Yearly Archives: 2020
Cyberpunk 2077 Appears to Be in the Wild, So Beware of Spoilers
It appears that physical copies of Cyberpunk 2077 have appeared in the wild, so beware of spoilers and leaks on the internet.
Redditor Justgonnasendit shared an image of Cyberpunk 2077's physical game case, and claims to have held it in his hands at his Amazon job. This comes well before Cyberpunk 2077's current release date of December 10, 2020, and means the risk of being spoiled by those who somehow obtain an early copy are now greater.
This particular Cyberpunk 2077 game case is for the PS4 version of the game and features a sticker that states a free PS5 upgrade is available to those who have a PS5 console with a disc drive.
Cyberpunk 2077's game case also confirms that the game, at least on PS4, will come on 2 Blu-ray discs. Furthermore, those who opt for a physical copy will receive a world compendium, stickers, postcards, a game map, and digital content access.
Justgonnasendit also shared a couple other images, including one of the back of the box and one of a bunch of Cyberpunk 2077 game cases.
[ignvideo url="https://www.ign.com/videos/2020/11/19/cyberpunk-2077-the-final-preview"]
Even though we still have to wait a bit longer for Cyberpunk 2077, a lot has been already revealed about CD Projekt Red's next game after The Witcher 3: Wild Hunt. To learn more, check out our final preview after playing 16 hours of Cyberpunk 2077 and our recap of the latest Night City Wire presentation.
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Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
This particular Cyberpunk 2077 game case is for the PS4 version of the game and features a sticker that states a free PS5 upgrade is available to those who have a PS5 console with a disc drive.
Cyberpunk 2077's game case also confirms that the game, at least on PS4, will come on 2 Blu-ray discs. Furthermore, those who opt for a physical copy will receive a world compendium, stickers, postcards, a game map, and digital content access.
Justgonnasendit also shared a couple other images, including one of the back of the box and one of a bunch of Cyberpunk 2077 game cases.
[ignvideo url="https://www.ign.com/videos/2020/11/19/cyberpunk-2077-the-final-preview"]
Even though we still have to wait a bit longer for Cyberpunk 2077, a lot has been already revealed about CD Projekt Red's next game after The Witcher 3: Wild Hunt. To learn more, check out our final preview after playing 16 hours of Cyberpunk 2077 and our recap of the latest Night City Wire presentation.
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.Cyberpunk 2077 Appears to Be in the Wild, So Beware of Spoilers
It appears that physical copies of Cyberpunk 2077 have appeared in the wild, so beware of spoilers and leaks on the internet.
Redditor Justgonnasendit shared an image of Cyberpunk 2077's physical game case, and claims to have held it in his hands at his Amazon job. This comes well before Cyberpunk 2077's current release date of December 10, 2020, and means the risk of being spoiled by those who somehow obtain an early copy are now greater.
This particular Cyberpunk 2077 game case is for the PS4 version of the game and features a sticker that states a free PS5 upgrade is available to those who have a PS5 console with a disc drive.
Cyberpunk 2077's game case also confirms that the game, at least on PS4, will come on 2 Blu-ray discs. Furthermore, those who opt for a physical copy will receive a world compendium, stickers, postcards, a game map, and digital content access.
Justgonnasendit also shared a couple other images, including one of the back of the box and one of a bunch of Cyberpunk 2077 game cases.
[ignvideo url="https://www.ign.com/videos/2020/11/19/cyberpunk-2077-the-final-preview"]
Even though we still have to wait a bit longer for Cyberpunk 2077, a lot has been already revealed about CD Projekt Red's next game after The Witcher 3: Wild Hunt. To learn more, check out our final preview after playing 16 hours of Cyberpunk 2077 and our recap of the latest Night City Wire presentation.
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
This particular Cyberpunk 2077 game case is for the PS4 version of the game and features a sticker that states a free PS5 upgrade is available to those who have a PS5 console with a disc drive.
Cyberpunk 2077's game case also confirms that the game, at least on PS4, will come on 2 Blu-ray discs. Furthermore, those who opt for a physical copy will receive a world compendium, stickers, postcards, a game map, and digital content access.
Justgonnasendit also shared a couple other images, including one of the back of the box and one of a bunch of Cyberpunk 2077 game cases.
[ignvideo url="https://www.ign.com/videos/2020/11/19/cyberpunk-2077-the-final-preview"]
Even though we still have to wait a bit longer for Cyberpunk 2077, a lot has been already revealed about CD Projekt Red's next game after The Witcher 3: Wild Hunt. To learn more, check out our final preview after playing 16 hours of Cyberpunk 2077 and our recap of the latest Night City Wire presentation.
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.Call of Duty: Black Ops Cold War’s Nuketown ’84 Easter Egg Discovered
Even though Call of Duty: Black Ops Cold War's Nuketown '84 map has yet to be released, its Easter egg has already been discovered.
As reported by Eurogamer, Redditor PimpOutMyPC claims to have glitched in to Nuketown '84 ahead of its November 24 release date and has discovered how to activate an Easter egg.
Potential spoilers ahead for Call of Duty: Black Ops Cold War's Nuketown '84 map.
To activate this Easter egg, it appears players must shoot the heads off all the mannequins around the map. Doing so adds a "blue '80s-themed digital filter to the graphics" and brings in a new synthwave track and a purple sky. Call of Duty: Black Ops 3 and Call of Duty: Black Ops 4 had Easter eggs that were activated in a similar fashion, and the trend appears to continue in Black Ops Cold War.SPOILER
NUKETOWN EASTER EGG (WOW) #BlackOpsColdWar pic.twitter.com/q6erop1XQ2 — dude trust me (@TheGhostOfMW2) November 21, 2020
While you wait for Nuketown '84, be sure to check out our reviews of Call of Duty: Black Ops Cold Wars' Campaign, Multiplayer, and Zombies mode. Also, check out our Wiki guide for 33 essential multiplayer tips and to learn how to get and upgrade all four wonder weapons in Zombies. [ignvideo url="https://www.ign.com/videos/2020/11/17/call-of-duty-black-ops-cold-war-multiplayer-review"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.Nuketown '84. November 24. #BlackOpsColdWar pic.twitter.com/2Bn8a3K5cV
— Call of Duty (@CallofDuty) November 20, 2020
Call of Duty: Black Ops Cold War’s Nuketown ’84 Easter Egg Discovered
Even though Call of Duty: Black Ops Cold War's Nuketown '84 map has yet to be released, its Easter egg has already been discovered.
As reported by Eurogamer, Redditor PimpOutMyPC claims to have glitched in to Nuketown '84 ahead of its November 24 release date and has discovered how to activate an Easter egg.
Potential spoilers ahead for Call of Duty: Black Ops Cold War's Nuketown '84 map.
To activate this Easter egg, it appears players must shoot the heads off all the mannequins around the map. Doing so adds a "blue '80s-themed digital filter to the graphics" and brings in a new synthwave track and a purple sky. Call of Duty: Black Ops 3 and Call of Duty: Black Ops 4 had Easter eggs that were activated in a similar fashion, and the trend appears to continue in Black Ops Cold War.SPOILER
NUKETOWN EASTER EGG (WOW) #BlackOpsColdWar pic.twitter.com/q6erop1XQ2 — dude trust me (@TheGhostOfMW2) November 21, 2020
While you wait for Nuketown '84, be sure to check out our reviews of Call of Duty: Black Ops Cold Wars' Campaign, Multiplayer, and Zombies mode. Also, check out our Wiki guide for 33 essential multiplayer tips and to learn how to get and upgrade all four wonder weapons in Zombies. [ignvideo url="https://www.ign.com/videos/2020/11/17/call-of-duty-black-ops-cold-war-multiplayer-review"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.Nuketown '84. November 24. #BlackOpsColdWar pic.twitter.com/2Bn8a3K5cV
— Call of Duty (@CallofDuty) November 20, 2020
Spider-Man Remastered PS4-PS5 Save Transfer Is Now Available
Those who played Marvel's Spider-Man on PS4 are now able to transfer over their save files to Marvel's Spider-Man Remastered on PS5.
Insomniac Games' update to Marvel's Spider-Man on PS4 allows this save transfer and also bring over three new suits from Spider-Man Remastered to the original version. Spider-Man Remastered was also updated to allow for save transfers and includes various fixes for the game for issues such as the rest mode crash.
The process is pretty simple, but it does require that you still own the PS4 version of Marvel's Spider-Man. @DKShadow on Twitter gave a guide on how to make it work:
The process is pretty simple, but it does require that you still own the PS4 version of Marvel's Spider-Man. @DKShadow on Twitter gave a guide on how to make it work:
- Update the game on PS4/PS4 to latest versions.
- In Spider-Man on PS4, hit R1 in the main menu to upload your save data.
- In Spider-Man Remastered on PS5, hit R1 in the main menu to download the save data.
Spider-Man Remastered PS4-PS5 Save Transfer Is Now Available
Those who played Marvel's Spider-Man on PS4 are now able to transfer over their save files to Marvel's Spider-Man Remastered on PS5.
Insomniac Games' update to Marvel's Spider-Man on PS4 allows this save transfer and also bring over three new suits from Spider-Man Remastered to the original version. Spider-Man Remastered was also updated to allow for save transfers and includes various fixes for the game for issues such as the rest mode crash.
The process is pretty simple, but it does require that you still own the PS4 version of Marvel's Spider-Man. @DKShadow on Twitter gave a guide on how to make it work:
The process is pretty simple, but it does require that you still own the PS4 version of Marvel's Spider-Man. @DKShadow on Twitter gave a guide on how to make it work:
- Update the game on PS4/PS4 to latest versions.
- In Spider-Man on PS4, hit R1 in the main menu to upload your save data.
- In Spider-Man Remastered on PS5, hit R1 in the main menu to download the save data.
Spider-Man: Miles Morales Has No Chrysler Building Due to Copyright Issues
If you have been swinging around New York City in Marvel's Spider-Man: Miles Morales, you may have noticed that the iconic Chrysler Building has been replaced by a generic skyscraper. Even though the Chrysler Building has appeared in 2018's Marvel's Spider-Man and other Marvel media, copyright issues prevented its inclusion in Insomniac's latest adventure.
As reported by Game Informer, the Chrysler Building went under new ownership in 2019 and no agreement was made before the launch of Marvel's Spider-Man: Miles Morales.
[caption id="" align="alignnone" width="800"]
Image via Game Informer[/caption]
Since 2008, the Abu Dhabi Investment Council, which is an investment arm of the Abu Dhabi government, owned 90% of the building while the New York-based real estate investment company Tishman Speyer Properties owned 10% and managed the building.
In January 2019, the Chrysler Building was put up for sale and it was co-purchased by the Austrian company SIGNA Group and New York real estate development company RGR Holding LLC. for $150 million. As an interesting aside, this sale price was "down from the reported $300 million ($433 million inflated for 2019) it was purchased for in 2001, and significantly less than the $800 million ($957 million inflated for 2019) Abu Dhabi Investment Council reportedly spent in 2008 for its majority of the building and the retail space next door."
Michael Lee, the founder of Lee Law, spoke to Game Informer and explained how the copyright process works in regards to buildings like the Chrysler Building.
[ignvideo url="https://www.ign.com/videos/2020/11/06/marvels-spider-man-miles-morales-review"]
"If you have just a basic box of a building that looks like just a generic building, you can't go around and sue every building in Manhattan, and say, 'You have stolen my idea of what a building looks like,'" Lee said. "You can't protect the functionality of something, but you could protect the artistic parts of it. So when it comes to certain architecture, whether it has big spires at the top, or whether it has curved glass, whether you see something and you see that it's unique and different, that's absolutely protected by copyright. So in order to reproduce it in either another building or make a derivative work such as a T-shirt, a model, or even putting it in a video game, you need authorization from the copyright owner to reproduce the protected thing – which in this case could be the Chrysler Building."
Lee also mentioned that if a movie or form of media has a quick glimpse of the Chrysler Building or other skyscraper, it may not be an issue, but for a game like Spider-Man: Miles Morales where you can climb up and inspect every part of the building, it could have opened up Insomniac, Marvel, and Sony to possible litigation.
Insomniac Games reportedly tried to get permission to use the Chrysler Building, but the new owners and Insomniac could not come to an agreement for Marvel's Spider-Man: Miles Morales.
[widget path="global/article/imagegallery" parameters="albumSlug=marvels-spider-man-miles-morales-review-screenshots&captions=true"]
"When creating our representation of the city we wanted to include as many landmarks as we could to add to the sense of immersion," James Stevenson, Insomniac's community director, told Game Informer when asked for comment. "Sometimes negotiations to use those locations didn’t work out, which was the case with the Chrysler Building in Marvel’s Spider-Man: Miles Morales."
For more on Marvel's Spider-Man: Miles Morales, check out our review, some of the greatest Easter Eggs in the game, and how it pays homage to both Stan Lee and Chadwick Boseman.
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Image via Game Informer[/caption]
Since 2008, the Abu Dhabi Investment Council, which is an investment arm of the Abu Dhabi government, owned 90% of the building while the New York-based real estate investment company Tishman Speyer Properties owned 10% and managed the building.
In January 2019, the Chrysler Building was put up for sale and it was co-purchased by the Austrian company SIGNA Group and New York real estate development company RGR Holding LLC. for $150 million. As an interesting aside, this sale price was "down from the reported $300 million ($433 million inflated for 2019) it was purchased for in 2001, and significantly less than the $800 million ($957 million inflated for 2019) Abu Dhabi Investment Council reportedly spent in 2008 for its majority of the building and the retail space next door."
Michael Lee, the founder of Lee Law, spoke to Game Informer and explained how the copyright process works in regards to buildings like the Chrysler Building.
[ignvideo url="https://www.ign.com/videos/2020/11/06/marvels-spider-man-miles-morales-review"]
"If you have just a basic box of a building that looks like just a generic building, you can't go around and sue every building in Manhattan, and say, 'You have stolen my idea of what a building looks like,'" Lee said. "You can't protect the functionality of something, but you could protect the artistic parts of it. So when it comes to certain architecture, whether it has big spires at the top, or whether it has curved glass, whether you see something and you see that it's unique and different, that's absolutely protected by copyright. So in order to reproduce it in either another building or make a derivative work such as a T-shirt, a model, or even putting it in a video game, you need authorization from the copyright owner to reproduce the protected thing – which in this case could be the Chrysler Building."
Lee also mentioned that if a movie or form of media has a quick glimpse of the Chrysler Building or other skyscraper, it may not be an issue, but for a game like Spider-Man: Miles Morales where you can climb up and inspect every part of the building, it could have opened up Insomniac, Marvel, and Sony to possible litigation.
Insomniac Games reportedly tried to get permission to use the Chrysler Building, but the new owners and Insomniac could not come to an agreement for Marvel's Spider-Man: Miles Morales.
[widget path="global/article/imagegallery" parameters="albumSlug=marvels-spider-man-miles-morales-review-screenshots&captions=true"]
"When creating our representation of the city we wanted to include as many landmarks as we could to add to the sense of immersion," James Stevenson, Insomniac's community director, told Game Informer when asked for comment. "Sometimes negotiations to use those locations didn’t work out, which was the case with the Chrysler Building in Marvel’s Spider-Man: Miles Morales."
For more on Marvel's Spider-Man: Miles Morales, check out our review, some of the greatest Easter Eggs in the game, and how it pays homage to both Stan Lee and Chadwick Boseman.
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.Spider-Man: Miles Morales Has No Chrysler Building Due to Copyright Issues
If you have been swinging around New York City in Marvel's Spider-Man: Miles Morales, you may have noticed that the iconic Chrysler Building has been replaced by a generic skyscraper. Even though the Chrysler Building has appeared in 2018's Marvel's Spider-Man and other Marvel media, copyright issues prevented its inclusion in Insomniac's latest adventure.
As reported by Game Informer, the Chrysler Building went under new ownership in 2019 and no agreement was made before the launch of Marvel's Spider-Man: Miles Morales.
[caption id="" align="alignnone" width="800"]
Image via Game Informer[/caption]
Since 2008, the Abu Dhabi Investment Council, which is an investment arm of the Abu Dhabi government, owned 90% of the building while the New York-based real estate investment company Tishman Speyer Properties owned 10% and managed the building.
In January 2019, the Chrysler Building was put up for sale and it was co-purchased by the Austrian company SIGNA Group and New York real estate development company RGR Holding LLC. for $150 million. As an interesting aside, this sale price was "down from the reported $300 million ($433 million inflated for 2019) it was purchased for in 2001, and significantly less than the $800 million ($957 million inflated for 2019) Abu Dhabi Investment Council reportedly spent in 2008 for its majority of the building and the retail space next door."
Michael Lee, the founder of Lee Law, spoke to Game Informer and explained how the copyright process works in regards to buildings like the Chrysler Building.
[ignvideo url="https://www.ign.com/videos/2020/11/06/marvels-spider-man-miles-morales-review"]
"If you have just a basic box of a building that looks like just a generic building, you can't go around and sue every building in Manhattan, and say, 'You have stolen my idea of what a building looks like,'" Lee said. "You can't protect the functionality of something, but you could protect the artistic parts of it. So when it comes to certain architecture, whether it has big spires at the top, or whether it has curved glass, whether you see something and you see that it's unique and different, that's absolutely protected by copyright. So in order to reproduce it in either another building or make a derivative work such as a T-shirt, a model, or even putting it in a video game, you need authorization from the copyright owner to reproduce the protected thing – which in this case could be the Chrysler Building."
Lee also mentioned that if a movie or form of media has a quick glimpse of the Chrysler Building or other skyscraper, it may not be an issue, but for a game like Spider-Man: Miles Morales where you can climb up and inspect every part of the building, it could have opened up Insomniac, Marvel, and Sony to possible litigation.
Insomniac Games reportedly tried to get permission to use the Chrysler Building, but the new owners and Insomniac could not come to an agreement for Marvel's Spider-Man: Miles Morales.
[widget path="global/article/imagegallery" parameters="albumSlug=marvels-spider-man-miles-morales-review-screenshots&captions=true"]
"When creating our representation of the city we wanted to include as many landmarks as we could to add to the sense of immersion," James Stevenson, Insomniac's community director, told Game Informer when asked for comment. "Sometimes negotiations to use those locations didn’t work out, which was the case with the Chrysler Building in Marvel’s Spider-Man: Miles Morales."
For more on Marvel's Spider-Man: Miles Morales, check out our review, some of the greatest Easter Eggs in the game, and how it pays homage to both Stan Lee and Chadwick Boseman.
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Image via Game Informer[/caption]
Since 2008, the Abu Dhabi Investment Council, which is an investment arm of the Abu Dhabi government, owned 90% of the building while the New York-based real estate investment company Tishman Speyer Properties owned 10% and managed the building.
In January 2019, the Chrysler Building was put up for sale and it was co-purchased by the Austrian company SIGNA Group and New York real estate development company RGR Holding LLC. for $150 million. As an interesting aside, this sale price was "down from the reported $300 million ($433 million inflated for 2019) it was purchased for in 2001, and significantly less than the $800 million ($957 million inflated for 2019) Abu Dhabi Investment Council reportedly spent in 2008 for its majority of the building and the retail space next door."
Michael Lee, the founder of Lee Law, spoke to Game Informer and explained how the copyright process works in regards to buildings like the Chrysler Building.
[ignvideo url="https://www.ign.com/videos/2020/11/06/marvels-spider-man-miles-morales-review"]
"If you have just a basic box of a building that looks like just a generic building, you can't go around and sue every building in Manhattan, and say, 'You have stolen my idea of what a building looks like,'" Lee said. "You can't protect the functionality of something, but you could protect the artistic parts of it. So when it comes to certain architecture, whether it has big spires at the top, or whether it has curved glass, whether you see something and you see that it's unique and different, that's absolutely protected by copyright. So in order to reproduce it in either another building or make a derivative work such as a T-shirt, a model, or even putting it in a video game, you need authorization from the copyright owner to reproduce the protected thing – which in this case could be the Chrysler Building."
Lee also mentioned that if a movie or form of media has a quick glimpse of the Chrysler Building or other skyscraper, it may not be an issue, but for a game like Spider-Man: Miles Morales where you can climb up and inspect every part of the building, it could have opened up Insomniac, Marvel, and Sony to possible litigation.
Insomniac Games reportedly tried to get permission to use the Chrysler Building, but the new owners and Insomniac could not come to an agreement for Marvel's Spider-Man: Miles Morales.
[widget path="global/article/imagegallery" parameters="albumSlug=marvels-spider-man-miles-morales-review-screenshots&captions=true"]
"When creating our representation of the city we wanted to include as many landmarks as we could to add to the sense of immersion," James Stevenson, Insomniac's community director, told Game Informer when asked for comment. "Sometimes negotiations to use those locations didn’t work out, which was the case with the Chrysler Building in Marvel’s Spider-Man: Miles Morales."
For more on Marvel's Spider-Man: Miles Morales, check out our review, some of the greatest Easter Eggs in the game, and how it pays homage to both Stan Lee and Chadwick Boseman.
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.Channing Tatum, Lord & Miller Reteam for Universal Monster Movie
Some of the team behind 21 Jump Street and its sequel 22 Jump Street are reuniting for a new "tongue-in-cheek thriller," as Phil Lord and Chris Miller (Jump Street films, The LEGO Movie, Spider-Man: Into the Spider-Verse) and star Channing Tatum are collaborating on a movie "inspired by Universal’s classic monster legacy."
Per Deadline, Lord and Miller will produce while Tatum produces and stars in an untitled monster project that will be a modern-day, comedic take on one or more of Universal's classic creatures (think Dracula, Frankenstein's Monster, The Mummy, etc). The full plot details are being kept under wraps for now.
Reid Carolin (producer on Magic Mike and Channing Tatum's directorial debut, Dog) had the original idea for the project and wrote the treatment. Wes Tooke (Midway) is writing the script.
[ignvideo url="https://www.ign.com/videos/2016/05/18/x-men-apocalypse-cast-sing-the-x-men-cartoon-theme-tune"]
In other Channing Tatum news, IGN learned that X-Men: Apocalypse was meant to set the stage for a Mister Sinister-driven X-Men movie and that the plan was for Sinister to appear in the now canceled Gambit movie starring Channing Tatum.
After his Gambit film went bust, Tatum set his sights on another (very different) hero and is now teaming with Roy Lee (Godzilla vs. Kong) to co-produce their version on the '90s surreal superhero title The Maxx.
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Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.
Channing Tatum, Lord & Miller Reteam for Universal Monster Movie
Some of the team behind 21 Jump Street and its sequel 22 Jump Street are reuniting for a new "tongue-in-cheek thriller," as Phil Lord and Chris Miller (Jump Street films, The LEGO Movie, Spider-Man: Into the Spider-Verse) and star Channing Tatum are collaborating on a movie "inspired by Universal’s classic monster legacy."
Per Deadline, Lord and Miller will produce while Tatum produces and stars in an untitled monster project that will be a modern-day, comedic take on one or more of Universal's classic creatures (think Dracula, Frankenstein's Monster, The Mummy, etc). The full plot details are being kept under wraps for now.
Reid Carolin (producer on Magic Mike and Channing Tatum's directorial debut, Dog) had the original idea for the project and wrote the treatment. Wes Tooke (Midway) is writing the script.
[ignvideo url="https://www.ign.com/videos/2016/05/18/x-men-apocalypse-cast-sing-the-x-men-cartoon-theme-tune"]
In other Channing Tatum news, IGN learned that X-Men: Apocalypse was meant to set the stage for a Mister Sinister-driven X-Men movie and that the plan was for Sinister to appear in the now canceled Gambit movie starring Channing Tatum.
After his Gambit film went bust, Tatum set his sights on another (very different) hero and is now teaming with Roy Lee (Godzilla vs. Kong) to co-produce their version on the '90s surreal superhero title The Maxx.
[widget path="global/article/imagegallery" parameters="albumSlug=the-tinkerers-long-history-as-a-spider-man-villain&captions=true"]
[poilib element="accentDivider"]
Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.
