Monthly Archives: August 2022

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Daniel Craig Forgot His Knives Out Accent While Making Glass Onion

Daniel Craig’s southern accent when he returns as detective Benoit Blanc may sound a bit different in the sequel, Glass Onion: A Knives Out Mystery. Partly because Craig worked on a more “grounded” Southern accent for the role, but also because he forgot how to do the accent from the first movie.

“I’d forgotten the accent, and I didn’t want to do a pastiche,” Craig tells Empire Magazine in a recent interview. So, to prepare for the role again, Craig says he worked with an accent coach for about four months before the Knives Out sequel started filming.

“I wanted to make it as grounded and as anchored in reality as possible,” Craig continued.

Craig’s southern-fried accent in Knives Out hit the right balance between comical and restrained, but it sounds like his accent for the sequel will be more grounded and realistic.

Though it’s funny Craig forgot the accent seeing as though he also sported a southern accent in Steven Soderbergh’s southern heist Logan Lucky.

Like the detective heroes of the past, Glass Onion will see detective Benoit Blanc return for a whole new mystery with a new cast. Set on a private Greek island, Blanc will have to solve a new murder among a new cast of suspects.

They’ll include Edward Norton as a tech billionaire, Janelle Monae, Kathryn Hahn, Leslie Odom Jr, Jessica Henwick, Kate Hudson, and Dave Bautista.

Glass Onion will premiere on Netflix after the streamer bought the rights to two Knives Out sequels for $450 million. Meaning once Glass Onion wraps up, Craig will be back for a third Benoit Blanc mystery, though he’ll hopefully remember the accent the third time around.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Super Mario 3D All-Stars’ Brief Run Netted Nearly 10 Million Units According to New Sales Numbers

Nintendo only gave fans six months to rush out and buy Super Mario 3D All-Stars before delisting it digitally and ending its physical run. But the move appears to have paid off from a sales perspective.

According to data from research firm CESA, Super Mario 3D All-Stars has shipped 9.07 million units since its launch in September 2020.

After months of rumors, Super Mario 3D All-Stars was announced in Nintendo's Super Mario 35th Anniversary Nintendo Direct. The game includes HD ports of N64's Super Mario 64, GameCube's Super Mario Sunshine, and Wii's Super Mario Galaxy. Interestingly, the game received a limited physical run, with Nintendo saying the game would only be available until March 31, 2021.

Fans found Nintendo's decision to discontinue the game so bizarre that they dubbed March 31, 2021, "The Day Mario Dies". The event became so infamous that our article on the subject was IGN's most-read news article in 2021. However, as March 31 came and went, the digital version of the game was delisted, with physical copies remaining on store shelves for months after the fact.

In our analysis of the game, we said the game misses the mark, saying, "the overall lack of bells and whistles make Super Mario 3D All Stars a bit of a disappointment".

Elsewhere in the new numbers from CESA, The Legend of Zelda: Link's Awakening crossed the 6 million mark, Pikmin 3 Deluxe has sold over 2 million copies, and Bayonetta 2 became a 1 million seller ahead of its sequel later this year.

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience with bylines at IGN, Nintendo Wire, Switch Player Magazine, Lifewire, and more. Find him on Twitter @LoganJPlant, where he's probably pleading for an F-Zero revival.

Super Mario 3D All-Stars’ Brief Run Netted Nearly 10 Million Units According to New Sales Numbers

Nintendo only gave fans six months to rush out and buy Super Mario 3D All-Stars before delisting it digitally and ending its physical run. But the move appears to have paid off from a sales perspective.

According to data from research firm CESA, Super Mario 3D All-Stars has shipped 9.07 million units since its launch in September 2020.

After months of rumors, Super Mario 3D All-Stars was announced in Nintendo's Super Mario 35th Anniversary Nintendo Direct. The game includes HD ports of N64's Super Mario 64, GameCube's Super Mario Sunshine, and Wii's Super Mario Galaxy. Interestingly, the game received a limited physical run, with Nintendo saying the game would only be available until March 31, 2021.

Fans found Nintendo's decision to discontinue the game so bizarre that they dubbed March 31, 2021, "The Day Mario Dies". The event became so infamous that our article on the subject was IGN's most-read news article in 2021. However, as March 31 came and went, the digital version of the game was delisted, with physical copies remaining on store shelves for months after the fact.

In our analysis of the game, we said the game misses the mark, saying, "the overall lack of bells and whistles make Super Mario 3D All Stars a bit of a disappointment".

Elsewhere in the new numbers from CESA, The Legend of Zelda: Link's Awakening crossed the 6 million mark, Pikmin 3 Deluxe has sold over 2 million copies, and Bayonetta 2 became a 1 million seller ahead of its sequel later this year.

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience with bylines at IGN, Nintendo Wire, Switch Player Magazine, Lifewire, and more. Find him on Twitter @LoganJPlant, where he's probably pleading for an F-Zero revival.

House of the Dragon Finally Reveals Its Opening Sequence

After introducing its first episode without traditional opening credits, House of the Dragon has revealed its full opening sequence, and it's sporting a familiar theme that long-time fans will be happy to hear again.

Co-creators Ryan Condal and Miguel Sapochni told ET that they opted to forego an opening sequence in House of the Dragon's first episode as a "creative choice" so as to "get on the tell the story." As such, episode one functioned as a cold open for the series.

However, the second episode of the Game of Thrones prequel finally introduces an opening sequence that combines the original series' nostalgic theme song with a fresh take on its visuals.

Returning composer Ramin Djawadi's famous Game of Thrones theme plays over the opening credits of House of the Dragon as it greets viewers with an aesthetically similar visual style to the original show, albeit much darker. This time around, the focus is on heavy foreshadowing – a trail of blood makes its way through Valyria, eventually splintering in various directions as it encounters different sigils, each alluding to an important moment in the long and storied history of the Targaryen bloodline.

Reactions on Twitter and elsewhere have been mixed, with plenty of users liking it for its nostalgic vibe and plenty of others wondering why House of the Dragon didn't go with something new.

House of the Dragon is set nearly 200 years before Game of Thrones and follows the Targaryens during a period of turmoil that eventually leads to the war of succession known as the "Dance of the Dragons." To the surprise of some, the show has started its run with largely positive reception and has already been renewed for a second season.

In our review of the premiere episode, we said, "House Of The Dragons is here to stake a claim to its progenitors’ title at the pinnacle of peak TV, and this first episode makes a solid case."

Billy Givens is a freelancer at IGN with over a decade of experience writing gaming, film, and tech content. His work can also be found on GameSpot, USA Today, Digital Trends, Tom's Guide, and more. You'll find him blabbering on about video games and more on Twitter at @mektige.

House of the Dragon Finally Reveals Its Opening Sequence

After introducing its first episode without traditional opening credits, House of the Dragon has revealed its full opening sequence, and it's sporting a familiar theme that long-time fans will be happy to hear again.

Co-creators Ryan Condal and Miguel Sapochni told ET that they opted to forego an opening sequence in House of the Dragon's first episode as a "creative choice" so as to "get on the tell the story." As such, episode one functioned as a cold open for the series.

However, the second episode of the Game of Thrones prequel finally introduces an opening sequence that combines the original series' nostalgic theme song with a fresh take on its visuals.

Returning composer Ramin Djawadi's famous Game of Thrones theme plays over the opening credits of House of the Dragon as it greets viewers with an aesthetically similar visual style to the original show, albeit much darker. This time around, the focus is on heavy foreshadowing – a trail of blood makes its way through Valyria, eventually splintering in various directions as it encounters different sigils, each alluding to an important moment in the long and storied history of the Targaryen bloodline.

Reactions on Twitter and elsewhere have been mixed, with plenty of users liking it for its nostalgic vibe and plenty of others wondering why House of the Dragon didn't go with something new.

House of the Dragon is set nearly 200 years before Game of Thrones and follows the Targaryens during a period of turmoil that eventually leads to the war of succession known as the "Dance of the Dragons." To the surprise of some, the show has started its run with largely positive reception and has already been renewed for a second season.

In our review of the premiere episode, we said, "House Of The Dragons is here to stake a claim to its progenitors’ title at the pinnacle of peak TV, and this first episode makes a solid case."

Billy Givens is a freelancer at IGN with over a decade of experience writing gaming, film, and tech content. His work can also be found on GameSpot, USA Today, Digital Trends, Tom's Guide, and more. You'll find him blabbering on about video games and more on Twitter at @mektige.

‘All-New Mafia Game’ Confirmed to be in Development

After months of rumors, Hangar 13 confirmed today that a brand-new Mafia game is under development, though it remains to be seen whether it will be titled Mafia 4.

The news came from a Mafia 20th anniversary interview with Hangar 13 General Manager Roman Hladík and Head of Production and Media Director Tomáš Hřebíček. They pair took the time to look back on the franchise's journey over the past 20 years before Hladík got to the news.

"I'm happy to confirm we've started work on an all-new Mafia project!" Hladík said. "While it's a few years away and we can't share anything more right now, we're really excited to keep working on this beloved franchise and to entertain our players with new stories."

As the name implies, Mafia is basically an open-world version of The Godfather, featuring a story that stretches from the 1930s to the 1960s. Hangar 13 remade the original Mafia in 2020, which we praised for featuring "excellent performances from its new cast, a fantastic driving model, and a beautiful and authentic city oozing with 1930s atmosphere."

A hypothetical Mafia 4 has been rumored for some time now. It's unclear where or when it will be set, but based on the story progression, a Scarface-like 1980s setting wouldn't be out of the question.

Either way, it'll be a while before we see this new Mafia project, whatever it turns out to be.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

‘All-New Mafia Game’ Confirmed to be in Development

After months of rumors, Hangar 13 confirmed today that a brand-new Mafia game is under development, though it remains to be seen whether it will be titled Mafia 4.

The news came from a Mafia 20th anniversary interview with Hangar 13 General Manager Roman Hladík and Head of Production and Media Director Tomáš Hřebíček. They pair took the time to look back on the franchise's journey over the past 20 years before Hladík got to the news.

"I'm happy to confirm we've started work on an all-new Mafia project!" Hladík said. "While it's a few years away and we can't share anything more right now, we're really excited to keep working on this beloved franchise and to entertain our players with new stories."

As the name implies, Mafia is basically an open-world version of The Godfather, featuring a story that stretches from the 1930s to the 1960s. Hangar 13 remade the original Mafia in 2020, which we praised for featuring "excellent performances from its new cast, a fantastic driving model, and a beautiful and authentic city oozing with 1930s atmosphere."

A hypothetical Mafia 4 has been rumored for some time now. It's unclear where or when it will be set, but based on the story progression, a Scarface-like 1980s setting wouldn't be out of the question.

Either way, it'll be a while before we see this new Mafia project, whatever it turns out to be.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Modder Makes One-Handed Nintendo Switch Joy-Con Controller

Popular modder Akaki Kuumeri has continued his series of creating custom-made accessibility accessories by building a one-handed Nintendo Switch controller.

Sharing the creation on his YouTube channel, Kuumeri posted the step by step development process of the one-handed adapter, the final version of which allows players - left or right-handed - to fully play Nintendo Switch games using just one hand.

Kuumeri shows off the final product, which he's also selling on Etsy for about $200, being used with a variety of games that feature complex control inputs such as The Legend of Zelda: Breath of the Wild, Kirby and the Forgotten Land, and Super Smash Bros. Ultimate - even winning a brawl with the controller while playing as the particularly difficult MinMin from Arms.

Having previously created one-handed adapters for the PlayStation 5's DualSense controller and the Xbox Series controller, Kuumeri commented that the Joy-Con adaptation was the easiest to do since the pair of controllers can be literally switched around to serve different purposes.

Kuumeri utilises this when creating the Joy-Con adapter, flipping over one of the Joy-Cons so that the left stick can be pushed against another surface to move the character around in the likes of Breath of the Wild. He also inverts the inputs (so that left is left and right is right), and brings control of the triggers and face buttons over using 3D printed connectors.

Speaking to IGN about his DualSense adapter back in January, Kuumeri said he began modding the one-handed adapters because Sony itself was doing nothing for accessibility.

Image Credit: Akaki Kuumeri on YouTube

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

Modder Makes One-Handed Nintendo Switch Joy-Con Controller

Popular modder Akaki Kuumeri has continued his series of creating custom-made accessibility accessories by building a one-handed Nintendo Switch controller.

Sharing the creation on his YouTube channel, Kuumeri posted the step by step development process of the one-handed adapter, the final version of which allows players - left or right-handed - to fully play Nintendo Switch games using just one hand.

Kuumeri shows off the final product, which he's also selling on Etsy for about $200, being used with a variety of games that feature complex control inputs such as The Legend of Zelda: Breath of the Wild, Kirby and the Forgotten Land, and Super Smash Bros. Ultimate - even winning a brawl with the controller while playing as the particularly difficult MinMin from Arms.

Having previously created one-handed adapters for the PlayStation 5's DualSense controller and the Xbox Series controller, Kuumeri commented that the Joy-Con adaptation was the easiest to do since the pair of controllers can be literally switched around to serve different purposes.

Kuumeri utilises this when creating the Joy-Con adapter, flipping over one of the Joy-Cons so that the left stick can be pushed against another surface to move the character around in the likes of Breath of the Wild. He also inverts the inputs (so that left is left and right is right), and brings control of the triggers and face buttons over using 3D printed connectors.

Speaking to IGN about his DualSense adapter back in January, Kuumeri said he began modding the one-handed adapters because Sony itself was doing nothing for accessibility.

Image Credit: Akaki Kuumeri on YouTube

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

Exclusive: Roberta Williams’ Colossal Cave Remake Announced for Nintendo Switch

Colossal Cave - Reimagined by Roberta Williams is coming to more than PC and Meta Quest 2. In an announcement exclusive to IGN, Cygnus Entertainment confirmed that the upcoming remake will also be coming to Nintendo Switch.

"Colossal Cave - Reimagined by Roberta Williams will soon be accessible to gamers worldwide on an additional platform," Cygnus Entertainment founder and CEO Ken Williams said in a release. "We hope to bring back the spirit of traditional adventure games for devoted fans who grew up with the original game and the new generation of explorers alike. We believe bringing Colossal Cave Reimagined by Roberta Williams to the Nintendo Switch will help us do that."

First announced back in March, Colossal Cave is Roberta and Ken Williams' first game in more than 20 years. The pioneering duo behind Sierra Entertainment were responsible for many of the greatest adventure games of the 1980s and 1990s, including King's Quest and Phantasmagoria.

Colossal Cave was originally conceived as a VR adventure in partnership with Unity, but its move to the Nintendo Switch means that it will be portable, too. It's based on the seminal 1970's text adventure that tasked players with finding "all the treasure" in an intricate labyrinth populated by trolls, bears, and pirates.

Here's the official synopsis:

Immerse yourself in a gorgeous Eden untouched by mortal hands…until now. Enchanted with the prospect of magical discoveries, plant a confident boot on the path ahead, unhindered by the looming threat of danger. Armed only with a trusty lantern and a limited supply of oil, cast a curious eye through massive underground labyrinths in search of something extraordinary.
Tread lightly through winding caverns so as to not awaken a magnificent dragon from its slumber. Encounter whimsical creatures of both friendly and cruel intention including adorable dwarves, brutish trolls, and fearsome pirates lurking within the corridors. Employ magic and wit to unveil mystical secrets and decrypt complex environmental puzzles. Discover exciting easter eggs and collect all 15 priceless hidden treasures before venturing back to the mortal realm.

Talking with IGN at GDC, Roberta Williams said that the remake would be as true as possible to the original, even going so far as to use all of the original source code and narration. Williams also said she doesn't plan to include any of her own puzzles.

"I want people that have played this game... to feel yeah, this is right," Williams said. "This is Colossal Cave. It's history. I get to see it now."

Colossal Cave does not yet have a formal release date, but is expected to be out this fall. It will be available for $39.99 on Nintendo Switch.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

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