Jurassic World Director Says There Should Only Have Been One Jurassic Park Movie (But He’s Planned More)
Director Colin Trevorrow has suggested there should only ever have been one Jurassic Park movie but that he ultimately made Dominion so the franchise could find its way forward.
In a recent interview with Empire magazine, Trevorrow suggested Steven Spielberg's Jurassic Park was an "inherently un-franchisable" movie that probably didn't warrant any sequels, so in order to forge a new path for the franchise to continue, it was important to evolve the series and find fresh opportunities for where it could go, especially after Jurassic World Dominion.
"For the franchise to be able to move forward – because it's inherently unfranchisable, there probably should have only been one Jurassic Park – but if we're gonna do it, how can I allow them to tell stories in a world in which dinosaurs exist, as opposed to, here's another reason why we're going to an island?" he said, explaining how he adjusted his thinking for Dominion.
After changing the DNA of the franchise and shifting focus to a story about characters coexisting with dinosaurs, Trevorrow said he spoke to Universal about where the franchise could potentially go next. He shared his hopeful outlook that Dominion had laid the groundwork for future Jurassic movies rather than acting as a conclusion of the franchise.
"This movie clearly takes a real interest in creating new characters that a new generation is going to latch on to – Kayla Watts [DeWanda Wise], and Mamoudou Athie's character Ramsay Cole, who I think, in the Extended Edition, you really feel his purpose in a greater way. And Dichen Lachman's character [Soyona Santos], who just gets arrested at the end," he said. "There's more to come."
Dominion saw the return of Jurassic Park legends Laura Dern, Jeff Goldblum, and Sam Neill, but many criticized the film for squandering this reunion.
IGN's review of Jurassic World Dominion called it "an imperfect addition" to the blockbuster franchise, but praised the film's narrative for managing to introduce "an impressive marriage between ever-present nostalgia and the constantly evolving challenges of having prehistoric creatures roaming free in our world."
Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.
Google Reportedly Passed on a Stadia-Exclusive Follow-Up to Death Stranding
Hideo Kojima was reportedly working on a follow-up to Death Stranding that was meant to be an exclusive title for Google Stadia. However, it was apparently canceled due to its single-player nature.
According to a report by 9to5Google, the next Death Stranding (there's no word on whether it was a sequel prequel, or spin-off) would not have had the first game’s collaborative and asynchronous multiplayer features, such as building bridges in your world that could show up in other players’.
This was reportedly the basis for Google’s decision to cancel the game, as the company believed that a solo experience wouldn’t sell very well. The game was reportedly in early development as Google greenlit the project, but when the company was shown mockups in 2020, the project was subsequently canceled. The final decision was reportedly made by Stadia general manager Phil Harrison.
We've contacted Kojima Productions and Google for comment. [Update: Kojima Productions declined to comment]
Google announced yesterday that it would be shutting down Stadia on January 18, 2023. Thankfully, Google is offering full refunds for those who bought into the platform. It’s been a rocky road for the game streaming platform, as the first biggest sign of its decline was when Google decided to shut down its first party development studios last year.
Currently, Hideo Kojima is working on a game with Microsoft that will utilize the company’s “cutting edge technology,” particularly its cloud services. Earlier this year, Norman Reedus seemingly confirmed that a sequel to Death Stranding was also in development.
George Yang is a freelance writer for IGN. You can follow him on Twitter @yinyangfooey
Google Reportedly Passed on a Stadia-Exclusive Follow-Up to Death Stranding
Hideo Kojima was reportedly working on a follow-up to Death Stranding that was meant to be an exclusive title for Google Stadia. However, it was apparently canceled due to its single-player nature.
According to a report by 9to5Google, the next Death Stranding (there's no word on whether it was a sequel prequel, or spin-off) would not have had the first game’s collaborative and asynchronous multiplayer features, such as building bridges in your world that could show up in other players’.
This was reportedly the basis for Google’s decision to cancel the game, as the company believed that a solo experience wouldn’t sell very well. The game was reportedly in early development as Google greenlit the project, but when the company was shown mockups in 2020, the project was subsequently canceled. The final decision was reportedly made by Stadia general manager Phil Harrison.
We've contacted Kojima Productions and Google for comment. [Update: Kojima Productions declined to comment]
Google announced yesterday that it would be shutting down Stadia on January 18, 2023. Thankfully, Google is offering full refunds for those who bought into the platform. It’s been a rocky road for the game streaming platform, as the first biggest sign of its decline was when Google decided to shut down its first party development studios last year.
Currently, Hideo Kojima is working on a game with Microsoft that will utilize the company’s “cutting edge technology,” particularly its cloud services. Earlier this year, Norman Reedus seemingly confirmed that a sequel to Death Stranding was also in development.
George Yang is a freelance writer for IGN. You can follow him on Twitter @yinyangfooey
NECA’s New Shredder Figure Pays Homage to the Original TMNT Comics
NECA is currently king of the hill when it comes to high-quality Teenage Mutant Ninja Turtles figures, no matter whether you prefer your TMNT collectibles to be based on the animated series, live-action movies or the classic Mirage comics. The latter group will be especially pleased with NECA's latest exclusive figure, which pays homage to Shredder's earliest comic book appearances.
NECA's new Shredder figure is directly inspired by Kevin Eastman and Peter Laird's early comics, from the sculpt right down to the new black and white paint scheme. Get a closer look at this new figure in the slideshow gallery below:
Like the rest of NECA's TMNT line, this Shredder is sculpted in a 7-inch scale. It includes multiple interchangeable weapons and hands and features unique packaging with art from Eastman. The packaging is designed to match NECA's other Mirage-inspired TMNT figures, including the recent Fugitoid figure.
This Shredder figure is also notable for being the first release in a new partnership between NECA and Walmart. The two have teamed for an online platform called AutoT, which focuses on limited edition collectibles and the promise of guaranteed authenticity. Figures purchased through AutoT can be stored in a digital vault, allowing fans to show off their collections online. AutoT will also offer signed versions of certain collectibles. In the case of Shredder, 1 out of every 10 figures will be randomly autographed by Eastman.
Walmart and NECA will be revealing more information about the AutoT platform on Monday, October 3. Preorders for the Shredder figure will go live on October 6, and in-person AutoT kiosks will also begin showing up in select Walmart stores on October 15.
2022 has been a good year for the TMNT franchsie as a whole, with both the arcade brawler Teenage Mutant Ninja Turtles: Shredder's Revenge and the animated film Rise of the Teenage Mutant Ninja Turtles: The Movie doing justice to the franchise's colorful legacy.
Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.
NECA’s New Shredder Figure Pays Homage to the Original TMNT Comics
NECA is currently king of the hill when it comes to high-quality Teenage Mutant Ninja Turtles figures, no matter whether you prefer your TMNT collectibles to be based on the animated series, live-action movies or the classic Mirage comics. The latter group will be especially pleased with NECA's latest exclusive figure, which pays homage to Shredder's earliest comic book appearances.
NECA's new Shredder figure is directly inspired by Kevin Eastman and Peter Laird's early comics, from the sculpt right down to the new black and white paint scheme. Get a closer look at this new figure in the slideshow gallery below:
Like the rest of NECA's TMNT line, this Shredder is sculpted in a 7-inch scale. It includes multiple interchangeable weapons and hands and features unique packaging with art from Eastman. The packaging is designed to match NECA's other Mirage-inspired TMNT figures, including the recent Fugitoid figure.
This Shredder figure is also notable for being the first release in a new partnership between NECA and Walmart. The two have teamed for an online platform called AutoT, which focuses on limited edition collectibles and the promise of guaranteed authenticity. Figures purchased through AutoT can be stored in a digital vault, allowing fans to show off their collections online. AutoT will also offer signed versions of certain collectibles. In the case of Shredder, 1 out of every 10 figures will be randomly autographed by Eastman.
Walmart and NECA will be revealing more information about the AutoT platform on Monday, October 3. Preorders for the Shredder figure will go live on October 6, and in-person AutoT kiosks will also begin showing up in select Walmart stores on October 15.
2022 has been a good year for the TMNT franchsie as a whole, with both the arcade brawler Teenage Mutant Ninja Turtles: Shredder's Revenge and the animated film Rise of the Teenage Mutant Ninja Turtles: The Movie doing justice to the franchise's colorful legacy.
Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.
Winston Duke Posts New Black Panther: Wakanda Forever Photos
Black Panther: Wakanda Forever star Winston Duke has shared some new images from the upcoming MCU sequel, spotlighting M'Baku, Nakia, and Riri Williams, amongst others.
Anticipation is building in the lead-up to the theatrical release of Black Panther: Wakanda Forever, which will officially mark the end of the MCU's Phase 4. Actor Winston Duke decided to treat fans by sharing a fresh glimpse of the movie on Instagram. "New Wakanda Forever stills are here people," he wrote in the caption. "It's almost that time… I've got chills already!!"
The gallery gives a teaser of what's to come in Wakanda, starting with a photo of Duke's M'Baku standing stoically in a full suit of armor, followed by an image of Nakia dressed in all-white. Ramonda and Nakia are both pictured separately with Riri Williams, who is making her MCU debut in the film, while the spotlight is also directed at new character Aneka.
Instead of one lead character, Black Panther: Wakanda Forever will focus on the larger supporting cast, including Letitia Wright's Shuri, Angela Bassett's Queen Ramonda, Winston Duke's M'Baku, and Lupita Nyong'o's Nakia, as they navigate the passing of the original Black Panther and the theme of moving on in the face of insurmountable odds.
According to a recent theater listing, the upcoming Marvel movie clocks in at 2 hours 41 minutes – that makes it the longest Phase 4 movie as well as the longest non-Avengers film in the entire MCU - but with plenty of new stories emerging in the recent Wakanda Forever teaser trailer, it looks like there’s plenty of justification for a pretty hefty runtime.
Black Panther: Wakanda Forever will be released in theaters on November 11, 2022. For more, check out why Namor is a villain in the film and our breakdown of the sequel's first trailer.
Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.
Winston Duke Posts New Black Panther: Wakanda Forever Photos
Black Panther: Wakanda Forever star Winston Duke has shared some new images from the upcoming MCU sequel, spotlighting M'Baku, Nakia, and Riri Williams, amongst others.
Anticipation is building in the lead-up to the theatrical release of Black Panther: Wakanda Forever, which will officially mark the end of the MCU's Phase 4. Actor Winston Duke decided to treat fans by sharing a fresh glimpse of the movie on Instagram. "New Wakanda Forever stills are here people," he wrote in the caption. "It's almost that time… I've got chills already!!"
The gallery gives a teaser of what's to come in Wakanda, starting with a photo of Duke's M'Baku standing stoically in a full suit of armor, followed by an image of Nakia dressed in all-white. Ramonda and Nakia are both pictured separately with Riri Williams, who is making her MCU debut in the film, while the spotlight is also directed at new character Aneka.
Instead of one lead character, Black Panther: Wakanda Forever will focus on the larger supporting cast, including Letitia Wright's Shuri, Angela Bassett's Queen Ramonda, Winston Duke's M'Baku, and Lupita Nyong'o's Nakia, as they navigate the passing of the original Black Panther and the theme of moving on in the face of insurmountable odds.
According to a recent theater listing, the upcoming Marvel movie clocks in at 2 hours 41 minutes – that makes it the longest Phase 4 movie as well as the longest non-Avengers film in the entire MCU - but with plenty of new stories emerging in the recent Wakanda Forever teaser trailer, it looks like there’s plenty of justification for a pretty hefty runtime.
Black Panther: Wakanda Forever will be released in theaters on November 11, 2022. For more, check out why Namor is a villain in the film and our breakdown of the sequel's first trailer.
Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.
Fired Nintendo Worker Comes Forward to Offer More Details On Their Dismissal, Labor Complaint
A fired Nintendo contractor who filed an official complaint with the National Labor Relations Board has spoken out for the first time, revealing their name along with additional details about the incident that ultimately led to the complaint filed in April.
In an interview with Axios, former Nintendo QA tester Mackenzie Clifton alleged that they were dismissed after asking for Nintendo of America's view on the growing unionization trend within gaming during an online public meeting. They said they were rebuked for asking a "downer question" and fired a month later.
Nintendo's official reasoning was that Clifton had disclosed confidential information. The cited tweet, dated February 16, read, "[I]n today’s build someone somewhere must have deleted every other texture in the game bc everything is now red. Just like, pure red. it’s very silly.”
Cllifton says that the tweet is vague, arguing that it is "misdirection." However, Nintendo is also known for its strict social media policy, leading to many employees to stop posting entirely in order to avoid crossing what they perceive as an ill-defined line.
Clifton's contract was terminated in February, leading them to file the labor complaint that grabbed headlines throughout the industry. It was followed by more current and former employees of Nintendo coming forward to share their own experiences.
A report published by IGN earlier this year revealed growing discontentment within Nintendo of America over a perceived inability to gain full-time employment along with working conditions. Many Nintendo of America employees, particularly those in departments like QA, are contractors with limited benefits and privileges.
Clifton said things were "actually very good initially" at Nintendo of America, saying they earned a promotion and a raise. However, after not appearing in the credits of Super Smash Bros. Ultimate, they say they experienced severe depression (they were later added to the credits after their departure). They say that they were also frustrated by being forced to take breaks during contract renewal periods — frustrations shared by other contract employees.
Following the complaint, an investigation and talks for a potential settlement followed. Clifton said that their condition was a signed apology from Nintendo of America president Doug Bowser, but that Nintendo countered with an offer to speak with the company's HR department, then a neutral letter of reference.
“I hope that sharing this story can get more and more people thinking about how the games industry works and how these companies, that everyone’s come to know and love as providers of fun entertainment, are so much more than that,” Clifton said.
IGN has reached out to Nintendo for comment and will update with any official statement.
Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.
Genshin Impact Developer Is Considering How to Make Limited-Time Events Replayable in the Future
Among the absolutely massive amount of explorable world and evergreen story content in Genshin Impact, one of the ways the open-world adventure keeps folks busy over time is through limited-time events that often cannot be accessed later if they are missed. But developer MiHoYo may be looking for a way for players to reexperience them after all.
While some events have come back around, such as Windtrace and Lost Riches, others with character development involved are either seemingly gone for good, or if they return, have story content changed between iterations to account for how the story has evolved since.
But in an interview with IGN, a MiHoYo spokesperson acknowledged the community's sadness at missing story events for characters like Albedo and Childe, as well as the desire for at least some sort of story recap option to catch up on critical information players may have missed without having to dive into a wiki.
With limited-time seasonal events, we want to show players how the world of Teyvat and each character have changed over time outside of the main storyline. Therefore, even if events return, such as the Golden Apple Archipelago in Version 2.8, there will be changes to the characters, stories, and gameplay of relevance. However, we are considering the issues you mentioned and may have new ideas in the future with the advancement of our technology and productivity.
MiHoYo has been working hard on pushing its technological advancements in several other areas, too, such as upcoming improved support for PS5 players using DualSense controllers. And MiHoYo confirmed that the announced Switch version is still in development, though it couldn't give further details. It's likely we'll see how the studio handles its various limited-time events shift over the years, especially as it pushes further into its ten-year roadmap, introduces more characters and continents, and gets increasingly far removed from its earliest story moments.
We also spoke to miHoYo about why the Dendro element took so long to add to the game. And for more, you can take a look at several upcoming new characters for 3.1 as well as our review of Genshin at launch.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
Why Genshin Impact’s Dendro Element Took So Long to Arrive
When Genshin Impact first launched, it included playable characters for six elements: Pyro (fire), Hydro (water), Anemo (wind), Electro (electricity), Cryo (ice), and Geo (earth). However, anyone paying attention at all to Genshin's lore. some of its monsters, or even its loading screen would have noticed that a seventh element was seemingly missing in action: Dendro, or nature.
For the first two major Genshin Impact chapters, Dendro remained elusive. But with 3.0 and the introduction of dendro-focused continent Sumeru, we're at last getting a taste of greenery. Bow users Collei and Tighnari kicked dendro off alongside the Traveler gaining a Dendro element through the Sumaru storyline — and more are on the way.
But why did it take so long for developer miHoYo to introduce Dendro, especially when all other elements were present from the start? What was it about Dendro that required a little more time in the veggie steamer?
In an interview with IGN, a Genshin Impact spokesperson shed a little bit of light on what, exactly, took Dendro so long to join its elemental brethren, as well as why its character rollout has been a bit slow:
The Dendro element is the last piece of the puzzle in the seven-element system. It is also the representative element of Sumeru, the nation of wisdom. Therefore, when we designed its elemental reaction mechanisms, we wanted it to be an element with more profound gameplay, one that enables multi-element reactions.
However, at the time of design, we were unable to come up with a mechanic that the development team found satisfying and innovative. As the development of the Sumeru area progressed, we had gathered more ideas and inspirations amidst constant polishing. We made a deeper connection between the Dendro element and Pyro/Hydro/Electro elements, so that the Elemental Reactions are not only reflected by characters, but also in the entire ecological environment of Sumeru.
For example, there are many plants and creatures with Dendro characteristics. Such plants and creatures have the potential of exhibiting polymorphic transformation that alters their appearances, functions, and even behavior, which is also the reason why we released the Dendro element along with its featured nation.
So for Dendro, it was largely a matter of miHoYo wanting multi-element interactions but struggling to come up with the right ones until Sumeru development prompted some inspiration.
The core concepts of the Dendro element have always been catalysis, wisdom, and life. However, the in-game presentation of its gameplay has gone through many iterations over time. We hope that the Dendro element can not only symbolize Sumeru's image of the nation of wisdom, but also have a system of elemental reactions that conforms to common sense and contains enough strategy and gameplay diversity to connect more elements together.
Sumeru, Dendro, and everything else we've seen in 3.0 come as part of an ongoing 10-year roadmap of content for Genshin Impact that began at its launch. MiHoYo told us that it has a "rather clear long-term plan in mind" that it can't share due to spoilers. But everything we know from Genshin's lore indicates we'll likely visit the respective continents of the all the elements we haven't been to yet (Cryo, Pyro, and Hydro). MiHoYo has affirmed that Dendro is the "last piece of the puzzle in the seven-element system" so we're unlikely to get any surprise new elements, but more dendro characters down the line are sure to add even more interesting elemental interactions.
We also spoke to miHoYo about its plans to bring back limited-time seasonal events that have already completed. And for more, you can take a look at several upcoming new characters for 3.1 as well as our review of Genshin at launch.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
