Yearly Archives: 2020
No, TimeSplitters 2 Remake Has Not Been Announced
New RTS expansion SpellForce 3: Fallen God contains a reference to a TimeSplitters 2 Remake but, sadly, publisher THQ Nordic says it's just a joke for now.
YouTube user Beyond posted a video showing a French version of the game, in which an in-game merchant sells a TimeSplitters 2 Remake item. The item's description (when translated from French) reads: "It’s finally coming! The iconic shooter, which has stood the test of time to join the era of modern games."
It led to a certain amount of excitement, given that we know THQ Nordic sister company Koch Media has plans for TimeSplitters. Sadly, in this case, it's nothing but a joke. A THQ Nordic spokesperson told IGN: "The intention behind those easter eggs was pure fun. When Koch Media and Deep Silver are ready to talk about TimeSplitters, they will make sure to get heard.” We've contacted Koch Media for its own take on the situation.
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That plural on "easter eggs" is notable – the game also includes items for BioMutant and Gothic that imply those long-awaited games have been cancelled, which THQ Nordic also says is untrue.
TimeSplitters 2 remains a much-loved FPS, and one we'd love to see on Switch. Since Koch bought the rights to the game, as well as Dambuster Studios (which was previously TimeSplitters creator Free Radical), we've heard very little about its next incarnation, although we know series creator Steve Ellis was brought on to "plot the course" of the franchise, and that the company's been working on ideas for its future.
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Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
New Star Wars Game in the Works From Zynga
Zynga has announced that it is opening a brand-new game development studio based out of its Austin, Texas office to work on a "premiere mobile game set in the Star Wars universe."
This new studio will be led by industry veterans Jeff Hickman and Matthew Hemby, and its primary focus will be partnering with NaturalMotion, a Zynga-subsidiary, to develop this new mobile title. It is also looking to hire 25 new employees to help bring this vision to life for such positions as Lead Engineer, Design Director, and Lead Level Designer.
“As a longtime Austinite, I know firsthand the immense level of talent and creativity that resides in this beautiful city,” said Jeff Hickman, Senior Vice President, Games. “We believe that the Austin talent market is highly compatible with our mission of bringing AAA console visuals and deep, compelling gameplay to mobile platforms."
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While EA may still hold an exclusive licensing agreement with Disney to "develop and publish new Star Wars titles for a core gaming audience," Disney does still retain "certain rights to develop new titles within the mobile, social, tablet and online game categories."
That doesn't mean that EA hasn't dipped its hand into the mobile market, however, as Star Wars: Galaxy of Heroes is one of the most popular Star Wars games on iOS and Android and is still supported to this day.
While we wait for the reveal of where this new game will take us in that galaxy far, far away, be sure to check out our review of the latest Star Wars game to be released - Star Wars: Squadrons.
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Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Capcom Says Sales and Financial Information Stolen in Major Hack
Capcom has provided an update on the ransomware attack it suffered earlier this month, saying that sales and financial information has been compromised, and that 350,000 pieces of personal information may also have been stolen. Rumours have begun to spread about information for unannounced games being included in the stolen data.
In an update on its investors website, the company says that an investigation is ongoing, but explained that, as of November 16, it could confirm that sales reports, financial information, and nine employees' personal information had been compromised.
Less certain is personal information for customers and business partners, as logs appear to have been lost during the attack. Capcom says up to 350,000 records for addresses, phone numbers, email addresses, birthdates and more may have been compromised, but explained that none of the potentially stolen data includes credit card information. You can see the full list of compromised and potentially compromised data at the bottom of this story.
Capcom says it's begin contacting anyone whose personal information has been confirmed as compromised, and says anyone who wants to inquire about their own information should contact their region's Capcom customer support service.
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The statement comes amid new rumours about the contents of that hack. Stemming from a now-locked 4Chan post, some claiming access to the stolen files have said that, among sales and financial data, the hack includes details of titles scheduled for the coming fiscal year, including PC ports for the upcoming Monster Hunter Rise and Monster Hunter Stories 2, an Oculus VR version of Resident Evil 4, unannounced games with codenames, and more. IGN has not been able to verify any of these rumours as of yet.
We've contacted Capcom for comment on both the hack itself, and the rumours, but received no reply at time of writing.
Capcom's full list of compromised and potentiall compromised data follows:
1. Information verified to have been compromised i. Personal information: 9 items Personal information of former employees: 5 items (Name & signature: 2 items; name & address: 1 item; passport information: 2 items) Personal information of employees: 4 items (Name and HR information: 3 items; name & signature: 1 item) ii. Other information Sales reports Financial information 2. Potentially compromised data i. Personal information (customers, business partners, etc.): maximum of approx. 350,000 items Japan: Customer service video game support help desk information (approx.134,000 items) Names, addresses, phone numbers, email addresses North America: Capcom Store member information (approx. 14,000 items) Names, birthdates, email addresses North America: Esports operations website members (approx. 4,000 items) Names, email addresses, gender information List of shareholders (approx. 40,000 items) Names, addresses, shareholder numbers, amount of shareholdings Former employees' (including family) information (approx. 28,000 people); applicants' information (approx. 125,000 people) Names, birthdates, addresses, phone numbers, email addresses, photos, etc. ii. Personal information (employees and related parties) Human resources information (approx. 14,000 people) iii. Confidential corporate information Sales data, business partner information, sales documents, development documents, etc. None of the at-risk data contains credit card information. All online transactions etc. are handled by a third-party service provider, and as such Capcom does not maintain any such information internally. Because the overall number of potentially compromised data cannot specifically be ascertained due to issues including some logs having been lost as a result of the attack, Capcom has listed the maximum number of items it has determined to potentially have been affected at the present time.[poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Keanu Reeves Is Canon in Cyberpunk 2077 (Not Just Johnny Silverhand)
As well as his in-game character Johnny Silverhand, Keanu Reeves the actor is also canon in the Cyberpunk 2077 universe.
CD Projekt Red Senior Quest Designer Patrick Mills revealed the "lore-friendly" news on Twitter. Mills is referring to a lyric in the new Run the Jewels song 'No Save Point' created specifically for Cyberpunk 2077.
In it, Killer Mike raps "That's righteous, huh? Slapping palm, holding a pump - Keanu Reeves, cyber arm under my sleeve." Given that Run the Jewels are appearing as in-universe group Yankee and the Brave, the reference has to be in tune with the game's lore. So how can Keanu Reeves exist in the same timeline as Johnny Silverhand?
Mills' explanation is that Keanu Reeves was actually a "little-known Collapse-era actor who bore an uncanny resemblance to Johnny Silverhand." Mills says that Reeves was mistaken for Johnny Silverhand following the Rockerboy's disappearance. What this means is that Johnny Silverhand and Keanu Reeves both exist in the Cyberpunk universe. It's all a bit confusing, but it's a neat nod and a good workaround for the potentially troublesome lyric. Speaking of Keanu, we're due to learn more about Johnny Silverhand in this week's Night City Wire episode. In other Cyberpunk 2077 news, CD Projekt Red recently reconfirmed the game's new December 10 release date after rumours of another delay began to swirl. [ignvideo url="https://www.ign.com/videos/cyberpunk-2077-welcome-to-the-diner-trailer"] [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.The KR lyric is lore friendly. It's an in universe cultural reference to KR, a little known Collapse-era actor who bore and uncanny resemblance to Johnny Silverhand, and in the years following Johnny's disappearance, was frequently mistaken for JS. https://t.co/AxpPvlww97
— Patrick K. Mills (@PKernaghan) November 14, 2020
PS5 Owners of Call of Duty: Black Ops Cold War May Be Playing the PS4 Version
For those who were able to secure a PS5 at launch and have been playing Call of Duty: Black Ops Cold War, there is a chance you may have been playing the PS4 version by accident.
As reported by Eurogamer, this issue appears to be affecting certain people who have purchased and downloaded either the Cross-Gen bundle or the Ultimate Edition of Call of Duty: Black Ops Cold War, which both include the PS4 and PS5 version of the latest Call of Duty.
When you purchase either of these versions from the PlayStation Store, you are able to choose which parts of Black Ops Cold War you wish to download - i.e. Zombies, Multiplayer, Campaign. However, if you choose download all, you will download both the PS4 and PS5 version of the game, and it appears to default to the PS4 version for some playing on PS5.
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Activision Support has responded to this issue, and has revealed the necessary steps to ensure you are playing the correct version;
- Highlight the game tile on the Dashboard
- Scroll down and highlight "Play"
- Select the 3 dots and open the menu
- Select “PS5 | Full | Call of Duty: Black Ops Cold War”
- Launch and enjoy!
XIII Remake’s Developer and Publisher Apologize For Launch Version’s Issues
The reception to the launch of the remake of XIII has been negative, and its publisher and developer have released a joint statement to apologize and promise that a fix is on the way.
The XIII remake's developer PlayMagic and publisher Microids began by saying that "players expectations have not been met by the launch version and we hear loud and clear the legitimate criticism and disappointment."
As it stands, XIII's remake has an "Overwhelmingly Negative" rating of 9% on Steam and a 44 on Metacritic, with many noting the numerous technical issues. Additionally, as Twitter user @tomrkobayashi notes, another issue fans have with the game are how the game "removed the comic book style [of the original] and went for something that looks like Fortnite."
Microids and PlayMagic also admit that "the pandemic has impacted the game's production on many levels." The team had hoped to have a Day One patch ready to fix all the issues, but the update is "taking more time than expected."
PlayMagic is "working hard to solve all the game's issues," and the first update "will be pushed shortly to fix the most urgent issues regarding the controls, frame rate, collisions, rendering and sound."
Microids also confirms that it is working on a detailed road map that will highlight the "upcoming free additions to the game content like new levels, weapons, skins and modes for the local multiplayer."
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In our review of the original XIII, which was released in 2003 on PC, PS2, Xbox, and GameCube, we said "the character models are quite awesome, but apparently not nearly as much work was done on stylizing the environment as well. XIII has a great story-driven sheen, but at it's core, it's weighed down by some occasional bewildering flaws, in addition to the lackluster weapons and simple combat we usually see in lesser productions."
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Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Microids and PlayMagic also admit that "the pandemic has impacted the game's production on many levels." The team had hoped to have a Day One patch ready to fix all the issues, but the update is "taking more time than expected."
PlayMagic is "working hard to solve all the game's issues," and the first update "will be pushed shortly to fix the most urgent issues regarding the controls, frame rate, collisions, rendering and sound."
Microids also confirms that it is working on a detailed road map that will highlight the "upcoming free additions to the game content like new levels, weapons, skins and modes for the local multiplayer."
[ignvideo url="https://www.ign.com/videos/2020/11/10/xiii-launch-trailer"]
In our review of the original XIII, which was released in 2003 on PC, PS2, Xbox, and GameCube, we said "the character models are quite awesome, but apparently not nearly as much work was done on stylizing the environment as well. XIII has a great story-driven sheen, but at it's core, it's weighed down by some occasional bewildering flaws, in addition to the lackluster weapons and simple combat we usually see in lesser productions."
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Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.Twitch to Donate $1 Million to AbleGamers to Help Gamers with Disabilities
Twitch has committed to donate $1 million to the AbleGamers charity to help "change the lives of thousands of people with disabilities."
Steven Spohn, the COO of AbleGamers, had a goal for his 40th birthday to raise $1 million for The AbleGamers Charity, a group that utilizes fun to "bring inclusion and improved quality of life for people with disabilities through the power of video games."
As of a few hours before the announcement, Spohn's initiative had earned over $150,000 in donations, and Dr. Lupo helped reveal that Twitch would be donating an extra $1 million to AbleGamers to help make a difference for so many around the world. AbleGamers was founded in 2004 by Mark Barlet and Stephanie Walker after Walker began having troubles controlling a mouse to play video games due to multiple sclerosis. They decided it was time to make gaming accessible for people with disabilities so they could ensure, as they say, everyone can game. AbleGamers has done incredible work since then, including working with Microsoft to help develop the Xbox Adaptive Controller. [ignvideo url="https://www.ign.com/videos/2018/09/06/unboxing-the-xbox-adaptive-controller"] Accessibility has been a much bigger focus in gaming recently, thanks in large part to the work Spohn and AbleGamers does, and it is seen as taking center stage in such games as The Last of Us Part 2. Furthermore, the first annual Gaming Accessibility Awards is taking place tonight, November 15, at 8pm PT/11pm ET, and the show is being hosted by Spohn and IGN alum Alanah Pearce. You can watch the awards show on either Twitch.TV/AbleGamers or Twitch.TV/Charalanahzard, and all proceeds will go towards charity to help make gaming accessible to all. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.I am so shook.@Twitch donating $1,000,000 to @AbleGamers is going to *literally* change the lives of thousands of people with disabilities.
To you who supported me, my work, AbleGamers, and our lofty dream of enabling everyone to play: Thank you They did this because of you! pic.twitter.com/pxtYXs5lQX — Steven Spohn (Spawn) (@stevenspohn) November 14, 2020
Into the Spider-Verse Scene Recreated in Spider-Man: Miles Morales on PS5
One of the most iconic scenes in Spider-Man: Into the Spiderverse has been recreated in Marvel's Spider-Man: Miles Morales on PS5 and the internet is absolutely loving it.
@Much118x on Twitter took on the challenge of matching the leap of faith scene from Spider-Man: Into the Spider-Verse, set to Blackway & Black Caviar's What's Up Danger, and the results are... well... spectacular.
As previously mentioned, the internet has fallen in love with this video, with it surpassing over one million views since it was tweeted out yesterday, November 14. In what may be the ultimate compliments, Spider-Man: Into the Spider-Verse writer Phil Lord and producer Christopher Miller quote tweeted the video showing their support and respect for @Much118x's work. Phil Lord loved it so much, he said "Let's make the rest of the movie this way." He was obviously referring to Spider-Man: Into the Spider-Verse 2, which is set to be released in theaters on October 7, 2022. [ignvideo url="https://www.ign.com/videos/2020/10/30/marvels-spider-man-miles-morales-into-the-spider-verse-suit-trailer"] The Spider-Man: Into the Spider-Verse suit is available in Marvel's Spider-Man: Miles Morales for you to attempt to recreate the scene as well, or just to swing around and feel awesome doing so. For more on Marvel's Spider-Man: Miles Morales, be sure to check out our review, learn some essential tips to excel at the game, and see how Miles Morales is the latest first-party game from Sony to become a PlayStation meme. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.#MilesMorales x Into The Spider-Verse pic.twitter.com/zB17EkQNAt
— Much (@Much118x) November 14, 2020
Star Wars: Fox Execs Told George Lucas Young Anakin Would ‘Destroy the Franchise’
An excerpt from a 1999 Empire Magazine interview with George Lucas is currently making the rounds, in which Lucas recounts how 20th Century Fox executives were less-than enthusiastic about the director deciding to center the first film of the Prequel Trilogy around a 10-year-old Anakin Skywalker.
The piece, which came out a few weeks after The Phantom Menace opened (to a huge box office), featured Lucas admitting that the film would have been more easily marketable if he'd started Anakin's story with him as a teenager falling in love with Natalie Portman's Queen Padmé. "I kept it as it was originally intended," he said. "You can't play too much to the marketplace. It's the same thing with the fans. The fans' expectations had gotten way high and they wanted a film that was going to change their lives and be the Second Coming. You know, I can't do that, it's just a movie. And I can't say, now I gotta market it to a whole different audience. I tell the story."
"I knew if I'd made Anakin 15 instead of nine, then it would have been more marketable," he continued. "If I'd made the Queen 18 instead of 14, then it would have been more marketable. But that isn't the story. It is important that he be young, that he be at an age where leaving his mother is more of a drama than it would have been at 15. So you just have to do what's right for the movie, not what's right for the market."
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"You're going to destroy the franchise, you're going to destroy everything." Lucas said of the Fox execs reactions to his story choices. He also recalled telling others at Lucasfilm that he was "making a movie that nobody wants to see."
If you're looking to get inside Lucas' head even more when it comes to The Phantom Menace, check out this time capsule of his first day writing Episode 1.
Also, check out the secret hidden cameo on this week's episode of Star Wars: The Mandalorian, as well as an explainer on the different sects of Mandalorians.
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Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.
Fincher on Joker Being an Unlikely Hit About the ‘Betrayal of the Mentally Ill’
While speaking with The Telegraph about his new Netflix film Mank, director David Fincher ruminated about Warner Bros. Pictures' Joker and how unlikely it was that, because of its subject matter, the film became a huge hit.
“Nobody would have thought they had a shot at a giant hit with Joker had The Dark Knight not been as massive as it was,” Fincher said.
“I don’t think anyone would have looked at that material and thought 'Yeah, let’s take [Taxi Driver’s] Travis Bickle and [The King of Comedy’s] Rupert Pupkin and conflate them, then trap him in a betrayal of the mentally ill, and trot it out for a billion dollars,” he continued.
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While speaking about Joker, Fincher couldn't help but be reminded of his own film, Fight Club, which explored the mentally ill...and was not a hit (though it grew in cult popularity over the years).
"The general view afterwards among the studio types was ‘Our careers are over’," Fincher said. "The fact we got that film made in 1999 is still, to my mind, a miracle.”
Fincher also noted that the confidence in Fight Club to perform well was super-low, especially when compared to the early confidence Warner Bros. had in Joker.
In related David Fincher news, you can read IGN's review of Mank, as well as the news of his Netflix series, Mindhunter, probably being dead, and how the director surprised film students with a remote Masterclass.
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Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.
