Black Sails Stars on Vane’s Violent Actions

Note: Spoilers for recent Black Sails episodes follow.

Black Sails' second season wraps up Saturday night, with a ton in play, as Flint (Toby Stephens) finds himself in big trouble in Charlestown, while back in Nassau, Vane's (Zach McGowan) search for vengeance has continued as he took Flint's ship.

A huge turning point this season was when Eleanor (Hannah New) chose to rescue Abigail (Meganne Young) from Vane and bring her to Flint, which Vane saw as a massive betrayal. His reaction has been incredibly dark, as he killed Eleanor's father before attacking Flint's ship. Though circumstances may find him needing to team with those he considers his enemies...

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Paul Heyman on Brock’s New Contract; Roman Reigns Criticism

Among all the body slams and finishing moves in the WWE, some of the most impactful moments each week often come from Paul Heyman simply holding a microphone. The “advocate” for Brock Lesnar, Heyman has proven many times how he can help sway the audience and build storylines, and that’s been the case once again with Lesnar’s title defense match against Roman Reigns at WrestleMania 31 this Sunday.

With Mania upon us, I sat down with Heyman to discuss the big match he’ll be ringside for, Lesnar re-signing with the WWE this week, the end of the Undertaker’s WrestleMania streak last year, criticism Roman Reigns has faced and more.

IGN: Your DVD last year got a great response. What was it like to have people reacting to your story like that?

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The Walking Dead: Season Finale Photo Preview

Things took a violent turn in last week's The Walking Dead. And violent in a different kind of way than we've seen before. Rick snapped, and as a result, the citizens of Alexandria aren't feeling warm and fuzzy towards Rick's group any longer. The Season 5 finale, "Conquer," will see trouble brewing inside the gates. That trouble is just as likely to come from internal threats as external ones.

Daryl faces his challenges of his own while on the run. Flip through the below photo gallery to get a peek at what's ahead.

The Walking Dead: "Conquer" Photo Gallery:

Watch the 90-minute The Walking Dead Season 5 finale on Sunday, March 29th, at 9:00pm ET/PT on AMC. Do you think anyone will die? Share your guesses with us.

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SPECTRE: Here’s the Opening Sequence for Bond 24

Warning: Spoilers for the opening sequence of Spectre follow...

It’s a grey and windy day in Mexico City and production on the elaborate opening sequence for Spectre AKA Bond 24 is under way. The first teaser trailer for the film dropped earlier this evening, and as that was happening a group of journalists watched from a hotel terrace as the production team filmed a section of the intricate Day of the Dead action scene that opens the movie; one which long-time James Bond producer Michael G. Wilson calls “the biggest” they’ve done to date.

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Destiny: Discussing Raid Matchmaking

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Bungie released the big Vault news this week, but Jose and Destin are talking about raid matchmaking and an interesting question posed by a fan. Should the DLC ever be made free? Jose and Destin discuss.

Please let us know what you think of the show in the comments or email us at the address below.

We will have an RSS feed (and post the show on iTunes next week!), so you can subscribe and receive future episodes. We will post new episodes on IGN and your favorite podcast download service.

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Dean Ambrose on His Solo Career and WrestleMania 31 Match

Following the break up of the incredibly successful stable he was a part of, The Shield, Dean Ambrose has gone on to a very well received solo career in the WWE. This Sunday, he goes into WrestleMania to face six other competitors in a ladder match for the Intercontinental Championship.

I sat down with Ambrose to speak to him about his Mania match, his feelings on going solo in the past year and his starring role in the upcoming WWE movie, Lockdown.

IGN: I talked to you a year ago at this same time, going into WrestleMania, and obviously a lot has changed since then. When you guys split up The Shield, you didn’t know how things were going to go. How gratifying has it been to see how well received you’ve been as a singles competitor?

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Masi Oka Returning for Heroes Reborn

Masi Oka is reprising his fan-favorite role as Hiro Nakamura for a guest-starring arc on NBC's event series Heroes Reborn, which will premiere in fall 2015.

"I'm excited to return to my Heroes roots," Oka said in a statement. "Hiro Nakamura was such an inspirational role to play, and I'm hoping the fans will enjoy seeing him back on TV."

Masi Oka as Hiro Nakamura in Heroes Masi Oka as Hiro Nakamura in Heroes

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Everything You Need to Know From Today’s Mortal Kombat X Live Stream

During today's Kombat Kast, developer NetherRealm shared new details about gruesome fatalities, a cool new Raiden skin, and a certain four-armed kombatant.

We covered all the MKX news on IGN, and now we're rounding up all the big stories and videos you shouldn't miss.

Goro was already confirmed as a pre-order bonus character in MKX, but until today, NetherRealm didn't share whether he'd be available by any other method.

The four-armed fighter can be picked up later down the road as DLC. "He's free if you pre-order... not so free if you don't," NetherRealm confirmed.

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Resogun Defenders Review

Housemarque's voxel-packed side-scrolling shooter Resogun is easy to love for it's stimulating visuals and soundtrack, but once your newfound fascination with voxels and dance music finally cools, it's the challenge to survive and the call of the high score that draws you back. This tradition is upheld in the new Defenders DLC, which contains two new modes: Protector and Commando. Protector mode is a more punishing and exciting variation of the standard game--you earn powerful upgrades at a rapid pace but typically die in one hit--while the Commando mode has you defend the last house on the planet as either Arnold Schwarzenegger or an Arnold Schwarzenegger impersonator, sans spaceship.

OK. It's obviously not Arnold Schwarzenegger, but while defending humanity's last home from incoming enemy spacecraft and environmental hazards, you do randomly spout some famous lines in his voice. It's a fun touch, but don't let the comedic side of Protector get in the way of what's most important: defending that house. You run along the ground, firing into the sky as enemies nosedive into frame. Although the house you're defending can withstand some damage, similar to structures in the classic game Missile Command, all it takes is one hit for you to die in Commando mode, and there are no continues. You do have a few of the same abilities as your spaceship, including bombs and speed boosts, and you can jump, which is useful when ground-based enemies eventually appear. Because you can fire in more than two directions with the right analog stick, Commando mode feels like it has more in common with twin-stick shooters than it does with Resogun.

Blasting through increasingly difficult waves of enemies in Commando mode is challenging and the Schwarzenegger impersonations are humorous, but fighting on foot isn't as thrilling as zipping around in a ship. You don't move particularly fast, and your gun is underpowered for what feels like too long relative to how fast the number of targets increases on screen. This new style of gameplay is intriguing because it's different, but it lacks the sense of speed and excitement that's typical of Resogun. That's not to imply that it's bad or even not fun--you still experience the wonder of voxels and the drive to earn higher and higher scores, and likely a bit of laughter--but Commando mode just doesn't compare to the rest of Resogun.

If you're looking for something more fast-paced and exciting, focus on Protector mode. It plays very similar to Resogun proper, where you zoom around a ring-shaped level, shooting down enemy ships and rescuing vulnerable humans on the ground, but you earn weapons and armor upgrades at a much faster rate than usual. The trade-off is that enemy swarms grow equally fast and you don't start with any extra lives; the only second chances you get are in the form of expendable shields that occasionally come as bonuses for saving humans.

Piloting a fully-upgraded ship is a treat rarely afforded in other modes, where extended boosts and more destructive overdrive cannons are reserved for the best players, so Protector mode is a great way to experience a side of the game that may have been out of reach before. It's oh-so-sweet to have a massively upgraded ship, and because the difficulty also scales fast, you still feel like you're being challenged, even with all of the added firepower.

If Resogun has already run its course in your mind, there's nothing in Defenders that's going to lure you back in for the long haul. Of course, it's hard to imagine how someone could ever get enough Resogun, being that it's one of the best arcade-game experiences in years. In that sense, Defenders is a worthy addition to an already great game that will no doubt please anyone with a fondness for fighting within an inch of their life while also blowing up everything in sight into tiny, beautiful pieces.

Resogun Defenders Review

Housemarque's voxel-packed side-scrolling shooter Resogun is easy to love for it's stimulating visuals and soundtrack, but once your newfound fascination with voxels and dance music finally cools, it's the challenge to survive and the call of the high score that draws you back. This tradition is upheld in the new Defenders DLC, which contains two new modes: Protector and Commando. Protector mode is a more punishing and exciting variation of the standard game--you earn powerful upgrades at a rapid pace but typically die in one hit--while the Commando mode has you defend the last house on the planet as either Arnold Schwarzenegger or an Arnold Schwarzenegger impersonator, sans spaceship.

OK. It's obviously not Arnold Schwarzenegger, but while defending humanity's last home from incoming enemy spacecraft and environmental hazards, you do randomly spout some famous lines in his voice. It's a fun touch, but don't let the comedic side of Protector get in the way of what's most important: defending that house. You run along the ground, firing into the sky as enemies nosedive into frame. Although the house you're defending can withstand some damage, similar to structures in the classic game Missile Command, all it takes is one hit for you to die in Commando mode, and there are no continues. You do have a few of the same abilities as your spaceship, including bombs and speed boosts, and you can jump, which is useful when ground-based enemies eventually appear. Because you can fire in more than two directions with the right analog stick, Commando mode feels like it has more in common with twin-stick shooters than it does with Resogun.

Blasting through increasingly difficult waves of enemies in Commando mode is challenging and the Schwarzenegger impersonations are humorous, but fighting on foot isn't as thrilling as zipping around in a ship. You don't move particularly fast, and your gun is underpowered for what feels like too long relative to how fast the number of targets increases on screen. This new style of gameplay is intriguing because it's different, but it lacks the sense of speed and excitement that's typical of Resogun. That's not to imply that it's bad or even not fun--you still experience the wonder of voxels and the drive to earn higher and higher scores, and likely a bit of laughter--but Commando mode just doesn't compare to the rest of Resogun.

If you're looking for something more fast-paced and exciting, focus on Protector mode. It plays very similar to Resogun proper, where you zoom around a ring-shaped level, shooting down enemy ships and rescuing vulnerable humans on the ground, but you earn weapons and armor upgrades at a much faster rate than usual. The trade-off is that enemy swarms grow equally fast and you don't start with any extra lives; the only second chances you get are in the form of expendable shields that occasionally come as bonuses for saving humans.

Piloting a fully-upgraded ship is a treat rarely afforded in other modes, where extended boosts and more destructive overdrive cannons are reserved for the best players, so Protector mode is a great way to experience a side of the game that may have been out of reach before. It's oh-so-sweet to have a massively upgraded ship, and because the difficulty also scales fast, you still feel like you're being challenged, even with all of the added firepower.

If Resogun has already run its course in your mind, there's nothing in Defenders that's going to lure you back in for the long haul. Of course, it's hard to imagine how someone could ever get enough Resogun, being that it's one of the best arcade-game experiences in years. In that sense, Defenders is a worthy addition to an already great game that will no doubt please anyone with a fondness for fighting within an inch of their life while also blowing up everything in sight into tiny, beautiful pieces.