Project Athia Studio Shows Off Its Impressive Open World Engine

Luminous Productions has shown off its impressive open-world Luminous Engine, which will presumably power Project Athia, Square Enix's upcoming exclusive PS5 game. The video arrives as Luminous Productions developers prepare to present a series of online sessions during the Computer Entertainment Developers Conference 2020. Lush environments are shown being built in the World Editor, with lakes and forests populating once-barren environments. The video is focused on the Luminous Engine's approach to procedural generation - the description notes that this proprietary environment builder has the power to fill open worlds "in a natural yet intentional way." [ignvideo url="https://www.ign.com/videos/2020/09/03/luminous-engine-world-editor"] As well as an online session about procedural generation, the developers will present talks on collision-aware 3D path-finding and automating Quality Assurance using deep learning. We first learned about Project Athia when it was revealed during June's PS5 event. The game is yet to offer a release date but is being written by Rogue One's Gary Whitta and a team of A-list writers and is described as a "thrilling, other-worldly adventure." In other PS5 news, check out this video comparing Nvidia's new 3000 series GPUs to the next-gen console specs. [widget path="global/article/imagegallery" parameters="albumSlug=project-athia-playstation-5-screenshots&captions=true"] [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Tell Me Why Review – Cleaning Out My Closet

There's an important milestone in every adult's life when they realize that their parents aren't just monolithic figures known only as Mom and/or Dad, but people in their own right who have hopes, dreams, thoughts, and desires that have nothing to do with their children. That’s not exactly new territory in other art, but it's a rarity in games. In the few that do explore that idea, it's usually Dad who gets the attention. That makes Dontnod's Tell Me Why a fascinating anomaly right off the bat. It is, without question, a shattered portrait of a single mother, pieced back together by those who knew her best. The framework of the game screams narrative murder-mystery, but the game takes a Knives Out approach to that; the question of who killed Mary-Ann Ronan is answered by the end of the first episode. Why she died is a far more complex question, and the answers depending on unreliable, traumatic memories throws another wrench into the mix.

The memories in question mostly belong to Mary-Ann's twin children, Tyler and Alyson. The facts from the start are these: Mary-Ann and her kids live in a tiny middle-of-nowhere town in Alaska called Delos Crossing. The family is poor, relying on handouts from other folks in town, while all the entertainment comes from either nature itself or Mary-Ann's fantastical imagination teaching her kids how to tell stories with and to each other. Over time, however, Mary-Ann's mental health deteriorates, culminating in a fateful night where Mary-Ann suffers some sort of mental break and attacks Tyler, who is later accused of killing her in self-defense. Tyler is sent away to live in a group home, while Alyson is taken in by a family friend, a cop named Eddy. Fifteen years later, Tyler and Alyson finally reunite to go back to their old house and clear it out to be sold, only to unearth some harrowing truths about their mother and their hometown--and everyone's roles in how Mary-Ann died.

There are quite a few mysteries to be unraveled in Tell Me Why, but calling Tell Me Why a mystery suggests the game is more action-packed, twisty, and turny than it actually is. It's actually closer in tone and mechanics to Fullbright's Gone Home than Dontnod's own Life Is Strange. There’s still quite a lot of Life Is Strange in this game’s blood, though. Most of Tell Me Why involves simply walking around, pressing A when you come close to anything highlighted to hear characters expound on a particular object and continue the story, making dialogue choices for characters along the way. The developers' design ethos is familiar, they're excellent at making towns and communities that are awash in detail, places that feel rich, lived-in, and full of history and culture. That's particularly special in Tell Me Why, given the cultures represented here that are rarely if ever presented with this kind of TLC, if they've ever been presented at all. In particular, the way the indigenous Tlingit tribe is simply woven into the fabric of Delos Crossing, and doesn’t call out to itself as exotic or foreign is just excellent. There’s much to be said about the existence of The Other being portrayed not as a strange curiosity, but a fact of life in a narrative.

Continue Reading at GameSpot

Tell Me Why Review – Cleaning Out My Closet

There's an important milestone in every adult's life when they realize that their parents aren't just monolithic figures known only as Mom and/or Dad, but people in their own right who have hopes, dreams, thoughts, and desires that have nothing to do with their children. That’s not exactly new territory in other art, but it's a rarity in games. In the few that do explore that idea, it's usually Dad who gets the attention. That makes Dontnod's Tell Me Why a fascinating anomaly right off the bat. It is, without question, a shattered portrait of a single mother, pieced back together by those who knew her best. The framework of the game screams narrative murder-mystery, but the game takes a Knives Out approach to that; the question of who killed Mary-Ann Ronan is answered by the end of the first episode. Why she died is a far more complex question, and the answers depending on unreliable, traumatic memories throws another wrench into the mix.

The memories in question mostly belong to Mary-Ann's twin children, Tyler and Alyson. The facts from the start are these: Mary-Ann and her kids live in a tiny middle-of-nowhere town in Alaska called Delos Crossing. The family is poor, relying on handouts from other folks in town, while all the entertainment comes from either nature itself or Mary-Ann's fantastical imagination teaching her kids how to tell stories with and to each other. Over time, however, Mary-Ann's mental health deteriorates, culminating in a fateful night where Mary-Ann suffers some sort of mental break and attacks Tyler, who is later accused of killing her in self-defense. Tyler is sent away to live in a group home, while Alyson is taken in by a family friend, a cop named Eddy. Fifteen years later, Tyler and Alyson finally reunite to go back to their old house and clear it out to be sold, only to unearth some harrowing truths about their mother and their hometown--and everyone's roles in how Mary-Ann died.

There are quite a few mysteries to be unraveled in Tell Me Why, but calling Tell Me Why a mystery suggests the game is more action-packed, twisty, and turny than it actually is. It's actually closer in tone and mechanics to Fullbright's Gone Home than Dontnod's own Life Is Strange. There’s still quite a lot of Life Is Strange in this game’s blood, though. Most of Tell Me Why involves simply walking around, pressing A when you come close to anything highlighted to hear characters expound on a particular object and continue the story, making dialogue choices for characters along the way. The developers' design ethos is familiar, they're excellent at making towns and communities that are awash in detail, places that feel rich, lived-in, and full of history and culture. That's particularly special in Tell Me Why, given the cultures represented here that are rarely if ever presented with this kind of TLC, if they've ever been presented at all. In particular, the way the indigenous Tlingit tribe is simply woven into the fabric of Delos Crossing, and doesn’t call out to itself as exotic or foreign is just excellent. There’s much to be said about the existence of The Other being portrayed not as a strange curiosity, but a fact of life in a narrative.

Continue Reading at GameSpot

Evergate Review – Ever Great

Evergate surprised me. It looked at first to be slightly derivative of Ori and the Blind Forest, and I became interested in it because of those similarities, not in spite of them. In actuality, its common traits with Ori are superficial, and its strong focus on the puzzle part of the puzzle-platformer genre makes for a rich and wholly distinct experience.

You play as Ki, a small wisp occupying the afterlife and awaiting reincarnation by journeying through the Evergate. When a crisis threatens to undo the entire afterlife itself, Ki assists by going through the Evergate to relive key memories throughout time and solve the mystery behind the looming disaster. If that concept sounds heady, it is. The game doesn't give you much exposition to start, so you spend the first few hours piecing together the mythology at play. Characters freely throw out terms without explanation, and it's on you to catch up.

The main gameplay hook bears a strong resemblance to one of the main platforming mechanics in the Ori games. In those, the "Bash" move lets you spring off objects in mid-air, shooting in a particular direction. Evergate uses the same basic concept, but plumbs the depths of it as a deep well of puzzle mechanics. The entire game is built around a series of nodes with different effects, as long as you have a clear line of sight to an ethereal white object or grounding. As you progress further, finding these sightlines and discovering the order of nodes to hit becomes increasingly complex--and often acrobatic, as you use a time-slowing mechanic to line up your shot in mid-air.

Continue Reading at GameSpot

Evergate Review – Ever Great

Evergate surprised me. It looked at first to be slightly derivative of Ori and the Blind Forest, and I became interested in it because of those similarities, not in spite of them. In actuality, its common traits with Ori are superficial, and its strong focus on the puzzle part of the puzzle-platformer genre makes for a rich and wholly distinct experience.

You play as Ki, a small wisp occupying the afterlife and awaiting reincarnation by journeying through the Evergate. When a crisis threatens to undo the entire afterlife itself, Ki assists by going through the Evergate to relive key memories throughout time and solve the mystery behind the looming disaster. If that concept sounds heady, it is. The game doesn't give you much exposition to start, so you spend the first few hours piecing together the mythology at play. Characters freely throw out terms without explanation, and it's on you to catch up.

The main gameplay hook bears a strong resemblance to one of the main platforming mechanics in the Ori games. In those, the "Bash" move lets you spring off objects in mid-air, shooting in a particular direction. Evergate uses the same basic concept, but plumbs the depths of it as a deep well of puzzle mechanics. The entire game is built around a series of nodes with different effects, as long as you have a clear line of sight to an ethereal white object or grounding. As you progress further, finding these sightlines and discovering the order of nodes to hit becomes increasingly complex--and often acrobatic, as you use a time-slowing mechanic to line up your shot in mid-air.

Continue Reading at GameSpot

Rocket League Won’t Require PS Plus or Nintendo Switch Online When It’s Free-to-Play

Rocket League is going free-to-play soon and as part of this new initiative, Psyonix is no longer making PlayStation Plus or a Nintendo Switch Online subscription mandatory for online play. In a new community update detailing the upcoming changes coming to Rocket League when it goes free-to-play, Psyonix confirmed that PS4 and Nintendo Switch owners will not need a monthly or yearly subscription to play online. [ignvideo url="https://www.ign.com/videos/2018/08/31/rocket-league-rocket-pass-trailer"] This exemption does not appear to extend to Xbox Live Gold, meaning Xbox One players will still need a subscription to the console’s digital services to play Rocket League online. Psyonix announced the move to free-to-play earlier this year. As the developer readies Rocket League to make that transition, there will be additional changes to how online content will work. For example, Rocket League seasons will be more streamlined and the Rocket Pass, Competitive Seasons, and upcoming Tournaments will all share the same schedule. That means when the Competitive Season ends, so will the Rocket Pass and Tournaments mode. [ignvideo url="https://www.ign.com/videos/2018/08/31/rocket-league-rocket-pass-trailer"] There will also be a new, highest competitive rank called Supersonic Legend. The current highest rank, Grand Champion, will be split into three Ranks, just like the others, and players will likely find that their Rank will drift upwards when the new season begins because of the influx of new players joining at the start of free-to-play. No word yet on when Rocket League will officially go free-to-play other than it is happening “soon.” Check out IGN’s Rocket League review for our take on the competitive auto-soccer. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

Rocket League Won’t Require PS Plus or Nintendo Switch Online When It’s Free-to-Play

Rocket League is going free-to-play soon and as part of this new initiative, Psyonix is no longer making PlayStation Plus or a Nintendo Switch Online subscription mandatory for online play. In a new community update detailing the upcoming changes coming to Rocket League when it goes free-to-play, Psyonix confirmed that PS4 and Nintendo Switch owners will not need a monthly or yearly subscription to play online. [ignvideo url="https://www.ign.com/videos/2018/08/31/rocket-league-rocket-pass-trailer"] This exemption does not appear to extend to Xbox Live Gold, meaning Xbox One players will still need a subscription to the console’s digital services to play Rocket League online. Psyonix announced the move to free-to-play earlier this year. As the developer readies Rocket League to make that transition, there will be additional changes to how online content will work. For example, Rocket League seasons will be more streamlined and the Rocket Pass, Competitive Seasons, and upcoming Tournaments will all share the same schedule. That means when the Competitive Season ends, so will the Rocket Pass and Tournaments mode. [ignvideo url="https://www.ign.com/videos/2018/08/31/rocket-league-rocket-pass-trailer"] There will also be a new, highest competitive rank called Supersonic Legend. The current highest rank, Grand Champion, will be split into three Ranks, just like the others, and players will likely find that their Rank will drift upwards when the new season begins because of the influx of new players joining at the start of free-to-play. No word yet on when Rocket League will officially go free-to-play other than it is happening “soon.” Check out IGN’s Rocket League review for our take on the competitive auto-soccer. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

Sony’s PS5 Plans: More Frequent Exclusives

BEYOND! On this week's episode of Podcast Beyond!, host Jonathon Dornbush is joined by Max Scoville and Janet Garcia to catch up on all the big gaming news of the last couple weeks, including Sony's plans to acquire more studios and have more frequent exclusives going into the PS5. Plus, Astro Bot and Crash stop by to derail the show. Watch the new episode below. [ignvideo url="https://www.ign.com/videos/2020/09/02/sonys-ps5-plans-more-frequent-exclusives-beyond-episode-664"] [widget path="global/article/imagegallery" parameters="albumSlug=every-playstation-exclusive-from-sonys-ps5-event&captions=true"] Podcast Beyond! is live every Wednesday. For more on PS5, check out the PS5 full specs list, why we're excited about PS5's 3D audio focus, and an analysis of what teraflops really mean for the PS5 and Xbox Series X. [poilib element="poll" parameters="id=69b78282-68da-4fe6-a96e-c96b5f31d8c5"] [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

Sony’s PS5 Plans: More Frequent Exclusives

BEYOND! On this week's episode of Podcast Beyond!, host Jonathon Dornbush is joined by Max Scoville and Janet Garcia to catch up on all the big gaming news of the last couple weeks, including Sony's plans to acquire more studios and have more frequent exclusives going into the PS5. Plus, Astro Bot and Crash stop by to derail the show. Watch the new episode below. [ignvideo url="https://www.ign.com/videos/2020/09/02/sonys-ps5-plans-more-frequent-exclusives-beyond-episode-664"] [widget path="global/article/imagegallery" parameters="albumSlug=every-playstation-exclusive-from-sonys-ps5-event&captions=true"] Podcast Beyond! is live every Wednesday. For more on PS5, check out the PS5 full specs list, why we're excited about PS5's 3D audio focus, and an analysis of what teraflops really mean for the PS5 and Xbox Series X. [poilib element="poll" parameters="id=69b78282-68da-4fe6-a96e-c96b5f31d8c5"] [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

Hot Toys Reveals Life-Size Venomized baby Groot Figure

What happens when you combine the cutest hero in the Marvel Universe with one of Spider-Man's worst enemies? You get the Venomized Baby Groot figure from Hot Toys, of course. Hot Toys has just revealed the newest addition to its ever-growing lineup of Marvel figures, and it's safe to say this is one of their most unusual releases ever. Inspired by the animated series Spider-Man: Maximum Venom, this life-size figure depicts Groot bonding with the Venom symbiote and becoming a fearsome yet still adorable little monster. [widget path="global/article/imagegallery" parameters="albumSlug=this-venomized-baby-groot-figure-is-adorably-deadly&captions=true"] Venomized Baby Groot measures in at 25 cm (or about 9.8 inches) tall and includes several interchangeable pieces allowing collectors to switch between a fully Venomized Groot or a half-and-half approach. The figure also includes a trio of Venus fly trap accessories and a dynamic display base. Venomized Baby Groot isn't available for pre-order just yet, but it's slated for release in late 2021 or early 2022. Hot Toys has plenty other Spider-Man figures in the pipeline over the next couple years, inspired by both the PS4 game and the Marvel Cinematic Universe. Several of those figures were on display at SideshowCon in July. It remains to be seen if the company will announce other Venomized Marvel figures to accompany Baby Groot. [ignvideo url="https://www.ign.com/videos/2015/07/24/unboxing-rocket-and-groot-figures-from-hot-toys"] In other big Hot Toys news, the company is finally releasing an Ahsoka Tano figure as part of its new Star Wars: The Clone Wars line. Not to be outdone, Hasbro is releasing its own Clone Wars-inspired Ahsoka figure as part of a Walmart-exclusive wave of Star Wars: The Black Series figures. [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.