Yearly Archives: 2020

Justice League: Snyder Cut Is ‘Locked’ With Around 150 Minutes of Unseen Footage

Director Zack Snyder has estimated that his upcoming cut of Justice League will end up featuring around 150 minutes of unseen footage. Snyder hosted a live stream on his Vero account on Tuesday to share some insight into the latest monochrome movie trailer for his version of Justice League, which will be released in four parts on HBO Max next year. In conversation, Snyder revealed that his four-hour cut of the movie will include around two-and-a-half hours of never-before-seen footage, making up more than half of the total runtime. "I'm excited for you guys to see the giant amount of movie that you have coming your way in 2021 on HBO Max," Snyder said towards the end of the stream. "Don't also forget that it is probably a solid two-and-a-half hours of unseen footage in this movie, I would imagine. Something like that. So it's going to be fun for everyone to experience for the first time." [ignvideo url="https://www.ign.com/videos/2020/11/18/jared-letos-joker-getting-new-look-for-zack-snyders-justice-league-ign-now"] During the discussion, Snyder also confirmed that his "cut is locked" and that he is now working on editing the movie, which is said to include around "four or five minutes of additional photography" alongside his original (and officially credited) footage from the theatrical release and a great number of shots that ended up on the cutting room floor. Snyder has already stated that he will not be using a "single frame" from Joss Whedon's Justice League reshoots for his version of the movie (which is being dubbed the "director's cut"). So there will be plenty of "new" footage to watch, including an additional photography scene with Jared Leto's "road-weary" Joker, who is going to be sporting a different look for Snyder's Justice League. Leto reprising his Joker role is just one of the many confirmed differences that the Snyder Cut will offer, check out our slideshow below for more or read our individual stories about the new design for Darkseid's herald Steppenwolf, the cut dialogue from Superman and Batman's confrontation, and Joe Manganiello's role as Deathstroke in the Justice League reshoots, which reportedly cost $70 Million. [widget path="global/article/imagegallery" parameters="albumSlug=justice-league-snyder-cut-all-the-known-differences-from-the-theatrical-version&captions=true"] For more on The Snyder Cut in general, check out our deep dive into the project's history. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Scream 5’s Official Title is…

The fifth Scream movie -- which features the return of franchise stars Neve Campbell, David Arquette, and Courteney Cox (plus Scream 4's Marley Shelton) -- just wrapped production with a celebratory social media post from Scream writer/creator Kevin Williamson. And with the post came the reveal of the film's official title...Scream. Which makes sense given that the movie's meant to serve as both a sequel and a reboot, designed to deliver thrills to both old and new fans alike. "That’s a wrap on Scream, which I’m excited to announce is the official title of the next film!" executive producer Williamson wrote. "Nearly 25 years ago, when I wrote Scream and Wes Craven brought it to life, I could not have imagined the lasting impact it would have on you, the fans." "I’m excited for you to return to Woodsboro and get really scared again," he added. "I believe Wes would’ve been so proud of the film that Matt [Bettinelli-Olpin] and Tyler [Gillett] are making. I’m thrilled to be reunited with Neve, Courteney, David and Marley, and to be working alongside a new filmmaking team and incredible cast of newcomers that have come together to continue Wes’ legacy with the upcoming relaunch of the franchise that I hold so dear to my heart. See you in theaters January 2022." Scream, from Paramount Pictures and Spyglass Media Group, is due out January 14, 2022. At a virtual press event, directors Matt Bettinelli-Olpin and Tyler Gillett [Ready or Not] mentioned the pressure in taking over the franchise from the late, great Wes Craven and what they want this new Scream to be for fans. "That pressure could just be crippling," Bettinelli-Olpin said, "but we have a great script that's just undeniable, that does everything you want in a Scream movie, looking back and looking forward." "Once that foundation was in place," he continued, "we were able to use it as an energy to create this idea and get this ball rolling of 'How do we create a movie that pays respect to the past, and pays respect to what Wes [Craven] and Kevin [Williamson] created, and also manages to do something new?' Which at the end of the day, we think is the way to ultimately pay respect the most because that's what they did for us. Because they created something new. And to be able to do that moving forward is so exciting." "And to have all of the legacy cast involved, and have all their input, and getting all the stories from everybody who worked with Wes - it's really been a once in a lifetime experience." Of course, being fans of the franchise is one thing. But being the ones to usher Scream into the future is a whole different deal, and Gillett was hyper-aware of that. It involved "going back and watching the franchise, knowing that we'd be involved in such a profound way, and watching those films as filmmakers and really digging into the commentary on those films. We had to do the work to fill in the gap between fan and filmmaker. And to feel even remotely prepared to step into the role and grab that baton." [widget path="global/article/imagegallery" parameters="albumSlug=the-best-horror-movies-on-netflix&captions=true"] The two directors made it clear that if this project was just a straight reboot, they wouldn't have been interested. Because the heart of Scream is its core, surviving characters. "It felt like the only way to do this right was to create connectivity," Gillett shared. "And a lot of it is also naturally what the Scream movies are about. They're about lineage. They're about the evolution of pop-culture and the evolution of the genre. You can't have something new without giving a nod to what came before it. For us, that was only right to do it, was to have a connection to the past and to find a way to create new and interesting characters that would bring a new audience and an old audience together and hopefully move the whole thing forward in a contemporary and terrifying and fun way." Back when Scream 4 was released, there was news of it being the start of a new trilogy, and that Craven and Williamson already had ideas for Scream 5 and 6. This new Scream, however, doesn't contain any threads of those pitches. "We started with a fresh slate," producer William Sherak said, "and spent a lot of time with Kevin getting his blessing. We brought him back into the process super early to make sure we were paying homage to what he and Wes created originally and that we were taking it in the right direction." [ignvideo url="https://www.ign.com/videos/2015/10/09/history-of-awesome-scream"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Spider-Man: Miles Morales Glitch Turning Players Into Trash, Lamps, and Just a Big Patch of Snow

Spider-Man: Miles Morales players have run into a glitch that seemingly swaps the player-character model with, well, any other object in the game, while remaining totally playable. It means we're now seeing videos of a new Spider-Man that takes the form of dumpsters, or cigarette bins, or just a big patch of snow. As chronicled by Polygon, it's not clear what causes the glitch, but some have guessed that it may be down to colliding with objects in the world. Others have seemingly found that having the glitch happen once means it will keep occurring. That's shown in no more entertaining a fashion than in this video by Froste, in which we see Miles becoming some snow, a blank white cube, and a fence, all while taking down a car full of criminals: That's far from the only example floating around right now. We've also seen the likes of Spider-Trash, Spider-Lamp, and Spider-Brick, all of whom can swing around the city as normal: There is a slightly more worrying aspect to this - some have reported that the game will crash instead of simply having Miles revert to his normal form. While I've not seen any reports of save corruption or the like as a result, it's clearly not ideal. Neither Insomniac or Sony have yet commented on the glitch. There is a small part of me hopes they don't for a little while - I really want to experience this myself before it's patched away. We awarded Spider-Man: Miles Morales a 9/10 review, calling it "a fantastic follow-up, telling a wonderful story while improving upon the fundamentals of the first game." In a more intentionally funny touch, the PS5 remaster of Marvel's Spider-Man also includes an Easter Egg for those who visit the game's horrible boat NPCs. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Hyrule Warriors: Age Of Calamity Review

Hyrule Warriors: Age of Calamity occasionally lets you take control of a Divine Beast. It's a moment that should carry some weight for Zelda fans. The Beasts are colossal machines crucial to the events of The Legend of Zelda: Breath of the Wild, and while they're cumbersome to control, the levels in which you play as them effectively communicate their destructive power. If you've played Breath of the Wild, these moments take on a portentous air; the power fantasy of using lasers, bursts of lightning, and volleys of magma to level mountains and rack up thousands of Bokoblin, Moblin, and Lizalfos kills is undercut when you remember how the people who're using them can't fully control them, and that these tools of destruction will turn on their masters when they're needed most and destroy them.

That sense of impending doom is what I came to Age of Calamity for, but that's where it blunders hardest. It constantly encourages you to set aside that feeling of dread, avoid coming to terms with the consequences of its apocalyptic premise, and instead just kill a bunch of baddies and think the Divine Beasts are cool. Doing that is fun for a while, but it couldn't stop me from being enormously let down by that choice.

Age of Calamity's narrative failure is especially frustrating because the disappointing turns it takes to get there seem so clear, and because it does so much right until then. The campaign begins with a small, white Guardian-like robot seeing the Calamity caused by Ganon in Breath of the Wild and traveling back in time to before it ever happened, when Link is still a royal knight and Zelda is working to unlock her potential and stop the Calamity from happening.

Continue Reading at GameSpot

Hyrule Warriors: Age Of Calamity Review

Hyrule Warriors: Age of Calamity occasionally lets you take control of a Divine Beast. It's a moment that should carry some weight for Zelda fans. The Beasts are colossal machines crucial to the events of The Legend of Zelda: Breath of the Wild, and while they're cumbersome to control, the levels in which you play as them effectively communicate their destructive power. If you've played Breath of the Wild, these moments take on a portentous air; the power fantasy of using lasers, bursts of lightning, and volleys of magma to level mountains and rack up thousands of Bokoblin, Moblin, and Lizalfos kills is undercut when you remember how the people who're using them can't fully control them, and that these tools of destruction will turn on their masters when they're needed most and destroy them.

That sense of impending doom is what I came to Age of Calamity for, but that's where it blunders hardest. It constantly encourages you to set aside that feeling of dread, avoid coming to terms with the consequences of its apocalyptic premise, and instead just kill a bunch of baddies and think the Divine Beasts are cool. Doing that is fun for a while, but it couldn't stop me from being enormously let down by that choice.

Age of Calamity's narrative failure is especially frustrating because the disappointing turns it takes to get there seem so clear, and because it does so much right until then. The campaign begins with a small, white Guardian-like robot seeing the Calamity caused by Ganon in Breath of the Wild and traveling back in time to before it ever happened, when Link is still a royal knight and Zelda is working to unlock her potential and stop the Calamity from happening.

Continue Reading at GameSpot

PS5 Is Already Getting Some Beautiful Custom Paint Jobs

A week after release in some parts of the world, new PS5 owners are doing some beautiful things with their new consoles and controllers, with custom paint jobs appearing online. The PS5's removable white plates lend themselves nicely to customisation, with one of the most popular recent posts on r/PS5 coming from Hawkijustin, who used Plastidip (a rubberized coating often used for car paint jobs) to turn the PS5's bright white sails into a stately matte black: On the more flamboyant end of things, Craayons custom painted an orange and white design, topped with a skull-and-PlayStation-logo motif (and you can see a video of the full design on Reddit): Untitled-1Inspired by YouTuber Dave2D, Reddit user akarshbansal11 went for something more on-brand, creating the kind of striking Spider-Man shell theme that I'm sure many are hoping will become an official design one day soon: Untitled-2Perhaps more impressive are the custom DualSense designs we're seeing emerge. While we know that parts of the controller are removable, it's a fairly strudy single unit, meaning full body customisation for the PS5's controller is potentially a tricky business. That's why Yakuza83's all-black DualSense is remarkable, not only turning the entire controller into a classic PlayStation hue, but replacing its face buttons with DualShock 4 designs, while apparently remaining fully functional: KrysSpace went in another direction, spraypainting three separate sections of the DualSense to turn it into a galaxy purple design: And if you're wondering whether the Xbox Series consoles are getting the same treatment, we're seeing fewer custom designs so far (presumably because of how the console itself is less modular than PS5) – but it's absolutely worth pointing out TheBardAbaddon, who appears to have turned their Series X into Kingpin from Into the Spider-Verse. I want this sticker immediately: [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

PS5 Is Already Getting Some Beautiful Custom Paint Jobs

A week after release in some parts of the world, new PS5 owners are doing some beautiful things with their new consoles and controllers, with custom paint jobs appearing online. The PS5's removable white plates lend themselves nicely to customisation, with one of the most popular recent posts on r/PS5 coming from Hawkijustin, who used Plastidip (a rubberized coating often used for car paint jobs) to turn the PS5's bright white sails into a stately matte black: On the more flamboyant end of things, Craayons custom painted an orange and white design, topped with a skull-and-PlayStation-logo motif (and you can see a video of the full design on Reddit): Untitled-1Inspired by YouTuber Dave2D, Reddit user akarshbansal11 went for something more on-brand, creating the kind of striking Spider-Man shell theme that I'm sure many are hoping will become an official design one day soon: Untitled-2Perhaps more impressive are the custom DualSense designs we're seeing emerge. While we know that parts of the controller are removable, it's a fairly strudy single unit, meaning full body customisation for the PS5's controller is potentially a tricky business. That's why Yakuza83's all-black DualSense is remarkable, not only turning the entire controller into a classic PlayStation hue, but replacing its face buttons with DualShock 4 designs, while apparently remaining fully functional: KrysSpace went in another direction, spraypainting three separate sections of the DualSense to turn it into a galaxy purple design: And if you're wondering whether the Xbox Series consoles are getting the same treatment, we're seeing fewer custom designs so far (presumably because of how the console itself is less modular than PS5) – but it's absolutely worth pointing out TheBardAbaddon, who appears to have turned their Series X into Kingpin from Into the Spider-Verse. I want this sticker immediately: [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Kingdom Hearts Director Wants to Tell a New Story, But Tie Up Loose Ends

Kingdom Hearts creator Tetsuya Nomura has said that he wants to tell a new story within the universe and 'drastically' change the Kingdom Hearts world, but also tie up the loose ends left by previous games. As part of a Dengeki Online interview to promote the launch of Kingdom Hearts: Melody of Memory, Nomura answered questions about the future of the franchise. As translated by Gematsu, Nomura's response when asked about the unsolved mysteries following the release of Kingdom Hearts 3 in 2019 is interesting: "I intend to tie up remaining loose story ends but also want to change the format a bit. I want to drastically change the world and tell a new story, but also tie up loose ends" [ignvideo url="https://www.ign.com/videos/2019/01/24/kingdom-hearts-3-review"] This suggests that while a new Kingdom Hearts game may address these loose threads, a wholly new game may also be in the works, perhaps drifting away from the narrative focus on series protagonist Sora and his friends. This was already teased in Kingdom Hearts 3 with the introduction of certain new characters and worlds, especially in the ReMind DLC which launched in early 2020. As for whether the next game will appear on next-gen consoles, Nomura said the following: "If we make a Kingdom Hearts game for next-gen consoles, it’s going to be released after many other companies have already released their titles, so I believe we’d have to make something that could compete. Of course, that’s only a hypothetical since we haven’t announced that there will be a new title for PlayStation 5 or Xbox Series X." Nomura also said that Xehanort may not feature as the "main story antagonist" in future encounters, though his influence on the narrative will still be seen. He also mentioned that the team behind Kingdom Hearts is "working to deliver good news" about the franchise for the series 20th anniversary in 2022. You can check out our review of Melody of Memory here, which we scored a 7, calling it a "nostalgia-heavy love letter." [poilib element="accentDivider"]  Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Kingdom Hearts Director Wants to Tell a New Story, But Tie Up Loose Ends

Kingdom Hearts creator Tetsuya Nomura has said that he wants to tell a new story within the universe and 'drastically' change the Kingdom Hearts world, but also tie up the loose ends left by previous games. As part of a Dengeki Online interview to promote the launch of Kingdom Hearts: Melody of Memory, Nomura answered questions about the future of the franchise. As translated by Gematsu, Nomura's response when asked about the unsolved mysteries following the release of Kingdom Hearts 3 in 2019 is interesting: "I intend to tie up remaining loose story ends but also want to change the format a bit. I want to drastically change the world and tell a new story, but also tie up loose ends" [ignvideo url="https://www.ign.com/videos/2019/01/24/kingdom-hearts-3-review"] This suggests that while a new Kingdom Hearts game may address these loose threads, a wholly new game may also be in the works, perhaps drifting away from the narrative focus on series protagonist Sora and his friends. This was already teased in Kingdom Hearts 3 with the introduction of certain new characters and worlds, especially in the ReMind DLC which launched in early 2020. As for whether the next game will appear on next-gen consoles, Nomura said the following: "If we make a Kingdom Hearts game for next-gen consoles, it’s going to be released after many other companies have already released their titles, so I believe we’d have to make something that could compete. Of course, that’s only a hypothetical since we haven’t announced that there will be a new title for PlayStation 5 or Xbox Series X." Nomura also said that Xehanort may not feature as the "main story antagonist" in future encounters, though his influence on the narrative will still be seen. He also mentioned that the team behind Kingdom Hearts is "working to deliver good news" about the franchise for the series 20th anniversary in 2022. You can check out our review of Melody of Memory here, which we scored a 7, calling it a "nostalgia-heavy love letter." [poilib element="accentDivider"]  Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Star Wars: C-3PO Actor Doesn’t Expect to Be in Another Star Wars Movie Anytime Soon

Star Wars veteran Anthony Daniels has stated that he will never retire his C-3PO character, even though he suspects that it will be "a very very long time" until he reprises the role again for a movie. In an interview with CinemaBlend, Daniels, who has portrayed the galaxy's beloved protocol droid for more than 40 years, spoke about his long-spanning role in the Star Wars franchise. The actor was specifically asked whether he would ever consider retiring the character, to which he revealed that he intends to keep playing C-3PO, even if the golden suit stays in his wardrobe for a while. "No, I'm never going to retire," Daniels confirmed. "They're going to have to throw me out the door... Life is not over, the films, may be taking a back seat for '3PO, for a very very long time, I would think. But there's all sorts of other media, particularly now with digital formats, that I'm so happy, and grateful and proud to be part of. And I do want to go on looking after '3PO because he needs looking after." [ignvideo url="https://www.ign.com/videos/2020/04/02/c-3po-originally-had-a-bigger-role-in-star-wars-the-rise-of-skywalker"] This isn't the first time that the C-3PO star has laid his parts on the line. He previously spoke about the possibility of the role moving forward without him, insisting that the droid is "too good of a character" and "too big of a character" to die with him. He echoed these thoughts in the poignant conclusion of his autobiography, in which he acknowledged that his signature role may potentially be recast one day. "I surely recognize, I will someday leave the stage," Daniels wrote in a heartfelt note over the final pages of his book. "I hope I will do so in the knowledge that I have imbued See-Threepio with enough life that, with the love of the fans, he will go on without me." C-3PO is one of the only Star Wars characters to have appeared in all nine movies of the Skywalker saga, beginning with the original 1977 Star Wars film right the way through to 2019's Rise of Skywalker. He recently reprised the role for the LEGO Star Wars Holiday Special on Disney+, which debuted on November 17, the same day that the original Star Wars holiday special aired on CBS in 1978. [widget path="global/article/imagegallery" parameters="albumSlug=every-upcoming-star-wars-movie&captions=true"] In our review of the LEGO Star Wars Holiday Special, we called the animated feature "a charming and calamitous cross-time caper that blends all three trilogies together like never before." We praised the special for being designed in such a way that it caters to "all levels of Stars Wars fandom, and all eras of Star Wars cinema" despite its "abundantly silly, cringingly corny, and marvellously meta" story. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.