Monthly Archives: March 2022

Bungie Warns Of Bans For Trying To Play Destiny 2 On Steam Deck

Destiny 2 cannot currently be played on Steam Deck, and those who attempt to get around restrictions may be banned.

In an update to its support page for Destiny 2 to coincide with the Steam Deck's launch, developer Bungie said the game is not supported on Valve's new handheld or any device that uses Proton, Valve's Linux solution for playing Window-compatible games.

Destiny 2 can be installed but not launched on Proton, and "players who attempt to bypass incompatibility will be met with a game ban," according to the page.

Bungie notes that Destiny 2 could work if "Windows is installed and running", but this is currently not possible on Steam Deck. As we noted in our review in progress of the Steam Deck, Windows can be installed but, due to an unreleased graphics driver for the machine's GPU, it effectively can't run.

We added: "Just about every problem comes down to the fact that by default, Steam Deck runs on Valve’s SteamOS – a custom version of Linux that can run a lot of Windows games using software called Proton.

"It’s actually really cool when it works, but a lot of popular games, including Fortnite, Halo Infinite, Destiny 2, and Lost Ark use anti-cheat systems that aren’t compatible with Proton."

This means that players are currently not able to play Destiny 2 on Steam Deck without tinkering and, as Bungie has made clear, that's probably not worth the risk.

The Steam Deck has encountered other teething issues following its launch on February 25 such as stick drift issues and the gaming sphere's hottest current game, Elden Ring, not running very well, though both have already been addressed by Valve.

Overall, IGN said "the Steam Deck is a well-built piece of hardware that feels good to hold and play on," but "it isn't the smooth user experience" we had hoped for.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.

Oscar Isaac Tours Star Wars: Galactic Starcruiser In New Video

Oscar Isaac recently boarded the Star Wars: Galactic Starcruiser at Walt Disney World Resort to tour the ship with Disney Imagineer Scott Trowbridge.

To celebrate the official launch of the Star Wars: Galactic Starcruiser on March 1, 2022, Disney shared a special transmission from a galaxy far, far away, showing the Halcyon crew welcoming Isaac, who played Resistance hero Poe Dameron in the latest Star Wars film trilogy, to the luxury hotel to take a look around and try out some activities aboard the ship.

The video follows Isaac as he tours the ship with Trowbridge, experiencing the immersive Star Wars adventure for the very first time. The cameras trail Isaac as he walks along the corridors of the ship before encountering the thrills of being on the bridge. He takes control of weapons and fires at enemies, stops by the Sublight Lounge, and even wields a lightsaber.

"It looks like the sets that I was on. I don't see the seams anywhere so it feels a little bit strange like where are the cameras? Are we shooting a scene here? Because it feels totally authentic," Isaac says in the video. "Just the concept itself is just really wild. I don't think anything like that has ever been done before.

"You can be with a group of people and have a completely different experience and come out of the other and have all of these tales to tell about what happened," he added whilst exploring everything Walt Disney World's adventure-filled voyage has to offer. "It's going to be a fully immersive experience."

The adventure may turn out to be a special one, but it is also one that costs a lot more than a traditional visit or stay at Disney World. To help you decide whether a trip aboard the Star Wars: Galactic Starcruiser is for you, we've gathered everything we know about the brand-new experience, including how much it costs, what the food options are, and so much more.

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

Steam Deck Stick Drift Will Be Fixed in a Patch, Says Valve

Valve has acknowledged early reports of 'stick drift' on Steam Deck, thankfully saying that this is a "deadzone calibration issue" that should be fixed by a new firmware update.

Stick drift is an issue that affects many gaming controllers, in which the controller registers left or right stick inputs that are not actually being put in by the player. Reports of stick drift issues on Steam Deck began spreading yesterday, March 1, and many worried that this was a hardware issue, as it appears to be in the likes of Nintendo's Joy-Con controllers.

Thankfully, Valve says this is a firmware issue, and a fix has already been applied. In a statement to IGN, a Valve spokesperson wrote:

"The team has looked into these reports and has determined there was a deadzone calibration issue introduced in a recent firmware update. We have just shipped a fix to address the problem, and the team will continue to watch for reports related to this issue."

IGN has not been able to independently confirm that the fix is effective, but multiple users on Reddit have since said that it has fixed their issues. However, some – like Reddit user Stijnnl – think the current fix has been to simply add a larger deadzone to the controllers, effectively increasing the amount of stick movement needed to begin registering as an input.

While this may fix the problem, it also likely reduces Steam Deck's ability to register smaller stick movements. It's not clear if this is a final fix for the issue, or if Valve aims to continue working on it – we've contacted Valve for comment.

Valve has been aware of the issue of Stick Drift since the console's announcement, telling IGN that it had been working to avoid any issues in that area since early in the design process.

That's likely down to the major reactions to drift on other consoles. Nintendo has been the subject of multiple lawsuits surrounding drift on Switch, and the PS5 DualSense has also been notably affected. We've previously dug into the real science behind controller drift, to show the reasons it could be happening.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Mr. Robot Creator Is Working On a Metropolis TV Show For Apple TV Plus

Mr. Robot creator Sam Esmail is heading up a TV adaptation of Fritz Lang's Metropolis for Apple TV Plus as part of his overall deal with Universal Content Productions.

According to Deadline, the streamer has handed a series order to the long-in-development project, with Esmail taking the helm as showrunner. He will be in charge of writing and directing every single episode of the small screen adaptation, which he will also executive produce in tandem with his Esmail Corp production partner Chad Hamilton.

Plot details are being kept under wraps for now, though the 1927 film on which the series is based was widely lauded for its impressive visual design and effects, which helped to present the vision of a future society divided by class warfare, with the rich elite living in the towering skyscrapers of Metropolis, and the lowly workers toiling below.

The upcoming TV series has had quite a long gestation period as the project first went into development with Esmail at UCP in late 2016. The Metropolis miniseries made headlines shortly thereafter but then it fell silent for some time, up until last year when it was reported that Esmail had been busy working on the pilot script for the show.

The original Metropolis movie was directed by Lang and written by Thea Von Harbou from her 1925 novel of the same name. The silent science-fiction film continues to make an impact and has inspired countless other sci-fi projects both onscreen and off, prevailing as one of those rare features that truly does get better and more relevant with age.

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

Futurama: John DiMaggio Will Return, Officially Ending #Bendergate

The Futurama revival coming to Hulu will return with its full voice cast including John DiMaggio who has agreed to reprise his role as Bender.

According to Deadline, DiMaggio has signed on to return to Futurama in the upcoming 20-episode revival season. He will once again voice Bender, a bending unit with a penchant for booze, gambling, and any other kind of vice.

This means that Futurama will have its original voice cast when the series returns to Hulu. When a revival series was announced, DiMaggio was the only voice actor not yet signed to return and the producers promised to try their best to get DiMaggio or recast the role.

However, DiMaggio asked that the studio pay him, as well as the cast, more for their services particularly since Futurama and characters like Bender are so beloved. DiMaggio revealed that he was negotiating with producers for a better contract.

The saga resulted in a social media campaign called #BenderGate, which DiMaggio also used while addressing the situation. According to producers, plans to recast the role never went far and producers table read for Bender while negotiations with DiMaggio continued.

DiMaggio announced the news by saying “I’m back, baby!” and thanked fans, colleagues, and his wife for being able to return to the role.

“#Bendergate is officially over, so put it on the back of a shelf behind Xmas decorations, or maybe in the kitchen drawer with all of the other crap you put in there like old unusable crazy glue, or maybe even put it in a jar you save farts in. Whatever floats your boat, I don’t care, you get the picture. I”m back, Baby! Bite my shiny metal ass!”

Futurama is an animated sci-fi comedy from The Simpsons creator Matt Groening about a 20th-century pizza delivery boy who finds himself in the year 3000. He joins an intergalactic delivery team alongside his best friend Bender and captain Leela.

DiMaggio will join other original cast members Billy West, Katey Sagal, Tress MacNeille, Maurice LaMarche, Lauren Tom, Phil LaMarr, and David Herman.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Xbox CEO Phil Spencer’s Reveals His Message For Gamers After Winning Lifetime Achievement Award

Xbox CEO Phil Spencer received a Lifetime Achievement Award at DICE 2022 last week, putting an exclamation mark on a nearly 35-year career that has seen him rise from intern to one of the most powerful leaders in the games industry.

Speaking with IGN after his acceptance speech, Spencer directly addressed the gaming community, urging them to respect creators above all else.

"[K]eep playing, keep using your voice, understand the power of creativity, the power of community," Spencer said. "And the other thing I would just say is, let's respect creators. I think it's very often that creations can be kind of weaponized and used in battles between platforms and other things. I look at everybody who is brave enough to create something, put it out...have their peers, the industry, players, play and analyze and talk about what they do, and let's just celebrate the fact that so many great games are coming out from so many creators, and realize that's such a foundation for where this industry is going to go."

Spencer's comments followed a speech in which he called out toxicity in gaming, saying that the games industry has a "responsibility to billions of players."

"We have a responsibility to everyone in this business. We have a responsibility to society. And we have a responsibility to ourselves," Spencer said. "Our responsibility is simple: do everything possible to ensure that this entire industry is about treating every single person with dignity and respect."

Toxicity was a major theme throughout DICE, an industry-focused conference that brings together executives and developers for a week of networking and discussions culminating in the DICE Awards. In her keynote, EA Senior Vice President Laura Miele called for the removal of leaders "who fall short of basic standards" in what seemed to be a reference to the allegations that have roiled Activision Blizzard over the past year.

Spencer, who faces the task of integrating Activision Blizzard into Xbox following the publisher's recent acquisition, said that he still believes gaming is a "force for good in this world." However, he also called on both "players and employees" to provide a safe and inclusive environment for everyone in the games industry.

"We fall short when we fail to provide a safe and inclusive environment for every person who works in our industry. We fall short when we tolerate abuse. We fall short every single time someone feels unwelcome in our industry and in our communities. We can, we must, and we will do better," Spencer said.

Spencer has consistently campaigned for greater inclusiveness in gaming, making Xbox one of the industry leaders in accessibility. He also recalled what he called the "painful" moment when women described their experiences at Xbox, and "feeling the emotion, the anger, the disappointment.”

Spencer's speech was one of the highlights in a show that saw It Takes Two take home its second major Game of the Year Award, with Ratchet & Clank, Forza Horizon 5, and Halo Infinite also among big winners on the night. You can read our full recap of the DICE Awards here.

Kat Bailey is a Senior News Editor at IGN

Lost Game Award For Celeste Discovered On eBay By Youtuber

The Game Awards is a big celebration for video games that are put on at the end of every single year. Thousands of viewers watch it every year and so video game developers love to have their own games showcased on it. What's even better is if your own game wins an award. Celeste was among the games that won big in 2018, but apparently never received an actual trophy... at least until it was recovered by a Youtuber who happened to be visiting eBay.

PrestigeIsKey, or Ryan B., is a Youtuber and streamer. He always wanted a replica of the Game Award trophy, so he scoured eBay for the past five years to see if there were any. He ended up coming across a listing for $500 that contained one. After putting in an offer for $375, the seller accepted it and shipped it to Ryan. The seller didn't even deal in video games and its other listings included car parts, mufflers, and engine components. Even on the listing, the seller admitted it had no idea what the trophy's origins were.

When Ryan received the package, the trophy wasn't a replica. It turned out to be the actual trophy that Extremely Ok Games won at the 2018 Game Award for Best Independent Game with Celeste. He then reached out to Heidy Motta, Operations Manager at Extremely Ok Games, and confirmed with her that Celeste's developers never received the trophy.

Ryan decided to ship the trophy back to its rightful owners, but not before doing an unboxing video for it, which Motta agreed to let him do. The box itself has The Game Awards logo, and the inside of the box is covered in smooth black silk. Ryan also mentions that the trophy is heavier than it looks, with most of the weight centered at the base so it could hold up the rest of the award. Additionally, he mentions that the trophy's wingtips were shaper than anticipated, as they are wrapped in foam in order to protect people from its edges.

For his generosity, Ryan says that Extremely Ok Games will offer him signed copies of Celeste, as well as reimburse him for the amount he paid for the eBay listing.

George Yang is a freelance writer for IGN. You can follow him on Twitter @yinyangfooey

Patrick Stewart Confirms He’s In That Dr. Strange 2 Trailer

Patrick Stewart has finally confirmed the semi-obvious: That he's in the Doctor Strange in the Multiverse of Madness trailer that premiered during the Super Bowl.

Speaking to YouTube channel Jake's Takes, Stewart confirmed it was indeed his voice that Doctor Strange hears upon being escorted into an ominous-looking hall.

"I actually didn't recognize my own voice, it sounded different. Whether I had a cold or something at the time, I don't know,” the actor said. “But I was astonished — and all they saw was the back of my shoulder and I think my earlobe, nothing else — that there would have been so many connections made. It pleased me.”

Stewart can be heard saying "we should tell him the truth" in the trailer, suggesting his X-Men character Professor Charles Xavier will have some role to play in Strange's journey through the multiverse. It also signals a greater potential crossover between the MCU and the X-Men, which Disney now owns following the acquisition of 20th Century Fox.

This all comes a mere week after Stewart claimed that his voice in the trailer was supposedly an impersonation, chilling rumors that Professor X would make an appearance. That appears to have been yet another example of actors lying about their roles in movies.

Doctor Strange in the Multiverse of Madness is out in theaters on May 6, and promises to see quite a few returning faces, including Chiwetel Ejiofor's Mordo, Rachel McAdams' Christine Palmer, Elizabeth Olson's Wanda Maximoff, and Benedict Wong. Xochitl Gomez stars as America Chavez, a member of the Young Avengers (in the comics anyway) with the ability to punch star-shaped holes in the fabric of reality.

In the meantime, read why Kevin Feige thinks Doctor Strange is the anchor of the Marvel universe, or what one of the Russo brothers thinks of Disney's ability to surprise comic fans.

(Photo by Rich Fury/Getty Images)

Joseph Knoop is a writer/producer for IGN.

Tyrannosaurus Rex May Have Actually Been Three Separate Dinosaurs

Ever since the first Tyrannosaurus skeleton was put on display in 1905, the tyrant lizard has captivated the world. Now, researchers say that the Tyrannosaurus may have actually developed into three distinct species beyond just the infamous Tyrannosaurus Rex.

A team of three researchers led by paleontologist Gregory Paul said on Monday that variations of about three dozen fossils indicated that two additional species deserved recognition. Paul and the fellow researchers dubbed these two new species Tyrannosaurus Imperator and Tyrannosaurus Regina.

"After over a century of all specimens being placed into one species without the issue being carefully examined, the first and only analysis finds that the variation in Tyrannosaurus is beyond the norms for dinosaurs, and is distributed over time in a manner that indicates that Darwinian speciation from one (species) to two new species had occurred before the final dinosaur extinction cut off further evolution," Paul said in an abstract published to Evolutionary Biology, first reported by Reuters.

Paul cited differences in size and shape of several features: Femurs, thighbones, and the number of small teeth in the lower tip of the jaw.

Some researchers, however, disagree with Paul and his partners' findings.

"Ultimately, to me, this variation is very minor and not indicative of meaningful biological separation of distinct species that can be defined based on clear, explicit, consistent differences," University of Edinburgh paleontologist Steve Brusatte said. "It's hard to define a species, even for animals today, and these fossils have no genetic evidence that can test whether there were truly separate populations."

If accepted as true, Paul's new findings would indicate that Sue, a Tyrannosaurus skeleton exhibited at Chicago's Field Museum, is actually a T-Imperator rather than a T-Rex. Sue stands more than 40 feet long and 13 feet wide, making it the largest Tyrannosaurus specimen ever discovered, as well as the most complete assembly of Tyrannosaurus fossils.

Another paleontologist by the name of Thomas Carr, who published a 2020 study finding no species variation in the Tyrannosaurus, similarly disagreed with Paul's findings.

"Perhaps most damning is the fact that the authors were unable to refer several excellent skulls to any of the three species," Carr said. "If their species are valid, then more than just two features should identify them: nearly every detail — especially in the head — should be different."

Joseph Knoop is a writer/producer for IGN.

Venus Drones, Sun-Powered Ships and More: NASA Announces Funding for Sci-Fi Like Projects

NASA has announced funding for research into 17 science fiction-esque projects aimed to advance the possibilities of space exploration, including drones to explore Venus, asteroid destroying technology, and more.

The NASA Innovative Advanced Concepts (NIAC) programme is funding 12 brand new and five ongoing projects.

The 12 new projects that have received funding are below:

These 12 projects are all in Phase 1 of funding, meaning they're brand new ideas being researched over the next nine months, with $175,000 awarded. Five projects have also been funded for Phase 2, research which is further along in development and has been given $600,000 for a two-year period.

The five ongoing projects that have received funding are below:

Jim Reuter, an associate administrator at NASA, said: "NASA's mission to explore the universe requires new technologies and new ways of doing things. Studying these creative ideas is the first step to turn science fiction into science fact."

NASA Deputy Administrator Pam Melroy added: "As we set our sights on ever more challenging destinations for exploration with humans and robots, innovative ideas and future thinking will be critical to helping us reach new milestones.

"Concepts like those being studied with this new round of NIAC funding are helping us expand the scope of the possible so we can make it reality."

The various Venus projects will contribute nicely to NASA's returning interest to Venus, as it announced last year new missions to study the planet for the first time in 30 years that will take place sometime this decade. Soon after, by 2031, NASA plans to crash the International Space Station into the ocean as it's replaced by commercial space stations.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.