Yearly Archives: 2020

Shadow Man Remastered: New Screenshots and Details Revealed

Nightdive Studios has revealed new screenshots of Shadow Man Remastered, and told us a little more about the project - including how it restored cut content from the original version of the game. The remaster of the 1999 cult classic action-horror game will bring the original up to a 4K resolution, update many visual aspects, and add previously cut content back in. You can check out 7 new screenshots below (and 7 comparison shots with the original version). [widget path="global/article/imagegallery" parameters="albumSlug=shadow-man-remastered-7-screenshots-and-7-comparisons&captions=true"] Speaking to IGN, Nightdive CEO Stephen Kick explains, "The most meaningful change from an artistic perspective is the lighting. Our developers have implemented fully dynamic lighting to create a new but familiar world to explore. The particles, projectiles, and flames all emanate an eerie other-worldly glow that cast haunting shadows. When you’re playing a horror game the lighting plays a huge role in creating the atmosphere and we wanted to ensure that we contributed to the feeling of dread you experience in both the Liveside and Deadside levels." The game also makes major updates to Shadow Man's controls, making them far more responsive, and taking into account changes such as dual analog sticks and other modern additions. [poilib element="quoteBox" parameters="excerpt=The%20end%20result%20will%20hopefully%20be%20the%20definitive%20version%20of%20Shadow%20Man%20that%20the%20original%20developers%20intended%20to%20deliver"] Perhaps most interesting is how the Remastered edition of the game includes content that never made it into the 1999 version. Original composer Tim Haywood (who is a part of the Remastered team) explains that the switch from a sole PC release to adding N64, PS1, and Dreamcast ports led to development issues that would have caused a delay had the content not been cut. Kick explains how remaster brings back those planned extra elements, including entire new levels and bosses: "Parts of the missing content such as level geometry, enemies and bosses were still contained in the original game files which gave us something to work with. Other content such as cut levels were never built, so we had to build them from scratch and work off design documents from the original developers. It has been a challenge, but the end result will hopefully be the definitive version of Shadow Man that the original developers intended to deliver." You can check out a direct comparison between the Remastered version and the original in the image slider below: [widget path="global/page/imagecomparison" parameters="comparisons=%7B%22comparisons%22%3A%5B%7B%22caption%22%3A%22%22%2C%22images%22%3A%5B%7B%22id%22%3A%225fb3c4fde4b083dfb51450e6%22%2C%22label%22%3A%22Shadow%20Man%22%7D%2C%7B%22id%22%3A%225fb3c4fbe4b07ee40bcb8919%22%2C%22label%22%3A%22Shadow%20Man%20Remastered%22%7D%5D%7D%5D%7D"] It's clear that Shadow Man is something of a passion project for Nightdive, and I ask Kick why his studio chose to work on this game in particular. "I think Shadow Man still holds up over 20 years after it’s initial release for a myriad of reasons," he explains. "Shadow Man was one of the first M rated titles to appear on a Nintendo console which let consumers and fans of the platform know that the N64 was not just for kids. Shadow Man had other ports on PlayStation and Dreamcast as well, but the inclusion of the N64 meant the potential audience would be exponentially higher. For many of those N64 owners this was most likely their first experience with a horror game that had a much darker tone and foreboding atmosphere than what they were used to, and it strongly resonated with them. "Shadow Man also incorporated a non-linear style of play which was something refreshing and offered the player choice and agency. Another reason Shadow Man has stayed relevant is because it was also one of the first games to have meaningful representation. Michael LeRoi, the main character is an African American protagonist in a story that takes place in the deep south. I believe fans still fondly remember their time playing the game and we’ve seen the excitement build as we continue to work on the remaster." The remaster will arrive on PC (via Steam and GOG), PlayStation, Xbox and Nintendo consoles in 2021. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.    

Cyberpunk 2077 Will Reportedly Be 70GB Minimum on PS4, Come on 2 Discs

Seemingly leaked packaging appears to show that Cyberpunk 2077 will come in at a minimum of 70GB on PS4, with its physical edition arriving with two discs. Images of what appear to be the PS4 edition have been posted by Reddit user Mikeymorphin. The back of the PS4 of edition shows that the game will take up "70GB Minimum" on PS4, that it has PS4 Pro enhancements, and will support one player at launch (a multiplayer mode is coming to the game at later date). That game size is in line with the 70GB of space needed on PC. A separate image explains that the game's box comes with 2x Blu-Ray Discs (presumably an installation and play disc, as with Red Dead Redemption). The set of bonus physical and digital rewards listed mark this out as the standard version of the game, rather than the collector's edition. The same user previously posted promotional packaging and QR code-enabled Cyberpunk AR filters apparently sent to their workplace ahead of launch. The packaging leaks, if legitimate, lend yet more weight to CD Projekt Red's insistence that the game will hit its new December 10 release date. We're due to learn more about Keanu Reeves' Johnny Silverhand in a 5th episode of Night City Wire this week. [ignvideo url="https://www.ign.com/videos/the-winners-and-losers-of-cyberpunk-2077s-new-delay-unlocked-467"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

The Mandalorian: Katee Sackhoff on Bringing Bo-Katan to Live-Action

Katee Sackhoff has shared some insight into the "surreal" experience of bringing her fan-favourite Star Wars character Bo-Katan Kryze to life in the newest episode of The Mandalorian. In an interview with Entertainment Tonight, Sackhoff, who portrayed Bo-Katan in the third episode of The Mandalorian Season 2, discussed her role on the series and her connections to other characters. In particular, she detailed how Bo-Katan has evolved on-screen, from her animated appearances in Star Wars: The Clone Wars and Star Wars Rebels up until now. "I think that there is a little piece of Bo-Katan that I don't think you see coming," Sackhoff teased. "She's got something else going on in her mind and everything she does is purposeful. And I think that is new for her. She's grown into the role of a leader, and she finally believes she is a leader. And there is an ego that comes with being a leader that may or may not work against her." [ignvideo url="https://www.ign.com/videos/2012/07/14/the-clone-wars-season-5-obi-wan-and-bo-katan"] "Bo-Katan has a scar on her face and I was really attached to that," she added. "I was really attached to her freckles. I was really attached to how her eyebrows point down in just the weirdest way, where it was finding the animated version of it which was a bit cartoonish in the sense that they go down at such a point, and then translating that onto a real person and making sure it didn't look cartoonish." Sackhoff avoided dropping any spoilers about her character's storyline in The Mandalorian but she did acknowledge that she has a "story" with Moff Gideon and that she, like the fans, wants to know what happened with the Darksaber. She also teased her "history" with Ahsoka Tano, another character who played a key role in both the Clone Wars and the early years of the Rebel Alliance. "I love the character from [Star Wars: The] Clone Wars and [Star Wars] Rebels so I would love to see her," Sackhoff said about Ahsoka, though she wouldn't confirm the Rosario Dawson casting rumours for The Mandalorian. "There's a lot of history with those two. There's a lot of story there. There's a lot of comradery and respect, but there's also a lot of pain and distrust. So we'll see what happens." [widget path="global/article/imagegallery" parameters="albumSlug=every-actor-and-character-in-the-mandalorian&captions=true"] In our review of Chapter 11 - The Heiress, we called Sackhoff's live-action introduction to Bo-Katan Kryze "pitch-perfect," saying that her "commanding on-screen presence" made the newest Mandalorians (including WWE Superstar Sasha Banks - aka Mercedes Varnado - as Koska Reeves and Simon Kassianides as Axe Woves) "an immediate force to be reckoned with." If you want to know more about Bo-Katan, check out our rundown of the animated character's best Clone Wars and Rebels episodes. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

PS5 Gets System Update to Improve Performance

Sony has rolled out the 20.02-02.25.00 system update for PlayStation 5, which weighs in at 866MB. Specifics aren't known right now, with the official description simply saying that "This system software update improves system performance." We've contacted Sony for comment on what the update should be changing. Since launch, unconfirmed reports have pointed to potential issues with PS5's rest mode and external hard drive-related crashes – this update may be an attempt to fix those. [ignvideo url="https://www.ign.com/videos/ps5-has-a-downloading-bug-ign-daily-fix"] Sadly, having tested it for myself, this update seemingly does not fix the download queue bug that's hit Call of Duty: Black Ops Cold War, among other games. If you want to download the update manually, head to: Settings > System > System Software > System Software Update and Settings > Update System Software. The update comes shortly ahead of the PS5's second launch day on November 19, when it will launch in many new territories, including Europe, following its November 12 release in the US, Japan, Canada, Mexico, Australia, New Zealand and South Korea. We awarded the PS5 an 8/10 review, saying what it " lacks in subtlety it makes up for in potential thanks to its rapid SSD and remarkable DualSense controller." Since release, we've put together a feature on 4 things we love about PS5, and four things that need improvement. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Super Mario Sunshine on Switch Gets GameCube Controller Support

Owners of Super Mario 3D All-Stars are now able to play Super Mario Sunshine with a Nintendo GameCube controller. Support for the GameCube controller in Super Mario Sunshine was added to Super Mario 3D All-Stars Version 1.1.0 update, the same update that added the ability invert camera controls in Super Mario Sunshine, Super Mario Galaxy, and Super Mario 64. [ignvideo url="https://www.ign.com/videos/2020/09/16/super-mario-3d-all-stars-analysis"] There are a few caveats for those looking to play Super Mario Sunshine with the same controller it was developed for, however, including that it can only be played in TV mode, that there is Nintendo Switch Lite support, and that all button displays will not reflect the Nintendo GameCube controller. Furthermore, players will need the GameCube Controller Adapter to use the controller on their Nintendo Switch. The lack of inverted controls and GameCube controller support were two of our biggest issues with Super Mario Sunshine's inclusion in Super Mario 3D All-Stars, especially considering the GameCube's analog triggers allow for better control of water pressure. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-super-mario-review-ever&captions=true"] For more on Super Mario 3D All-Stars, check out our guide for the location of every Blue Coin in Super Mario Sunshine and what Nintendo's E3 2020 could have looked like with this collection being one of the marquee announcements. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Universal, Cinemark Announce Deal for Shortened Theatrical Window and VOD Releases

Universal Pictures and Cinemark Theaters have reached a deal that guarantees Universal and Focus Features theatrical releases will remain in theaters for at least 17 days before going to video-on-demand platforms. This multi-year deal is an agreement between the two to further help theaters — Cinemark Theaters in this instance — to prevent movies from going straight to VOD on release day, which undercuts theater chains already struggling to remain open amidst the global COVID-19 pandemic. Any movie that opens to $50 million or more will see its 17-day timeline extended by 14 days for a total of 31 days in theaters before going to VOD. [widget path="global/article/imagegallery" parameters="albumSlug=every-delayed-movie-due-to-coronavirus-so-far&captions=true"] [poilib element="accentDivider"] "Universal's century-long partnership with exhibition is rooted in the theatrical experience, and we are more committed than ever for audiences to experience our movies on the big screen," Universal Filmed Entertainment Group chairman, Donna Langley, said in a press release. "Mark Zoradi [Cinemark CEO] and the team at Cinemark have been outstanding partners, and Peter Levinsohn [Vice Chairman & Chief Distribution Officer of UFEG] has done a remarkable job on the studio's behalf in making deals that give us the confidence to release our movies in the marketplace, keep the content pipeline moving, and provide consumers with the optionality that they are looking for." Zoradi said he and Cinemark believe a more dynamic theatrical window, "whereby movie theaters continue to provide an event-sized launching platform for films that maximize box office and bolsters the success of subsequent distribution channels," is in the shared best interests of studios, exhibitors, and moviegoers. [ignvideo url="https://www.ign.com/videos/2020/10/14/are-movie-theaters-about-to-go-extinct"] Universal Pictures, Focus Features, and DreamWorks Animation have five theatrical releases remaining on the 2020 calendar, all of which will show in theaters for at least 17 days before going to VOD under this new deal. Those five movies are The Croods: A New Age (November 25), Half Brothers (December 4), All My Life (December 4), News of the World (December 25, and Promising Young Woman (December 25). This deal is similar to another deal Universal Pictures struck back in July where it and AMC Theaters agreed to shorten the time between theater premiere dates and VOD premieres to 17 days. That deal came months after a public dispute between the two companies where AMC was unhappy that Universal was releasing movies on VOD the same day as the theatrical release. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

Hulu Increases Prices for Live TV Bundles

Hulu is raising the price of its live TV bundle by an extra $10 a month. Starting on December 18 the Hulu + Live TV bundle will cost $65 per month over the current price of $55. The price hike will kick in for both new and existing subscribers according to The Hollywood Reporter. The bundle combines Hulu’s ad-enabled streaming service with access to 65 live TV channels. The cost of Hulu + Live TV is now the same as YouTube TV, which also offers live TV. The irony of these streaming services is that it would offer a cheaper cable replacement, but now have essentially become competing cable services themselves. [widget path="global/article/imagegallery" parameters="albumSlug=disney-spotlight-november-2020&captions=true"] However, streaming services appear to be raising prices across the board as Netflix also recently announced a price hike to its standard and premium plans in the U.S. These price increases come at the heels of a record year for streamers, who’ve seen their subscription numbers rise during the COVID-19 pandemic. Hulu recently reported a 40 percent year-over-year increase to its Live TV subscription. At 4.1 million subscribers, Hulu is outpacing YouTube TV’s 3 million subscribers. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

Godfall Review

Godfall makes a good first impression. Even if you're playing on a moderately powerful PC, as I did, it's clear from the opening moments that developer Counterplay Games has endeavored to show off advancements in visual fidelity, no doubt in light of new hardware such as the PlayStation 5. From the way sparks fly to the myriad particles that coat every inch of its action and the reflectiveness of its gaudy gold and marble halls, Godfall wants you to know that next gen is here. Beyond the visual spectacle, however, lies a game that's immediately familiar and over-reliant on an amalgamation of loot-driven games from the past eight years or so.

Godfall's mixture of loot progression and third-person melee combat has been described by Counterplay Games as a new type of genre: the looter-slasher. The name holds up insofar as you loot and slash things, but there's nothing about Godfall that feels intrinsically new. Diablo, Monster Hunter, and Warframe make up a portion of its overt inspirations, but it manages to avoid feeling completely derivative by pulling from so many different influences at once. There's nothing inherently wrong with this approach, especially since it mixes in a few of its own ideas as well. The issues Godfall faces occur outside of combat, where its structure and gameplay loop are decidedly uninspired.

The whole game takes place across three distinct realms: Earth, Water, and Air. Upon entering each biome, you're given a brief tour of the area before being tasked with finding some kind of door that's locked by a specific number of MacGuffins. From here, you have to return to previously visited locations and defeat a number of mid-bosses--some of which are unique, but most of which are repeats of fights you've already had. Once you've slain each of these enemies and acquired the requisite amount of MacGuffins, you can open the door and fight that realm's boss. Then you simply ascend an elevator and repeat the whole process again in the next realm.

Continue Reading at GameSpot

Godfall Review

Godfall makes a good first impression. Even if you're playing on a moderately powerful PC, as I did, it's clear from the opening moments that developer Counterplay Games has endeavored to show off advancements in visual fidelity, no doubt in light of new hardware such as the PlayStation 5. From the way sparks fly to the myriad particles that coat every inch of its action and the reflectiveness of its gaudy gold and marble halls, Godfall wants you to know that next gen is here. Beyond the visual spectacle, however, lies a game that's immediately familiar and over-reliant on an amalgamation of loot-driven games from the past eight years or so.

Godfall's mixture of loot progression and third-person melee combat has been described by Counterplay Games as a new type of genre: the looter-slasher. The name holds up insofar as you loot and slash things, but there's nothing about Godfall that feels intrinsically new. Diablo, Monster Hunter, and Warframe make up a portion of its overt inspirations, but it manages to avoid feeling completely derivative by pulling from so many different influences at once. There's nothing inherently wrong with this approach, especially since it mixes in a few of its own ideas as well. The issues Godfall faces occur outside of combat, where its structure and gameplay loop are decidedly uninspired.

The whole game takes place across three distinct realms: Earth, Water, and Air. Upon entering each biome, you're given a brief tour of the area before being tasked with finding some kind of door that's locked by a specific number of MacGuffins. From here, you have to return to previously visited locations and defeat a number of mid-bosses--some of which are unique, but most of which are repeats of fights you've already had. Once you've slain each of these enemies and acquired the requisite amount of MacGuffins, you can open the door and fight that realm's boss. Then you simply ascend an elevator and repeat the whole process again in the next realm.

Continue Reading at GameSpot

PS5 Saves Can Only Currently Be Moved Off Console If You’re a PS Plus Subscriber

As players continue to discover more about the PlayStation 5's feature set now that it has launched in some territories, with others to see debut on November 19, we've learned about some great PS5 features and some that need improvement. But all players should know that, for the time being, if they want to move PS5 game saves off console, they can only do so via the cloud - and only if you're a PlayStation Plus subscriber. Currently, PlayStation 5 game saves can only be either deleted off of your console's storage, or uploaded to cloud saves. That second option, however, is only for PS Plus subscribers, so those who don't, for the time being, have no way of moving their saves off-console. This is different from PS4 saves on but PS5 and PS4 consoles, which can be both moved off to the cloud or onto USB storage. That USB storage appears unavailable for PS5 game saves. [caption id="attachment_2439265" align="alignnone" width="720"]PS5 Save Data Option PS5 saves can only be copied to cloud or deleted currently[/caption] [caption id="attachment_2439267" align="alignnone" width="720"]PS4 Save Data Option on PS5 The USB Drive option is available for PS4 game saves.[/caption] IGN has reached out to Sony for comment about whether there are plans to allow consumers to move PS5 saves off onto USB drives. But as listed on the official PlayStation Support website, currently only PS4 game save data and screenshots and video clips can be moved onto USB drives. We do know that Sony is currently looking into a future update that would allow PS5 games to be installed on or played on external drives, as that is not possible at the moment, though PS4 games can be stored on extended storage options. [ignvideo url="https://www.ign.com/videos/2020/11/06/playstation-5-review"] If you're curious to know more about how to use your PS4 data on PS5 and more, be sure to check out our guide on how to transfer data and much more.[poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.