Tenet: 6 New Things We’ve Learned About Nolan’s New Movie
It’s a Bond-like spy thriller with a global threat
It’s long been known that Christopher Nolan has been inspired by the James Bond films, but Tenet is the first of his films that actually is a proper spy film. And, in true Bond style, it’s a movie that takes its characters to numerous places across the world. The international nature of Tenet - which involves countries like Ukraine, Mumbai, and Norway - isn’t just there as homage to 007; it actually informs the underlying threat of the narrative. “What we’re exploring in Tenet is a threat to the entire world,” says Nolan. “And I think by showing more of the world and the people of the world, you are constantly reminded of the scale of the threat. It’s not localised, it’s something that threatens all of us around the world.” That’s not to say there isn't a lighthearted side to exploring beautiful locations that may be foreign to many in the audience. The international playground element of espionage cinema is something that has enthralled Nolan since he saw The Spy Who Loved Me at the age of seven. “What I remember and what I try to retain from that experience is the feeling of possibility,” he says. “That you could jump through the screen and go anywhere in the world and see amazing things. I’ve spent a lot of my career trying to get back to that feeling and try to give that feeling to audiences.”The time-inverted sequences were inspired by a graphic artist
Tenet’s inverted approach to time is influenced by an unlikely source. Rather than a philosopher or scientist, Nolan was actually inspired by the works of dutch graphic artist M.C. Escher. “I actually take a lot of visual inspirations from M.C. Escher,” says Nolan. “I tend to think in diagrammatic terms when I’m writing, and try and lay out directions of time and how they might fold in on each other. I cite Escher as a main inspiration on the script, actually.” Escher is famous for his mathematical lithographs, and is arguably most well known for his endless staircase; an idea that is directly featured in Inception as a component used in dream architecture. [widget path="global/article/imagegallery" parameters="albumSlug=tenet-images&captions=true"]The main characters are driven by faith and chaos
Tenet’s two leads, John David Washington and Robert Pattinson, may work together in the film, but they bring two very different energies to the mission. “I led with faith, and the belief in humankind and the ability for human beings to evolve,” says John David Washington of his process in bringing The Protagonist to life. “He was willing to die for that belief, that central tenet. I imagine him being recruited at an early age because he had that drive and love for people then. He uses his vulnerability as a strength and as a weapon.” Washington began with combat in order to craft his interpretation of the character. The start of “Nolan University” began with intense fight training, rather than any dialogue-based rehearsal. “I’d never worked that way before,” he says, “letting the physicality of the man dictate how I would approach it.” In opposition to Washington’s faith-led Protagonist is Robert Pattinson’s Neil, who could perhaps be described as ‘chaotic good’ in his approach. “Once I sort of realised that you can play Neil as someone who enjoys the chaotic situation he’s in, that seemed to be a touchstone for the rest of the character,” says Pattinson. “Neil is just one of those people who’s like ‘I love this, I love living in a nightmare’.” He’s also much more aware of his own situation than The Protagonist. “There are so many layers to the characters, and you have to make it a part of the character’s consciousness,” says Pattinson. “He’s strangely aware of the layers of his own character.”The villain has “struck a devil’s bargain”
Keneth Branagh plays the film’s antagonist, Andrei Sator; a Russian oligarch who Branagh describes as having struck “a devil’s bargain.” He likens Sator’s arc to that of the legend of Faust, the German character who leads a highly successful but unsatisfying life, and so trades his soul with the devil in exchange for knowledge and pleasure. “It grants him this terrifying power, but it also curses him with this terrifying loneliness,” he explains. Quite if that loneliness makes Sator a sympathetic character remains to be seen, especially considering how Branagh describes the eventual outcome of his master plan: “He’s a man who plays fast and loose with his own soul, and the consequences for humanity are absolutely appalling.” [ignvideo url="https://www.ign.com/videos/2020/05/22/tenet-official-trailer-2"]Christopher Nolan’s breathing is part of the soundtrack
Inception has its brahms. Dunkirk has the ticking clock. And Tenet has… erm… Christopher Nolan breathing. Yes, as part of creating Tenet’s soundscape for its original score, composer Ludwig Göransson made use of the director’s own breath. “We use some human sounds from someone breathing into a microphone very heavily,” he says. “Part of [the sounds used for the antagonist] is actually Chris’s breath that I took and manipulated, turned it around, and made it into this really uncomfortable, raspy sound.”A real plane was crashed at a real airport
You may be aware that Syncopy, Christopher Nolan’s production company, purchased a real Boeing 747 for an explosive action sequence in Tenet. What you may not be aware of is that, as if that wasn't audacious enough, the scene itself was filmed not in an empty field or studio lot... but an actual airport. “That sequence in particular took an awful long time to prep just from a logistical standpoint,” recalls producer Emma Thomas. “We were doing something at an airport, which is a working airport, and that’s not traditionally what they do at that airport,” she laughs. [poilib element="accentDivider"] For more on Christopher Nolan's latest, check out our Tenet review and round up of the critics' thoughts, as well as the new poster and Nolan's discussion on how few visual effects shots there are in the film. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer.The Sinking City Developer Explains the Game’s Disappearance from Some Platforms
- Removing Frogwares' logo from the front of game boxes and store art, and listing the developer as a "Technical partner".
- Buying Sinking City and Sherlock Holmes domain names without notifying Frogwares.
- Creating a Sinking City tabletop RPG without informing Frogwares.
- Listing The Sinking City as a Nacon IP when the company went public.
The Sinking City Developer Explains the Game’s Disappearance from Some Platforms
- Removing Frogwares' logo from the front of game boxes and store art, and listing the developer as a "Technical partner".
- Buying Sinking City and Sherlock Holmes domain names without notifying Frogwares.
- Creating a Sinking City tabletop RPG without informing Frogwares.
- Listing The Sinking City as a Nacon IP when the company went public.
Call of Duty: Black Ops Cold War Is Reportedly a Direct Sequel to Black Ops 1
[poilib element="accentDivider"] Game files found in a new Call of Duty: Modern Warfare update seem to have revealed that Call of Duty: Black Ops Cold War is a direct sequel to 2010's Call of Duty: Black Ops. As spotted by COD Tracker, the game's description has been found in the datamined files following an update that arrived to Call of Duty: Modern Warfare on August 24. The description notes that Call of Duty: Black Ops Cold War is "the direct sequel to the original and fan-favorite Call of Duty: Black Ops." "Black Ops Cold War will drop fans into the depths of the Cold War’s volatile geopolitical battle of the early 1980s," reads the leaked description. "Nothing is ever as it seems in a gripping single-player Campaign, where players will come face-to-face with historical figures and hard truths, as they battle around the globe through iconic locales like East Berlin, Vietnam, Turkey, Soviet KGB headquarters and more. [ignvideo url="https://www.ign.com/videos/2020/08/19/call-of-duty-black-ops-cold-war-teaser-trailer"] As elite operatives, you will follow the trail of a shadowy figure named Perseus who is on a mission to destabilize the global balance of power and change the course of history. Descend into the dark center of this global conspiracy alongside iconic characters Woods, Mason and Hudson and a new cast of operatives attempting to stop a plot decades in the making. Beyond the Campaign, players will bring a Cold War arsenal of weapons and equipment into the next generation of Multiplayer and Zombies experiences." As teased in the 'Know Your History' trailer, it looks like the Black Ops Cold War campaign will be grounded in history, featuring "historical figures and hard truths" while also bringing back fan favourite characters like Woods, Mason and Hudson, who will join a new cast in tracking down Perseus. The description also appears to confirm that there will be a Zombies mode present in the game and that Cold War weaponry will be brought to the next-generation of Multiplayer. Given Black Ops Cold War's ties to Call of Duty: Warzone, perhaps this is suggesting that Warzone will benefit from some of the new weapons and items introduced in this year's Call of Duty. Call of Duty: Black Ops Cold War was officially confirmed last week, with the vibrant cover art revealed in tandem. The game is set to be fully revealed by Activision on August 26. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.Sergeant Frank Woods will be joining the Demon Dogs in #ModernWarfare and #Warzone as a pre-order bonus for #BlackOpsColdWar!https://t.co/ktWxz3XWtb pic.twitter.com/mqbF8CJJ0K
— Call of Duty Tracker (@CODTracker) August 25, 2020
Call of Duty: Black Ops Cold War Is Reportedly a Direct Sequel to Black Ops 1
[poilib element="accentDivider"] Game files found in a new Call of Duty: Modern Warfare update seem to have revealed that Call of Duty: Black Ops Cold War is a direct sequel to 2010's Call of Duty: Black Ops. As spotted by COD Tracker, the game's description has been found in the datamined files following an update that arrived to Call of Duty: Modern Warfare on August 24. The description notes that Call of Duty: Black Ops Cold War is "the direct sequel to the original and fan-favorite Call of Duty: Black Ops." "Black Ops Cold War will drop fans into the depths of the Cold War’s volatile geopolitical battle of the early 1980s," reads the leaked description. "Nothing is ever as it seems in a gripping single-player Campaign, where players will come face-to-face with historical figures and hard truths, as they battle around the globe through iconic locales like East Berlin, Vietnam, Turkey, Soviet KGB headquarters and more. [ignvideo url="https://www.ign.com/videos/2020/08/19/call-of-duty-black-ops-cold-war-teaser-trailer"] As elite operatives, you will follow the trail of a shadowy figure named Perseus who is on a mission to destabilize the global balance of power and change the course of history. Descend into the dark center of this global conspiracy alongside iconic characters Woods, Mason and Hudson and a new cast of operatives attempting to stop a plot decades in the making. Beyond the Campaign, players will bring a Cold War arsenal of weapons and equipment into the next generation of Multiplayer and Zombies experiences." As teased in the 'Know Your History' trailer, it looks like the Black Ops Cold War campaign will be grounded in history, featuring "historical figures and hard truths" while also bringing back fan favourite characters like Woods, Mason and Hudson, who will join a new cast in tracking down Perseus. The description also appears to confirm that there will be a Zombies mode present in the game and that Cold War weaponry will be brought to the next-generation of Multiplayer. Given Black Ops Cold War's ties to Call of Duty: Warzone, perhaps this is suggesting that Warzone will benefit from some of the new weapons and items introduced in this year's Call of Duty. Call of Duty: Black Ops Cold War was officially confirmed last week, with the vibrant cover art revealed in tandem. The game is set to be fully revealed by Activision on August 26. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.Sergeant Frank Woods will be joining the Demon Dogs in #ModernWarfare and #Warzone as a pre-order bonus for #BlackOpsColdWar!https://t.co/ktWxz3XWtb pic.twitter.com/mqbF8CJJ0K
— Call of Duty Tracker (@CODTracker) August 25, 2020
Microsoft’s Mysterious Initiative Studio Hires Crystal Dynamics, Bungie Alumni
Microsoft’s Mysterious Initiative Studio Hires Crystal Dynamics, Bungie Alumni
No Straight Roads Review – Bangers And Smash
It’s rock versus EDM in a bid to bring equality and electricity to all the people in Vinyl City and yes--it’s exactly as ridiculous as that sounds. No Straight Roads is an action game that is pure punk rock down to its soul and DNA. Much like punk, it’s kind of a mess at times, and not always in a way that works in the game’s favour. It reminds me of a talented and good-natured garage band who really believe they can make it but need a bit of support to reach the top. That's part of the charm, though, and No Straight Roads features a lot of really good concepts and some absolutely excellent music to back them all up.
In No Straight Roads, you play as the rock duo Bunk Bed Junction. The band is made up of the hyperactive lead guitarist Mayday and chill technical drum wizard Zuke, who live in the sewers of the futuristic Vinyl City where electricity is powered by music. No Straight Roads (NSR) is the name of the governing company which controls this power, and thus also music, and it's decided that EDM is king. May and Zuke want to bring rock music back to the city, but when they’re unjustly booted from a competition that might have seen them join NSR, they start to talk about revolution instead. The deal is sealed upon witnessing yet another blackout in the city where only NSR bigwigs have access to emergency power; all they do with it is throw sick EDM concerts. Thus Bunk Bed Junction decides to take out the top five NSR artists in music battles to rise to the top and bring electricity and musical equality back to the masses.

Continue Reading at GameSpot
No Straight Roads Review – Bangers And Smash
It’s rock versus EDM in a bid to bring equality and electricity to all the people in Vinyl City and yes--it’s exactly as ridiculous as that sounds. No Straight Roads is an action game that is pure punk rock down to its soul and DNA. Much like punk, it’s kind of a mess at times, and not always in a way that works in the game’s favour. It reminds me of a talented and good-natured garage band who really believe they can make it but need a bit of support to reach the top. That's part of the charm, though, and No Straight Roads features a lot of really good concepts and some absolutely excellent music to back them all up.
In No Straight Roads, you play as the rock duo Bunk Bed Junction. The band is made up of the hyperactive lead guitarist Mayday and chill technical drum wizard Zuke, who live in the sewers of the futuristic Vinyl City where electricity is powered by music. No Straight Roads (NSR) is the name of the governing company which controls this power, and thus also music, and it's decided that EDM is king. May and Zuke want to bring rock music back to the city, but when they’re unjustly booted from a competition that might have seen them join NSR, they start to talk about revolution instead. The deal is sealed upon witnessing yet another blackout in the city where only NSR bigwigs have access to emergency power; all they do with it is throw sick EDM concerts. Thus Bunk Bed Junction decides to take out the top five NSR artists in music battles to rise to the top and bring electricity and musical equality back to the masses.

Continue Reading at GameSpot