Yearly Archives: 2020

Demon’s Souls on PS5 Has a Mysterious Door That Wasn’t in the Original

Players have seemingly discovered a mysterious locked door in World Level 1-3 of the Demon's Souls remake on PS5 that wasn't in the original PS3 version. As spotted by Twitter user @VaatiVidya, Reddit user OrganizedBonfire found this illusory wall in the Tower Knight Archstone of Demon's Souls on PS5 while exploring its tight corridors. After stumbling upon the door and trying to open it, a message appears that says "It appears to be locked." As of this writing, what lies beyond the door, and even if it can be opened, remains a mystery. Reddit user Cosmic-Vagabond discovered that, by using photo mode, you are able to see that the door appears to lead to a terrace with an item sitting on a dead knight. [caption id="" align="alignnone" width="3840"] Via Reddit (u/Cosmic-Vagabond)[/caption] They also note that, since the door says "it appears to be locked," it is "not a key door and instead has a mechanism." If you want to try to figure out the mystery, Cosmic-Vagabond notes that "at the start of 1-3 there's the alleyway that branches off between a dead end and the path to the tower where Yuria is being held. The locked door is hidden behind an illusory wall at the end of the dead end." [ignvideo url="https://www.ign.com/videos/2020/11/12/9-demons-souls-tips-to-get-you-started"] Bluepoint Games, who developed this remake for PS5, has a history of this type of thing as it previously added a new mystery to its remake of Shadow of the Colossus, which has since been solved. For more on Demon's Souls, check out our extensive Wiki Guide and nine tips to get your started on this brutal, but rewarding adventure. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

The Air Force Is Putting Laser Guns on Fighter Jets

Like something out of G.I. Joe, or even Star Wars, the U.S. Air Force is working with aerospace defense firm Lockheed Martin to deploy lasers on fighter jets by 2025. The program even has a super comic book-y title -- going by "SHiELD" (yes, with a lower-case 'I'), aka "Self-Protect High Energy Laser Demonstrator." It's very reminiscent of Hydra turncoat Grant Ward's quote on Marvel's Agents of SHIELD when he said "It means someone really wanted our initials to spell out S.H.I.E.L.D." National Defense explains that SHiELD is a pod-mounted laser on the fuselage or wing of a fighter jet designed to shoot down incoming air-to-air and surface-to-air missiles. [ignvideo url="https://www.ign.com/videos/2020/11/14/the-mandalorian-season-2-the-latest-huge-cameo-has-a-hidden-meaning-canon-fodder"] It's being said that the SHiEILD system might be initially used "to protect older fighters that can’t take advantage of stealth to hide from the enemy." And, just like the dogfights we've seen between the Rebel Alliance and the Empire, lasers have an almost infinite ammunition supply. Traveling at the speed of light, impossible to dodge, a laser can be powered by the airplane’s engine, removing the need for an onboard gun magazine. Popular Mechanics even states that "SHiELD, paired with existing chaff and flare defenses, could very well someday be controlled by an R2D2-type artificial intelligence tasked with defending their warplanes from missile attack." So there you go. How long before we get little robots, in a separate hatch, controlling the laser beam deployment? [widget path="global/article/imagegallery" parameters="albumSlug=the-best-sci-fi-movies-on-netflix&captions=true"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Short Circuit Getting Rebooted as Latinx Family Film

The '80s sci-fi movie Short Circuit is being rebooted as a Latinx family film, and Eduardo Cisneros and Jason Shuman will write the screenplay. Deadline says that Cisneros was a writer on Instructions Not Included and is a writer along with Shuman on the upcoming comedy Half Brothers. Spyglass Media Group and Project X Entertainment are working on the Short Circuit reboot. These two companies are also working on the new Scream movie, which is due out on January 14, 2022. [widget path="global/article/imagegallery" parameters="albumSlug=remakes-that-are-better-than-the-original&captions=true"] The original Short Circuit movie was about a military robot that was struck by lightning during a test, which caused the robot to become sentient. The robot escapes and is soon discovered by an animal caretaker. Breakfast Club actress Ally Sheedy played the role of the caretaker in the original movie, but did not return for a main role in the sequel. Short Circuit 2 came out a couple of years after the first one, but it grossed about half as much as the first movie did at the box office. No other Short Circuit movies were made until now. [ignvideo url="https://www.ign.com/videos/2018/07/26/the-10-best-80s-action-movies"] A Short Circuit remake was reportedly in the works around 2009 with the director of Paul Blart: Mall Cop and a writer from Robot Chicken. The remake resurfaced a few years later with the director of Garfield: A Tail of Two Kitties attached, but that attempt also never made it to production. [poilib element="accentDivider"] Petey Oneto is a freelance writer for IGN.

PS5’s DualSense Is Now Supported in Steam Client Beta

For those with a brand new PlayStation 5, or even those with a DualSense waiting on one, Valve has announced that the DualSense is now supported in Steam Client Beta. As revealed in the Steam Client Beta's latest patch notes, initial input support for the PS5 DualSense controller has been added, but "features such as rumble, trackpad, and gyro are not yet supported." [ignvideo url="https://www.ign.com/videos/2020/11/06/ps5-dualsense-controller-review"] This means that, while you are able to use the DualSense, official support is not ready for its Haptic Feedback, Adaptive Triggers, or gyro motion control. It is promising that Valve chose to use the words "not yet," so there is hope that PC developers may one day get the chance to experiment with the DualSense's unique features for their games. In our DualSense review, we said "With the DualSense, Sony has both made a more comfortable gamepad for traditional gameplay, and introduced some very exciting features. The haptics and adaptive triggers make an immediately noticeable difference in games that make use of them, and they offer the exciting potential for new and interesting gameplay experiences." The DualSense is one of the four things we love about the PlayStation 5, from the way you can feel the tension by swinging from a web in Marvel's Spider-Man: Miles Morales to the way you can feel the raindrops fall on Astro-bot's umbrella in your hands in Astro's Playroom. [widget path="global/article/imagegallery" parameters="albumSlug=what-works-and-what-doesnt-about-the-ps5&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Zack Snyder Imagines Carla Gugino as Catwoman

With fans eagerly anticipating Zack Snyder's cut of Justice League on HBO Max, and Snyder himself crafting a plan for Justice League 2, the director did a livestream this past week where he mused about the idea of casting Carla Gugino (The Haunting of Hill House, San Andreas) as Catwoman. Agreeing with a fan's suggestion that Gugino would be "perfect" as Selina Kyle opposite Ben Affleck's Bruce Wayne, Snyder noted that Gugino was a solid fit for the role and then started ruminating on the part. "There's a flashback to ten years ago," he said, "where [Batman and Catwoman] were a thing. And then he had to arrest her, I don't know what happened, or he had to let her go, and it tweaked him. And now, who knows what she's doing now, she's running some sort of international antiquities or something, and he needs to retire, and they find each other. Yeah, I do think Carla is...yeah, she is good." Gugino is a frequent collaborator with Snyder, having been in both Watchmen and Sucker Punch while also providing the voice for the Kryptonian ship's computer in Man of Steel and Batman v. Superman: Dawn of Justice. [widget path="global/article/imagegallery" parameters="albumSlug=justice-league-snyder-cut-all-the-known-differences-from-the-theatrical-version&captions=true"] Snyder recently revealed that he only plans on filming a few minutes of new footage for his new cut of Justice League, saying "In the four hours that is Justice League, maybe four minutes.” It's also being reported that Jared Leto will reprise his role as the Joker and Joe Manganiello is filming new scenes as Deathstroke for this new cut of Justice League. Henry Cavill has said he is not part of the reshoots, but Ben Affleck, Ray Fisher, and Gal Gadot reportedly are back for one week of filming. For more on The Snyder Cut in general, check out our deep dive into the legendary project's history. [ignvideo url="https://www.ign.com/videos/2020/08/21/the-true-story-behind-the-snyder-cut"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Demon’s Souls Review: Shield Up

There's much to praise about the remake of Demon's Souls. It's a remarkable technical showpiece for the PlayStation 5; a gripping gameplay experience that oscillates between exhilarating, nerve-wracking, and downright heartbreaking; and a faithful recreation of the seminal title that birthed the Souls-like subgenre. But developer Bluepoint's greatest achievement is that it took something I'm intimately familiar with and made me feel like I was venturing into the unknown.

Fundamentally, Demon's Souls for PS5 is what it has always been. Barring some small tweaks, the design of the game is identical to From Software's original. The core mechanics are unchanged, the enemies are placed in the same positions and behave in the same ways, the devious tricks and traps are still there, ready to catch the unfamiliar off-guard.

And yet, while retreading a well-worn path through the kingdom of Boletaria, I find myself without the confidence I should have. I'm cautiously approaching basic enemies with my shield raised, knowing their every move and how to overcome them, but fearing them still. I stand paralyzed at the end of narrow stone tunnels ominously lit by flickering torches, knowing exactly what awaits in the darkness, but still needing to will myself forward. And as monstrous demons step into arenas in which I've bested them dozens of times, I begin to doubt my chances at victory once more.

Continue Reading at GameSpot

Demon’s Souls Review: Shield Up

There's much to praise about the remake of Demon's Souls. It's a remarkable technical showpiece for the PlayStation 5; a gripping gameplay experience that oscillates between exhilarating, nerve-wracking, and downright heartbreaking; and a faithful recreation of the seminal title that birthed the Souls-like subgenre. But developer Bluepoint's greatest achievement is that it took something I'm intimately familiar with and made me feel like I was venturing into the unknown.

Fundamentally, Demon's Souls for PS5 is what it has always been. Barring some small tweaks, the design of the game is identical to From Software's original. The core mechanics are unchanged, the enemies are placed in the same positions and behave in the same ways, the devious tricks and traps are still there, ready to catch the unfamiliar off-guard.

And yet, while retreading a well-worn path through the kingdom of Boletaria, I find myself without the confidence I should have. I'm cautiously approaching basic enemies with my shield raised, knowing their every move and how to overcome them, but fearing them still. I stand paralyzed at the end of narrow stone tunnels ominously lit by flickering torches, knowing exactly what awaits in the darkness, but still needing to will myself forward. And as monstrous demons step into arenas in which I've bested them dozens of times, I begin to doubt my chances at victory once more.

Continue Reading at GameSpot

Sackboy: A Big Adventure Review

Sackboy finally has a game to call his own. The smiley mascot for LittleBigPlanet and, occasionally, the PlayStation brand has always been treated as more of an icon than a character, a cutesy tabula rasa through which all video-game-related things are possible. In Sackboy: A Big Adventure, his purview is much more traditional. He's a jumpman, a platformer in the tradition of Mario, Sonic, Crash, and all the other mascots that came before him. Sackboy, both the character and the game, rises to succeed the mascot platformer mantle well in many respects. Though its aesthetic often feels bland, its solid platforming makes for a worthy challenge.

Like many platformers, story is not Sackboy's strong suit. You’re jumping around Craftverse, the world of LittleBigPlanet, to save it from a villainous jester doll called Vex. Though you'll get a fairly steady stream of updates reminding you of Vex's evil presence, there's not much you need to know. You could say the story is a waste of Sackboy's surprisingly compelling cuteness. On the other hand, you could argue that Sackboy's cuteness keeps your interest in the game afloat, even without a compelling story.

Sackboy regularly evokes LittleBigPlanet's arts-and-crafts visual aesthetic. Sometimes, the motif works well. There are great visual details in many of the levels, like hard-drawn cutouts of animals in the backgrounds or platforms made from stacks of books, which imply that the levels were set up in a child's bedroom. More often, though, it leads to generic "imagination-world" design. Most of the enemies are multi-colored animals or blocks with cute but angry eyes. And, even with those craftsy details, the basic level settings--space, the jungle, under the sea--all feel vague.

Continue Reading at GameSpot

Sackboy: A Big Adventure Review

Sackboy finally has a game to call his own. The smiley mascot for LittleBigPlanet and, occasionally, the PlayStation brand has always been treated as more of an icon than a character, a cutesy tabula rasa through which all video-game-related things are possible. In Sackboy: A Big Adventure, his purview is much more traditional. He's a jumpman, a platformer in the tradition of Mario, Sonic, Crash, and all the other mascots that came before him. Sackboy, both the character and the game, rises to succeed the mascot platformer mantle well in many respects. Though its aesthetic often feels bland, its solid platforming makes for a worthy challenge.

Like many platformers, story is not Sackboy's strong suit. You’re jumping around Craftverse, the world of LittleBigPlanet, to save it from a villainous jester doll called Vex. Though you'll get a fairly steady stream of updates reminding you of Vex's evil presence, there's not much you need to know. You could say the story is a waste of Sackboy's surprisingly compelling cuteness. On the other hand, you could argue that Sackboy's cuteness keeps your interest in the game afloat, even without a compelling story.

Sackboy regularly evokes LittleBigPlanet's arts-and-crafts visual aesthetic. Sometimes, the motif works well. There are great visual details in many of the levels, like hard-drawn cutouts of animals in the backgrounds or platforms made from stacks of books, which imply that the levels were set up in a child's bedroom. More often, though, it leads to generic "imagination-world" design. Most of the enemies are multi-colored animals or blocks with cute but angry eyes. And, even with those craftsy details, the basic level settings--space, the jungle, under the sea--all feel vague.

Continue Reading at GameSpot

Space Force: Netflix Renews Steve Carell Series for Season 2

Space Force is coming back for season 2 on Netflix with some changes behind-the-scenes. The show is expected to film in 2021, according to The Hollywood Reporter. Norm Hiscock, a producer for King of the Hill, Parks and Recreation, and Brooklyn Nine-Nine, will now serve as co-showrunner with Greg Daniels. Comedian Jimmy O. Yang, who acts on Space Force and used to act on Silicon Valley, is also joining the show as a writer. Cast members Steve Carell, John Malkovich, Ben Schwartz, Tawny Newsome, Diana Silvers, and Yang are all returning to act in season 2. [ignvideo url="https://www.ign.com/videos/2020/11/02/new-to-netflix-for-november-2020"] Netflix said on Twitter that 40 million members watched at least the first two minutes of Space Force in the first month the show was on the service. Critically, Space Force sits at a 38% "Rotten" rating on Rotten Tomatoes. IGN's Space Force season 1 review said the show is "a topical cosmic farce clumsily mixed with a family drama." The news comes as another Carell show, The Office, is leaving Netflix for Peacock in January 2021. THR says that The Office "often" brings in more viewers than Netflix's original programs. [widget path="global/article/imagegallery" parameters="albumSlug=the-best-comedies-on-netflix-right-now&captions=true"] Space Force is a comedy based on United States President Donald Trump's newly-created branch of the military, which is called Space Force. Even though Netflix obviously announced the show after Trump's announcement, the streaming service did a much better job securing the "Space Force" trademark. Anybody looking for good comedies on Netflix might want to check out Airplane!, Scott Pilgrim vs. the World, or any of these other great comedy movies on Netflix. [poilib element="accentDivider"] Petey Oneto is a freelance writer for IGN who is hoping that NBC will restore The Office episode "Koi Pond" on Peacock, especially since the scene they deleted has since been uploaded on the Office YouTube channel.