The Flash Photo Preview: “Rogue Air”

It doesn't seem like the team at STAR Labs can get a leg up against Dr. Harrison Wells, a.k.a. Eobard Thawne, a.k.a. Reverse Flash. He's always at least one step ahead, and Barry's just not fast enough. Barry's desperation drives him to ask for help from Captain Cold even though Joe and Caitlin explain that it's a terrible idea.

Captain Cold isn't the only person coming to help either. Arrow and Firestorm also arrive in Central City to give Barry an assist.

The Flash: "Rogue Air" Photo Gallery:

Watch "Rogue Air" on Tuesday, May 12th, at 8:00pm ET/PT on The CW.

Amy Ratcliffe is a writer for IGN TV. You can follow her on on Twitter at @Amy_Geek and IGN at alratcliffe.

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Witcher 3 on Xbox One Features Dynamic Scaling

The Witcher 3: Wild Hunt will dynamically upscale from 900p to 1080p in certain sections.

Developer CD Projekt RED has made the announcement via official statement and Xbox One gameplay video (below).

“The video you’re now watching is grabbed directly from an Xbox One console. We’ve been working to give gamers an even better experience on Xbox One and, on day 1, we’ll bring you

dynamic scaling from 900p to 1080p," read a statement from the developer.

“We’re not much more than a week before launch, but we’re still fighting for every line of code—we want gamers to get the best possible experience we can deliver.”

This news comes in the wake of the unlikelihood of a fidelity bump to coincide with the launch of DirectX 12.

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Guild Wars 2 Cheater Faces Execution

Think twice if you're considering cheating in Guild Wars 2, because you're likely to be banned in a spectacular way.

Mashable has discovered the public and humiliating execution of a cheating player's avatar.

A user by the name of DarkSide was reported by several players for teleporting and dishing out a Superman amount of damage.

Even groups of players were unable to stop DarkSide, and even if you managed to achieve the impossible and kill him, he was reportedly reappearing 10 seconds later to get revenge.

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Action Henk Review

Editor's note: Due to a discrepancy between the version of the game used for review and the full release, the original Action Henk review contained some inaccuracies. It has been updated to reflect the game as released. - KV, 5/14/2015

I like to think of Action Henk as a retired action hero on the fast road to retaking the spotlight. A distended beer belly hanging far over his belt, Henk is a small action figure sporting a wide, yet determined grin separating an impressive set of 1980s sideburns. It’s hard not to root for him as he slides down ramps and over obstacles at a relentless velocity. This side-scrolling, speed-running platformer has the rush of a classic Sonic the Hedgehog game, without any of the irritating sidekicks.

Henk sets off on his pint-sized adventure sprinting along plastic orange ramps--like the ones for toy cars--and wooden blocks, leaping and butt-sliding toward the goal line--oh yes, butt-sliding. Holding down a button causes Henk to fly (literally) on the seat of his pants. Sliding down inclines builds up speed, and a comet-like trail of flame jets off Henk’s plastic-molded posterior. You burn through loops and bounce off walls while rushing past checkpoints as you complete the first group of levels, which exist entirely on the floor of a child’s bedroom, complete with jumbled clothing drawers, posters, and scattered video game cartridges. But you don’t stay stuck in the bedroom for long. Soon, Henk finds himself making tracks on a beach resort, and later swinging through a lush green jungle. Despite his appearance, Henk moves through each level at an energetic pace, all to the tune of a jumping soundtrack.

Henk could use a good tan.

Action Henk is a fast ride and pure speed-running bliss from start to goal. It feels like Sonic in his glory days. Though the kindly faced Henk doesn’t quite parallel the blue blur’s devil-may-care attitude, he nearly matches the blistering speed with his stride. Many levels last less than a minute, but as you make your way around the track, you notice other pathways and ramps just out of reach. They all lead you to the same point, and yet the promise of more even speed makes the desire to reach them all the more enticing. There are tricks that only experience can teach--for example, hopping just before a declining ramp increases the speed of your butt-slide, rewarding you with more air time than ever before. Soon those other areas become attainable, opening up steeper slides and more death-defying jumps--all of which amounts to gaining even more of that gratifying speed and fewer moments of slowdown.

Completing levels nets you medals of bronze, silver, or gold, which are collected to unlock new areas. The setup is similar to that of some mobile games that require a certain number of stars or other related items to unlock gates. But the rules here are not nearly as strict. New sections open up quickly, and unlocking the final section is possible only several of hours after starting. It does make sense: this is a game whose conceit is unrelenting speed, not throwing out road blocks. Because of this playability, I felt myself running through older courses again because I actually wanted to, just for the fun, and not out of any sort of obligation. It cuts down on a lot of the undue stress usually presented by games that make it difficult to unlock new missions. If you’re having trouble with any of the levels, you can race against a bronze, silver, or gold ghost, who will show you the way.

Though the kindly faced Henk doesn’t quite parallel the blue blur’s devil-may-care attitude, he nearly matches the blistering speed with his stride.

There is still some stress involved. At the end of most sections, you face a tough boss challenge. These races can require a lot of patience and restarts as they test your speed-running skills. The final section missions, however, are the most difficult, and are capped off with a boss challenge that had me wearing down my restart key. Earning a gold medal in every level of a section unlocks a touch bonus mission to collect coins. The medal also unlocks the rainbow medal ghost, as well as the ghost for the top player of the level--both of which are the hardest challenges you can face. The game doesn't suffer much from technical issues; there is minor lag in some levels, but it doesn't stay noticeable for long.

Though reaching the final series of levels is possible in only a few hours, there is still a lot of extra content to experience and discover. Completing challenges such as boss battles unlocks new characters and skins--the Sonic costume for Henk with his belly bursting through the front is an easy favorite. Action Henk is a community-focused game, and includes tools to build and share your own custom level and download other users’ levels from its Steam page. I tried a few of the higher rated tracks, many of which are great. Some send you through enough loops to make your head spin, while others are designed for pure speed. There is also an online racing mode, where you and a group of fellow speed-runners compete for the best time in a level. You are given a time limit and as many restarts as possible to secure the best time and a chance to bop the top runner off the first-place podium. There is one problem with multiplayer, however. Having a text chat box is great, as it gives you the opportunity to talk smack or get running advice form the pros. But because of its size and position on the dark background, it covers too much of the screen.

The disco levels are groovy!

Completing Action Henk will set you back around five hours or so, and you will be at the edge of your seat for most of that time. The speed is immensely satisfying, and earning those precious gold medals after replaying levels feels good. It’s a heart-pumping adventure starring action figures and toy tracks, so give yourself a break and come play.

This PS4 Game’s Name Is 65 Words Long

An upcoming Japanese game by D3 Publishers has a whopping 65 word long title.

The full title, quoted by Geek, reads:

Summertime High School. A Young Man’s Notes – How a New Exchange Student Like Myself Ran Into His Childhood Friend On The School Tour, Then For Some Reason Became Super-Popular With The Girls For His Daily Scoops On The School Photography Club Even Though He Only Takes Panty Shots, And What He Thinks As He Goes On Dates During His Summer Of Island School Life.

The game follows a high-schooler and amateur photographer in his attempts to take up-skirt shots of his fellow classmates. The object of the game seems to be to take as many shots as possible without getting caught.

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Inside My Radio Review

I'm a firm believer that all skills, even the ones we often think of as innate--artistic talent, athletic ability, imaginative writing--can be taught. It's just a matter of putting the time and effort into learning to excel (or at least be competent) at something. Rhythm is the exception to that rule. You either have it or you don't. And I do not. The only reason I could play drums in Rock Band was because of the falling note chart in the game. That I was able to enjoy the rhythmic platforming of Inside My Radio despite my total lack of an inner metronome is a testament to its hypnotic power.

Seaven Studio's Inside My Radio is a hybrid of Thomas Was Alone's geometric platforming and the beat-dependent movement of 2012's criminally underselling Sound Shapes. On a surface covered with blocks set against old-school backdrops, you explore levels through rhythmic jumping, dashing, and smashing. Beyond basic left/right movement, you can only perform more complex actions in time with the rhythm of the level's music. Featuring rock, electronic, and even reggae tunes, Inside My Radio forces you to become one with the soundtrack's tempos in order to avoid the varied obstacles in the environments themselves.

If you're wanting a game that is perfect for a chill evening where you want to relax with music and a video game, Inside My Radio is worth the spin.

Much like Sound Shapes, Inside My Radio successfully cultivates a sense of synesthesia in players--the ability to experience music with your senses beyond hearing. It's partially achieved through the core mechanical loop of the game: overcoming environmental obstacles through rhythm. If you can't find the tempo of that level's track, you aren't going to get very far. But once you discover the song's groove, you begin to feel a sense of oneness between the music and your platforming. Well, you do if you have any rhythm. I don't, but even I began to get the groove of Inside My Radio once I took a couple deep breaths and focused on the sound.

But it's more than mechanical design that creates the multisensory musical experience. The environments react to the music. The dub level has trees that grow and unfurl in time to the beats. The most devious platforming segments require an understanding of the beat to conquer. The puzzles work around the polyrhythms of the most complex tracks. Every element of Inside My Radio feeds back into the music. Music becomes the mechanics. It becomes the art. And when you learn that this guitar riff means the fatal electric platform is going to disappear before it even happens, the game has accomplished its goal of creating an immersive sonic experience.

Inside My Radio has an actual plot as well, though it's fairly nonsensical and mostly serves as an excuse to have the characters you control explore these varied worlds--including what appears to be the literal inside of a radio, a dance club, and the abstraction of a Rasta/electronic fusion. The game also relies on an unnecessary preponderance of pop culture humor/meme references that fall a little flat in its storytelling. The jokes rarely seem to serve a purpose beyond "Aren't we clever for knowing this bit of cultural ephemera?"

And despite the great soundtrack and the trance-inducing interplay between music, game art, and mechanics, the platforming and art are merely good. Your dash mechanic is key to traversing many of the game's obstacles, but it feels loose and imprecise, which is rarely a major issue but becomes frustrating when it does rear its head. The art can become a phantasmagoric, psychedelic delight, but the game also embraces staid, bland cyberpunk electroscapes that feel rote by the end of the game. Boss fights against a cyber-spider crop up at the end of the game, and they are more aggravating than hypnotic. Inside My Radio also suffers from the inclusion of an occasional puzzle where you might not even realize you're trying to solve a puzzle at first, and it interrupts the musical momentum of the game.

Inside My Radio never quite reaches the synergetic highs of its most obvious peer, Sound Shapes, but it's still an entrancing experience. Although the main campaign is very short (it takes less than two hours to complete), the Time Attack mode adds legs to the game for those who wish to truly master the game's levels. If you're wanting a game that is perfect for a chill evening where you want to relax with music and a video game, Inside My Radio is worth a spin.

Inside My Radio Review

I'm a firm believer that all skills, even the ones we often think of as innate--artistic talent, athletic ability, imaginative writing--can be taught. It's just a matter of putting the time and effort into learning to excel (or at least be competent) at something. Rhythm is the exception to that rule. You either have it or you don't. And I do not. The only reason I could play drums in Rock Band was because of the falling note chart in the game. That I was able to enjoy the rhythmic platforming of Inside My Radio despite my total lack of an inner metronome is a testament to its hypnotic power.

Seaven Studio's Inside My Radio is a hybrid of Thomas Was Alone's geometric platforming and the beat-dependent movement of 2012's criminally underselling Sound Shapes. On a surface covered with blocks set against old-school backdrops, you explore levels through rhythmic jumping, dashing, and smashing. Beyond basic left/right movement, you can only perform more complex actions in time with the rhythm of the level's music. Featuring rock, electronic, and even reggae tunes, Inside My Radio forces you to become one with the soundtrack's tempos in order to avoid the varied obstacles in the environments themselves.

If you're wanting a game that is perfect for a chill evening where you want to relax with music and a video game, Inside My Radio is worth the spin.

Much like Sound Shapes, Inside My Radio successfully cultivates a sense of synesthesia in players--the ability to experience music with your senses beyond hearing. It's partially achieved through the core mechanical loop of the game: overcoming environmental obstacles through rhythm. If you can't find the tempo of that level's track, you aren't going to get very far. But once you discover the song's groove, you begin to feel a sense of oneness between the music and your platforming. Well, you do if you have any rhythm. I don't, but even I began to get the groove of Inside My Radio once I took a couple deep breaths and focused on the sound.

But it's more than mechanical design that creates the multisensory musical experience. The environments react to the music. The dub level has trees that grow and unfurl in time to the beats. The most devious platforming segments require an understanding of the beat to conquer. The puzzles work around the polyrhythms of the most complex tracks. Every element of Inside My Radio feeds back into the music. Music becomes the mechanics. It becomes the art. And when you learn that this guitar riff means the fatal electric platform is going to disappear before it even happens, the game has accomplished its goal of creating an immersive sonic experience.

Inside My Radio has an actual plot as well, though it's fairly nonsensical and mostly serves as an excuse to have the characters you control explore these varied worlds--including what appears to be the literal inside of a radio, a dance club, and the abstraction of a Rasta/electronic fusion. The game also relies on an unnecessary preponderance of pop culture humor/meme references that fall a little flat in its storytelling. The jokes rarely seem to serve a purpose beyond "Aren't we clever for knowing this bit of cultural ephemera?"

And despite the great soundtrack and the trance-inducing interplay between music, game art, and mechanics, the platforming and art are merely good. Your dash mechanic is key to traversing many of the game's obstacles, but it feels loose and imprecise, which is rarely a major issue but becomes frustrating when it does rear its head. The art can become a phantasmagoric, psychedelic delight, but the game also embraces staid, bland cyberpunk electroscapes that feel rote by the end of the game. Boss fights against a cyber-spider crop up at the end of the game, and they are more aggravating than hypnotic. Inside My Radio also suffers from the inclusion of an occasional puzzle where you might not even realize you're trying to solve a puzzle at first, and it interrupts the musical momentum of the game.

Inside My Radio never quite reaches the synergetic highs of its most obvious peer, Sound Shapes, but it's still an entrancing experience. Although the main campaign is very short (it takes less than two hours to complete), the Time Attack mode adds legs to the game for those who wish to truly master the game's levels. If you're wanting a game that is perfect for a chill evening where you want to relax with music and a video game, Inside My Radio is worth a spin.

9 Things to Watch This Week

If you're looking for new shows to check out this week, FOX's Wayward Pines -- from M. Night Shyamalan, starring Matt Dillon and Carla Gugino -- premieres on Thursday. But other than that you're gonna get a whole slew of season finales. From Agents of SHIELD to Arrow to Blacklist to Elementary, a ton of shows are wrapping up their seasons.

Plus, Mad Men is coming to an end. As in, end end. The final episode. Its series finale will run on Sunday so its understandable if you decide to take liquid lunches all this week in the show's honor.

Netflix in May: Inglourious Basterds, Boxtrolls, More

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See FOX’s Minority Report and Lucifer Trailers

Straight from their debut today at FOX's Upfront event, check out trailers to several of FOX's new series, including Minority Report (the TV continuation of the Steven Spielberg film) and Lucifer, based on the DC/Vertigo comic book character.

There's also new comedies The Grinder (with Rob Lowe and John Stamos) and dramas Rosewood and The Frankenstein Code. Plus, the latest animated series from Seth MacFarlane, Bordertown.

It should be noted that these aren't all of the trailers FOX debuted at Upfronts today. The most notable one not posted yet is for Ryan Murphy's Scream Queens.

 

 

 

 

 

 

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5 Comics You Can’t Miss This Week

We all want the best of the best, so let us point out the hottest comics and collectibles released each week. We spotlight our favorite comics that we know are money-well-spent, new books that look cool, and any toys we can't wait to play with.

Check out our picks, then take to the comments to let us know what looks good to you!

STK671836

By writer Cullen Bunn & artist Tyler Crook | Dark Horse Comics

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