Call of Duty: Black Ops Cold War PS4 Beta Release Date Leaked by CoD: WW2
The Astro A20 Gaming Headset is Xbox Series X and PS5 Cross-Compatible

Bringing your old Astro Gaming headset to the PS5
On top of announcing a new wireless gaming headset, Astro also announced a new HDMI Adapter for anyone looking to port an old Astro gaming headset to the PS5. Now this solution is only necessary if your headset required optical audio in to work, which is the majority of Astro Gaming’s older lineup including the A10, A20 Gen 1, A50, and any headset that connected through the MixAmp Pro TR Gen 3 and Gen 4. The Astro HDMI Adapter itself works as a video pass-through that includes an Optical Audio Out port. Astro also promises this adapter won’t introduce any lag or affect the PS5’s ability to put out a 4K 120Hz gaming experience at all. The Astro HDMI Adapter will also release this October for $39.99. Registered Astro users can submit their serial number and email address to receive a $15 discount on Astro’s website. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Kevin Lee is IGN's Hardware and Roundups Editor. Follow him on Twitter @baggingspamA Short Hike Review
Hiking in the digital wilderness of A Short Hike is a reminder of the small joys of stretching your legs out on the trails. Its pixelated habitat is saturated with the familiar sights and sounds of the backcountry in real life--like the bubbling of a sluggish stream through the woods or greeting fellow hikers as they trek along the steep edges of grassy plateaus. As a young canary named Claire, one of the first characters you'll come across is a pint-sized frog at the beach in Hawk Peak Provincial Park, who's clearly struggling with building a sandcastle. Her problem, unfortunately, is that she's heaving a full-sized shovel about, a clunky tool unfit for the refined job of sand sculpting. You can hand her a toy shovel, and over time, see her modest sandcastle gradually expand into a sprawling sand empire--simply a charming, heart-swelling sight.
This is just one of the many minute scenes you'll embrace in A Short Hike, an exploration title about trudging across a park's hilly terrains and muddy routes. It's a game with a simple, singular objective: Trek towards the summit of Hawk Peak Mountain, as that's the only place with any cellphone reception. While this sounds scant, there are plenty of activities you'll need to busy yourself with in order to get to the top. You can collect seashells and sticks along the way, help other hikers out with their problems, or cast your hook into the tranquil rivers in hopes of snagging a rare fish. Doing these tend to net you some rewards, be it in the form of gold feathers--one of the most essential items in the game--or an assortment of tools and accessories. While some of these are purely cosmetic, others unlock more abilities for Claire, like the capacity to sprint, fly further, or bounce high on the island's fantastical plants.











It's tempting to see these as mere side-quests to complete, but that defeats the point of these experiences--the real reward is in enjoying the plain beauty of these mundane moments. That's by no means a narrative flaw; it's these small instances that encapsulate the grandeur of traversing through A Short Hike's large, mountainous landscapes. Interactions with fellow visitors, like following along on an anxious painter's journey to seek inspiration in nature, an elusive endeavour even in this picturesque landscape, usually culminate in heartwarming conclusions. Other encounters also make for quietly humorous anecdotes, much like a private joke you recall sharing with close friends.
Continue Reading at GameSpotA Short Hike Review
Hiking in the digital wilderness of A Short Hike is a reminder of the small joys of stretching your legs out on the trails. Its pixelated habitat is saturated with the familiar sights and sounds of the backcountry in real life--like the bubbling of a sluggish stream through the woods or greeting fellow hikers as they trek along the steep edges of grassy plateaus. As a young canary named Claire, one of the first characters you'll come across is a pint-sized frog at the beach in Hawk Peak Provincial Park, who's clearly struggling with building a sandcastle. Her problem, unfortunately, is that she's heaving a full-sized shovel about, a clunky tool unfit for the refined job of sand sculpting. You can hand her a toy shovel, and over time, see her modest sandcastle gradually expand into a sprawling sand empire--simply a charming, heart-swelling sight.
This is just one of the many minute scenes you'll embrace in A Short Hike, an exploration title about trudging across a park's hilly terrains and muddy routes. It's a game with a simple, singular objective: Trek towards the summit of Hawk Peak Mountain, as that's the only place with any cellphone reception. While this sounds scant, there are plenty of activities you'll need to busy yourself with in order to get to the top. You can collect seashells and sticks along the way, help other hikers out with their problems, or cast your hook into the tranquil rivers in hopes of snagging a rare fish. Doing these tend to net you some rewards, be it in the form of gold feathers--one of the most essential items in the game--or an assortment of tools and accessories. While some of these are purely cosmetic, others unlock more abilities for Claire, like the capacity to sprint, fly further, or bounce high on the island's fantastical plants.











It's tempting to see these as mere side-quests to complete, but that defeats the point of these experiences--the real reward is in enjoying the plain beauty of these mundane moments. That's by no means a narrative flaw; it's these small instances that encapsulate the grandeur of traversing through A Short Hike's large, mountainous landscapes. Interactions with fellow visitors, like following along on an anxious painter's journey to seek inspiration in nature, an elusive endeavour even in this picturesque landscape, usually culminate in heartwarming conclusions. Other encounters also make for quietly humorous anecdotes, much like a private joke you recall sharing with close friends.
Continue Reading at GameSpotFortnite vs. Apple: Parody Ad Disappoints Original Director, Ridley Scott
Project Cars 3 Review – Into The Horizon
Project Cars 3 really stretches the definition of a sequel. It bears no resemblance to previous Project Cars games, tossing aside the franchise's traditional tough-as-nails racing for a more approachable formula that a wider range of players can enjoy. The result is a racing game that leans heavily into territory that should be familiar to Forza players, meaning you can enjoy its racing without extensive knowledge of the inner workings of each car you drive. But it's also a racing game that struggles to bring together all of its new elements cohesively.
Core to Project Cars 3's transformation is its overhauled handling system. You'll have more than enough downforce in the front to bend around each corner with the right amount of car, only briefly having to counter-steer to prevent the back from whipping out from underneath you. It makes racing faster and more action-packed, and it's exhilarating when you're chaining together one perfect corner after the other.
The suite of assists lets you cater the experience to your needs in a granular way. There are standard difficulties to choose from, but each option--including stability assists, traction control, and ABS brakes--can be tweaked independently to deliver the right amount of challenge. Having more options to tune Project Cars 3 to your preferred playstyle is a welcome addition to the series, opening it up to more players than before. There's still just a hint of simulation constantly present that reminds you to still take care of how you approach each turn, which is aided by markers on the racing line pointing out each braking zone and apex. Having markers instead of a dynamic racing line keeps some of the thrill intact when tackling a track for the first time, challenging you to come to grips with its best lines and limits. It's exhilarating to perfect a track after mastering each corner, even if Project Cars 3 sometimes rewards some messy sectors when it shouldn't.
Continue Reading at GameSpotProject Cars 3 Review – Into The Horizon
Project Cars 3 really stretches the definition of a sequel. It bears no resemblance to previous Project Cars games, tossing aside the franchise's traditional tough-as-nails racing for a more approachable formula that a wider range of players can enjoy. The result is a racing game that leans heavily into territory that should be familiar to Forza players, meaning you can enjoy its racing without extensive knowledge of the inner workings of each car you drive. But it's also a racing game that struggles to bring together all of its new elements cohesively.
Core to Project Cars 3's transformation is its overhauled handling system. You'll have more than enough downforce in the front to bend around each corner with the right amount of car, only briefly having to counter-steer to prevent the back from whipping out from underneath you. It makes racing faster and more action-packed, and it's exhilarating when you're chaining together one perfect corner after the other.
The suite of assists lets you cater the experience to your needs in a granular way. There are standard difficulties to choose from, but each option--including stability assists, traction control, and ABS brakes--can be tweaked independently to deliver the right amount of challenge. Having more options to tune Project Cars 3 to your preferred playstyle is a welcome addition to the series, opening it up to more players than before. There's still just a hint of simulation constantly present that reminds you to still take care of how you approach each turn, which is aided by markers on the racing line pointing out each braking zone and apex. Having markers instead of a dynamic racing line keeps some of the thrill intact when tackling a track for the first time, challenging you to come to grips with its best lines and limits. It's exhilarating to perfect a track after mastering each corner, even if Project Cars 3 sometimes rewards some messy sectors when it shouldn't.
Continue Reading at GameSpotWill Smith and Fresh Prince Cast to Reunite for HBO Max Special

PS5’s Backward Compatibility Is Even More Confusing Now
The page has since been updated to remove all mention of backward compatibility or prior PlayStation generations of hardware. It only continues to mention the upgrade process moving into the PS5, as well as that PS4 players will be able to play multiplayer games with PS5 players. [ignvideo url="https://www.ign.com/videos/ps5-series-x-price-and-release-date-have-sony-and-microsoft-waited-too-long-next-gen-console-watch"] PS5's backward compatibility has been a murky topic for those looking forward to PlayStation's next-generation hardware. Sony began talking about PS5's backward compatibility potential earlier this year, confirming that the "majority" of PS4 games would be playable on PS5. However, that confirmation came after an unclear first discussion of its compatibility, in which Sony's Mark Cerny seemed to imply only most of the top 100 PS4 games would be playable. Sony later clarified with follow-ups about most of this generation being playable on the PS5, and that Cerny was only using the top 100 games as an example. Yet the company has still not outright confirmed whether older generations will be playable on PS5, a feature not included on the PS4, but one the Xbox Series X touts for parts of its library from for all previous Xbox generations. And patents that surfaced earlier this year also suggested PlayStation could support backward compatibility for those older systems via the cloud, leading many to hope for those past Sony consoles' games to be supported on PS5. IGN has reached out to Sony for comment on whether the PS1 through PS3 libraries will be backward compatible on PS5 and will update this story should they respond. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] Speaking of the cloud, however, Sony does have one existing way to play several generations of PlayStation games on PS4 — PlayStation Now, its subscription streaming service, which features PS2, PS3, and PS4 games. PS2 and PS4 games can even be downloaded to play offline. With PS Now looking to continue into the future, that could be one potential outlet for Sony to offer its back catalog, even if the system itself does not inherently offer backward compatibility with discs or PSN downloads. For more, be sure to read our deep dive into PlayStation's history with backward compatibility. The PlayStation 5 is still set for a holiday release, but the PS5 is not yet available for preorder, however Sony is offering fans a chance to sign up to be the first to preorder a PS5. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, PlayStation lead, and host of Podcast Beyond! Talk to him on Twitter @jmdornbush.PS5 is not backwards compatible with PS3/PS2/PS1 games, according to a Ubisoft supprot page https://t.co/j1wTcAApZ3 pic.twitter.com/hnbpndATPi
— Wario64 (@Wario64) August 31, 2020