Call of Duty: Black Ops Cold War PS4 Beta Release Date Leaked by CoD: WW2

The release date for the Call of Duty: Black Ops Cold War PS4 beta appears to have leaked, with early access for PS4 players starting on October 8. As reported by CoD Tracker, details about the Black Ops Cold War beta have been found on the in-game storefronts for Call of Duty: Modern Warfare and Call of Duty: WW2. This post on the Black Ops Cold War subreddit has all the details, noting that "early access to the Open Beta begins on October 8, first on PS4." The leak also confirms that the PS4 version of Call of Duty: Black Ops Cold War "plays on PS5 via backwards compatibility when it launches." According to the PS4 Black Ops Cold War reveal trailer, the exclusivity agreement for the beta gives PS4 players access "at least 5 days earlier than any other format," so if this leak is legitimate, it suggests that Xbox and PC players will get the beta on the 13th of September, or perhaps later that week. [ignvideo url="https://www.ign.com/videos/2020/08/27/call-of-duty-black-ops-cold-war-perseus-briefing-cinematic"] According to the listing, those who pre-order any digital edition of the game will get access, and will also receive a Frank Woods operator and assault rifle Weapon Blueprint "for immediate use in Call of Duty: Modern Warfare and Call of Duty: Warzone." We recently learned that Call of Duty: Black Ops Cold War will run at 4K 120hz on next-gen consoles. For the lowdown on all of the pre-order bonuses and edition-exclusive content, check out our Black Ops Cold War preorder guide. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

The Astro A20 Gaming Headset is Xbox Series X and PS5 Cross-Compatible

For too long gamers have had to buy multiple gaming headsets if they own more than one gaming console, but the new Astro A20 Gen 2 promises to solve that, being the first headset to work with both the PS5 and Xbox Series X. As with buying any previous Astro gaming headset, you’ll still have to pledge your allegiance to one system by first buying an either green- or blue- tinted wireless gaming headset. However, if you want to use that same headset for the other platform, all you need to do is buy a second wireless dongle designed for your desired console. Not only can you pair the Astro A20 Gen 2 with either console, doing so will unlock system-specific features. When paired with the PS5, the Astro A20 Gen 2 gains an enhanced surround sound mode via the system's Spatial Audio feature. Astro A20 Gen 2 Aside from those platform-specific features, the Astro A20 Gen 2 looks like a solid wireless gaming headset on paper. It is rated for up to 50 feet of wireless range and more than 15 hours of battery life, plus you can recharge it over USB-C. The Astro A20 Gen 2 wireless gaming headset will retail for $119.99, while the Astro A20 Gen 2 USB Transmitter you’ll need to pair to a second console costs just $19.99. The headset and transmitter are slated to arrive this October – both are available for preorder now.

Bringing your old Astro Gaming headset to the PS5

On top of announcing a new wireless gaming headset, Astro also announced a new HDMI Adapter for anyone looking to port an old Astro gaming headset to the PS5. Now this solution is only necessary if your headset required optical audio in to work, which is the majority of Astro Gaming’s older lineup including the A10, A20 Gen 1, A50, and any headset that connected through the MixAmp Pro TR Gen 3 and Gen 4. The Astro HDMI Adapter itself works as a video pass-through that includes an Optical Audio Out port. Astro also promises this adapter won’t introduce any lag or affect the PS5’s ability to put out a 4K 120Hz gaming experience at all. The Astro HDMI Adapter will also release this October for $39.99. Registered Astro users can submit their serial number and email address to receive a $15 discount on Astro’s website. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Kevin Lee is IGN's Hardware and Roundups Editor. Follow him on Twitter @baggingspam

A Short Hike Review

Hiking in the digital wilderness of A Short Hike is a reminder of the small joys of stretching your legs out on the trails. Its pixelated habitat is saturated with the familiar sights and sounds of the backcountry in real life--like the bubbling of a sluggish stream through the woods or greeting fellow hikers as they trek along the steep edges of grassy plateaus. As a young canary named Claire, one of the first characters you'll come across is a pint-sized frog at the beach in Hawk Peak Provincial Park, who's clearly struggling with building a sandcastle. Her problem, unfortunately, is that she's heaving a full-sized shovel about, a clunky tool unfit for the refined job of sand sculpting. You can hand her a toy shovel, and over time, see her modest sandcastle gradually expand into a sprawling sand empire--simply a charming, heart-swelling sight.

This is just one of the many minute scenes you'll embrace in A Short Hike, an exploration title about trudging across a park's hilly terrains and muddy routes. It's a game with a simple, singular objective: Trek towards the summit of Hawk Peak Mountain, as that's the only place with any cellphone reception. While this sounds scant, there are plenty of activities you'll need to busy yourself with in order to get to the top. You can collect seashells and sticks along the way, help other hikers out with their problems, or cast your hook into the tranquil rivers in hopes of snagging a rare fish. Doing these tend to net you some rewards, be it in the form of gold feathers--one of the most essential items in the game--or an assortment of tools and accessories. While some of these are purely cosmetic, others unlock more abilities for Claire, like the capacity to sprint, fly further, or bounce high on the island's fantastical plants.

No Caption Provided
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It's tempting to see these as mere side-quests to complete, but that defeats the point of these experiences--the real reward is in enjoying the plain beauty of these mundane moments. That's by no means a narrative flaw; it's these small instances that encapsulate the grandeur of traversing through A Short Hike's large, mountainous landscapes. Interactions with fellow visitors, like following along on an anxious painter's journey to seek inspiration in nature, an elusive endeavour even in this picturesque landscape, usually culminate in heartwarming conclusions. Other encounters also make for quietly humorous anecdotes, much like a private joke you recall sharing with close friends.

Continue Reading at GameSpot

A Short Hike Review

Hiking in the digital wilderness of A Short Hike is a reminder of the small joys of stretching your legs out on the trails. Its pixelated habitat is saturated with the familiar sights and sounds of the backcountry in real life--like the bubbling of a sluggish stream through the woods or greeting fellow hikers as they trek along the steep edges of grassy plateaus. As a young canary named Claire, one of the first characters you'll come across is a pint-sized frog at the beach in Hawk Peak Provincial Park, who's clearly struggling with building a sandcastle. Her problem, unfortunately, is that she's heaving a full-sized shovel about, a clunky tool unfit for the refined job of sand sculpting. You can hand her a toy shovel, and over time, see her modest sandcastle gradually expand into a sprawling sand empire--simply a charming, heart-swelling sight.

This is just one of the many minute scenes you'll embrace in A Short Hike, an exploration title about trudging across a park's hilly terrains and muddy routes. It's a game with a simple, singular objective: Trek towards the summit of Hawk Peak Mountain, as that's the only place with any cellphone reception. While this sounds scant, there are plenty of activities you'll need to busy yourself with in order to get to the top. You can collect seashells and sticks along the way, help other hikers out with their problems, or cast your hook into the tranquil rivers in hopes of snagging a rare fish. Doing these tend to net you some rewards, be it in the form of gold feathers--one of the most essential items in the game--or an assortment of tools and accessories. While some of these are purely cosmetic, others unlock more abilities for Claire, like the capacity to sprint, fly further, or bounce high on the island's fantastical plants.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

It's tempting to see these as mere side-quests to complete, but that defeats the point of these experiences--the real reward is in enjoying the plain beauty of these mundane moments. That's by no means a narrative flaw; it's these small instances that encapsulate the grandeur of traversing through A Short Hike's large, mountainous landscapes. Interactions with fellow visitors, like following along on an anxious painter's journey to seek inspiration in nature, an elusive endeavour even in this picturesque landscape, usually culminate in heartwarming conclusions. Other encounters also make for quietly humorous anecdotes, much like a private joke you recall sharing with close friends.

Continue Reading at GameSpot

Fortnite vs. Apple: Parody Ad Disappoints Original Director, Ridley Scott

When Epic Games launched its legal action against Apple over alleged ‘anticompetitive’ behavior in the App Store, the developers of Fortnite created a shot-for-shot remake of the famous “1984” Apple Super Bowl commercial directed by Ridley Scott. IGN spoke with Scott about Epic’s homage in a recent interview and while Scott feels the Fortnite ad was well produced, he believes the message should have been about a more powerful topic. IGN asked Scott, director of critically acclaimed films like Alien, Gladiator, and Black Hawk Down, if he has seen the Epic remake of his famous Apple “1984” commercial. “I sure have and I wrote to them because on the one hand I can be fully complimented by the fact they copied [my commercial] shot for shot,” Scott says. “But pity the message is so ordinary when they could have been talking about democracy or more powerful things… And they didn’t use it.” Scott added, “I think the animation was terrific, the idea was terrific, the message was ‘ehh’.” [ignvideo url="https://www.ign.com/videos/2020/08/13/fortnite-1984-apple-parody-video-short"] “1984” is the name of Ridley Scott’s famous Apple commercial which aired nationally during Super Bowl 18. The commercial was based on the novel Nineteen Eighty-Four by George Orwell and was meant to convey Apple as a rebel against an oppressive regime believed to be IBM. After Epic bypassed App Store rules by implementing its own payment system on the Fortnite iOS app, Apple removed Fortnite from iOS devices. After this, Epic announced a lawsuit against Apple over anticompetitive practices and started its #FreeFortnite social media campaign. As part of this campaign, Epic released its version of Scott’s “1984” commercial, only this time Apple is the oppressive regime, and Fortnite is the rebel. There's even an in-game Fortnite event about the dispute with Apple. [widget path="global/article/imagegallery" parameters="albumSlug=games-that-came-back-from-the-brink-of-disaster&captions=true"] Apple has countered Epic’s lawsuit, claiming the company broke the App Store rules and has threatened to revoke Epic’s developer account, which will jeopardize not only Fortnite but any iOS game running on the Unreal Engine. Companies like Microsoft have come to Epic’s defense, claiming that revoking access to Unreal Engine will harm more companies and developers than just Epic. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

Project Cars 3 Review – Into The Horizon

Project Cars 3 really stretches the definition of a sequel. It bears no resemblance to previous Project Cars games, tossing aside the franchise's traditional tough-as-nails racing for a more approachable formula that a wider range of players can enjoy. The result is a racing game that leans heavily into territory that should be familiar to Forza players, meaning you can enjoy its racing without extensive knowledge of the inner workings of each car you drive. But it's also a racing game that struggles to bring together all of its new elements cohesively.

Core to Project Cars 3's transformation is its overhauled handling system. You'll have more than enough downforce in the front to bend around each corner with the right amount of car, only briefly having to counter-steer to prevent the back from whipping out from underneath you. It makes racing faster and more action-packed, and it's exhilarating when you're chaining together one perfect corner after the other.

The suite of assists lets you cater the experience to your needs in a granular way. There are standard difficulties to choose from, but each option--including stability assists, traction control, and ABS brakes--can be tweaked independently to deliver the right amount of challenge. Having more options to tune Project Cars 3 to your preferred playstyle is a welcome addition to the series, opening it up to more players than before. There's still just a hint of simulation constantly present that reminds you to still take care of how you approach each turn, which is aided by markers on the racing line pointing out each braking zone and apex. Having markers instead of a dynamic racing line keeps some of the thrill intact when tackling a track for the first time, challenging you to come to grips with its best lines and limits. It's exhilarating to perfect a track after mastering each corner, even if Project Cars 3 sometimes rewards some messy sectors when it shouldn't.

Continue Reading at GameSpot

Project Cars 3 Review – Into The Horizon

Project Cars 3 really stretches the definition of a sequel. It bears no resemblance to previous Project Cars games, tossing aside the franchise's traditional tough-as-nails racing for a more approachable formula that a wider range of players can enjoy. The result is a racing game that leans heavily into territory that should be familiar to Forza players, meaning you can enjoy its racing without extensive knowledge of the inner workings of each car you drive. But it's also a racing game that struggles to bring together all of its new elements cohesively.

Core to Project Cars 3's transformation is its overhauled handling system. You'll have more than enough downforce in the front to bend around each corner with the right amount of car, only briefly having to counter-steer to prevent the back from whipping out from underneath you. It makes racing faster and more action-packed, and it's exhilarating when you're chaining together one perfect corner after the other.

The suite of assists lets you cater the experience to your needs in a granular way. There are standard difficulties to choose from, but each option--including stability assists, traction control, and ABS brakes--can be tweaked independently to deliver the right amount of challenge. Having more options to tune Project Cars 3 to your preferred playstyle is a welcome addition to the series, opening it up to more players than before. There's still just a hint of simulation constantly present that reminds you to still take care of how you approach each turn, which is aided by markers on the racing line pointing out each braking zone and apex. Having markers instead of a dynamic racing line keeps some of the thrill intact when tackling a track for the first time, challenging you to come to grips with its best lines and limits. It's exhilarating to perfect a track after mastering each corner, even if Project Cars 3 sometimes rewards some messy sectors when it shouldn't.

Continue Reading at GameSpot

Will Smith and Fresh Prince Cast to Reunite for HBO Max Special

HBO Max will reunite Will Smith and the cast of the classic sitcom The Fresh Prince of Bel-Air for a special in honor of the show's 30th anniversary. Smith's Westbrook Media company is producing the special. Joining Smith will be cast members Tatyana Ali, Karyn Parsons, Joseph Marcell, Daphne Maxwell Reid, and Alfonso Ribeiro, as well as the series' recurring guest and Smith's hip hop partner DJ Jazzy Jeff. HBO Max says the special will also include special guest appearances, music, and dancing. fresh-princeThe special will be recorded on September 10, the 30th anniversary of when Fresh Prince first debuted on NBC. The series ran until 1996. This reunion special isn't the only way Will Smith is revisiting the show that launched his acting career that put him on the path to superstardom. Smith is also exec producing a dramatic series reboot of The Fresh Prince of Bel-Air. HBO Max is the exclusive SVOD home of the full series library in the US. [widget path="global/article/imagegallery" parameters="albumSlug=everything-coming-to-hbo-max&captions=true"]

PS5’s Backward Compatibility Is Even More Confusing Now

PlayStation 5's full backward compatibility potential has remained somewhat of a mystery as Sony has not confirmed or denied any potential for support beyond PS4 games, but a recent, and now updated support page from Ubisoft, has further muddied the waters about what past generations the PS5 will or won't be potentially backward compatible with. A Ubisoft Support Q&A page, in response to a question about upgrading games from PS4 to PS5, as spotted by Wario64 and confirmed by IGN, originally said that "Backwards compatibility will be available for supported PlayStation 4 titles, but will not be possible for PlayStation 3, PlayStation 2, or PlayStation games." The page has since been updated to remove all mention of backward compatibility or prior PlayStation generations of hardware. It only continues to mention the upgrade process moving into the PS5, as well as that PS4 players will be able to play multiplayer games with PS5 players. [ignvideo url="https://www.ign.com/videos/ps5-series-x-price-and-release-date-have-sony-and-microsoft-waited-too-long-next-gen-console-watch"] PS5's backward compatibility has been a murky topic for those looking forward to PlayStation's next-generation hardware. Sony began talking about PS5's backward compatibility potential earlier this year, confirming that the "majority" of PS4 games would be playable on PS5. However, that confirmation came after an unclear first discussion of its compatibility, in which Sony's Mark Cerny seemed to imply only most of the top 100 PS4 games would be playable. Sony later clarified with follow-ups about most of this generation being playable on the PS5, and that Cerny was only using the top 100 games as an example. Yet the company has still not outright confirmed whether older generations will be playable on PS5, a feature not included on the PS4, but one the Xbox Series X touts for parts of its library from for all previous Xbox generations. And patents that surfaced earlier this year also suggested PlayStation could support backward compatibility for those older systems via the cloud, leading many to hope for those past Sony consoles' games to be supported on PS5. IGN has reached out to Sony for comment on whether the PS1 through PS3 libraries will be backward compatible on PS5 and will update this story should they respond. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] Speaking of the cloud, however, Sony does have one existing way to play several generations of PlayStation games on PS4 — PlayStation Now, its subscription streaming service, which features PS2, PS3, and PS4 games. PS2 and PS4 games can even be downloaded to play offline. With PS Now looking to continue into the future, that could be one potential outlet for Sony to offer its back catalog, even if the system itself does not inherently offer backward compatibility with discs or PSN downloads. For more, be sure to read our deep dive into PlayStation's history with backward compatibility. The PlayStation 5 is still set for a holiday release, but the PS5 is not yet available for preorder, however Sony is offering fans a chance to sign up to be the first to preorder a PS5. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, PlayStation lead, and host of Podcast Beyond! Talk to him on Twitter @jmdornbush.

Rocky 4: Stallone’s Director’s Cut Scraps Paulie’s Robot

Sylvester Stallone announced over the weekend that Paulie's robot will be cut from the director's cut of Rocky IV. Rocky IV came out in 1985 and Stallone is celebrating its 35th anniversary on November 27 with a director's cut of the boxing movie. He talked about this new cut on Instagram over the weekend and showcased a beautiful piece of art highlighting Rocky's bout with Ivan Drago, which you can check out here. [ignvideo url="https://www.ign.com/videos/2018/11/07/the-rocky-creed-saga-in-7-minutes"] "For the 35th anniversary Rocky 4 is getting a new DIRECTORS cut by me," Stallone said in the Instagram post. "So far, it looks great. Soulful...Thank you MGM for this opportunity to entertain." While the prospect of a director's cut of Rocky IV is exciting, longtime fans of the movie will likely be saddened to learn that Paulie's robot will be cut entirely from the movie. Stallone responded to a comment on the Instagram post, saying, "the robot is going to the junkyard forever." If you don't remember the robot in question, it's gifted to Paulie Pennino, who is one of Rocky's close friends, as a gift from Rocky on Paulie's birthday. It's here that Paulie said the now infamous, "I wanted a sports car for my birthday, not no walking trash can" line. This robot was admittedly a very strange inclusion in the film and certainly dates the film now upon a rewatch, but it is nonetheless part of this classic movie. [widget path="global/article/imagegallery" parameters="albumSlug=the-10-best-80s-action-movies&captions=true"] Stallone will possibly hear from people unhappy about this – like the commenter that asked about the robot on Instagram in the first place – but something tells us fans of the movie are willing to say goodbye to the robot if it means they get a new cut of Rocky IV. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.