Yearly Archives: 2020
Justice League: Snyder Cut Is ‘Locked’ With Around 150 Minutes of Unseen Footage
Scream 5’s Official Title is…
"I’m excited for you to return to Woodsboro and get really scared again," he added. "I believe Wes would’ve been so proud of the film that Matt [Bettinelli-Olpin] and Tyler [Gillett] are making. I’m thrilled to be reunited with Neve, Courteney, David and Marley, and to be working alongside a new filmmaking team and incredible cast of newcomers that have come together to continue Wes’ legacy with the upcoming relaunch of the franchise that I hold so dear to my heart. See you in theaters January 2022." Scream, from Paramount Pictures and Spyglass Media Group, is due out January 14, 2022. At a virtual press event, directors Matt Bettinelli-Olpin and Tyler Gillett [Ready or Not] mentioned the pressure in taking over the franchise from the late, great Wes Craven and what they want this new Scream to be for fans. "That pressure could just be crippling," Bettinelli-Olpin said, "but we have a great script that's just undeniable, that does everything you want in a Scream movie, looking back and looking forward." "Once that foundation was in place," he continued, "we were able to use it as an energy to create this idea and get this ball rolling of 'How do we create a movie that pays respect to the past, and pays respect to what Wes [Craven] and Kevin [Williamson] created, and also manages to do something new?' Which at the end of the day, we think is the way to ultimately pay respect the most because that's what they did for us. Because they created something new. And to be able to do that moving forward is so exciting." "And to have all of the legacy cast involved, and have all their input, and getting all the stories from everybody who worked with Wes - it's really been a once in a lifetime experience." Of course, being fans of the franchise is one thing. But being the ones to usher Scream into the future is a whole different deal, and Gillett was hyper-aware of that. It involved "going back and watching the franchise, knowing that we'd be involved in such a profound way, and watching those films as filmmakers and really digging into the commentary on those films. We had to do the work to fill in the gap between fan and filmmaker. And to feel even remotely prepared to step into the role and grab that baton." [widget path="global/article/imagegallery" parameters="albumSlug=the-best-horror-movies-on-netflix&captions=true"] The two directors made it clear that if this project was just a straight reboot, they wouldn't have been interested. Because the heart of Scream is its core, surviving characters. "It felt like the only way to do this right was to create connectivity," Gillett shared. "And a lot of it is also naturally what the Scream movies are about. They're about lineage. They're about the evolution of pop-culture and the evolution of the genre. You can't have something new without giving a nod to what came before it. For us, that was only right to do it, was to have a connection to the past and to find a way to create new and interesting characters that would bring a new audience and an old audience together and hopefully move the whole thing forward in a contemporary and terrifying and fun way." Back when Scream 4 was released, there was news of it being the start of a new trilogy, and that Craven and Williamson already had ideas for Scream 5 and 6. This new Scream, however, doesn't contain any threads of those pitches. "We started with a fresh slate," producer William Sherak said, "and spent a lot of time with Kevin getting his blessing. We brought him back into the process super early to make sure we were paying homage to what he and Wes created originally and that we were taking it in the right direction." [ignvideo url="https://www.ign.com/videos/2015/10/09/history-of-awesome-scream"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.That’s a wrap on Scream, which I’m excited to announce is the official title of the next film! Nearly 25 years ago, when I wrote Scream and Wes Craven brought it to life, I could not have imagined the lasting impact it would have on you, the fans. (1/3) pic.twitter.com/RCuhVUclG4
— Kevin Williamson (@kevwilliamson) November 18, 2020
Spider-Man: Miles Morales Glitch Turning Players Into Trash, Lamps, and Just a Big Patch of Snow
That's far from the only example floating around right now. We've also seen the likes of Spider-Trash, Spider-Lamp, and Spider-Brick, all of whom can swing around the city as normal:I BROKE SPIDERMAN LMFAOOOOOOOOO pic.twitter.com/xJUQi6BCsI
— Froste (@Froste) November 18, 2020
Stumbled upon this glitch while playing Spider-Man. I present you, Spider-Trash! #PS5 #MarvelsSpiderManMilesMorales pic.twitter.com/8ioJ01bDUn
— Bryan (@bryanwassd) November 16, 2020
Fun Fact: There is a glitch that turns you into a lamp in the new Spider-Man game pic.twitter.com/jW70RMEQzx
— Frezzi (@Frezzi54) November 9, 2020
There is a slightly more worrying aspect to this - some have reported that the game will crash instead of simply having Miles revert to his normal form. While I've not seen any reports of save corruption or the like as a result, it's clearly not ideal. Neither Insomniac or Sony have yet commented on the glitch. There is a small part of me hopes they don't for a little while - I really want to experience this myself before it's patched away. We awarded Spider-Man: Miles Morales a 9/10 review, calling it "a fantastic follow-up, telling a wonderful story while improving upon the fundamentals of the first game." In a more intentionally funny touch, the PS5 remaster of Marvel's Spider-Man also includes an Easter Egg for those who visit the game's horrible boat NPCs. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.So my #MilesMoralesPS5 has broken in a spectacular way. I collided with a wall and became... Spider-Brick. pic.twitter.com/rDEyfUBErz
— Rob Sheridan (@rob_sheridan) November 14, 2020
Hyrule Warriors: Age Of Calamity Review
Hyrule Warriors: Age of Calamity occasionally lets you take control of a Divine Beast. It's a moment that should carry some weight for Zelda fans. The Beasts are colossal machines crucial to the events of The Legend of Zelda: Breath of the Wild, and while they're cumbersome to control, the levels in which you play as them effectively communicate their destructive power. If you've played Breath of the Wild, these moments take on a portentous air; the power fantasy of using lasers, bursts of lightning, and volleys of magma to level mountains and rack up thousands of Bokoblin, Moblin, and Lizalfos kills is undercut when you remember how the people who're using them can't fully control them, and that these tools of destruction will turn on their masters when they're needed most and destroy them.
That sense of impending doom is what I came to Age of Calamity for, but that's where it blunders hardest. It constantly encourages you to set aside that feeling of dread, avoid coming to terms with the consequences of its apocalyptic premise, and instead just kill a bunch of baddies and think the Divine Beasts are cool. Doing that is fun for a while, but it couldn't stop me from being enormously let down by that choice.
Age of Calamity's narrative failure is especially frustrating because the disappointing turns it takes to get there seem so clear, and because it does so much right until then. The campaign begins with a small, white Guardian-like robot seeing the Calamity caused by Ganon in Breath of the Wild and traveling back in time to before it ever happened, when Link is still a royal knight and Zelda is working to unlock her potential and stop the Calamity from happening.
Continue Reading at GameSpotHyrule Warriors: Age Of Calamity Review
Hyrule Warriors: Age of Calamity occasionally lets you take control of a Divine Beast. It's a moment that should carry some weight for Zelda fans. The Beasts are colossal machines crucial to the events of The Legend of Zelda: Breath of the Wild, and while they're cumbersome to control, the levels in which you play as them effectively communicate their destructive power. If you've played Breath of the Wild, these moments take on a portentous air; the power fantasy of using lasers, bursts of lightning, and volleys of magma to level mountains and rack up thousands of Bokoblin, Moblin, and Lizalfos kills is undercut when you remember how the people who're using them can't fully control them, and that these tools of destruction will turn on their masters when they're needed most and destroy them.
That sense of impending doom is what I came to Age of Calamity for, but that's where it blunders hardest. It constantly encourages you to set aside that feeling of dread, avoid coming to terms with the consequences of its apocalyptic premise, and instead just kill a bunch of baddies and think the Divine Beasts are cool. Doing that is fun for a while, but it couldn't stop me from being enormously let down by that choice.
Age of Calamity's narrative failure is especially frustrating because the disappointing turns it takes to get there seem so clear, and because it does so much right until then. The campaign begins with a small, white Guardian-like robot seeing the Calamity caused by Ganon in Breath of the Wild and traveling back in time to before it ever happened, when Link is still a royal knight and Zelda is working to unlock her potential and stop the Calamity from happening.
Continue Reading at GameSpotPS5 Is Already Getting Some Beautiful Custom Paint Jobs
On the more flamboyant end of things, Craayons custom painted an orange and white design, topped with a skull-and-PlayStation-logo motif (and you can see a video of the full design on Reddit):
Inspired by YouTuber Dave2D, Reddit user akarshbansal11 went for something more on-brand, creating the kind of striking Spider-Man shell theme that I'm sure many are hoping will become an official design one day soon:
Perhaps more impressive are the custom DualSense designs we're seeing emerge. While we know that parts of the controller are removable, it's a fairly strudy single unit, meaning full body customisation for the PS5's controller is potentially a tricky business.
That's why Yakuza83's all-black DualSense is remarkable, not only turning the entire controller into a classic PlayStation hue, but replacing its face buttons with DualShock 4 designs, while apparently remaining fully functional:
KrysSpace went in another direction, spraypainting three separate sections of the DualSense to turn it into a galaxy purple design:
And if you're wondering whether the Xbox Series consoles are getting the same treatment, we're seeing fewer custom designs so far (presumably because of how the console itself is less modular than PS5) – but it's absolutely worth pointing out TheBardAbaddon, who appears to have turned their Series X into Kingpin from Into the Spider-Verse. I want this sticker immediately:
[poilib element="accentDivider"]
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.PS5 Is Already Getting Some Beautiful Custom Paint Jobs
On the more flamboyant end of things, Craayons custom painted an orange and white design, topped with a skull-and-PlayStation-logo motif (and you can see a video of the full design on Reddit):
Inspired by YouTuber Dave2D, Reddit user akarshbansal11 went for something more on-brand, creating the kind of striking Spider-Man shell theme that I'm sure many are hoping will become an official design one day soon:
Perhaps more impressive are the custom DualSense designs we're seeing emerge. While we know that parts of the controller are removable, it's a fairly strudy single unit, meaning full body customisation for the PS5's controller is potentially a tricky business.
That's why Yakuza83's all-black DualSense is remarkable, not only turning the entire controller into a classic PlayStation hue, but replacing its face buttons with DualShock 4 designs, while apparently remaining fully functional:
KrysSpace went in another direction, spraypainting three separate sections of the DualSense to turn it into a galaxy purple design:
And if you're wondering whether the Xbox Series consoles are getting the same treatment, we're seeing fewer custom designs so far (presumably because of how the console itself is less modular than PS5) – but it's absolutely worth pointing out TheBardAbaddon, who appears to have turned their Series X into Kingpin from Into the Spider-Verse. I want this sticker immediately:
[poilib element="accentDivider"]
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
