Onimusha Anime: Netflix Shares First Look Images
Netflix has announced and revealed five images from an Onimusha anime based on the hit Capcom game series.
Revealed in a tweet from Netflix Anime (below), the stills show a handful of characters against a backdrop of Japan's Edo period. The anime is being created with 3D, CGI characters and hand-drawn backgrounds, and the series promises to give new life to the classic game series.
No release date was announced but Netflix did reveal the team behind Onimusha's anime. The project is being led by Takashi Miike and Shinya Sugai from Sublimation (the studio that released the Dragon's Dogma anime in 2020) and features Toshihiro Mifune as Musashi Miyamoto.
— Netflix Anime (@NetflixAnime) September 25, 2022
A short plot-synopsis was also released (courtesy of Gematsu), with Netflix saying: "The beginning of the Edo period, Musashi is no longer a young man. He departs with the legendary Oni Gauntlet to defeat the Genma."
The Onimusha series began in 2001 but has been more or less dormant (outside of a mobile game, browser game, and remaster) since 2006, when Dawn of Dreams was released on the PlayStation 2.
Capcom hasn't said much about whether the series will make a full return, but did comment the this would be "the first animated adaptation of its game series Onimusha" and it is "firmly committed to enhancing the brand value of its content" through different forms of media.
Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.
James Earl Jones Signs Off on A.I. Recreations of His Darth Vader Voice as He Looks to Leave the Legendary Role
James Earl Jones, the 91-year-old legendary voice actor behind the most menacing voice from that galaxy far, far away, has signed off on A.I. recreations of his Darth Vader voice as he looks to step back from the iconic role.
The news comes via a report from Vanity Fair about how Ukrainian tech workers at Respeecher worked to make Darth Vader sound like he did 45 years ago for Disney+'s Obi-Wan Kenobi series despite the ongoing Russian invasion of their country. Jones' voice has obviously changed over the years and he has "stepped back from the role," so bringing in A.I. tech is a way to keep the voice we all know and love alive for many years to come.
Respeecher uses "archival recordings and a proprietary A.I. algorithm to create new dialogue with the voices of performers from long ago," and Lucasfilm supervising sound editor Matthew Wood said the company also has this "elusive human touch" that makes all the difference.
“Certainly my main concern was their well-being,” Wood added. “There are always alternatives that we could pursue that wouldn’t be as good as what they would give us. We never wanted to put them in any kind of additional danger to stay in the office to do something.” While the risks were very real for these Ukrainians, the project was a lifelong dream of the Respeecher employees, including Bogdan Belyaev.
Wood continued to discuss how he had recorded Jones' performances as Darth Vader at least a dozen times, with the last time being for Star Wars: The Rise of Skywalker. Around that time, Jones began talking about how his time as the character may be coming to an end, and this is when the idea of Respeecher keeping his voice going was brought up.
"He had mentioned he was looking into winding down this particular character,” says Wood. “So how do we move forward?” The answer, it appears, is Respeecher, as "the actor signed off on using his archival voice recordings to keep Vader alive and vital even by artificial means—appropriate, perhaps, for a character who is half mechanical."
While Jones may not be as involved as he once was, he still helped bring Vader to life in Obi-Wan Kenobi as a "benevolent godfather" who helped the team get Vader just right.
As for the workers at Respeecher, they continue to work as it means so much to them and their country.
"We create places to work for people, we create jobs, we pay them money, we contribute to the Ukrainian economy, and that’s quite meaningful,” Respeecher CEO and Co-Founder Alex Serdiuk says. “But also, hopefully more people will hear about Ukraine—about our tech community, about our start-ups—because of it.”
It may be some time until we hear Vader's voice again, but Respeecher wants us to know, as they continue to work hard on secret projects, that Obi-Wan Kenobi did provide a "rare moment of celebration" for those facing so much.
"Why did I do it? It’s a big honor to work with Lucasfilm, and I’ve been a fan of Star Wars since I was a kid," Belyaev said. "Even if it’s war, there’s no excuse for you to be the troublemaker of what you loved from childhood.”
For more, check out why we chose Darth Vader to top the list of our Best 100 Villains and our review of Disney+'s Obi-Wan Kenobi series.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
James Earl Jones Signs Off on A.I. Recreations of His Darth Vader Voice as He Looks to Leave the Legendary Role
James Earl Jones, the 91-year-old legendary voice actor behind the most menacing voice from that galaxy far, far away, has signed off on A.I. recreations of his Darth Vader voice as he looks to step back from the iconic role.
The news comes via a report from Vanity Fair about how Ukrainian tech workers at Respeecher worked to make Darth Vader sound like he did 45 years ago for Disney+'s Obi-Wan Kenobi series despite the ongoing Russian invasion of their country. Jones' voice has obviously changed over the years and he has "stepped back from the role," so bringing in A.I. tech is a way to keep the voice we all know and love alive for many years to come.
Respeecher uses "archival recordings and a proprietary A.I. algorithm to create new dialogue with the voices of performers from long ago," and Lucasfilm supervising sound editor Matthew Wood said the company also has this "elusive human touch" that makes all the difference.
“Certainly my main concern was their well-being,” Wood added. “There are always alternatives that we could pursue that wouldn’t be as good as what they would give us. We never wanted to put them in any kind of additional danger to stay in the office to do something.” While the risks were very real for these Ukrainians, the project was a lifelong dream of the Respeecher employees, including Bogdan Belyaev.
Wood continued to discuss how he had recorded Jones' performances as Darth Vader at least a dozen times, with the last time being for Star Wars: The Rise of Skywalker. Around that time, Jones began talking about how his time as the character may be coming to an end, and this is when the idea of Respeecher keeping his voice going was brought up.
"He had mentioned he was looking into winding down this particular character,” says Wood. “So how do we move forward?” The answer, it appears, is Respeecher, as "the actor signed off on using his archival voice recordings to keep Vader alive and vital even by artificial means—appropriate, perhaps, for a character who is half mechanical."
While Jones may not be as involved as he once was, he still helped bring Vader to life in Obi-Wan Kenobi as a "benevolent godfather" who helped the team get Vader just right.
As for the workers at Respeecher, they continue to work as it means so much to them and their country.
"We create places to work for people, we create jobs, we pay them money, we contribute to the Ukrainian economy, and that’s quite meaningful,” Respeecher CEO and Co-Founder Alex Serdiuk says. “But also, hopefully more people will hear about Ukraine—about our tech community, about our start-ups—because of it.”
It may be some time until we hear Vader's voice again, but Respeecher wants us to know, as they continue to work hard on secret projects, that Obi-Wan Kenobi did provide a "rare moment of celebration" for those facing so much.
"Why did I do it? It’s a big honor to work with Lucasfilm, and I’ve been a fan of Star Wars since I was a kid," Belyaev said. "Even if it’s war, there’s no excuse for you to be the troublemaker of what you loved from childhood.”
For more, check out why we chose Darth Vader to top the list of our Best 100 Villains and our review of Disney+'s Obi-Wan Kenobi series.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Avatar Wins the Global Weekend Box Office 13 Years After Its Debut Thanks to the Remastered Re-Release
13 years after it first made its theatrical debut, Avatar has once again won the global weekend box office thanks to its remastered re-release's $30.5 million performance.
According to Comscore, Avatar brought in $20.5 million internationally and $10 million domestically, which only adds to its lead as the highest-grossing film of all time. As it stands, Avatar, through all its theatrical releases, has earned $2,877,897,339. Avengers: Endgame sits behind Avatar at $2,797,501,328.
Domestically, Avatar claimed third place and was bested by Don't Worry Darling's $19.2 million and The Woman King's $11.1 million. Rounding out the top five, according to Box Office Mojo, were Barbarian's $4.8 million and Pearl's $1.9 million.
Avatar's remastered re-release was sent to theaters to excite moviegoers for the long-awaited release of Avatar: The Way of Water on December 16, 2022.
IGN had the chance to sit down with director James Cameron and discuss the re-release, and he said that even he was "a bit shocked a how good it looks."
Cameron also talked with us about why he believes 3D TVs for homes failed and how he is "very excited" by what Ubisoft is doing with the Avatar game.
As for Avatar: The Way of Water, D23 gave attendees a handful of clips to watch from the new film, and it teased a bit of the adventures to come later this year.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Avatar Wins the Global Weekend Box Office 13 Years After Its Debut Thanks to the Remastered Re-Release
13 years after it first made its theatrical debut, Avatar has once again won the global weekend box office thanks to its remastered re-release's $30.5 million performance.
According to Comscore, Avatar brought in $20.5 million internationally and $10 million domestically, which only adds to its lead as the highest-grossing film of all time. As it stands, Avatar, through all its theatrical releases, has earned $2,877,897,339. Avengers: Endgame sits behind Avatar at $2,797,501,328.
Domestically, Avatar claimed third place and was bested by Don't Worry Darling's $19.2 million and The Woman King's $11.1 million. Rounding out the top five, according to Box Office Mojo, were Barbarian's $4.8 million and Pearl's $1.9 million.
Avatar's remastered re-release was sent to theaters to excite moviegoers for the long-awaited release of Avatar: The Way of Water on December 16, 2022.
IGN had the chance to sit down with director James Cameron and discuss the re-release, and he said that even he was "a bit shocked a how good it looks."
Cameron also talked with us about why he believes 3D TVs for homes failed and how he is "very excited" by what Ubisoft is doing with the Avatar game.
As for Avatar: The Way of Water, D23 gave attendees a handful of clips to watch from the new film, and it teased a bit of the adventures to come later this year.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Oxenfree 2: Lost Signals Delayed to 2023
Oxenfree 2: Lost Signals has been delayed to 2023 to make it Night School Studio's "best game yet."
Night School Studio shared the update on Twitter, saying the delay was, in part, due to wanting to make it "truly special" and "add more localizations."
"We owe it to our amazing community to make OXENFREE II: Lost Signals the best game it can possibly be," Night School Studio wrote. "Seeing your fan art, reading your excited comments, and connecting with you fuels our ambition to make this our best game yet. To make OXENFREE II truly special and add more localizations, we're moving our release window to 2023.
"Thank you for your patience, support, and understanding. We can't wait to share the game with you. Stay tuned."
Oxenfree 2: Lost Signals was first announced for a 2021 release on Nintendo Switch, PS4, PS5, and Steam, and it will serve as a sequel set five years after the events of the original 2016 supernatural teen drama game.
This new story will follow Riley, who "returns to her hometown of Camena to investigate mysterious radio frequency signals causing curious disturbances."
In our Oxenfree 2 hands-off preview, we said, "the promise of its expanded potential seemed clear in just this brief section." Night School also noted that it is "aiming to deepen the promise of player agency and choice within an authored world and story, and do that in ways that extend beyond choosing dialogue options during a conversation."
If you have yet to play the original Oxenfree, be sure to check out our review and the news that a special Netflix edition of Oxenfree is now available to all subscribers at no extra cost.
For more, read the details on Netflix's acquisition of Night School Studio and how Oxenfree got updates five years after its launch to tie it to Oxenfree 2.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Oxenfree 2: Lost Signals Delayed to 2023
Oxenfree 2: Lost Signals has been delayed to 2023 to make it Night School Studio's "best game yet."
Night School Studio shared the update on Twitter, saying the delay was, in part, due to wanting to make it "truly special" and "add more localizations."
"We owe it to our amazing community to make OXENFREE II: Lost Signals the best game it can possibly be," Night School Studio wrote. "Seeing your fan art, reading your excited comments, and connecting with you fuels our ambition to make this our best game yet. To make OXENFREE II truly special and add more localizations, we're moving our release window to 2023.
"Thank you for your patience, support, and understanding. We can't wait to share the game with you. Stay tuned."
Oxenfree 2: Lost Signals was first announced for a 2021 release on Nintendo Switch, PS4, PS5, and Steam, and it will serve as a sequel set five years after the events of the original 2016 supernatural teen drama game.
This new story will follow Riley, who "returns to her hometown of Camena to investigate mysterious radio frequency signals causing curious disturbances."
In our Oxenfree 2 hands-off preview, we said, "the promise of its expanded potential seemed clear in just this brief section." Night School also noted that it is "aiming to deepen the promise of player agency and choice within an authored world and story, and do that in ways that extend beyond choosing dialogue options during a conversation."
If you have yet to play the original Oxenfree, be sure to check out our review and the news that a special Netflix edition of Oxenfree is now available to all subscribers at no extra cost.
For more, read the details on Netflix's acquisition of Night School Studio and how Oxenfree got updates five years after its launch to tie it to Oxenfree 2.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Black Panther: Wakanda Forever Looks to Answer How We Move On Despite ‘Insurmountable Odds’
According to director Ryan Coogler, Black Panther: Wakanda Forever had one question central to the development of the upcoming MCU film: 'How do you carry on in the face of seemingly insurmountable odds?'
Speaking to Empire, Coogler discussed the film that will deal with the tragic loss of Chadwick Boseman, the star of the original Black Panther that has played T'Challa in the MCU since Captain America: Civil War. He said the question, which even helped form a version of the film that was "spiritually very similar" to the sequel before Boseman's passing, became even more meaningful after the actor's death and the onset of the COVID-19 pandemic.
"Unfortunately, that question became more and more relevant," Coogler said. "Both for humanity as a whole, but also for the people in our production who were coming back for this one. It became super-relevant when we lost our bro.”
As for how Coogler and the team have tackled that question, he reveals that he is leaning on the supporting cast of Black Panther: Wakanda Forever to keep this story alive, including Letitia Wright's Shuri, Angela Bassett's Queen Ramonda, Winston Duke's M'Baku, and Lupita Nyong'o's Nakia.
“This unique group is more like a band than it is a group of actors, and Chad was our lead singer,” Coogler said. “So for me, it was like, ‘How do I figure out a song that they can still get up there and sing?’, in light of what we were dealing with.”
This is obviously easier said than done, and even Nyong'o admitted that she had something greater than doubts about the project initially, she had "dread." Fortunately, Coogler had a clear vision for something that would "honor both T'Challa, and Chadwick Boseman himself - and Nyong'o's fears were quelled."
“Ryan had walked me through what the film was going to be when Chadwick was still alive. And so once we lost him, the thought that we could go on, it was just unfathomable to me," Nyong'o said. "What Ryan ended up sharing with me was just so utterly truthful and beautiful. By the end of it, I was in tears.”
Black Panther: Wakanda Forever will be released in theaters on November 11, 2022. For more, check out why Namor is a villain in the film and our breakdown of the sequel's first trailer.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Black Panther: Wakanda Forever Looks to Answer How We Move On Despite ‘Insurmountable Odds’
According to director Ryan Coogler, Black Panther: Wakanda Forever had one question central to the development of the upcoming MCU film: 'How do you carry on in the face of seemingly insurmountable odds?'
Speaking to Empire, Coogler discussed the film that will deal with the tragic loss of Chadwick Boseman, the star of the original Black Panther that has played T'Challa in the MCU since Captain America: Civil War. He said the question, which even helped form a version of the film that was "spiritually very similar" to the sequel before Boseman's passing, became even more meaningful after the actor's death and the onset of the COVID-19 pandemic.
"Unfortunately, that question became more and more relevant," Coogler said. "Both for humanity as a whole, but also for the people in our production who were coming back for this one. It became super-relevant when we lost our bro.”
As for how Coogler and the team have tackled that question, he reveals that he is leaning on the supporting cast of Black Panther: Wakanda Forever to keep this story alive, including Letitia Wright's Shuri, Angela Bassett's Queen Ramonda, Winston Duke's M'Baku, and Lupita Nyong'o's Nakia.
“This unique group is more like a band than it is a group of actors, and Chad was our lead singer,” Coogler said. “So for me, it was like, ‘How do I figure out a song that they can still get up there and sing?’, in light of what we were dealing with.”
This is obviously easier said than done, and even Nyong'o admitted that she had something greater than doubts about the project initially, she had "dread." Fortunately, Coogler had a clear vision for something that would "honor both T'Challa, and Chadwick Boseman himself - and Nyong'o's fears were quelled."
“Ryan had walked me through what the film was going to be when Chadwick was still alive. And so once we lost him, the thought that we could go on, it was just unfathomable to me," Nyong'o said. "What Ryan ended up sharing with me was just so utterly truthful and beautiful. By the end of it, I was in tears.”
Black Panther: Wakanda Forever will be released in theaters on November 11, 2022. For more, check out why Namor is a villain in the film and our breakdown of the sequel's first trailer.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Xbox Announces Project Amplify, a Scheme to Support Black Youth in the Gaming Industry
Xbox has officially launched Project Amplify, a new video series that "aims to magnify Black voices within Xbox to inspire, educate and motivate youth across the U.S. to aspire towards careers in the gaming industry through real-life storytelling from Black leaders and employees across the Xbox ecosystem."
Alongside a teaser, the first details of Project Amplify were shared on Xbox Wire by Black Communities at Xbox Co-Leads Q Muhaimin and James Lewis, and they begin by discussing the results of a recent survey from Historically Black Colleges and Universities (HBCU) Connect that discovered that, out of 200 respondents, 95% of college students and alumni from HBCUs in the US had an interest in having a career in the games industry.
34% said they wanted Program Management roles, 24% wanted Engineering roles, and 18% wanted Gaming Development roles. These numbers tell a story about Black students wanting to join the games industry, but the reality paints a different picture as "only 2% of professionals in the video game industry are Black compared with 13% of the U.S. population."
Project Amplify wants to change this and will be featuring 14 Black employees from across Xbox as they "each share advice, insights into their current roles, and highlights from their time within the gaming industry." The hope is that Project Amplify will educate Black youth and beyond about the many roles that make up the games industry and show them that they can be a part of it.
“Growing up I didn’t have much of a vision for what my career would be," Q Muhaimin said. "I decided to go to college because I thought it was a way to ‘get a good job’ and escape poverty, but even as a freshman Computer Science major, I still had a very shallow knowledge of the opportunities that the tech industry presented me.
"Throughout my college experience and with internships, I learned more about how big the world is – how many companies, careers, and pathways exist for you to find or create a job that you love. I want more people to know that they have options, nothing is impossible or out of reach for them and encourage those to start chasing their passions early.”
“In my early years I was more focused on what not to do versus what I could be," James Lewis said.
"It wasn’t until my adult years that I learned to leverage my passion for games into a career. I am now incredibly thankful to be celebrating 10+ years in my dream career and I hope Project Amplify inspires people to dream and take action toward their own goals. As my coaches & mentors would say, 'play to win instead of playing to not lose.'"
In honor of this new initiative, Xbox has partnered with the 2022 Revolt Summit x AT&T for an event on September 24 & 25 to reach students through panels, networking opportunities, and more.
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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
