Monthly Archives: August 2021

Xbox Series X’s Dashboard is Running at a Higher Resolution As Part of a New Update

Microsoft has begun testing a higher resolution for Xbox Series X. And if you are an Xbox Insider with Alpha Skip-Ahead access, you now have the option to see the increased resolution for yourself.

As detailed in the Xbox Insider release notes, the new system update now offers the feature to increase the Series X's dashboard when the console is connected to a 4K monitor or TV. "This change means Home, Guide, and other areas of the UI will be displayed in a higher native resolution for increased sharpness and text readability," the Xbox testing team says in the post.

The increased resolution for the Series X dashboard is a nice improvement for the ninth-gen console, which has been running the dashboard UI elements at 1080p since its release last November. However, it's important to keep in mind that the blog post's language suggests that not every part of the Series X dashboard may run in 4K, at least not yet.

A higher resolution dashboard is not the only thing Xbox is testing out in system previews. Last week, the company began testing multiple new features across its Xbox Insiders program for both console and PC. This includes insiders on PC having the option to play Xbox Cloud Gaming directly through the Xbox PC app instead of a web browser, as well as a new night mode on Xbox Series X|S.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Scientists Have Determined the Likely Origin of the Asteroid That Killed the Dinosaurs

Scientists have determined the likely origin of the dinosaur-killing asteroid that brought about their extinction and killed three quarters of all life here on Earth.

This asteroid is officially known as the Chicxulub impactor and it struck the Earth 66 million years ago. Scientists have estimated the origin of this asteroid for decades, but a new Southwest Research Institute study posits that it came from the outer half of our solar system's main asteroid belt, as reported by Space.com.

More specifically, the six-mile-wide Chicxulub impactor originated in the asteroid belt space in between Mars and Jupiter. According to Space.com, scientists used computer models to analyze how asteroids in that region of space are pulled from their orbit to different areas of the solar system. In this instance, the asteroid was pulled from its location way out in space to Earth, where it eventually crashed and created a 90-mile crater.

It was that impact and the resulting effects that killed all dinosaurs and 75% of the world's animal species.

To determine the trajectory of Chicxulub, the Southwest Research Institute team observed 13,000 asteroid models. In so doing, they determined that because of the characteristics of those asteroids and the belt they existed in, those asteroids are 10 times more likely to reach Earth than scientists previously thought.

With that determined, the team began to look at the possibilities of an asteroid in that belt hitting Earth and discovered "escape hatches." These are essentially hatches in the asteroid belt orbit created by thermal forces that pull asteroids out of orbit and toward Earth (or anywhere else really).

How did the team connect the dinosaur-killing asteroid with those found in the space between Mars and Jupiter, though? It examined the physical makeup of these asteroids.

By analyzing 66-million-year-old rocks, the team determined that the Chicxulub asteroid had a similar makeup of the "carbonaceous chondrite impactors" found in the asteroid belt.

Looking deep into space at the asteroid belt, though, the team determined that similar asteroids could not be found — most were significantly smaller, clocking in at just one mile. With Chicxulub coming in at six miles, the team had to determine why other asteroids like Chicxulub couldn't be found.

"To explain their absence, several past groups have simulated large asteroid and comet breakups in the inner solar system, looking at surges of impacts on Earth with the largest one producing the Chicxulub crater," researcher, William Bottke, said in the study. "While many of these models had interesting properties, none provided a satisfying match to what we know about asteroids and comets. It seemed like we were still missing something important."

And they were — Chicxulub was no standard asteroid. It was a once-every-250-million-years kind of carbonaceous chondrite asteroid, and considering Chicxulub hit the earth 66 million years ago, there's still theoretically another 184 million years to go until another asteroid of this size heads for Earth.

Ok, got it, so just to be sure: don't be on Earth 184 million years from now — can do.

For more about the extinction of dinosaurs, check out this story about how some Harvard scientists have come up with a new theory on what caused the extinction and then read about how a T-rex fossil sold for $31.8 million last year. Check out this remarkably preserved dinosaur DNA preserved in a 75-million-year-old fossil after that.

Wesley LeBlanc is a freelance news writer, guide maker, and science guru for IGN. You can follow him on Twitter @LeBlancWes.

The Forgotten City Review – Seven Deadly Sins

In the years prior to Julius Caesar's rule of ancient Rome, the legions of the empire were led by a wealthy general known as Marcus Crassus. He was infamous for many things, one of which was his revival of decimation--a harrowing means to control the army by punishing the collective for the actions of singular dissidents. Soldiers were divided into groups of ten, where each would draw stones. The one unfortunate enough to draw a white one would be beaten to death by the remaining nine, regardless of their involvement in any crimes against the empire. It instilled not only fear, but a strong sense of responsibility among the legions of soldiers, who quickly learned to self-discipline in the face of such punishment.

The Forgotten City, a narrative puzzle game that started out as a Skyrim mod, uses the principle of decimation as its basis. It's an anecdote used to describe the game's most prominent mechanic, The Golden Rule, which is an ever-present threat to the small community trapped in a desolate and secluded city deep in the Roman mountains. A god watching over the community threatens to turn everyone into gold should anyone commit a sin. In theory this should lead to a utopia, a land where its people are forced into peaceful co-existence through the persistent threat of imminent and absolute destruction. But it's not long before you realize that the ideals of right and wrong, and, more importantly, who defines them, allow the definitions of sin to be bent and stretched in creative and cruel ways.

Not long after the game's opening, you're teleported back in time to this ancient city and caught within the web of its passive aggressive personalities and bubbling politics. The magistrate of the society is the only one aware of who you are, tasking you with using an infinite time loop to figure out who will eventually break The Golden Rule and stop them before it happens. This also turns out to be the only way that you can get back to your time, motivating you to get very familiar with each of the city's varied inhabitants and decipher who might be on the verge of teasing out the apocalypse. Each loop is an opportunity to learn more about each citizen through dialogue, deciphering what their daily routines are, which other citizens they're bound to interact with, and which of their problems you can potentially solve. Eventually each day comes to an end, bringing about the fruition of The Golden Rule and forcing you to sprint towards the shrine you entered through to start the day over again.

Continue Reading at GameSpot

The Forgotten City Review – Seven Deadly Sins

In the years prior to Julius Caesar's rule of ancient Rome, the legions of the empire were led by a wealthy general known as Marcus Crassus. He was infamous for many things, one of which was his revival of decimation--a harrowing means to control the army by punishing the collective for the actions of singular dissidents. Soldiers were divided into groups of ten, where each would draw stones. The one unfortunate enough to draw a white one would be beaten to death by the remaining nine, regardless of their involvement in any crimes against the empire. It instilled not only fear, but a strong sense of responsibility among the legions of soldiers, who quickly learned to self-discipline in the face of such punishment.

The Forgotten City, a narrative puzzle game that started out as a Skyrim mod, uses the principle of decimation as its basis. It's an anecdote used to describe the game's most prominent mechanic, The Golden Rule, which is an ever-present threat to the small community trapped in a desolate and secluded city deep in the Roman mountains. A god watching over the community threatens to turn everyone into gold should anyone commit a sin. In theory this should lead to a utopia, a land where its people are forced into peaceful co-existence through the persistent threat of imminent and absolute destruction. But it's not long before you realize that the ideals of right and wrong, and, more importantly, who defines them, allow the definitions of sin to be bent and stretched in creative and cruel ways.

Not long after the game's opening, you're teleported back in time to this ancient city and caught within the web of its passive aggressive personalities and bubbling politics. The magistrate of the society is the only one aware of who you are, tasking you with using an infinite time loop to figure out who will eventually break The Golden Rule and stop them before it happens. This also turns out to be the only way that you can get back to your time, motivating you to get very familiar with each of the city's varied inhabitants and decipher who might be on the verge of teasing out the apocalypse. Each loop is an opportunity to learn more about each citizen through dialogue, deciphering what their daily routines are, which other citizens they're bound to interact with, and which of their problems you can potentially solve. Eventually each day comes to an end, bringing about the fruition of The Golden Rule and forcing you to sprint towards the shrine you entered through to start the day over again.

Continue Reading at GameSpot

Fortnite Has an Among Us Mode Now

Update:

In a statement to IGN, Among Us developer Innersloth confirmed that the team did not work with Epic Games on the Fortnite Impostors mode, but says fans should keep an eye out for collabs between Among Us and other indie developers soon. Here's the team's full statement below:

"We didn't work with Epic on it, although we would have loved to collab, and found out about it the same time as everyone else. We've been working on some really cool collabs with other indie developers that we can hopefully share soon though."

Original Story: Trust nobody. That's the message coming directly from the Fortnite team with the announcement of its latest Among Us style game mode.

The announcement of the new game mode, aptly titled Fortnite Impostors, was published by Epic Games on its website. According to the developer, Fortnite Impostors is a high-fidelity game mode that will feature a maximum of ten players.

At the start of each round players will be split up into teams of eight Agents and two Impostors on a new map known as The Bridge — a facility used by the Imagined Order to maintain control of the Fortnite island.

In a similar style to Among Us, the eight agents must work together to maintain order on The Bridge whilst simultaneously rooting out the charlatans in their ranks. Throughout the map, each agent will have a number of unique assignments to carry out. These are said to range from repairing the Battle Bus to calibrating llamas across the top-secret facility. In contrast, the role of the Impostors is quite simple, eliminate enough of the Agents to overrun and take control of The Bridge without being voted off the map.

To aid them in their espionage, the Impostors will have several tools at their disposal. As well as their own cunning and wit, Impostors will be able to temporarily disable and freeze progress on Agents' assignments, teleport and relocate agents to elsewhere on The Bridge when needed and establish an emergency Peely Party which causes all players to temporarily look like Peely so that the budding conspirators can blend in with the crowd. Yes, you did hear that right — an emergency Peely Party.

The Fortnite team says that groups of friends can either choose to queue up in a lobby and fill the remaining slots with additional players or set up a "Private" party to play on their own. The game can run with as few as four players, though for its best experience, the developer recommends a Peely Party of ten.

Group discussions can be called in the game mode at the control room's discussion panel in order to evict potential suspects from the facility. In the interest of keeping gameplay "fair and fun" however, public voice chat is disabled in the mode. Players hoping to talk with their friends in Impostors can do so in party chat whilst emotes and the Quick Chat menu can be used to communicate with non-party members.

In other recent Fortnite news, the game recently added a few new assets to its roster. Ryan Reynold's character 'Dude' from Free Guy marched his way into the battle royale whilst the Prop-ifier, a weapon that will transform its user into an inanimate object, has also arrived this season. Alongside new characters and weapons, Fortnite recently concluded its Rift Tour, a three-day event that featured pop megastar Ariana Grande.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Cyberpunk 2077’s First DLC Is Cosmetic, Full 1.3 Patch Notes Revealed

CD Projekt Red shared the list of changes coming in the 1.3 Patch along with details about the first, free DLC which will also be included in the upcoming update.

Firstly, the upcoming DLC included in the 1.3 Patch will all be cosmetic. It will include two jackets (one vaguely looks like the red jacket from Akira), a new car, and a new outfit for Johnny Silverhand. As previously announced, the DLC in Cyberpunk 2077 will be free while the bigger narrative expansions will be paid. This is the same DLC vs. Expansion model used for The Witcher 3.

As for the patch notes, there are hundreds of changes ranging from quality of life improvements, quest updates, and more. Some of the bigger improvements include changes to the mini-map while you drive, the ability to re-spec your character's perks and a little change that makes it easier to choose your partner in the quest, Automatic Love.

You can check out the full changes below.

ADDITIONAL CONTENT

  • A list of all the free DLCs can be found in the Main Menu under "Additional Content".

The 1.3 patch delivers the following free DLCs

  • Johnny Silverhand's Alternative Appearance – can be enabled in Settings in the "Additional Content" tab.
  • Multilayered Syn-Leather Deltajock Jacket, Luminescent Punk Jacket - both available in the stash in V's apartment after receiving a message from Viktor after completing The Ride. They're of Rare/Iconic quality by default, Crafting Specs to craft a higher quality will also be unlocked.
  • Archer Quartz "Bandit" - available as a reward or for purchase (depending on choices made by player) after completing Ghost Town and then receiving a message from Dakota or Rogue. If you haven't received the message, make sure to be in the Badlands area and move further away from Dakota's workshop. Dakota will also need a couple of days to contact you.

    IMPROVEMENTS

    • Improved the minimap's zoom level when driving, so that it's more zoomed out and easier to navigate.
    • Automatic Love - screen with pictures of Skye and Angel will be displayed substantially longer, making it easier to choose between the two.
    • Added a button which allows to reallocate the distribution of Perk points on a character's skill tree.
    • Increased the number of slots for autosaves from 10 to 20 and for quick saves from 3 to 10 across all platforms.
    • Added Database links to Journal entries.
    • Added an accessibility option for center of screen dot overlay which helps with reducing/avoiding motion sickness. It can be enabled in Settings → Interface → Center of screen dot overlay.
    • Fixers will now message V to offer a car for purchase less often.
    • Improved the Screen Space Reflections effect so that it looks less grainy on consoles and on lower visual settings qualities on the PC .
    • Added a filter for quest items in the Backpack.
    • Quest item tags from miscellaneous Job items will now be removed after finishing associated quests, allowing to sell or drop them.
    • It is now possible to rotate V in the Inventory with a mouse.
    • Players will now properly be able to craft a quickhack even if they once crafted it and then got rid of it.
    • Added a comparison tooltip for cyberware.
    • Improved a notification when buying cyberware and not meeting the level requirements to equip it.
    • It's now possible to upgrade crafting components in bulk.
    • Added new sleeping spots for Nibbles in V's apartment.
    • Icon on a disposal crate will now turn red when player picks up a body instead of being grayed out.
    • Landmine icon will now be grayed out after disarming it.
    • It's now possible to use an elevator while carrying a body.
    • Happy Together - Barry now has an updated, more unique appearance.
    • Base item will now be highlighted green like other components if it's present in the Inventory when crafting the same item of a better quality.

    BALANCE CHANGES

    • Detection time of enemies now depends on game difficulty. Enemies on Easy and Normal difficulties will now detect the player slower. Enemies on Very Hard difficulty will now detect the player faster.
    • Enemies on Very Hard difficulty (and only that difficulty alone) will now be more aggressive when searching around when they are in the "Alerted" state.
    • NCPD will no longer react and turn hostile because of dead bodies in Open World activities.
    • NCPD will now also react to hitting NPCs with a non-lethal weapon.
    • Adjusted the damaging process when shooting crowd NPCs while in combat depending on distance and the weapon used.
    • (Don't Fear) The Reaper — improved Adam Smasher's behaviour during the fight.
    • Play It Safe — improved Oda's behavior during the fight.
    • Transmission — improved Placide's behavior during the fight.
    • Transmission — increased Placide's hacking resistance.
    • Cyberpsycho Sighting: Letter of the Law — improved Cyberpsycho's behaviour during the fight.
    • Every Breath You Take — improved Red Menace's positioning and aim.
    • Increased stats of La Chingona Dorada (Jackie's iconic pistols).
    • The Rescue — increased the number of ammo at the beginning of the quest.
    • Introduced minor tweaks and improved balancing of the Contagion quickhack.
    • Improved the Crafting system, so that items with Random quality scale their quality with player's Crafting skill — it's not possible anymore to roll a quality exceeding that of the relevant Crafting skill.
    • The level requirement of items will now increase with each upgrade. Note: the level of upgraded items will be adjusted as a result of this change. The equipped items which exceed the level requirement can keep being used but, if unequipped, will have to wait until the required level is reached.
    • Added more crafting specs for cyberware mods.
    • Added crafting specs for knives (available from the start of the game).
    • Updated the number of components required to craft some items, e.g. Bounce Back, MaxDoc, quickhacks, clothing mods and some weapons.
    • Balancing of crafting specs for clothing mods.
    • Balancing the number of components required to craft clothing.
    • Balancing the number of components required to craft Sandevistan Fragments.
    • Optical Camo cyberware will now be available for purchase from Ripperdocs.
    • Adjusted price of the Sensory Amplifier cyberware mod.
    • Rare Unity crafting spec will now be obtainable only during Suspected Organized Crime Activity: Tygers by the Tail.
    • Changed the price and quality of Kerry's guitar that can be obtained during Gig: Psychofan.

    GAMEPLAY

    • Fixed an issue where crafting specs from clothing stores were available only during the first visit to a vendor.
    • Fixed an issue which occurred after visiting the Nomad Camp, resulting in being unable to use weapons and quick menu items.
    • Fixed an issue where hacking a neutral target wasn't counted towards the Christmas Tree Attack achievement.
    • Tutorial windows about skill checks will no longer pop up when the "Unauthorized" prompt is displayed on devices.
    • V will no longer look down after using fast travel.

    Adjusted functionality of multiple perks

    • "Hit the Deck" perk will now work properly on knockdowned and staggered NPCs.
    • "Can't Touch This" perk will now grant the player immunity to Blind from their own flash grenades.
    • "Crazy Science" perk will now properly increase the sale price of all items.
    • "Hacker Overlord" perk will now grant a recipe for the Epic Whistle quickhack.
    • Guitars from New Dawn Fades will no longer be disassemblable and won't be automatically disassembled when having the "Scrapper" perk.
    • Player will now properly have a chance of looting a weapon attachment with the "Mech Looter" perk.

    Minor fixes related to how V behaves when dialogue is fast-forwarded

    • Fixed an issue where player could get stuck in changing position between crouching and standing after skipping dialogue.
    • V will no longer holster a weapon after skipping dialogue while holding it.
    • V will no longer be stuck in a loop after skipping holocall dialogue while falling into water.

    Fixes related to crafting, some adjustments to item pricing

    • It is no longer possible to exploit the epic "Untitled 18 - Brancesi, 2021" painting by selling and buying it back.
    • Added a quality setting to Sandevistan Fragments' crafting specs.

    Rebalanced and added some loot, fixed various items that couldn't be picked up

    • Fixed various unlootable items.
    • Fixed the icon displayed when looting shoes.
    • Fixed a case where Jackie's iconic pistols could be found lying on the street in Northside as loot.
    • Fixed an exploit where player could loot the XBD dealer's stock from his body after killing him in Disasterpiece.
    • Removed duplicate loot from an Open World activity in Pacifica.
    • Fixed appearance of a junk item.
    • Added loot to an empty loot container behind a Sex Shop in Corpo Plaza.
    • Fixed an issue where some Rare items were dropping where they weren't supposed to.
    • Adam Smasher will now drop additional loot besides the Access Token.
    • Fixed some unopenable loot containers in the Control Tower in With a Little Help From My Friends.
    • Removed Legendary Mantis Blades from Royce's office in The Pickup.

    Added new items and removed duplicate items from some vendors' stock

    • Removed duplicate crafting specs from Weapon Shops in Vista Del Rey, The Glen, Rancho Coronado, Badlands and Pacifica.
    • Added some food items to the Trailer Park food vendor's stock.

    Fixed behavior and visuals of multiple devices

    • Fixed some vending machines' appearance not corresponding to what they have in stock.
    • Optimisation related to various devices.
    • Fixed text displayed while scanning machines in Reported Crime: Table Scraps.
    • Fixed an issue where it wasn't possible to use the numpad next to the garage in The Highwayman.
    • Fixed animation of an enemy distracted by a water sprinkler.
    • Fixed untranslated text displayed while scanning a Weapon Vending Machine.
    • Fixed an issue where pachinko machines in Wakako's parlor were missing.
    • Fixed oversized collision boxes of proximity mines in various quests.
    • Fixed an issue where NPCs weren't reacting to distraction from TVs and cameras in The Heist.
    • Adjusted appearance of access point antennas.
    • Added missing interaction for an access point in Gig: Guinea Pigs.
    • Fixed lights on some access points.
    • Fixed the oversized collision box for boilers.
    • Removed redundant personal link icon from a non-interactive device in Gig: Severance Package.
    • Removed a redundant scanning component from shelves that hide Access Points.
    • NPCs killed by a car elevator will no longer clip with it or pop up on its surface.
    • Fixed untranslated text displayed on the screen of the Confession Booth.
    • Hologram decorations will no longer have collisions.
    • Fixed untranslated text displayed when scanning a forklift.
    • Fixed an issue in Riders on the Storm where scanning a forklift in the Raffen Shiv camp was highlighting an enemy who was outside of the forklift's reach.
    • Fixed an issue where uploading the Icepick Daemon to some forklifts located near an Assault in Progress in Kabuki powered them off.
    • Ceiling turrets will no longer begin firing before facing the target.
    • Taking control of a camera while swimming will no longer break the UI, camera view and animations.
    • Removed the laser effect from cameras after using the "Fry Circuits" interaction on them.
    • Added SFX for the "Fry Circuits" interaction used on a camera.
    • Fixed an issue where taking control of turned off cameras could turn them back on.
    • Fixed a barbed wire that didn't deal any damage.
    • Added a missing animation when jacking into a device in Gig: Old Friends.
    • Security Cameras will no longer spot V when crouching or hiding behind the cover.
    • Fixed untranslated text on the intercom screen in Silver Pixel Cloud in Blistering Love.

    Fixed various issues with elevators

    • It's no longer possible to get stuck inside the elevator in Megabuilding H10.
    • The elevator in I Fought The Law can no longer be exited when using it to get to the penthouse.
    • "Scanning" timing of access authorization in elevators was shortened.
    • Tweaked arrows on the UI panel of an elevator to light up according to its movement direction.

    Introduced various fixes and improvements towards behaviour and reactions of NPCs, and living city in general

    • Turrets should now have a common target with NPCs.
    • Adjusted the NPCs' behaviour when their car is stolen.
    • NPCs will no longer react by crouching to every gunshot.
    • Fixed an issue where some NPCs wouldn't run away from combat scenes.
    • Traffic vehicles will now honk after hitting V.
    • Vehicles will no longer get stuck in their position upon saving and loading the game while they're in the air.

    Fixed different quickhacks & scanning -related issues. Introduced minor tweaks and improvements

    • Fixed FPP camera, so that it doesn't drop down when starting to scan.
    • Improved performance when opening the Scanning menu.
    • Security Cameras with fried circuits can no longer be hacked.
    • Fixed an issue when available quickhacks could be doubled.
    • Added dying animation for NPCs killed with the Short Circuit quickhack.
    • The Tyger Claw boss in Pisces can now be hacked during combat.
    • It's now possible to use Distraction quickhack on the conference holo table in Nocturne Op55N1.
    • Fixed an issue where scanning an enemy NPC from inside a car could launch the car in the air.
    • Ladders will no longer be displayed as "turned on" while scanned.
    • Fixed an issue where scanning overlay would remain on screen if the scan was performed while exiting a car.
    • Fixed an issue where scanning regular NCPD Officers would display results for MaxTac.
    • Human names will no longer be displayed above robots and mechs while scanning.
    • Smoothed Surveillance Camera controls when remote-controlling drones.

    Improved NPCs' behaviour in combat and fixed various issues related to it.

    • (Don't Fear) The Reaper — Adam Smasher's footsteps are now audible when he’s running after V.
    • Play It Safe — fixed an issue where Oda's mantis blades textures could disappear upon his defeat.
    • I Walk the Line — fixed an issue where Sandevistan's visual effects could appear despite Sasquatch not using it.
    • (Don't Fear) The Reaper — it's no longer possible to attack Adam Smasher during his phase transition animation.
    • Play It Safe — fixed an issue where Oda could become invisible at long distance.
    • The Pickup — Royce's minion will no longer T-Pose after applying Short Circuit on Royce.
    • Beat on the Brat: Pacifica — destroying Ozob's nose will now properly deal additional damage to him.
    • Beat on the Brat: Kabuki — the Twins will no longer loop in the guard animation after V wins the fight and follows them.
    • I Walk the Line — the Animals will no longer ignore the collision of the shutter doors if V sneaks past them.
    • It's no longer possible to stun lock cyberpsychos by continuously throwing grenades at them as the knockback now presents a delay.
    • Stadium Love — it'll no longer be possible to perform takedowns on 6th Street members in the quest area.
    • Drones will now look destroyed after they explode.
    • NPCs will no longer keep hiding in cover after being flanked.
    • Polished grenade trajectory preview for extreme angles.
    • Disabled mirror interactions during combat.

    Tweaked and improved some of the player mechanics

    • Fixed an issue that blocked double jump during holocalls.
    • Fixed an issue where V could be launched into the air when attempting to jump through or climb various terrains throughout Night City.
    • Bodies dumped in Thorton Galena "Ghoul" will no longer stick outside the back of the car.
    • Fixed an issue with weapons becoming invisible after selecting them rapidly with the mouse scroll button.
    • It's no longer possible to open a trunk of the car while it leaves with Jotaro's body inside in Gig: Monster Hunt.
    • Added animation for picking up and dumping bodies in vehicle trunks.
    • Fixed an animation of dumping and picking up bodies from vans.
    • It's now possible to stash NPCs in the trunk of Villefort Cortes.
    • Fixed an issue in The Beast in Me: City Center where Claire's car could be spinning around in circles instead of driving away if the player chose not to go with her to her garage.
    • Players can no longer use frightened NPCs as human shields when a Police warrant is applied.
    • Fixed an issue where V was unable to fast climb or slide down ladders.

    Fixed minor issues with cyberware

    • Titanium Bones cyberware will no longer appear as duplicated at the Wellsprings Ripperdoc.
    • Fixed an issue where the name of the cyberware on cooldown wasn't displayed.

    Adjusted functionality of some mods

    • Deadeye clothing mod now works properly.
    • Panacea and SuperInsulator clothing mods will now protect players against EMP Grenades.

    STABILITY AND PERFORMANCE ACROSS PLATFORMS

    This section discusses changes that enter all the platforms but many of them make a bigger difference on last generation consoles and lower performance machines.

    Multiple performance improvements, including: Various streaming improvements, including: Memory optimizations and memory management improvements in various systems (reducing the number of crashes). Numerous crash fixes, including:

    UI

    • Delamain's image will no longer get stuck on holocalls when V leaves the car too fast after completing Epistrophy: Badlands.
    • Item tooltip will no longer disappear if its content is too long.
    • Fixed various typos in subtitles, shards, quests and weapons' descriptions.
    • Added a text message received after failing Epistrophy: North Oak by leaving the Delamain cab.
    • Changed back the name of the fast travel point near V's apartment to "Megabuilding H10".
    • Removed some items labeled as "None" and without proper icons from the inventory.
    • The on-hover menu with multitude of mods on an item in inventory will now show stats properly.
    • Fixed an issue where male variants of the VR tutorial were in Polish for Brazilian Portuguese language version.
    • Black-Market battery mod description will now display strings with item attributes properly.
    • Fixed an issue where the Contagion quickhack button was missing its icon outside of inventory.
    • Status Effects icon of the "Cold Blood" perk now looks like a snowflake.
    • Punk Duolayer Tank Top will now be visible in the Inventory when equipped.
    • Added a loading screen tooltip informing about Fast Forward settings.
    • Fixed the Galena "Gecko" vehicle's name next to the "Buy vehicle" prompt.
    • Image in the second message from Nancy Hartley in Holdin' On/Killing in the Name will now be displayed properly.
    • Adjusted wording of the Crafting skill progression reward related to upgrade cost reduction.
    • The image displaying Mackinaw MTL1 in the "Call vehicle" menu will now match with the car's model.
    • Removed debug strings from the "The Good, The Bad and The Ugly" perk's tooltip.
    • Icon grouping artifacts will no longer get detached from their respective locations on the map when zooming in/out.
    • When Stamina Meter is depleted, the appropriate icon will now appear next to the health bar instead of the overload icon.
    • Villefort Alvarado V4F 570 Delegate description will now correctly state that the drive is rear wheeled.
    • The period of the possible occurrence in the description of Synaptic Accelerator in the tooltip will now display a proper value when playing in Polish.
    • Fists description in the weapon wheel will now display an appropriate item type.
    • Fixed text in the shard about Chiba-11 district.
    • Opening Photo Mode and a vendor menu in quick succession will no longer result in freezing the game.
    • Gold iconic loot icons will now be displayed on the minimap.
    • Fixed an instance where hit markers and kill confirmation weren't visible when destroying enemy turrets.
    • Fixed enemy markers using the incorrect color on unaware enemies - they will now be yellow instead of red.
    • Fixed an issue when RAM Recovery Rate below 0.50 was not displayed correctly.
    • Fixed an issue when the disassemble item button was displayed incorrectly.
    • Fixed an issue where the buttons on switching mods warning were not working as intended.
    • Fixed the non-functional hinted keys when Breaching Protocol.
    • Removed redundant input hints in the Cyberdeck panel.

    GRAPHICS, AUDIO, ANIMATION

    • Reinforced Composite-Lined Rocker Foldtop is now properly aligned with V's legs.
    • Fixed an issue where the Monowire could slightly dislocate male V's arms and clip through clothes.
    • Fixed an issue in The Heist where Flathead's case could float outside the hotel room in Konpeki Plaza, blocking the doorway.
    • Fixed an issue where changing music volume in Sound settings affected car radio alongside with the background music.
    • Fixed an issue where Takemura`s voice was doubled while talking to V in the van in Down on the Street.
    • Fixed an issue where some netrunning suits clipped with female V's legs and male V's pants.
    • Fixed an issue with the running animation after jumping on downwards or upwards slope.
    • Fixed dust particles, which were sometimes incorrectly displayed.
    • Characters' skin will no longer become too bright in dark areas.
    • In The Information, Smasher's shadow will no longer appear on the elevator's door after rewinding braindance to the beginning.
    • Fixed Arasaka soldiers spawning on player's sight when going back upstairs to save Takemura in Search and Destroy.

    ENVIRONMENT AND LEVELS

    • Fixed various map holes in Watson, City Center, Westbrook, Heywood and Santo Domingo.
    • Fixed faulty pathing for vehicles on the City Center ring road.
    • Fixed multiple places where the player’s character could get stuck permanently.
    • Fixed multiple issues with disappearing environments.
    • Fixed multiple issues with objects popping in on player's sight.
    • GPS in Biotechnica Flats will no longer lead players to unreachable areas.

    QUESTS

    • Rearranged shards into correct categories.
    • Fixed an issue where calls to quest NPCs would abruptly end, making the NPC appear in other calls and potentially breaking other holocalls from the NPC.
    • Fixed an issue where interrupted holocall would resume along with another call, which could make the NPC appear in other calls and break the next holocall from that NPC.

    Disasterpiece

    • Fixed an issue where Judy wouldn't spawn inside her van after finding the XBD.
    • Fixed an issue where Judy's van could spawn underground after getting the XBD, blocking progress.
    • Players will no longer get locked inside the braindance studio basement if they visited it after completing Disasterpiece.

    Gimme Danger

    • Fixed an issue when it wasn't possible to interact with Takemura and to fulfil the objective "Meet Takemura".

    I Walk the Line

    • Shutters leading to the cinema inside Grand Imperial Mall should no longer be closed, blocking access.
    • The doors leading to Netwatch Netrunner will now properly open after defeating Sasquatch.

    Play It Safe

    • Fixed an issue with interrupted holocalls, which could block calls from Takemura.
    • Various smaller fixes for the parade sequence, it should now be a more polished experience overall.

    Spray Paint

    • Removed the Relic Malfunction effect during the conversation with Brendan.

    Coin Operated Boy

    • The quest should no longer stay "Undiscovered" when the interaction with Brendan should start.

    Sweet Dreams

    • Stefan is no longer missing.
    • Fixed an issue that prevented players from depositing quest items from gigs at their respective drop points.
    • Stefan's braindance can no longer be used while on a bike.

    Automatic Love

    • Fixed an issue that could result in player being unable to exit Clouds because of an invisible barrier.
    • Fixed an issue where Evelyn didn't despawn from Judy's workshop after The Information, which resulted in player not being able to talk to Judy because of an invisible wall blocking the way.
    • Fixed an issue where killing the VIP guards in a specific order could result in a disappeared objective and blocked further progression.
    • It will no longer be possible to get stuck inside Clouds by entering without going through the reception desk.

    Beat on the Brat

    • Fixed an issue in which the quest could get stuck with Fred not calling in regards to the final fight, which was caused by players running away from Rhino too fast after defeating her. The quest now also continues for players who were rude like that.
    • Arroyo — it's now possible to take the money from Buck after defeating him.
    • Kabuki — there was a chance that the twins wouldn't want to fight anymore after V lost twice. This was fixed, so they can now enjoy an infinite amount of winning until V beats them.

    Big in Japan

    • Tyger Claws gangers will no longer engage in combat with each other.
    • The quest will now fail upon getting out of the vehicle after having driven into water (preventing blocking progression).

    Blistering Love

    • Fixed an issue where the quest wouldn't update after arriving with Rogue at Silver Pixel Cloud.

    Boat Drinks

    • The quest will no longer fail after being completed when V chooses not to go to the city with Kerry and uses fast travel.

    Both Sides, Now

    • It's no longer possible to interact with Judy's mirror while Johnny is leaning on it.

    Don't Lose Your Mind

    • Fixed an issue where player could get locked out of Delamain's core room if they entered and exited the room in quick succession.

    Down on the Street

    • Fixed an issue where it wasn't possible to talk to Wakako.

    Dream On

    • Fixed an issue where it was possible to reach the van without triggering a fight.
    • From now on Elizabeth will follow V correctly.
    • The corporate agents will now despawn if the chase is failed.
    • The "Connect to the van's Access Point" objective will no longer reappear after neutralizing the attackers before calling Elizabeth.

    Ex-Factor

    • Fixed an issue that would cause the quest to stay active after completion.

    Shoot to Thrill

    • Fixed an issue where it wasn't possible to take the gun from Wilson after the quest.

    For Whom the Bell Tolls

    • It's no longer possible to jump into the open world from the rooftop in Afterlife.

    Fortunate Son

    • Point of interest icon will now appear properly on the map.

    Forward to Death

    • Fixed an issue where Militech reinforcements could fly away in the AV instead of jumping down onto the battlefield, blocking progress.
    • Fixed an issue where the Basilisk could get stuck after colliding with vehicles in the Nomad Camp.

    Full Disclosure

    • Fixed an issue where, under specific circumstances, the quest wouldn't progress after defeating Sandra.

    Ghost Town

    • Adjusted an appearance of one of the gangers in order to avoid clipping issues.
    • Dakota will no longer call V after leaving the town area in Panam's car.
    • Fixed a crash that could occur while waiting for Panam by the power substation.
    • Fixed an issue when Panam didn't hang up when approached, causing blocked progression.
    • It’s no longer possible to call vehicles onto the Raffen Shiv arrival spot to prevent conflicts with scenes and NPCs during the quest.
    • Panam will no longer crash cars on her way out of the Tunnel.

    Happy Together

    • Getting in combat outside the area of Barry's apartment during the objective "Talk to Barry" will no longer fail the quest.
    • It's no longer possible to get locked inside Barry's apartment after running into it just after telling the NCPD officers about Andrew's niche.

    Heroes

    • Gustavo and Martha will no longer be present at El Coyote Cojo if the player left during the ofrenda and completed Gig: Bring Me the Head of Gustavo Orta in the meantime.
    • It's no longer possible to get stuck inside Jackie's garage during combat with Valentinos.

    I Fought the Law

    • It's no longer possible to block progression by sprinting inside the elevator after being spotted by enemies.
    • It's no longer possible to exit the conference room during the braindance.
    • Fixed an issue where, under specific circumstances, holocalls may not finish properly when leaving the mission area prematurely.

    Killing In The Name

    • Fixed an issue where it wasn't possible to talk to Johnny near the fortune teller bot.

    Life During Wartime

    • Fixed an issue where the AV's door was closed, making it impossible to loot inside.
    • It's no longer possible to summon any vehicle to AV crash site before saving Mitch.

    A Like Supreme

    • Fixed an issue where, under specific circumstances, objectives could trigger once again, blocking further progression.

    Love Like Fire

    • It's no longer possible to use the chopper rotor to get outside of the rooftop area.

    M'ap Tann Pèlen

    • Fixed an issue where player was unable to follow Placide inside Batty's Hotel because of a closed door.
    • Fixed an issue where getting a call from or calling Mr. Hands was blocked. Note, it may be necessary to leave the vicinity of the chapel to unblock calls and progress further.

    Nocturne Op55N1

    • Overwatch Sniper Rifle will no longer get removed from player's inventory after passing the Point of No Return. Returning to an earlier save game and playing through PoNR again is required to get the item back.

    Practice Makes Perfect

    • Fixed a case of an enemy getting stuck inside a wall during the VR tutorial.

    Pyramid Song

    • It's no longer possible to save the game during the sex scene with Judy.

    Raymond Chandler Evening

    • The quest will no longer fail if there's a car parked at the entrance of the building. // Cured Cynthia's parked-car-a-phobia.

    Riders on the Storm

    • Empty vehicles will no longer be present during the chase scene.
    • Fixed an issue where Panam's van could spawn incorrectly if player entered the Wraith camp through the tunnel and exited through the front, blocking progress.
    • Fixed an issue where, under specific circumstances, the progression could be blocked after restoring power.

    Second Conflict

    • Fixed missing pointers to Maelstrom gangers and Patricia at the entrance to Totentanz.
    • The quest doesn't get blocked any more if an alternative path has been used to reach Nancy's room in Totentanz.

    Send in the Clowns

    • Players can no longer block progression by running Ozob over by their car during the "Talk to Ozob" objective.

    Small Man, Big Mouth

    • It's now possible to interact with Kirk even if the conversation with Johnny on the stairs wasn't triggered.

    Space Oddity

    • Fixed a case where killing one of the homeless could result in his body blocking access to the laptop.

    Stadium Love

    • Fixed an issue where the quest wouldn't complete if player engaged in combat with 6th Street after finishing the challenge.

    The Ballad of Buck Ravers

    • Fixed missing pointers on Johnny while watching the street performer.

    The Beast in Me

    • It's no longer possible to start any of the races while in combat.
    • Fixed an issue in which when going to meet Claire in her garage, her car could spawn incorrectly, blocking access to dialogue.

    The Corpo-Rat

    • Fixed an issue where it wasn't possible to select the destination after entering the AV.

    The Gun

    • Fixed an issue where there was no option to collect the gun from Wilson.

    The Heist

    • Fixed an issue where Jackie could disappear while waiting by the Delamain cab next to the Afterlife or while inside Konpeki Plaza.
    • Fixed an issue where the quest wouldn't progress after connecting to the first camera in the Flathead sequence.

    The Highwayman

    • Fixed an issue where the quest could get stuck in the Journal without any objective and Nazaré "Itsumade" wouldn't get added to owned vehicles if the player had a date with Meredith in Venus in Furs but didn't go, though players aren't encouraged to ghost her.

    The Hunt

    • Fixed an issue when the "Use" prompt was inactive and it wasn't possible to investigate the computer, blocking further progression.

    The Pickup

    • Fixed an issue where Dum Dum would keep spawning and despawning if player started combat with Maelstrom in the main hall at a specific moment.
    • Fixed an issue where Jackie could get stuck in All Foods if player killed Royce from the balcony, blocking progress.
    • Fixed an issue where progress could be blocked on the "Follow Dum Dum" objective if Dum Dum was killed before reaching the boss room.
    • Fixed an issue where the optional objective to "Talk to Brick" could appear even if Brick was killed by the detonator.
    • Fixed an issue where, under specific circumstances, it wasn't possible to finish conversation with the Militech agent, blocking further progression.
    • Holocalls from Jackie and Regina will no longer overlap.
    • The garage door should no longer close when triggering combat.
    • The objective "Sneak past Royce" will no longer fail if Breach Protocol is used earlier.
    • Secured a scenario when a hostile path in All Foods is triggered during the call with Meredith Stout.

    The Ride

    • It's no longer possible to get stuck in an interrupted holocall with Jackie when calling him immediately after exiting Dex's limo.

    The Space in Between

    • Fixed an issue where Fingers wasn't present in his clinic.

    There Is A Light That Never Goes Out

    • Quest will no longer fail if player previously got into a fight with the 6th Street gang during Stadium Love.

    Transmission

    • Fixed a case where the game could get stuck on a black screen after entering cyberspace.
    • Fixed an issue where players could get stuck on the phone with Maman Brigitte if the call was interrupted.
    • Summoning vehicles should no longer be blocked after leaving the chapel.

    Venus in Furs

    • It's no longer possible to get stuck in the room with Meredith Stout.

    War Pigs

    • Fixed an issue where Johnny wasn't spawning during the "Talk to Johnny" objective.

    We Gotta Live Together

    • Fixed the guidance marker leading to Saul prior to nomad initiation ceremony.
    • Fixed an issue where it wasn't possible to talk to Mitch.

    With a Little Help from My Friends

    • Fixed an issue where Panam's briefing could appear stuck for some players, lingering on the objective "Wait for the Nomads".
    • It's now easier to drive out of the Sunset Motel garage with Saul's reward.
    • Progress will no longer get blocked if player destroys the car received from Saul for telling him about Panam's plans. Quest will now be failed after doing so and the car will not be received.

    OPEN WORLD

    • Fixed an issue allowing multiple debrief holocalls from fixers to play at once, which could lead to blocked completion of various gigs (like Gig: A Lack of Empathy, Gig: Fixer, Merc, Soldier, Spy and others). We continue working on visual issues related to gigs stuck in the Journal, note that the latter don't prevent district achievements from unlocking.
    • Removed redundant loot from the body in the ferris wheel.
    • Fixed an issue where Quadra Type-66 could be destroyed before buying it, blocking the progression of its "Buy Vehicle" quest and possibly the completion of the Autojock achievement.
    • Fixed an issue in a shootout in Wellsprings where enemies were immortal because the trigger area was too small.

    Gig: Olive Branch

    • Fixed an issue with the car spawning below the ground.

    Gig: Playing for Keeps

    • The quest will now be properly counted towards the progress of It's Elementary achievement.

    Cyberpsycho Sighting: Where the Bodies Hit the Floor

    • The quest will now be properly updated if V encounters the cyberpsycho before finishing the holocall with Regina.

    Gig: Flight of the Cheetah

    • Fixed an issue with Hwangbo following V everywhere. The quest will now fail if V leaves the motel area.

    Gig: The Heisenberg Principle

    • Fixed an issue when it wasn't possible to destroy the glitter equipment.
    • It's no longer possible to destroy the glitter equipment before entering the lab.

    Cyberpsycho Sighting: Discount Doc

    • Fixed an issue where the cyberpsycho didn't engage in combat if player shot him with a Tech Weapon or threw grenades at him from outside the arena.

    Gig: A Lack of Empathy

    • Fixed an issue where it was possible to interact with the computer before briefing, blocking further progression.

    Gig: An Inconvenient Killer

    • Fixed an issue where Dino could remain on screen after calling V twice.

    Gig: Backs Against the Wall

    • Fixed an issue where the "Go to the indicated residence" objective didn't update after entering the residence.

    Gig: Bloodsport

    • Quest should no longer be stuck in the Journal after finishing it and driving away.

    Gig: Bring Me the Head of Gustavo Orta

    • It's now possible to use the elevator while carrying Gustavo's body.

    Gig: Family Heirloom

    • Fixed an issue where it was possible to kill Dan, blocking progression.

    Gig: Getting Warmer...

    • Fixed an issue where 8ug8ear could float mid-air after dropping her body.
    • Fixed an issue where it was impossible to pick up the 8ug8ear's body.

    Gig: Going-away Party

    • Fixed an issue where there was an incorrect GPS path pointing to the meeting point with the Nomads.

    Gig: Hippocratic Oath

    • Fixed an issue where the player could become unable to use weapons and quick menu items.

    Gig: MIA

    • Fixed an issue where Dakota's guy wouldn't appear at the meeting point.

    Gig: Monster Hunt

    • Fixed an issue where the quest could get stuck on the "Find Jotaro" objective.

    Gig: No Fixers

    • Fixed an issue with closed doors to Dakota's safehouse.

    Gig: On a Tight Leash

    • Fixed an issue where buses could be spawned at the same spot.
    • Fixed an issue where the "Neutralize José Luis" objective didn't update after defeating José.
    • Fixed an issue when the reward wasn't given for finishing the quest.

    Gig: Psychofan

    • Fixed an issue where there was no option to deposit the guitar at the Drop Point.

    Gig: Scrolls before Swine

    • Fixed an issue where using the Distract Enemies quickhack on Aaron McCarlson could block progression.

    Gig: Serious Side Effects

    • Fixed an issue where there was no option to deposit the beta acid at the Drop Point.

    Gig: Sr. Ladrillo's Private Collection

    • Fixed an issue where the Techie dialogue option was unavailable with 5/5 Tech Ability points.

    Gig: Two Wrongs Makes Us Right

    • The quest should no longer stay active after failing it.

    Gig: Wakako's Favorite

    • Fixed an issue where the hatch didn't open, blocking further progression.

    Gig: We Have Your Wife

    • Fixed an issue when it wasn't possible to talk with Lauren after escorting her.

    Gig: Woman of La Mancha

    • Fixed an issue where player had to have double the required amount of money in order to pay for the room.

    Suspected Organized Crime Activity: Privacy Policy Violation

    • Fixed an issue where the reinforcements could be stuck in the air.

    CINEMATIC DESIGN

    • Fixed an issue causing NPCs to not look at V during various scenes.
    • Fixed an exploit where player was granted a Unity Pistol after each save/load.
    • V's facial animations while looking in the mirror will now be played properly.
    • Fixed an issue where Rogue was spawning next to the player after calling her and asking about Adam Smasher.
    • Fixed an issue where some NPCs could stop performing animations after a longer game session.
    • Fixed multiple issues with NPCs mounting vehicles incorrectly.
    • Fixed various issues where NPCs could be placed incorrectly and clip through objects after loading a saved game.
    • Fixed an issue that could cause NPC animations to be played in the wrong spot in various quests.
    • Fixed an issue where Jackie could spawn before the player's eyes during the half-year montage.
    • Fixed an issue where NPCs' appearances got randomized when looking away.
    • Fixed an issue where quests and scenes could progress before the loading screen disappeared.

    Double LifeFor Whom The Bell Tolls

    • Fixed an issue where the environment could disappear after Rogue's AV got hit.

    Ghost Town

    • V will no longer spawn on the driver's seat and clip with Panam after loading a save made during the ride.

    Gig: Hippocratic Oath

    • It's no longer possible to inject the injured Maelstromer after he dies.

    Gimme Danger

    • Fixed an issue where Takemura would remain stuck inside the elevator at the construction site if the player used stairs instead.

    I Fought The Law

    • Fixed animation on the cyberpsycho's Mantis Blades.

    Imagine

    • Fixed an issue where, after entering the braindance, the scene wouldn't progress.

    Lightning Breaks

    • Fixed an issue where Johnny wouldn't appear on the backseat after jacking into the slot in Panam's car.
    • Fixed an issue where Panam's dialogue might've been cut because of a loading screen.
    • Fixed Johnny's unnatural movement during the car ride in the French language version.

    Love Like Fire

    • Fixed an issue where Kerry could walk in place when Johnny approached the mic.
    • Johnny no longer falls under the ground at the beginning of the backstage sequence.

    Never Fade Away

    • Fixed an issue where Johnny could be displayed in a low level of detail during the cutscene.

    Nocturne Op55N1

    • Devil and Moon tarot cards will no longer be swapped when Misty pulls them out.

    Only Pain

    • NCPD officers will now drive away even if player opens a received text message, contact list or vehicle menu while they're getting into their cars.

    Playing For Time

    • Fixed an issue where Dex could be displaced during the landfill scene, causing clipping.

    Pyramid Song

    • Judy's hair will now be displayed properly while she's wearing the Neoprene Diving Suit.
    • Judy will no longer be present in her apartment if she left Night City after the quest.

    Search And Destroy

    • Fixed an issue where an Arasaka soldier could be present during the cinematic sequence firing at V if player rushed towards the exit after saving Takemura.

    Sinnerman

    • Fixed an issue where Joshua could teleport back into the car and get stuck there, blocking progress.

    Stairway To Heaven, Meetings Along The Edge

    • Fixed an issue where the game could get stuck on a white screen when entering the braindance, blocking progress.

    Tapeworm

    • Female V's feet will no longer look deformed during one of the scenes.

    The Beast in Me

    • Badlands - fixed an issue where, after selecting the option to wait for Claire, the game could become stuck on a black screen.
    • City Center - fixed an issue where Claire could have a rifle attached to her hand after finishing the race.

    The Corpo-Rat

    • Fixed an issue where the basketballers on Lizzie's Bar roof could change position after loading a saved game.

    The Heist

    • Fixed an issue where drones could spawn under the map, blocking progress.
    • Fixed an issue where Saburo could appear standing after being killed.
    • Fixed an issue where the Relic case could disappear from Jackie's hand after loading a save in Yorinobu's penthouse.

    The Hunt

    • Fixed an issue where a redundant NPC could spawn in Joss' house.
    • Fixed an issue where Dorian and Monique were standing idle next to the beds after failing the quest.
    • Fixed an issue where it wasn't possible to progress past the second braindance.
    • Fixed an issue where walking away from River's car could result in being unable to get into it afterwards.
    • Player will no longer be able to select the interaction to sit on the couch while looking at the mirror in the bathroom.

    The Information

    • Evelyn will no longer sit in the air next to her chair after watching the braindance.
    • Fixed an issue where Evelyn was sliding around in a sitting pose instead of walking around if dialogue was skipped too fast.
    • Fixed an issue where the BD headset wasn't visible in Judy's hands when putting it on V's head.

    The Nomad

    • Fixed an issue where the panel on the crate could act as a TV screen.
    • Player will no longer be able to get in the car while standing on the roof.
    • Player will no longer be able to kick the radio tower gate while inside their vehicle.

    The Pickup

    • Dum Dum's animation when opening the Flathead case will no longer be desynchronized in the German language version.
    • Fixed an issue where V wasn't holding the Militech chip properly when paying with it to Maelstrom.
    • Fixed an issue where Regina was spawning next to the player after calling her and asking about Royce before completing the quest.

    The Rescue

    • Fixed an issue where gangers were missing their weapons during the shootout with MaxTac.
    • Solved the issue which kept the player in sitting position during chase sequence with Scavengers.

    The Ripperdoc

    • Fixed an issue where the Unity handgun could disappear from the player's inventory when leaving Viktor's clinic.
    • Fixed an issue where Jackie was eating with two sets of chopsticks.

    The Streetkid

    • Fixed an issue where Jackie could be missing lipsync and keep standing up during the conversation on the stairs.

    Where is My Mind?

    • Fixed an issue where V's personal link wasn't visible during Prof. Kusama's testing.

    With a Little Help from My Friends

    • Fixed an issue where the punch card could be displayed as a cigarette.

    MISCELLANEOUS

    • A gift from Judy can now be found in V's apartment after player receives a text about it after completing her romance side quests.
    • Fixed some story inconsistencies in radio broadcasts.
    • Fixed the blackout effect persisting during Love Like Fire when using certain language settings.

    PC-SPECIFIC

    • Fixed the issue where tutorial tooltips weren't correctly displayed on 8k screens.
    • Fixed an issue that caused the game to crash if a save thumbnail was corrupted.
    • Fixed toggling Windowed and Fullscreen modes with the Alt+Enter shortcut.
    • It's now possible to exit locked scanning overlay by pressing TAB.
    • Added a more compact PC version of the mouse cursor.

    CONSOLE-SPECIFIC

    • Inner Dead Zone setting will now be applicable also to the game menus.
    • [PlayStation] NPCs will no longer speak after being killed.
    • Improved streaming of city lights.
    • Overwriting a save game when there’s insufficient memory space will no longer corrupt the save.
    • Masks and tubes inside the barn in The Hunt will no longer be invisible.
    • Rogue will no longer clip through Johnny and will hold the glass correctly in Ghost Town.
    • Fixed an issue in The Rescue where loading a save in front of the police blockade resulted in the NCPD officer not starting dialogue, blocking progress.
    • Fixed an issue on PS4 where the meeting scene with Judy and Dolls in Pisces wouldn't start properly.
    • [Xbox] Fixed an issue in A Cool Metal Fire where a part of the scene in Cassius Ryder's clinic could be cut off after the fade out.
    • Fixed an issue where weapons were equipped to a wrong slot when assigning them from the Backpack.

    And many more...

    Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

    Knocking – Exclusive Trailer and Poster Debut for the Psychological Horror Thriller

    IGN can exclusively reveal a brand-new trailer and poster for Knocking, the upcoming "timely psychological horror thriller" that was an official selection at the 2021 Sundance Film Festival in the Midnight section.

    Knocking, which will be available in theaters on October 8, 2021, and on digital and on-demand on October 19, is the feature debut of Frida Kempff, who also directed the 2010 Cannes Prix du Jury winning short Bathing Micky.

    You can check out the exclusive debut of Knocking's trailer in the video player above or below:

    "After suffering a traumatic incident, Molly (Cecilia Milocco) moves into a new apartment to begin her path to recovery, but it’s not long after her arrival that a series of persistent knocks and screams begin to wake her up at night," according to the official plot synopsis. "Molly’s new life begins to unravel as the screams intensify and no one else in the building believes or is willing to help her."

    Alongside Milocco, Knocking stars Albin Grenholm, Alexander Salzberger, Krister Kern, Ville Virtanen, Charlotta Åkerblom, Kristofer Kamiyasu, Naida Ragimova, Juan Rodriguez, and Bengt Braskered. The film is writen by Emma Broström and is produced by Erik Andersson for Läsk in collaboration with SVT and the Swedish Film Institute through the initiative Moving Sweden with support from Norrköpings Filmfond.

    Federico Amrosini is serving as executive producer and is part of this team that is creating this film that is based on a novel written by Johan Theorin.

    You can check out the film's official poster below;

    For more, check out the best Horror movies on Netflix right now and our list of the 100 Best Horror Movies of All Time.

    Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

    Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

    Sea of Thieves Broke Its Player Records in June, 3 Years After Release

    Sea of Thieves officially broke its record player count in June, three years after Microsoft Studios published the open-world high seas adventure game.

    According to a statement published on the Sea of Thieves website, ships on Sea of Thieves' waters were at a record-breaking levels in June this year, with over 4.8 million players turning on the game. Executive producer Joe Neate said that the studio had been "bowled over" from the response of the Sea of Thieves community, which had returned en masse for the release of Sea of Thieves: A Pirate's Life.

    "From your reactions on social media to your fan art and stories of exploring the five new Tall Tales, it’s been amazing – and all this excitement resulted in our busiest ever month on the seas, with June seeing 4.8 million active pirates out on the water!" said Neate.

    Season 3's Sea of Thieves: A Pirate's Life welcomed Disney's Captain Jack Sparrow to the game in a free expansion to players. As one of many titles available to subscribers of Xbox Game Pass, Sea of Thieves' popularity likely drafted in buccaneers used to playing a range of different franchises.

    In the wake of the game's success, Creative Director Mike Chapman offered a heartfelt thank you on behalf of the development team.

    "I'm so proud of all the work that the team has done and we've been so blown away by the player reaction to this," he said. "We've loved watching along and we've just loved the speculation and the content being created that we've seen. But most of all, hearing your stories and the memories that are created by playing through with your friends or playing with your family, that is absolutely invaluable to us, it means the world to us, it makes all our work completely worthwhile."

    Chapman finished his speech by saying that Rare will use the game's recent momentum to keep building out and enriching the Sea of Thieves experience further. Chapman teased fans by concluding that there were a number of further additional adventures that the team are hoping to bring fans in the future.

    If you're just setting sail in the latest Sea of Thieves expansion, then make sure to check out our top tips for getting started in A Pirate's Life. Alternatively, if you'd like to sea more from the game, take a look at this piece which explains how you can find a Monkey Island Easter Egg in the game.

    Jared Moore is a freelance writer for IGN. He can often be found playing the accordion in his pirate band, The Seven C's. You can follow him on Twitter.

    You Can Play Rocket League on PS5 at 120Hz Starting Tomorrow

    Rocket League developer Psyonix has announced some new content coming to the PlayStation versions of the game – most notably that the popular free-to-play game will soon offer new graphical settings and 120Hz gaming to PS5 owners.

    As detailed in the latest PlayStation Blog, beginning tomorrow PS5 owners will be able to play the game at a refresh rate of 120Hz. Additionally, Psyonix confirmed that it is adding two different graphical modes: Quality and Performance mode, which you can toggle via the game's video settings menu.

    When running the game in Quality mode, Rocket League will run in 4K resolution at 60 frames per second with high dynamic range (HDR). However, HDR will only be enabled if you have an HDR10-compatible display and connect the PS5 to the display using an HDMI 2.0 cable or newer. Additionally, you need a 4K monitor or TV to run this high resolution, though Psyonix notes that if a 1080p display is being used, the game will "render at 1080p subsampled from 4K."

    Performance mode will allow the game to run at 2688×1512 resolution — 70% of full 4K at 120 frames per second with HDR. While the gameplay does not run at full 4K resolution, the game's user interface will run in 4K. To experience the game in 4K UHD, you will need a 4K display, though 1080p monitors and TVs running this graphical setting will render the game at 180p supersampled from the 2688×1512 resolution. Additionally, gaming and HDR's high refresh rate will require a compatible display and an HDMI 2.1 cable.

    A new update for PS5 is not the only thing coming to Rocket League, though. Psyonix also detailed in the same blog post that the game is adding some Ratchet & Clank-themed content into the game with a free Ratchet & Clank bundle available to both PS4 and PS5 players starting tomorrow and will be free to claim until January 3, 2022.

    Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

    The Last of Us Part 2 Includes Scrapped Multiplayer Files, Possible Battle Royale Reference

    Dataminers have unearthed a range of leftover assets from The Last of Us Part 2 which show off a range of multiplayer files, as well as a possible nod to what could have been a battle royale mode.

    The multiplayer assets were spotted by Speclizer, a dataminer who posted the finds in a comprehensive video on their YouTube channel. A "listen mode device", and "handheld-TV" were found within the scrapped multiplayer assets, which may potentially have aided players' senses within the game. They also found a "collar" asset, which suggests that dogs could have featured in the game's multiplayer.

    Speclizer was also able to piece together assets that suggest that a multiplayer map could have been in production for the game that would have been large enough for a battle royale-style game mode. The dataminer said that they had also found a "compass" and "player count" in the development footage for the game - the latter of which is particularly prevalent in battle royale games.

    Assets linked to multiplayer equipment in the find suggest that players might have had access to tier-levelled armour. Whilst this far from confirms that a battle royale was in production, it's a system similar in style to that used by Apex Legends and PUBG, where players are granted varying degrees of health benefits by helmets and armoured vests.

    Naughty Dog confirmed in 2019 that The Last of Us Part 2 would not include an online mode. The company tweeted at the time saying that this was in part due to the highly ambitious nature of its single-player campaign. Despite opting not to include multiplayer, the company did note that players would eventually be able to experience the team's "online ambition" at a later date.

    Earlier this year, job listings revealed that Naughty Dog was hiring for a multiplayer game that is built for "longevity". Whether or not that project is a standalone version of The Last of Us' Factions multiplayer is unclear. However, a battle royale mode set in series' post-apocalyptic world paired with the established Factions gameplay could add some unique and interesting features to the battle royale realm.

    Jared Moore is a freelance writer for IGN. You can follow him on Twitter.