Yearly Archives: 2020

WWE’s Sasha Banks Reportedly in Season 2 of Star Wars: The Mandalorian

Here's some interesting news that blends the worlds of Star Wars and WWE... According to Mat Men Pro Wrestling, and confirmed by ProWrestlingSheet's Ryan Satin (who's appeared several times on FS1's WWE Backstage), WWE Superstar Sasha Banks has filmed scenes for Season 2 of Disney+'s The Mandalorian - which is set to premiere October 2020. No other details are known about Banks' role at this time, or how prominently she might be featured, but Banks has been off of TV for a number of weeks now, since January 3, supposedly healing up from an ankle injury. Whether or not the injury is legitimate is unknown, but she has had ample time for side projects is she has in fact been cast on The Mandalorian. [widget path="global/article/imagegallery" parameters="albumSlug=most-devastating-finishing-moves-in-wwe-history&captions=true"] Walt Disney boss Robert Iger has teased that Mandalorian spinoffs are a "possibility" after Season 2, heavily implying that the show might utilize more familiar Star Wars characters and allow them to headline their own shows after being introduced in the flagship Star Wars series. Banks is a four-time Raw Women's Champion though her time off TV caused her to miss WWE's annual Royal Rumble PPV, where her best friend Bayley successfully defended the SmackDown Women's Championship against Lacey Evans. What kind of role would you like to see Sasha Banks' play on The Mandalorian? A fellow bounty hunter? An Imperial assassin? Someone who gets chocked out by The Child? Let us know! [ignvideo url="https://www.ign.com/videos/2020/01/03/the-mandalorian-season-1-review"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Rainbow Six Siege’s Tachanka Is Getting a Full Rework In 2020

Ubisoft has announced that Tachanka, Rainbow Six Siege’s beloved-but-terrible Operator, will be reworked and overhauled this year. The new design completely removes his turret, although he’ll remain a destructive defense operator. Announced at the Six Invitation as part of the roadmap for Years 5 and 6, Ubisoft explained that Tachanka is finally going to be redesigned. The new ‘Chanka will still have his DP28 LMG, but rather than used in a turret form it will instead be carried as a primary weapon. His gadget is a new Kulakov incendiary grenade launcher that can be used for area denial. [widget path="global/article/imagegallery" parameters="albumSlug=rainbow-six-siege-tachanka-rework&captions=true"] “His main problem was having that turret tying him down to one location,” explains Alex Karpazis, Art Director for Rainbow Six Siege. Originally, Tachanka’s gadget was a deployable MG turret that forced him to stay still. “The biggest thing was lifting that LMG off the turret and have him be more mobile.” The LMG can be used to cause some incredible damage to a map’s soft walls. A demonstration video shows the gun being shot to create a circle in some drywall in order to cut a large opening. “There’s some crazy destruction you can do, but never on the level of Tachanka,” Karpazis says. “The design team thought it worked super well with the legend of his weapon. And it ties in well with his kit. He can roam, and he can make holes to shoot his incendiary grenades through.” While the LMG is clearly an iconic part of Tachanka’s kit, it won’t be his only option. “We’re not getting rid of the other main weapons,” says Jean-Baptiste Hallé, lead game designer for Rainbow Six Siege. “The current plan is to still have the SMG with an ACOG scope, but you have to be mobile in this game which is why we removed the turret.” [ignvideo url="https://www.ign.com/videos/2020/02/15/rainbow-six-siege-iana-and-oryx-gameplay"] The LMG is a remix of the old, but the Kulakov Incendiary Grenade launcher is something brand new, not just to Tachanka but to Siege as a whole. “So the incendiary grenade launcher is something we thought fit really well with his subtle character,” Karpazis jokes. “It’s something that means he can take more control of a map, he can lay down fire and take control of the flow of where attackers can approach from.” “It’s a sort of alternative to Smoke,” says Hallé, comparing the area denial fire bombs to the British Operator’s toxic gas. “It’s not that easy to play with because the patch of fire it leaves is really small, but the fun of it is you can spam a lot of them. You can block a hallway with them and you can bounce them off walls, so there’s a lot of skill with how you play with his grenades.” Perhaps most exciting of all, though, is the potential of finally seeing what is underneath that bucket-like helmet. “With the new rework of him we decided to make a face behind his helmet,” Karpazis says. Whether that’s viewable with cosmetics, or if there will be a helmetless Elite skin, we’ll just have to wait to find out. The team has been playing around with this version of Tachanka for a while, and have found some fun combos to make with him. “When you have a Goyo and you mix that with a Tachanka, there’s fire everywhere,” Karpazis says with a smile. “And that makes it pretty safe when triggering Goyo’s shields. Tachanka and Goyo are a match made in heaven.” He’s a formidable opponent for attackers, then. “In terms of countering, you have to be careful with your positioning because he can kill so much time now,” Karpazis explains. “So maybe it’s best to avoid him rather than go on a head-to-head confrontation.” [ignvideo url="https://www.ign.com/videos/2019/10/24/rainbow-six-sieges-game-designers-rate-igns-operator-ideas"] This rework has been a long time coming, but it simply took this long for the team to be able to see the character with fresh eyes. “In the past we said we wouldn’t touch him because we couldn’t find the right way to do it,” Hallé explains. “But we’ve gone back to the drawing board because now is the time to revisit existing content. Our eyes were fresh on him and we’ve nailed what made his identity. The whole thing started to make sense when we took the LMG out of his turret and made it his primary.” Tachanka may be the first major rework in some time, but he won’t be the last. “We have other operators on our watch list,” Hallé says. “If you regularly look at our graphs when we release our notes, if you look at the operators who have the lowest pick rate and highest frustrations, you'll have a pretty good idea of who may be on our watch list.” A quick look at recent frustration graphs reveal that Jackal, Blitz, Clash, and Echo all score pretty high, and so based on that evidence there’s a good chance that some of these Operators may undergo some form of redesign over the course of the next couple of years. For more on Rainbow Six Siege, check out what Operators and map is coming in the first season of Year 5 - Operation Void Edge - or take a deeper look at the full story of the game’s development in our documentary: Saving Siege. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer, and soon to be Tachanka convert. You can follow him on Twitter

Rainbow Six Siege Year 5 Will Rework House

Ubisoft has announced a new roadmap for Rainbow Six Siege, which covers the next two years of updates. The content plan includes 10 new operators, eight reworked maps, a new system to tackle player toxicity, a battle pass for every season, and a plethora of core gameplay tweaks. The plan, announced at the Six Invitational 2020, deviates from the traditional 12-month Siege roadmap typically outlined in February of each year. Instead, Ubisoft has opted for a 24-month plan that gradually shifts away from what players usually expect from each season. The key difference is that Siege will start to offer just one new Operator per season, rather than two, starting half way through Year 5, and continuing into Year 6. Replacing that second Operator per season will be an increase in “core gameplay” adjustments and reworks. “The idea is that we’re going to revamp gameplay systems that impact your round every time that you’re playing,” says Jean-Baptiste Hallé, lead game designer for Rainbow Six Siege. [ignvideo url="https://www.ign.com/videos/2020/02/15/rainbow-six-siege-iana-and-oryx-gameplay"]

Operators and Maps

Operator reworks and re-balances will be applied throughout a season, rather than just at the start, which should keep the flow of content feeling more continuous. Those reworks have yet to be entirely detailed, but it’s been confirmed that Siege’s long-term joke Operator, Tachanka, is getting an overdue complete overhaul. The roadmap will deliver eight maps over the two years, with all of them being reworks rather than new locations. Year 6 maps have yet to be announced, but Year 5 will see, in order, reworks of Oregon, House, Skyscraper, and Chalet. While only Oregon has been detailed so far, as part of the Operation Void Edge presentation, and is a small but impactful change, it seems as if House will be a more major rework than those seen through Year 4. “We didn’t want to lose too much of [House], but it really was too small,” explains Alex Karpazis, Art Director on Rainbow Six Siege. “So we wanted to grow it a little bit more, provide more mobility, but still have it as a great introduction map for new players.” When quizzed about why Siege seems to moving entirely away from new maps for the next two years, Hallé says “We’ve observed that the enthusiasm from our player base when they get a rework, when they see that the problematic parts have been fixed or changed, that has a better level of success.” “You don’t have to learn the map from the ground up,” he adds. “You’re still familiar, but it’s also fresh and new.” A map ban phase will be introduced to Ranked play, akin to the pick and ban system used for Operators. A selection of three maps will be provided for teams to decide upon, which will allow more player agency in determining the location of each match.

R6S Year 5 Roadmap graphicCore Gameplay Reworks

Ubisoft is also planning several major feature overhauls, with plans to make elements like the preparation and support phases more engaging. The first change to be announced is Ping 2.0; an Apex Legends-like system that allows attackers to mark defender equipment such as Kapkan and Frost traps. “It will give you more impact as an attacker during the preparation phase because you are able to pinpoint the position and the nature of gadgets and share it with your teammates,” explains Hallé. There will also be new secondary gadgets introduced, such as a new hard breaching option, and a proximity alarm that can be used to help defenders track attacker movements. A new replay system is also in the works, which Ubisoft notes will be a helpful tool for those looking to learn from their defeats. Rainbow Six Siege Proximity MineWhat will perhaps bring the biggest sense of relief, though, is news that Ubisoft is working on a player reputation system. “It’s a system we’ve seen used by our competitors and it gives good results when it’s well done,” Hallé says. “We know it’s going to be a tough one, but we think in the long run it will help fight against problematic behaviour and encourage the positivity we want to see in our community.” While the team does not have the specifics locked it at current, the core idea is that players will have a reputation score that will be clearly visible. “A certain amount of what you can do will be tied to that score,” Hallé reveals. “Maybe if you get a bad score, certain playlists will be forbidden.” Each season will feature some kind of core gameplay change, which the team explained could not happen were it not for the reduced Operator count. Ubisoft also promises that being able to focus on a single Operator will allow the character to be more polished upon release.

Rainbow Six Siege Golden GunArcade Playlist

The two-year plan puts increased emphasis on events and a new Arcade Playlist. “These are smaller events that happen more frequently, with gameplay modifiers to freshen up the experience and let us test some things,” Hallé explains. The first event will be Golden Gun, a homage to N64’s GoldenEye, in which all players are solely armed with a hilariously overpowered gold-plated Desert Eagle that needs reloading after every shot. Events have become a relatively common part of Siege, from Halloween-themed game modes to highly competitive map designs such as the SI’s Stadium, but the Year 5/6 roadmap promises a new one each season, as well as a playlist that will allow players to freely engage in a far more ‘fun’ version of Siege. “The great thing about events is we get to have a petri dish of testing,” says Karpazis. “Bulletproof glass [from Stadium] is something we thought worked really well, and we’ll be looking at it in the future for sure.” Effectively, the Arcade Playlist is a guinea pig lab for the team’s wilder ideas that may eventually transition to the core Siege modes. There’s also the promise of the Rainbow Six Cup, currently in the prototyping stage, which Hallé describes as a mini tournament. A team of five will subscribe to a Cup event and play against other similarly ranked teams, with the winners being crowned Cup winners, at least until the next event when it all starts afresh. While all these changes are exciting for the future of Siege, it’s not hard to notice that the two-year plan overlaps with the advent of next-generation consoles from Sony and Microsoft. Ubisoft refuses to be baited into giving any details away, but it does promise that PS5 and Xbox Series X is part of its plan for the future of Rainbow Six Siege. “It is absolutely a part of Rainbow’s plan,” says Hallé. “We have a firm intention of heading to next gen.” [ignvideo url="https://www.ign.com/videos/2020/02/17/rainbow-six-siege-the-tournament-of-champions-official-cinematic-trailer"]

Pro League Esports

Big changes are being implemented for the Pro League. After the conclusion of the current season, the league will transition to a regionalised program that focuses on the four regions of Europe, North America, Latin America, and Asia-Pacific, with the latter being split into North and South divisions. Each season will be divided into quarters, with the first three concluding with a Major, and the final quarter being the regional finals and the Six Invitational. A new points system for esports teams will be implemented that rewards consistent performance rather than purely victories. This will prevent those who win a Major ‘resting on their laurels’ for the rest of the season. “A team winning a major will be getting 600 points, which is a lot, but it’s not enough to qualify them for the Invitational,” explains Wei Yue, Esports Director at Ubisoft Montreal. In each region, only the top eight teams in a stage will score points, meaning it’s vital to stay competitive. The top four teams in each stage go on to the Major, and the top 16 scoring teams after all three Majors then go on to compete in the Six Invitational. For more on Rainbow Six Siege, check out our rundown of everything arriving in Operation Void Edge, along with fresh gameplay of the new Operators, Iana and Oryx. And if you want the full story of the game’s development, check out Saving Siege, our documentary on how Rainbow Six became one of the world’s biggest shooters. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter

Cyberpunk 2077 is Apparently Getting Its Own Nvidia GPU

Nvidia, makers of graphics cards for gaming PCs the world over, is teasing a Cyberpunk 2077-themed GPU.

Nvidia posted a blurry photo of the GPU following a brief exchange between the Nvidia and Cyberpunk 2077 Twitter accounts. The Cyberpunk account started by coyly asking Nvidia if they had ever considered releasing a limited edition Cyberpunk 2077 GPU, to which the Nvidia account with a couple emojis and a simple message: “Stay tuned…”

Here's the image from Nvidia's Twitter:

 nvidia

As one Reddit user pointed out, it appears we might be back in ye olden days of 2007, when GPUs frequently came with character art on them. We don't currently know what stats this GPU will boast, but we'll update this article when Nvidia finally releases more info.

It’s not the only thing Nvidia is working on. Nvidia GeForce Now has re-entered the market as a serious competitor to Google Stadia. GeForce Now, uh, now streams the games you already own for $4.99 a month. You can check out what we thought about how easy it was to setup, how well the streaming works, and whether it’s worth subscribing to in our review of Nvidia GeForce Now.

[ignvideo url="https://www.ign.com/videos/2020/02/10/nvidia-geforce-now-review"]

As for Cyberpunk 2077, we’re still waiting for it to release on September 17 following its delay. In the meantime, you can buy Cyberpunk 2077 Funko toys in April. You can also read up on why CD Projekt Red decided to delay Cyberpunk 2077. [poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN.

Box Office: Sonic the Hedgehog Races Past the Competition

Sonic made a rather large BOOM! at the box office over this President's Day Weekend, racing past its initial predictions of $40-45 million to (b)ring in an estimated $57 million. Worldwide, it's brought in $100 million, making it the best showing of all time for a video game movie, according to Variety. With Monday being a holiday, Sonic is expected to pull in $68 million domestically. Warner Bros.' Birds of Prey took in a decent $17.1 million over the weekend, which was enough to land it in second place Monday is expected to bump the take to $19.6 million. [ignvideo url="https://www.ign.com/videos/2020/02/13/sonic-the-hedgehog-review"] Doing very well for themselves over the Valentine's Day/President's Day cluster were Blumhouse's Fantasy Island, which earned $12.4 million, and The Photograph, starring Issa Rae and LaKeith Stanfield, which grabbed $12.2 million. Both films cost very little to produce. [ignvideo url="https://www.ign.com/videos/2020/02/14/blumhouses-fantasy-island-review"]

North American Box Office Estimates

Bad Boys for Life and 1917 continued their strong showings in the Top 10 while Bong Joon-ho's Parasite received a nice box office bump following its history-making Oscar win for Best Picture. Will Ferrell and Julia Louis-Dreyfus' Downhill debuted to a disappointing $4.6 million. Here are the Top 10 North American box office estimates for the (2-day) weekend (via Box Office Mojo)

  • 1. Sonic the Hedgehog $57,000,000
  • 2. Birds of Prey $17,115,000
  • 3. Fantasy Island $12,400,000
  • 4. The Photograph $12,270,000
  • 5. Bad Boys for Life $11,305,000
  • 6. 1917 $8,090,000
  • 7. Jumanji: The Next Level $5,700,000
  • 8. Parasite $5,500,500
  • 9. Dolittle $5,050,000
  • 10 Downhill $4,671,000
[ignvideo url="https://www.ign.com/videos/2020/02/15/sonic-responds-to-ign-comments"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Co-Star of Disney’s Queen of Katwe Dies at 15

Nikita Pearl Waligwa, a co-star of Disney’s 2016 film Queen of Katwe, has died, according to a Deadline report citing Ugandan media. Waligwa reportedly died due to a brain tumor.

[caption id="attachment_2303869" align="alignnone" width="720"]Nikita Pearl Waligwa, as Gloria in 2016's Queen of Katwe. Nikita Pearl Waligwa, as Gloria in Queen of Katwe.[/caption]

Queen of Katwe told the true story of Phiona Mutesi, a Ugandan chess prodigy rising from the poverty of the slum her family lived in. Waliga starred as Gloria, a friend of Phiona who introduces her to chess and its rules. Waligwa starred alongside well-known actors like Lupita Nyong’o, playing Phiona’s mother, and David Oyelowo, her chess teacher.

Waligwa was diagnosed with a brain tumor in 2016, spurring her family to get the young actress medical treatment in India. By 2017, she had evidently recovered from the tumor, but it returned this last year.

When IGN reviewed Queen of Katwe back in 2016, we credited the film for breaking Disney’s live-action slump at the time, calling it an unconventional feel-good tale. Queen of Katwe was Waligwa's only known acting credit, according to IMDb.

Waligwa was 15 years old.

[poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN.

Demon Slayer: Kimetsu no Yaiba Wins Anime of the Year at The Anime Awards

The winners of this year's The Anime Awards, which are presented by Crunchyroll and held at its headquarters in San Francisco, have been revealed and Demon Slayer: Kimetsu no Yaiba won Anime of the Year. Demon Slayer also won Best Boy for Tanjiro Kamado and Best Fight Scene for the battle of Tanjiro & Nezuko vs Rui. Mob Psycho 100 II, which IGN awarded Best Anime Series of 2019 and Best Animation of 2019, won Best Animation and Best Opening Sequence. KAGUYA SAMA: LOVE IS WAR won three categories - Best Ending Sequence, Best Couple, and Best Comedy. Other anime who won multiple awards included The Rising of Shield Hero and The Promised Neverland. [ignvideo url="https://www.ign.com/videos/2019/11/26/demon-slayer-kimetsu-no-yaiba-official-trailer-english-dub"] See the full list of winners at the Fourth Annual Crunchyroll Anime Awards below:
  • Anime of the Year - Demon Slayer: Kimetsu no Yaiba
  • Best Animation - Mob Psycho 100 II
  • Best Opening Sequence - Mob Psycho 100 II, ♪ 99.9 - MOB CHOIR feat. sajou no hana
  • Best Ending Sequence - KAGUYA-SAMA: LOVE IS WAR, ♪ Chikatto Chika Chikaa♡ - Konomi Kohara
  • Best Boy - Tanjiro Kamado, Demon Slayer: Kimetsu no Yaiba
  • Best Girl - Raphtalia, The Rising of the Shield Hero
  • Best Score - Mocky, Carole & Tuesday
  • Best VA Performance (JP) - Yuichi Nakamura voices Bruno Bucciarati in JoJo's Bizarre Adventure: Golden Wind
  • Best VA Performance (EN) - Billy Kametz voices Naofumi in The Rising of the Shield Hero
  • Best Director - Tetsuro Araki, Chief Director and Masashi Koizuka, Director – Attack on Titan Season 3
  • Best Best Character Design - Satoshi Iwataki, Original Character Design by Hiroyuki Asada, Dororo
  • Best Protagonist - Senku, Dr. STONE
  • Best Antagonist - Isabella, The Promised Neverland
  • Best Fight Scene - Tanjiro & Nezuko vs. Rui, Demon Slayer: Kimetsu no Yaiba
  • Best Couple - Kaguya Shinomiya & Miyuki Shirogane, KAGUYA-SAMA: LOVE IS WAR
  • Best Drama - Vinland Saga, WIT STUDIO
  • Best Fantasy - The Promised Neverland, CloverWorks
  • Best Comedy - KAGUYA-SAMA: LOVE IS WAR, A-1 Pictures
Additionally, George Wada, president of Wit Studio, was celebrated as the Industry Icon of this year's Anime Awards. Wada oversees such series as Attack on Titan, The Ancient Magus' Bride, and Vinland Saga. [ignvideo url="https://www.ign.com/videos/2019/11/25/top-10-best-anime-series-of-all-time"] The results for this year's Anime Awards were based on over 11 million votes cast by fans from around the world. This is a huge increase over 2019's 5 million votes. The top five countries that voted this year were the United States, Brazil, Mexico, the United Kingdom, and Canada. Alongside all the award announcements, Crunchyroll revealed that four new titles would be coming to its platform, including The 8th Son? Are You Kidding Me? (April 2020), My Next Life as a Villainess: All Routes Lead to Doom! (April 2020), The Time I Got Reincarnated as a Slime Season 2 (Fall 2020), and So I'm a Spider, So What? (2020). For more on Demon Slayer: Kimetsu no Yaiba, check out our op-ed on why we think it earned the right to be called one of the best new anime of 2019. [widget path="global/article/imagegallery" parameters="albumSlug=the-best-anime-of-the-decade-2010-2019&captions=true"] Disclosure: IGN's Miranda Sanchez was a presenter at Crunchyroll's Fourth Annual Anime Awards. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Stardew Valley’s Pelican Town Remade in Dreams

Only released a few days ago on PlayStation 4, players are already hard at work designing their own creations in Media Molecule's Dreams. One of the most impressive creations so far is a complete 3D recreation of Stardew Valley's Pelican Town. Creator Tooshi, a YouTuber who produces a ton of Stardew Valley videos, shared the remake on Twitter, taking viewers on a quick tour of Pelican Town which features some of Stardew Valley's most recognizable locations like Jojamart and Stardrop Saloon. Check out the trailer above. The Dreams recreation is almost identical to that of Stardew Valley and even allows players to visit various NPC homes — although you can't go inside. If you'd like to check out the creation for yourself, it can be downloaded for free on the Dreams website. Here's a birds-eye view of Pelican Town. stardew-valley-3 [widget path="global/article/imagegallery" parameters="albumSlug=14-community-creations-made-in-dreams&captions=true"] Tooshi detailed the process of his Stardew Valley Dreams creation on YouTube for those interested. You can also find tons of other Stardew creations on his YouTube channel. [ignvideo url="https://www.ign.com/videos/2019/05/16/we-played-the-most-nsfw-games-we-could-find-in-ps4s-dreams"] Dreams has been home to tons of different fan creations over the past few months, including Mario, Sonic, and Pokemon creations. Dreams' early access came to an end in December and released on PS4 earlier this month. Some creators have even created "demakes" of modern games reimagined as PS1 classics, such as this PS1 demake of The Last of Us Part 2 by YouTuber Bearly Regal. [ignvideo url="https://www.ign.com/videos/2020/02/01/the-last-of-us-part-ii-remade-as-ps1-game-in-dreams-created-by-bearly-regal"] If you're interested in the game, be sure to check out our Dreams review as well as a short history of how Dreams came to be. If you're wondering whether or not Dreams is a legit game design tool, check out an actual game developer's review of Dreams. [poilib element="accentDivider"] Andrew Smith is a freelance contributor with IGN. Follow him on Twitter @_andrewtsmith.

First Look At New Rainbow Six Siege Operators Gameplay

Ubisoft has announced Operation Void Edge, the first season of Rainbow Six Siege Year 5. As is tradition, the season adds DLC in the form of two new Operators - Iana and Oryx - a map rework, and a few tweaks to keep the game balanced. Unlike Siege’s previous operation, which introduced new Operators designed to be fresh alternatives to pre-existing roles, Operation Void Edge’s characters bring wholly new gameplay elements to Rainbow Six. In short: controllable decoy scout holograms and the ability to leap through walls and hatches. Rainbow Six Siege Iana Void EdgeFirst up is Iana, who is perhaps Siege’s most sci-fi attacker yet. A Dutch operator who previously worked as part of the European space project, her gadget, the Gemini Replicator, creates a controllable holographic copy of herself. Essentially a walking version of Alibi’s Prisma, when activated you effectively (for lack of a better term) leap out of Iana’s body and into the hologram. Controlling the Gemini Replicator is identical to using a regular Operator, although the hologram cannot shoot, melee, deploy secondary gadgets, climb ladders, or use rappel ropes. It does produce footsteps and noise, though, and so can be used to convince an enemy that an attacker is moving towards their position. Essentially, the Gemini Replicator is a drone that looks like a human, which puts an interesting spin on intelligence gathering. Unlike an Alibi Prisma hologram, the Gemini Replicator can only be used for a short period of time, and there is a cooldown between uses, which is longer if an enemy destroys the device. Shooting the hologram anywhere in its ‘body mass’ will destroy it, and Mute’s Signal Disruptor will also prevent it from working. With a 2 speed and 2 armor rating, Iana is a medium-balanced operator. She’s equipped with the popular G36C, previously only used by Ash, and the ARX200 that was first introduced as part of Nomad’s loadout. In her secondary slots is a 9mm MK1, and the option of either smoke or frag grenades. Rainbow Six Siege Oryx Void EdgeOn defense is Oryx, a Jordanian defender who, like Caviera, has no gadget. Instead he has an ability, Remah Dash, that allows him to charge over short distances and even - at the cost of 10 health points - run through breakable walls. Yup, he’s basically the Kool-Aid Man. The dash can also be used to knock down opponents, which seems especially useful against shield operators like Montagne and Blitz. As you can imagine, he’s a relatively speedy defender (2 speed, 2 armor), and that athleticism also allows him a second unique passive ability: he can jump up through broken hatches. This is invaluable for quick rotation between split level bomb sites, and makes him perhaps Siege’s most effective roamer. Oryx’s loadout consists of the MP5LI and the SPAS-12 shotgun, and the Bailiff 410 and USPc40 pistols, plus a choice of barbed wire or bulletproof camera. By having shotgun options on both his primary and secondary, it means Oryx can always have a way to blow through hatches and make a quick rotation. Meanwhile, Remah Dash means he’s effectively a human Impact Grenade when it comes to removing walls between sites. [ignvideo url="https://www.ign.com/videos/2020/02/15/rainbow-six-siege-oregon-map-comparison"] As with all Siege operations, Void Edge comes with a map component. It’s another rework, this time to Oregon. The cultist base location has been a firm favourite in the Siege community since launch, and has essentially been untouched due to how well designed it is. But Void Edge makes a few small but important alterations, with the biggest of them being the removal of the Tower bomb site. It has been relocated to Meeting Hall and Kitchen, which will hopefully make it a more viable site for both attackers and defenders. Other changes have made many areas more open, as well as creating better rotation routes. A new freezer room has been added to the basement with a set of stairs up to the first floor, meaning attackers now have a third entry point into a site that has typically been kinder to defenders. The map now features a few more breakable walls than previously, which certainly feels at least partly done in order to introduce Oryx in an environment perfectly designed for his toolset. Tweaks and balance changes are an important part of every Siege season, and Void Edge makes some major changes to both Twitch and Lesion. Twitch’s drones now have 3 barbs in a magazine, down from 5, although they will recharge over time, akin to Echo’s Yokai drone. The barbs now only do one point of damage instead of 10, focusing their use on gadget destruction rather than damaging players. Lesion’s Gu Mines now do not deal damage when triggered, but each ‘sting’ they inflict while a needle is stuck in an enemy player will do two extra damage. Downed operators who crawl over Gu Mines will not trigger them, meaning that Lesion should cause less cheap kills. The icons that indicate Gu Mines on the HUD have been entirely removed unless Lesion is in direct line of sight of them, meaning it’s now harder to tell which mines have been triggered. Overall, the focus seems on making Lesion more of Operator designed to slow attackers, rather than gather accurate situational intelligence based on which mines are triggered. [ignvideo url="https://www.ign.com/videos/2020/02/14/rainbow-six-siege-operation-void-edge-new-operators-reveal-trailer"] Year 4 struggled to offer many Operator options that felt truly viable; Nokk and Warden seemed to have become obscure within weeks of launch, while Amaru and Goyo still don’t quite seem to have hit their stride. Year 5 seems to be kicking off with a much better start, though. Iana’s hologram is a simple, effective gadget that combines the best of the traditional drone with some fun decoy tactics. However, it’s Oryx that’s certainly the star of Void Edge. His destructive dash is the lure, but it’s his hatch-leaping ability that will hopefully see him become a firm favourite for roamers. It may be similar to Amaru’s grapple in many ways, but it’s an ability that will simply be more valuable to mobile defenders. For more Rainbow Six Siege, check out our documentary Saving Siege, the full story of the game’s development and journey to FPS domination. Or for something a bit more fun, take a look at Ubisoft’s developers rating IGN’s Operator designs. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer, and a little upset at what Ubisoft has done to Lesion, even though it's clearly the right move. You can follow him on Twitter

The Batman: Zoe Kravitz Thrilled to Be Robert Pattinson’s ‘Partner in Crime’

Zoe Kravitz, who stars in Hulu's new adaptation of High Fidelity, has started working on Matt Reeves' The Batman, where she'll play Selina Kyle/Catwoman opposite Robert Pattinson's Bruce Wayne/Batman. While doing press for High Fidelity, Kravitz spoke to Variety about co-starring with Pattinson and their time training together. "I’ve never worked with him before," she said, "but we’ve been together for the last few weeks. I had to camera test with him and now we’ve been training together and rehearsing together and he’s just a delightful person and such a wonderful, thoughtful actor." "I think he’s perfect for the role," Kravitz added, "and it’s going to be such an adventure. I’m excited to have him as my partner in crime and to be there to support each other, because it’s intense. It’s going to be a long shoot and there’s a lot of pressure, and I know he has my back and I have his." [widget path="global/article/imagegallery" parameters="albumSlug=batman-ranking-the-movie-batsuits&captions=true"] Recently, director Matt Reeves posted a camera test to Twitter, revealing Pattinson as Batman, drawing a few Daredevil comparisons, and making some theorize that the bat symbol on his chest is constructed of the gun that killed Thomas and Martha Wayne. With Pattinson's costume partially unveiled, we ranked all the movie batsuits - from Adam West's camp classic to Michael Keaton's gothic greatness to Ben Affleck's Superman-smashing armor. You can also check out our review of Hulu's High Fidelity, starring Zoe Kravitz, here. The Batman is scheduled to be released on June 25, 2021. [ignvideo url="https://www.ign.com/videos/2020/02/15/the-batman-is-the-bat-symbol-really-the-gun-that-killed-his-parents"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.