Sony Won’t Put Its New First-Party Games On A Subscription Service Because It’s Not ‘Sustainable’

Sony has said that the company doesn't plan to bring its new first-party games to a Game Pass-like subscription service because it wouldn't be "sustainable." Sony Interactive Entertainment CEO Jim Ryan broke the news in an interview with GamesIndustry.Biz. The interview noted the surprising reveal of the PlayStation Plus Collection during the PS5 conference, which will bring a library of the PS4's best games to the console, available to PlayStation Plus subscribers for free. In light of this news, Ryan was asked whether PlayStation might follow Microsoft's lead in bringing all of its future first-party games to a subscription service upon the day of release. [ignvideo url="https://www.ign.com/videos/2020/09/16/ps5-release-date-trailer"] "For us, having a catalogue of games is not something that defines a platform," Ryan told GamesIndustry.Biz. "Our pitch, as you've heard, is 'new games, great games.' We have had this conversation before -- we are not going to go down the road of putting new releases titles into a subscription model. These games cost many millions of dollars, well over $100 million, to develop. We just don't see that as sustainable." Ryan added that Sony's ambition is to make games "bigger and better, and hopefully at some stage more persistent." A day-one first-party subscription model like Game Pass wouldn't suit that ambition for PlayStation. "We want to expand and grow our existing ecosystem, and putting new games into a subscription model just doesn't sit with that." In other PS5 news, Ryan recently told Famitsu that the PS5 won't be backwards compatible with PS3, PS2 or PS1 games. You can also check out our list of all the PlayStation 5 launch games to prepare you for the console's November release. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Hades Review – However Long It Takes

The first time I beat the final boss in Hades, I felt an enormous sense of relief. I'd been fighting to see this ending for hours (months, technically, if you count my time in early access), and in roguelikes, it feels better than usual to see an ending. But while I was definitely a little too proud of putting together a set of abilities and perks that shredded the boss after they wrecked me just a few tries ago, that wasn't why I felt tears welling up. I'd gotten so caught up in the story of my character, Zagreus, and the heroes, villains, and gods that had helped him get here that I was elated to have finally gotten him to the end of his journey. What sets Hades apart isn't just that it's a great roguelike with the kind of repeatable depth that makes it engrossing to play for hours, but also how it uses its structure to tell an ongoing story about family, secrets, and resolution.

That Hades' narrative is so entwined with its combat is nothing new for the developers at Supergiant Games, who've established themselves as masters of putting your actions in sync with the stories they tell. In a roguelike such as Hades, it means playing as Zagreus, a god of rebirth. Tired of living under his father Hades' thumb and seeking answers about where he comes from, he sets out to escape to the world of the living, battling various undead monsters, living creatures, and mythological figures on his way out.

Your godliness justifies the endless runs through the depths of the underworld, since dying and coming back to life is par for the course in Greek myth. One of the best parts of Hades, in fact, is returning to the House of Hades time and again after you die. It's not just a pit stop on the way to the next run--it's the centerpiece Hades hinges on. There, figures such as Achilles, Hypnos, and Nyx console you after your deaths, praise you for making progress, and confide in you about one another. You chat with them, undertake side quests, and exchange gifts to deepen your relationships. Eventually, they become vital allies on your quest, even if they're not in the thick of combat with you.

Continue Reading at GameSpot

Hades Review – To Hell And Back, Again And Again

The first time I beat the final boss in Hades, I felt an enormous sense of relief. I'd been fighting to see this ending for hours (months, technically, if you count my time in early access), and in roguelikes, it feels better than usual to see an ending. But while I was definitely a little too proud of putting together a set of abilities and perks that shredded the boss after they wrecked me just a few tries ago, that wasn't why I felt tears welling up. I'd gotten so caught up in the story of my character, Zagreus, and the heroes, villains, and gods that had helped him here that I was elated to have finally gotten him to the end of his journey. What sets Hades apart isn't just that it's a great roguelike with the kind of repeatable depth that makes it engrossing to play for hours, but also how it uses its structure to tell an ongoing story about family, secrets, and resolution.

That Hades' narrative is so entwined with its combat is nothing new for the developers at Supergiant Games, who've established themselves as masters of putting your actions in sync with the stories they tell. In a roguelike such as Hades, it means playing as Zagreus, a god of rebirth. Tired of living under his father Hades' thumb and seeking answers about where he comes from, he sets out to escape to the world of the living, battling various undead monsters, living creatures, and mythological figures on his way out.

Hades captured on Nintendo Switch
Hades captured on Nintendo Switch

Your godliness justifies the endless runs through the depths of the underworld, since dying and coming back to life is par for the course in Greek myth. One of the best parts of Hades, in fact, is returning to the House of Hades time and again after you die. It's not just a pit stop on the way to the next run--it's the centerpiece Hades hinges on. There, figures such as Achilles, Hypnos, and Nyx console you after your deaths, praise you for making progress, and confide in you about one another. You chat with them, undertake side quests, and exchange gifts to deepen your relationships. Eventually, they become vital allies on your quest, even if they're not in the thick of combat with you.

Continue Reading at GameSpot

Spelunky 2 Review – Shoot For The Moon

In Spelunky 2, the turkey's fate is in your hands.

You could hop on the bird's back, making use of its double jump and Yoshi-like glide to flap your way through your run. For a solid payout, you could return it and the other birds scattered throughout a stage to the turkey farmer who oversees their pen. You could whip it unconscious, throw a bomb next to its body, and eat the resulting Thanksgiving platter for one heart--or you could do that last one in the farmer's line of sight, prompting him to take up arms against you, "you monster."

This is the mode that Spelunky 2 constantly operates in. There are always risk-reward choices to make, and death is nearly instantaneous if you choose poorly. Like its acclaimed predecessor, Spelunky 2 is the rare platformer that demands to be played as much like a tactics game as it does like a Mario game. As you learn (or relearn) how to survive, success requires a willingness to think three moves ahead. Some tiles are booby-trapped to shoot arrows as you leap through their line of sight. Some vases summon a relentless ghost when smashed. Some pottery hides snakes and tarantulas. Some spiders hang from the cavern ceilings, hoping you pass by unaware. You really shouldn't even move from your initial spawn point without pausing for a moment to pore over every treacherous inch of the screen. That is, unless you spawn near a bat, which will swoop down at you--hope you're quick with your whip.

Continue Reading at GameSpot

Spelunky 2 Review – Shoot For The Moon

In Spelunky 2, the turkey's fate is in your hands.

You could hop on the bird's back, making use of its double jump and Yoshi-like glide to flap your way through your run. For a solid payout, you could return it and the other birds scattered throughout a stage to the turkey farmer who oversees their pen. You could whip it unconscious, throw a bomb next to its body, and eat the resulting Thanksgiving platter for one heart--or you could do that last one in the farmer's line of sight, prompting him to take up arms against you, "you monster."

This is the mode that Spelunky 2 constantly operates in. There are always risk-reward choices to make, and death is nearly instantaneous if you choose poorly. Like its acclaimed predecessor, Spelunky 2 is the rare platformer that demands to be played as much like a tactics game as it does like a Mario game. As you learn (or relearn) how to survive, success requires a willingness to think three moves ahead. Some tiles are booby-trapped to shoot arrows as you leap through their line of sight. Some vases summon a relentless ghost when smashed. Some pottery hides snakes and tarantulas. Some spiders hang from the cavern ceilings, hoping you pass by unaware. You really shouldn't even move from your initial spawn point without pausing for a moment to pore over every treacherous inch of the screen. That is, unless you spawn near a bat, which will swoop down at you--hope you're quick with your whip.

Continue Reading at GameSpot

PS5 Won’t Be Backwards Compatible With PS3, PS2, or PS1 Games

PlayStation 5 will be compatible with "99 percent" of PS4 games according to Sony Interactive Entertainment CEO and President Jim Ryan, although that may be as far as backwards compatibility goes. In a recent interview with Famitsu which was translated by Siliconera, Ryan explained that PS5 will not be compatible with PS3, PS2, and PS1 titles. [widget path="global/article/imagegallery" parameters="albumSlug=every-game-and-announcement-featured-in-the-playstation-5-showcase-event&captions=true"] When asked about the possible inclusion of older generation titles Ryan replied, "We keep in mind the engineering specialized for the PS5, as we produced the device. In the midst of that, the PS4 already has 100 million players; we thought they ought to want to play PS4 titles on the PS5 as well indeed, so we included compatibility with the PS4. While implementing that, we also focused our efforts on taking in the high-speed SSD and the new controller DualSense at the same time." "So, unfortunately, we could not achieve compatibility with those formats," Ryan added. A recent patent hinted at the possibility that PS3, PS2, and PS1 games could be emulated on PS5 via the cloud, but as with many patents, they don't always pan out. [ignvideo width=610 height=374 url=https://www.ign.com/videos/2020/09/16/sonys-ps5-event-rewatch-the-entire-show] Currently, the only way to play older titles on PS4 is through PS Now, a streaming service that also allows you to download select games to PS4 to play offline. While this service includes a number of playable PS3 and PS2 titles there is currently no way to play PS1 titles on a current gen system (unless you still have a PS Vita lying around). Sony has confirmed PS Now will be compatible with PS5, but hasn't given any details beyond that. Sony also announced The PlayStation Plus collection during its recent showcase that will arrive alongside the launch of the PS5 and include many of the PS4's biggest titles including God of War, The Last of Us Remastered, Bloodborne, and more as an upgrade to the service for existing subscribers. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] For more PS5 goodness check out our guide on where to secure your PS5 preorder, a list of all confirmed launch titles, and everything announced at the recent PlayStation 5 showcase. [poilib element="accentDivider"] Matthew Adler is a Features, News, Previews, and Reviews writer for IGN. You can follow him on Twitter @MatthewAdler and watch him stream on Twitch.

PS5 Won’t Be Backwards Compatible With PS3, PS2, or PS1 Games

PlayStation 5 will be compatible with "99 percent" of PS4 games according to Sony Interactive Entertainment CEO and President Jim Ryan, although that may be as far as backwards compatibility goes. In a recent interview with Famitsu which was translated by Siliconera, Ryan explained that PS5 will not be compatible with PS3, PS2, and PS1 titles. [widget path="global/article/imagegallery" parameters="albumSlug=every-game-and-announcement-featured-in-the-playstation-5-showcase-event&captions=true"] When asked about the possible inclusion of older generation titles Ryan replied, "We keep in mind the engineering specialized for the PS5, as we produced the device. In the midst of that, the PS4 already has 100 million players; we thought they ought to want to play PS4 titles on the PS5 as well indeed, so we included compatibility with the PS4. While implementing that, we also focused our efforts on taking in the high-speed SSD and the new controller DualSense at the same time." "So, unfortunately, we could not achieve compatibility with those formats," Ryan added. A recent patent hinted at the possibility that PS3, PS2, and PS1 games could be emulated on PS5 via the cloud, but as with many patents, they don't always pan out. [ignvideo width=610 height=374 url=https://www.ign.com/videos/2020/09/16/sonys-ps5-event-rewatch-the-entire-show] Currently, the only way to play older titles on PS4 is through PS Now, a streaming service that also allows you to download select games to PS4 to play offline. While this service includes a number of playable PS3 and PS2 titles there is currently no way to play PS1 titles on a current gen system (unless you still have a PS Vita lying around). Sony has confirmed PS Now will be compatible with PS5, but hasn't given any details beyond that. Sony also announced The PlayStation Plus collection during its recent showcase that will arrive alongside the launch of the PS5 and include many of the PS4's biggest titles including God of War, The Last of Us Remastered, Bloodborne, and more as an upgrade to the service for existing subscribers. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] For more PS5 goodness check out our guide on where to secure your PS5 preorder, a list of all confirmed launch titles, and everything announced at the recent PlayStation 5 showcase. [poilib element="accentDivider"] Matthew Adler is a Features, News, Previews, and Reviews writer for IGN. You can follow him on Twitter @MatthewAdler and watch him stream on Twitch.

PS5’s Latest Event Answered Major Questions

On this week's packed episode of IGN's PlayStation Show, Podcast Beyond!, host Jonathon Dornbush is joined by Max Scoville, Lucy O'Brien, and Janet Garcia to discuss all the big reveals from the PS5 showcase, including PS5's price, the PS5 release date, the PS5 launch date, and the many lingering questions, and exciting possibilities about the PlayStation 5. We dive into Spider-Man: Miles Morales, Demon's Souls, God of War's sequel, and... Hitch on UMD? Trust me, it makes sense in context. Watch the new episode below. [ignvideo url="https://www.ign.com/videos/2020/09/17/ps5-price-release-date-launch-games-and-more-beyond-episode-666"] Have questions, comments, Memory Card stories, or something else to share? Write in to beyond@ign.com! And of course, if you're on the lookout, we're keeping you up to date on where to preorder PS5. [poilib element="accentDivider"] [widget path="global/article/imagegallery" parameters="albumSlug=every-game-and-announcement-featured-in-the-playstation-5-showcase-event&captions=true"] Podcast Beyond! is live every Wednesday. For more on PS5, check out the PS5 full specs list, why we're excited about PS5's 3D audio focus, and an analysis of what teraflops really mean for the PS5 and Xbox Series X. [poilib element="poll" parameters="id=0b8b1f86-da52-4fef-b0a7-2729ca596785"] [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

PS5’s Latest Event Answered Major Questions

On this week's packed episode of IGN's PlayStation Show, Podcast Beyond!, host Jonathon Dornbush is joined by Max Scoville, Lucy O'Brien, and Janet Garcia to discuss all the big reveals from the PS5 showcase, including PS5's price, the PS5 release date, the PS5 launch date, and the many lingering questions, and exciting possibilities about the PlayStation 5. We dive into Spider-Man: Miles Morales, Demon's Souls, God of War's sequel, and... Hitch on UMD? Trust me, it makes sense in context. Watch the new episode below. [ignvideo url="https://www.ign.com/videos/2020/09/17/ps5-price-release-date-launch-games-and-more-beyond-episode-666"] Have questions, comments, Memory Card stories, or something else to share? Write in to beyond@ign.com! And of course, if you're on the lookout, we're keeping you up to date on where to preorder PS5. [poilib element="accentDivider"] [widget path="global/article/imagegallery" parameters="albumSlug=every-game-and-announcement-featured-in-the-playstation-5-showcase-event&captions=true"] Podcast Beyond! is live every Wednesday. For more on PS5, check out the PS5 full specs list, why we're excited about PS5's 3D audio focus, and an analysis of what teraflops really mean for the PS5 and Xbox Series X. [poilib element="poll" parameters="id=0b8b1f86-da52-4fef-b0a7-2729ca596785"] [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

Hogwarts Legacy: J.K. Rowling ‘Not Directly Involved’ With Harry Potter RPG

At long last, WB Games revealed its upcoming Harry Potter RPG, Hogwarts Legacy. But given the recent controversies around series author J.K. Rowling, WB Games clarified that Rowling has no direct involvement with the magic RPG developed by Avalanche. The basis for Hogwarts Legacy comes from the Harry Potter young adult novels written by J.K. Rowling who has come under fire recently due to beliefs she’s made public that are considered transphobic. [ignvideo url="https://www.ign.com/videos/hogwarts-legacy-official-reveal-trailer"] Rowling’s various comments on gender, as well as plot points in her Cormoran Strike mystery novels that she writes under the pen name Robert Galbraith, have been accused of transphobia and have faced public backlash. Actors from the Harry Potter and Fantastic Beasts films such as Emma Watson, Daniel Radcliffe, and Eddie Redmayne have come out in support of trans rights, publicly disagreeing with Rowling's comments. Some book stores have also stopped stocking Harry Potter novels in protest. Amid this wider public controversy with the author, some have wondered what her involvement with Hogwarts Legacy is. In the official FAQ page for the RPG published by WB Games, the company confirmed that “J.K. Rowling is not directly involved in the creation of the game,” but adds that “her extraordinary body of writing is the foundation of all projects in the Wizarding World.” WB also confirmed that the story in Hogwarts Legacy is not written by Rowling nor is it an adaptation of any Harry Potter book or film. [widget path="global/article/imagegallery" parameters="albumSlug=hogwarts-legacy-playstation-5-showcase-screenshots&captions=true"] However, WB declined to comment on whether Rowling will receive royalties from sales of Hogwarts Legacy. And the video game license will have undoubtedly gone through Rowling at some point in the development process. Hogwarts Legacy is the long-rumored Harry Potter RPG developed by Avalanche and published by WB Games under their Portkey Games label. The project had a high-profile leak in 2018, which made the project known, though WB refused to talk about the RPG until its official reveal at this week’s PS5 event. Hogwarts Legacy is not meant to tie into any of the existing Harry Potter novels specifically, but instead is set in the same universe, except during the 1800s – a time period that has not yet been seen in any Harry Potter or Fantastic Beast stories. Players will create characters who enroll in the Hogwarts School of Witchcraft and Wizardry and experience what it is like to be student witch or wizard. For more on Hogwarts Legacy, read about everything we knew about the wizarding game when it leaked back in 2018, and where the game could take place in the Harry Potter timeline. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.