after a three-year wait (for home consoles at least). Mario Party 10 follows up on the same partying featured in Mario Party 9 while also adding two new modes. Bowser Party features a four-on-one challenge, as four players play a regular round of Mario Party while the fifth player uses the GamePad to control Bowser and catch the others. The other new mode, Amiibo Party, is locked behind owning Amiibo figurines. That mode is more like a simplified version of old-school Mario Party. Check out IGN's review for more details.

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This Week in the Nintendo eShop

Tomorrow might be the bigger release day with Mario Party 10 coming to Wii U and Fossil Fighters: Frontier hitting 3DS, but today ain't too shabby either. Elliot Quest on Wii U is the most exciting new release, as it is a Zelda II-inspired adventure that feels like it could have been a long-lost NES game. Mutant Mudds developer Renegade Kid is also offering every single one of their 3DS and Wii U games at a deep 50% discount this week.

Mario Party 10 ($49.99, Available March 20)

Mario's latest shindig is finally here after a three-year wait (for home consoles at least). Mario Party 10 follows up on the same partying featured in Mario Party 9 while also adding two new modes. Bowser Party features a four-on-one challenge, as four players play a regular round of Mario Party while the fifth player uses the GamePad to control Bowser and catch the others. The other new mode, Amiibo Party, is locked behind owning Amiibo figurines. That mode is more like a simplified version of old-school Mario Party. Check out IGN's review for more details.

Continue reading…