Monthly Archives: September 2021

Report: Game Boy, Game Boy Color Games Are Coming to Nintendo Switch Online

A new report claims that Nintendo is going to add Game Boy and Game Boy Color games to its Nintendo Switch Online service.

This news comes by way of Eurogamer, which corroborates a report from Nintendo Life that games from these two Nintendo handhelds might finally come to the company's online Netflix-like service.

Nintendo Life reported earlier this week that Nate the Hate podcast host, NateDrake, had revealed that Nintendo might be adding Game Boy and Game Boy Color games to its online catalogue. The publication confirmed this with its own sources, adding that these games could be coming "really soon."

Now, Eurogamer writes that its own independent sources say the same. The publication also revealed that its sources say games from other retro platforms are on the table as well.

As noted by Eurogamer, a 2019 datamine by OatmealDome of the NES Switch app revealed that SNES titles would be coming to the service before Nintendo made the official announcement. Nine months after that datamine, SNES games were added to the service.

OatmealDome noted that they had discovered two additional emulator types — Hiyoko and Count. Nintendo Life's report, which has now been corroborated by Eurogamer, mentions that Hiyoko could be the emulator name for Game Boy and Game Boy Color titles.

Eurogamer's report indicates that additional retro consoles could be added to Nintendo Switch Online, and perhaps the Count emulator discovered in OatmealDome's datamine is the emulator that these additional consoles (or maybe just one console) will use.

While waiting to see if these games come to Nintendo Switch Online, check out one of the latest game drops for the service in this Super NES: July 2021 game updates trailer. Watch IGN's unboxing of the Nintendo Switch Online SNES controller after that.

Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Report: Game Boy, Game Boy Color Games Are Coming to Nintendo Switch Online

A new report claims that Nintendo is going to add Game Boy and Game Boy Color games to its Nintendo Switch Online service.

This news comes by way of Eurogamer, which corroborates a report from Nintendo Life that games from these two Nintendo handhelds might finally come to the company's online Netflix-like service.

Nintendo Life reported earlier this week that Nate the Hate podcast host, NateDrake, had revealed that Nintendo might be adding Game Boy and Game Boy Color games to its online catalogue. The publication confirmed this with its own sources, adding that these games could be coming "really soon."

Now, Eurogamer writes that its own independent sources say the same. The publication also revealed that its sources say games from other retro platforms are on the table as well.

As noted by Eurogamer, a 2019 datamine by OatmealDome of the NES Switch app revealed that SNES titles would be coming to the service before Nintendo made the official announcement. Nine months after that datamine, SNES games were added to the service.

OatmealDome noted that they had discovered two additional emulator types — Hiyoko and Count. Nintendo Life's report, which has now been corroborated by Eurogamer, mentions that Hiyoko could be the emulator name for Game Boy and Game Boy Color titles.

Eurogamer's report indicates that additional retro consoles could be added to Nintendo Switch Online, and perhaps the Count emulator discovered in OatmealDome's datamine is the emulator that these additional consoles (or maybe just one console) will use.

While waiting to see if these games come to Nintendo Switch Online, check out one of the latest game drops for the service in this Super NES: July 2021 game updates trailer. Watch IGN's unboxing of the Nintendo Switch Online SNES controller after that.

Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Lost Judgment: Sega Details DLC Roadmap, Includes New Story Content

Sega has revealed its DLC roadmap for Lost Judgment, which includes a story DLC, a new fighting style, cosmetic items, and more.

Sega says players who preorder the Digital Deluxe and Ultimate Editions of Lost Judgment will have access to additional content at launch and beyond. Right now there's no word on pricing or availability for standard edition owners.

In Spring 2022, Lost Judgment is getting a major story expansion with The Kaito Files. In this additional content, Masaharu Kaito, Takayuki Yagami's partner, takes center stage as the playable character. Sega says this expansion adds about 10 hours of content to Lost Judgment.

On October 26, the School Stories expansion comes to Lost Judgment. In this expansion, Yagami's friends join the boxing ring minigame as extra opponents. Yagami can also take his boxing moves to the street with a new fighting style.

Before the additional story content launches, players can expect the Quick-Start Support and Detective Essentials Pack. Everyone who preorders the game gets the Quick-Start Pack, which comes with bonus health items, combat buffs, and attacks. The Detective pack is available at launch for those who preorder one of the game's special editions. It comes with cosmetic items, additional playable Sega Master System games for your detective office, a rideable hoverboard, and more dateable characters.

Lost Judgment comes to PS4, PS5, Xbox One, and Xbox Series X|S later this month. The game includes a free next-gen upgrade on PlayStation and Xbox. It launches on September 21 for those who preorder the Ultimate or Digital Deluxe Edition, and on September 25 for the standard edition. For more, check out our Lost Judgment preview.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Lost Judgment: Sega Details DLC Roadmap, Includes New Story Content

Sega has revealed its DLC roadmap for Lost Judgment, which includes a story DLC, a new fighting style, cosmetic items, and more.

Sega says players who preorder the Digital Deluxe and Ultimate Editions of Lost Judgment will have access to additional content at launch and beyond. Right now there's no word on pricing or availability for standard edition owners.

In Spring 2022, Lost Judgment is getting a major story expansion with The Kaito Files. In this additional content, Masaharu Kaito, Takayuki Yagami's partner, takes center stage as the playable character. Sega says this expansion adds about 10 hours of content to Lost Judgment.

On October 26, the School Stories expansion comes to Lost Judgment. In this expansion, Yagami's friends join the boxing ring minigame as extra opponents. Yagami can also take his boxing moves to the street with a new fighting style.

Before the additional story content launches, players can expect the Quick-Start Support and Detective Essentials Pack. Everyone who preorders the game gets the Quick-Start Pack, which comes with bonus health items, combat buffs, and attacks. The Detective pack is available at launch for those who preorder one of the game's special editions. It comes with cosmetic items, additional playable Sega Master System games for your detective office, a rideable hoverboard, and more dateable characters.

Lost Judgment comes to PS4, PS5, Xbox One, and Xbox Series X|S later this month. The game includes a free next-gen upgrade on PlayStation and Xbox. It launches on September 21 for those who preorder the Ultimate or Digital Deluxe Edition, and on September 25 for the standard edition. For more, check out our Lost Judgment preview.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Game Director Trying to Regain the Rights to Lost PlayStation Exclusive

The Tomorrow Children was shut down not long after its release in 2016 but, five years later, director Dylan Cuthbert is trying to regain the rights to the lost PlayStation exclusive in the hopes of a re-release.

The Tomorrow Children is a Soviet-inflected multiplayer experience that Cuthbert has compared to the likes of Animal Crossing and Death Stranding – it received a mixed reception upon launch but built up a cult following. Sadly for developer Q-Games, it was shut down entirely just a year after release because of server running costs – and due to its online-only nature, it's been totally unplayable since.

In an IGN Japan video to celebrate the game's 5th anniversary, Cuthbert played through a developer build of the game, and responded to requests from fans for the game to be re-released – something he likes the idea of, in theory:

"Unfortunately, right now the IP is Sony's, really. So I'll keep trying to get the IP back, and if I do get the IP back, then I'll definitely think about ways to kind of relaunch it but without a server, I think. Because it was the running costs of the server that brought it down, if it didn't have that we probably just could have left it running and people could have kept playing it, right?"

Cuthbert also addressed the oddity, and sadness, of having made a whole game that, for all intents and purposes, no longer exists outside of developer builds:

"I don't like having a game I made missing, people can't play it. [...] Especially one as pretty and interesting and rich as The Tomorrow Children – it just feels wrong to not be able to play it, you know? It's great being able to play it now like this, and come back into the world. The people around the office playing it now, they're just like, 'Oh we can play it again?' It's great fun, you know? We're all excited to be able to just get this old build running like this."

As for the feasibility of getting the rights back from Sony, Cuthbert isn't sure at this point: "Hopefully, at some point in the future, maybe we can get the IP back and try to work out what to do from there. We don't know anything yet."

Cuthbert made his name at Nintendo, helping program the original Star Fox, before eventually founding Q-Games in 2001. Most notable for its PixelJunk series, Q-Games created The Tomorrow Children for Sony in 2016, but it marked the last PlayStation exclusive the company worked on.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Game Director Trying to Regain the Rights to Lost PlayStation Exclusive

The Tomorrow Children was shut down not long after its release in 2016 but, five years later, director Dylan Cuthbert is trying to regain the rights to the lost PlayStation exclusive in the hopes of a re-release.

The Tomorrow Children is a Soviet-inflected multiplayer experience that Cuthbert has compared to the likes of Animal Crossing and Death Stranding – it received a mixed reception upon launch but built up a cult following. Sadly for developer Q-Games, it was shut down entirely just a year after release because of server running costs – and due to its online-only nature, it's been totally unplayable since.

In an IGN Japan video to celebrate the game's 5th anniversary, Cuthbert played through a developer build of the game, and responded to requests from fans for the game to be re-released – something he likes the idea of, in theory:

"Unfortunately, right now the IP is Sony's, really. So I'll keep trying to get the IP back, and if I do get the IP back, then I'll definitely think about ways to kind of relaunch it but without a server, I think. Because it was the running costs of the server that brought it down, if it didn't have that we probably just could have left it running and people could have kept playing it, right?"

Cuthbert also addressed the oddity, and sadness, of having made a whole game that, for all intents and purposes, no longer exists outside of developer builds:

"I don't like having a game I made missing, people can't play it. [...] Especially one as pretty and interesting and rich as The Tomorrow Children – it just feels wrong to not be able to play it, you know? It's great being able to play it now like this, and come back into the world. The people around the office playing it now, they're just like, 'Oh we can play it again?' It's great fun, you know? We're all excited to be able to just get this old build running like this."

As for the feasibility of getting the rights back from Sony, Cuthbert isn't sure at this point: "Hopefully, at some point in the future, maybe we can get the IP back and try to work out what to do from there. We don't know anything yet."

Cuthbert made his name at Nintendo, helping program the original Star Fox, before eventually founding Q-Games in 2001. Most notable for its PixelJunk series, Q-Games created The Tomorrow Children for Sony in 2016, but it marked the last PlayStation exclusive the company worked on.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Twitch Boycott Had an Impact on Viewership, Data Shows

Yesterday, streamers across Twitch initiated a day off as a way to demand better action from the company on hate raids. Now, the data is in, and according to analytics, Twitch did see a drop in traffic compared to the days leading up to the boycott.

According to analytics firm Gamesight, both the number of channels that were streaming and viewers during noon pacific was lower than the eight days preceding the September 1 #ADayOffTwitch boycott.

Check out the grid below with red lines indicating viewers and the blue lines indicating active channels.

In terms of numbers, around 14,000 fewer Twitch channels were streaming between August 31 and September 1, and about a million fewer hours of content were viewed compared to the previous week.

Analyst Zach Bussey added additional context to these figures but found that ultimately #ADayOffTwitch did impact overall viewership on the platform. Bussey factored in non-boycott-related causes to a potential viewership decrease including the loss of DrLupo and TimTheTatman, who both recently announced an exclusive switch to YouTube.

Bussey also accounted for the “Back to School” factor now that students are returning to in-person learning.

But even with both of those additional contexts, Bussey found that on September 1, Twitch saw anywhere as low as a 5% to 15% drop in viewership, regardless of Twitch’s extraneous factors.

Streamers are making it clear that a lack of tools to combat hate raids is detrimental to their futures on the platform, particularly marginalized streamers. So far, Twitch has made public announcements about incoming tools like channel-level ban evasion detection and other account improvements, but critics say these changes are not happening soon enough.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Twitch Boycott Had an Impact on Viewership, Data Shows

Yesterday, streamers across Twitch initiated a day off as a way to demand better action from the company on hate raids. Now, the data is in, and according to analytics, Twitch did see a drop in traffic compared to the days leading up to the boycott.

According to analytics firm Gamesight, both the number of channels that were streaming and viewers during noon pacific was lower than the eight days preceding the September 1 #ADayOffTwitch boycott.

Check out the grid below with red lines indicating viewers and the blue lines indicating active channels.

In terms of numbers, around 14,000 fewer Twitch channels were streaming between August 31 and September 1, and about a million fewer hours of content were viewed compared to the previous week.

Analyst Zach Bussey added additional context to these figures but found that ultimately #ADayOffTwitch did impact overall viewership on the platform. Bussey factored in non-boycott-related causes to a potential viewership decrease including the loss of DrLupo and TimTheTatman, who both recently announced an exclusive switch to YouTube.

Bussey also accounted for the “Back to School” factor now that students are returning to in-person learning.

But even with both of those additional contexts, Bussey found that on September 1, Twitch saw anywhere as low as a 5% to 15% drop in viewership, regardless of Twitch’s extraneous factors.

Streamers are making it clear that a lack of tools to combat hate raids is detrimental to their futures on the platform, particularly marginalized streamers. So far, Twitch has made public announcements about incoming tools like channel-level ban evasion detection and other account improvements, but critics say these changes are not happening soon enough.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Riot Hires ex-Netflix Exec to Develop Original Films, TV, and Animated Shows

Riot Games is joining forces with an ex-Netflix executive to continue developing its new entertainment division.

Brian Wright has been hired as Riot's Chief Content Officer. Wright will help develop original film, TV, and animation projects for Riot Entertainment. In addition, Riot Games says Wright will work to bridge the relationship between the gaming and entertainment industries.

At Netflix, Wright worked on bringing more original content to the platform, including Stranger Things, 13 Reasons Why, and more. Wright says he's "beyond thrilled" to join Riot Games, adding, "I can't wait to bring more vibrant stories to players and fans around the world.”

Riot Games is known for developing and publishing League of Legends and Valorant, and the company is developing Arcane, an upcoming animated series in the League of Legends universe. The show is coming to Netflix this fall.

Last month, we learned the creators of American Vandal are working on a mockumentary about a fictional League of Legends esports team. The show, titled PLAYERS, will debut on Paramount+. Riot Games is one of the producers on the project.

There appears to be a bit of red rover happening within games and entertainment as Netflix recently hired ex-EA executive Mike Verdu to lead up its own gaming division. Netflix currently soft-launched its mobile games app in Poland.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Riot Hires ex-Netflix Exec to Develop Original Films, TV, and Animated Shows

Riot Games is joining forces with an ex-Netflix executive to continue developing its new entertainment division.

Brian Wright has been hired as Riot's Chief Content Officer. Wright will help develop original film, TV, and animation projects for Riot Entertainment. In addition, Riot Games says Wright will work to bridge the relationship between the gaming and entertainment industries.

At Netflix, Wright worked on bringing more original content to the platform, including Stranger Things, 13 Reasons Why, and more. Wright says he's "beyond thrilled" to join Riot Games, adding, "I can't wait to bring more vibrant stories to players and fans around the world.”

Riot Games is known for developing and publishing League of Legends and Valorant, and the company is developing Arcane, an upcoming animated series in the League of Legends universe. The show is coming to Netflix this fall.

Last month, we learned the creators of American Vandal are working on a mockumentary about a fictional League of Legends esports team. The show, titled PLAYERS, will debut on Paramount+. Riot Games is one of the producers on the project.

There appears to be a bit of red rover happening within games and entertainment as Netflix recently hired ex-EA executive Mike Verdu to lead up its own gaming division. Netflix currently soft-launched its mobile games app in Poland.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.