Yearly Archives: 2020
Why Development Stopped On DOOM 4
According to id Software Executive Producer Marty Stratton, the canceled DOOM 4 project that preceded DOOM (2016) was abandoned because, although it was a good game, it was "more 'DOOM' in name than really anything."
In this month's episode of IGN Unfiltered, Ryan McCaffrey sat down with Stratton and DOOM Eternal Director Hugo Martin to talk about DOOM Eternal, DOOM 4, and a whole lot more.
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According to Stratton, DOOM 4 originally channeled a bit of Call of Duty, with more cinematic moments in lieu of a more traditional DOOM "all-action" feel, but that isn't the only reason the project was scrapped.
"You generally try not to work on something very long that you feel like is not going to work. I think it was more... thinking about modern players and how do you bring DOOM to them and... those ingredients Hugo just talked about? It wasn't taking enough of those. It was taking 'demons' and a bit of 'hell on Earth' but that was kind of where it ended, from a [perspective of] feel."
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The ingredients Stratton referenced are the "core elements of the DOOM brand," such as the "metal element, the sense of irreverence, [and] power," which were elaborated on by Martin earlier in the interview. Determining those elements, and making sure every aspect of the game adhered to them, was a major focus during the development of DOOM Eternal.
"How it made you feel... the 'heart' part that [Martin] talks about. I think that was the thing, it just wasn't quite in place. The thing is; it was still good. It was a good game. It was still a ways away from launching, so it had a ways to go," Stratton said. "We were multiple teams at a time... a lot of people were working on Rage and then we... refocused attention around [DOOM] and it just kind of lacked some of those fundamental DOOM things. It was more 'DOOM' in name than really anything."
[ignvideo url="https://www.ign.com/videos/2020/02/03/the-first-10-minutes-of-doom-eternal-gameplay-4k60fps-ign-first"]
Scrapping a game, especially a good one that simply missed the thematic goal, is difficult for any developer. "It's a hard decision. A lot of people spent a lot of time on that and, again, it wasn't that it was bad, it was just not the right thing." Although decisions like this are difficult to make, Stratton expressed appreciation for Bethesda's support. "It was awesome that Bethesda supported us in making that shift because... it was a big shift."
Although scrapping DOOM 4 meant the original Rage was the only game id shipped in a 12-year stretch, which is nearly an eternity by development standards, Stratton wasn't overly afraid of Bethesda closing id down.
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"I would say I probably felt that [fear] a little bit, right before we rebooted what became DOOM 2016... in 2012, 2013... [and] certainly through no pressure from Bethesda whatsoever," Stratton said. "I've said this every interview, every opportunity since that time: I can't imagine a more supportive team than the Bethesda management team, all the way to [Zenimax CEO] Mr. [Robert A.] Altman."
Catch up on every episode of IGN Unfiltered here to witness conversations with Star Wars Jedi: Fallen Order Director Stig Asmussen, Remedy writer Sam Lake, Ubisoft CEO Yves Guillemot, Halo boss Bonnie Ross, and so many more!
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Brian Barnett writes news, features, wiki guides, deals posts, and much more for IGN. You can get your fix of Brian's antics on Twitter and Instagram (@Ribnax).Warning! The Paradise PD Season 2 Trailer Is Not Safe for Work
IGN can exclusively reveal the official red band trailer for Netflix's Paradise PD Season 2, which will premiere on Friday, March 6, 2020. You can check out the trailer in the video below or at the top of the page. But be warned, this trailer is not safe for work!
[ignvideo url="https://www.ign.com/videos/2020/02/21/netflixs-paradise-pd-season-2-exclusive-official-red-band-trailer"]
In Season 2 of Paradise PD, "the diabolical Kingpin tightens his grip on Paradise as the squad contends with bitter feuds, dirty schemes, kinky fetishes, and a nuclear threat," according to Netflix. The biggest reveal from the trailer comes in the form of a Brickleberry crossover.
Paradise PD creators Roger Black and Waco O'Guin also created Brickleberry, which aired for three seasons on Comedy Central before it was cancelled in 2015. IGN spoke to Black and O'Guin (via email) about why they wanted to make a crossover episode and if they faced any logistical challenges along the way.
"We’ve been dying to do more Brickleberry since we were cancelled but we never thought it would be possible since the show is owned by Fox and Comedy Central," they told IGN. "The idea of a crossover started as a joke but even when it started picking up momentum, we still didn’t think it would actually happen. (We’ve been hurt and rejected a lot in this business). It took many, many months to work out and it’s only because of the kindness of our friends at Fox, Comedy Central, and Netflix that it was able to happen at all."
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Be sure to check out Paradise PD's second season on Friday, March 6, 2020. For more on Netflix, here's a list of every tv show and movie coming to the streaming giant in March, our review of Locke & Key, and we have a clip from Paradise PD featuring The Wire's Lance Reddick.
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David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.
Warning! The Paradise PD Season 2 Trailer Is Not Safe for Work
IGN can exclusively reveal the official red band trailer for Netflix's Paradise PD Season 2, which will premiere on Friday, March 6, 2020. You can check out the trailer in the video below or at the top of the page. But be warned, this trailer is not safe for work!
[ignvideo url="https://www.ign.com/videos/2020/02/21/netflixs-paradise-pd-season-2-exclusive-official-red-band-trailer"]
In Season 2 of Paradise PD, "the diabolical Kingpin tightens his grip on Paradise as the squad contends with bitter feuds, dirty schemes, kinky fetishes, and a nuclear threat," according to Netflix. The biggest reveal from the trailer comes in the form of a Brickleberry crossover.
Paradise PD creators Roger Black and Waco O'Guin also created Brickleberry, which aired for three seasons on Comedy Central before it was cancelled in 2015. IGN spoke to Black and O'Guin (via email) about why they wanted to make a crossover episode and if they faced any logistical challenges along the way.
"We’ve been dying to do more Brickleberry since we were cancelled but we never thought it would be possible since the show is owned by Fox and Comedy Central," they told IGN. "The idea of a crossover started as a joke but even when it started picking up momentum, we still didn’t think it would actually happen. (We’ve been hurt and rejected a lot in this business). It took many, many months to work out and it’s only because of the kindness of our friends at Fox, Comedy Central, and Netflix that it was able to happen at all."
[widget path="global/article/imagegallery" parameters="albumSlug=paradise-pd-season-2-gallery&captions=true"]
Be sure to check out Paradise PD's second season on Friday, March 6, 2020. For more on Netflix, here's a list of every tv show and movie coming to the streaming giant in March, our review of Locke & Key, and we have a clip from Paradise PD featuring The Wire's Lance Reddick.
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David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.
Amiibo-Like NFC Minecraft Toys Coming Later This Year
Minecraft has been a cultural phenomenon for over a decade now, and the augmented reality version Minecraft Earth is getting a line of adorable NFC figures from Mattel.
Revealed at Toy Fair, the figures, called Minecraft Earth Boost Minis, can be scanned in Minecraft Earth to unlock "Boosts," hence the name. Boosts unlock "a unique enhancement for a limited time" for Minecraft Earth Players, such as "increased tappable radius, decrease crafting time, XP increase, and increased health/attack damage/defense," among others.
There are three different boost levels: level 1 lasts 15 minutes, level 2 last 20, and level 3 last 25 minutes. Also, just activating a Boost from a Minecraft Boost Mini unlocks in-game XP.
Minecraft’s GM of Licensing & Partnerships Kayleen Walter calls them "simple and intuitive," and "just one example of how Minecraft Earth and Mattel are providing innovative Minecraft experiences."
The Minecraft Boost Minis will be available for purchase directly from Mattel, with a second-quarter 2020 release window.
Toy Fair is in full-effect this week, with tons of awesome announcements like a new 6" GI Joe line from Hasbro, as well as tons of Baby Yoda merch.
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Seth Macy is IGN's tech and commerce editor and just wants to be your friend. Find him on Twitter @sethmacy.
There are three different boost levels: level 1 lasts 15 minutes, level 2 last 20, and level 3 last 25 minutes. Also, just activating a Boost from a Minecraft Boost Mini unlocks in-game XP.
Minecraft’s GM of Licensing & Partnerships Kayleen Walter calls them "simple and intuitive," and "just one example of how Minecraft Earth and Mattel are providing innovative Minecraft experiences."
The Minecraft Boost Minis will be available for purchase directly from Mattel, with a second-quarter 2020 release window.
Toy Fair is in full-effect this week, with tons of awesome announcements like a new 6" GI Joe line from Hasbro, as well as tons of Baby Yoda merch.
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Seth Macy is IGN's tech and commerce editor and just wants to be your friend. Find him on Twitter @sethmacy.
Amiibo-Like NFC Minecraft Toys Coming Later This Year
Minecraft has been a cultural phenomenon for over a decade now, and the augmented reality version Minecraft Earth is getting a line of adorable NFC figures from Mattel.
Revealed at Toy Fair, the figures, called Minecraft Earth Boost Minis, can be scanned in Minecraft Earth to unlock "Boosts," hence the name. Boosts unlock "a unique enhancement for a limited time" for Minecraft Earth Players, such as "increased tappable radius, decrease crafting time, XP increase, and increased health/attack damage/defense," among others.
There are three different boost levels: level 1 lasts 15 minutes, level 2 last 20, and level 3 last 25 minutes. Also, just activating a Boost from a Minecraft Boost Mini unlocks in-game XP.
Minecraft’s GM of Licensing & Partnerships Kayleen Walter calls them "simple and intuitive," and "just one example of how Minecraft Earth and Mattel are providing innovative Minecraft experiences."
The Minecraft Boost Minis will be available for purchase directly from Mattel, with a second-quarter 2020 release window.
Toy Fair is in full-effect this week, with tons of awesome announcements like a new 6" GI Joe line from Hasbro, as well as tons of Baby Yoda merch.
[poilib element="accentDivider"]
Seth Macy is IGN's tech and commerce editor and just wants to be your friend. Find him on Twitter @sethmacy.
There are three different boost levels: level 1 lasts 15 minutes, level 2 last 20, and level 3 last 25 minutes. Also, just activating a Boost from a Minecraft Boost Mini unlocks in-game XP.
Minecraft’s GM of Licensing & Partnerships Kayleen Walter calls them "simple and intuitive," and "just one example of how Minecraft Earth and Mattel are providing innovative Minecraft experiences."
The Minecraft Boost Minis will be available for purchase directly from Mattel, with a second-quarter 2020 release window.
Toy Fair is in full-effect this week, with tons of awesome announcements like a new 6" GI Joe line from Hasbro, as well as tons of Baby Yoda merch.
[poilib element="accentDivider"]
Seth Macy is IGN's tech and commerce editor and just wants to be your friend. Find him on Twitter @sethmacy.
Microsoft Flight Simulator Will Include ‘All Airports on Earth’
2020's Microsoft Flight Simulator will include "all airports on Earth," ranging from countryside airstrips to international airports, according to developer Asobo Studio.
A total number of airports was not disclosed, though according to the CIA, as of 2013, there were over 40,000 airports in the world. As detailed on YouTube, the studio manually edited 37,000 of those airports to ensure accuracy — from the size and surface material of the runway to the precise location of the planes' parking spots.
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Not all airports have been given the same amount of attention; the 80 "most-played and busiest" airports are more detailed, according to Asobo. These airports feature official names for taxiways and more "accurate surface definition."
An even higher tier, dubbed the "most iconic airports" in the development video, have been "dressed up to reach a new level of realism in flight simulation." These airports feature "unique building and props matching reality" and terraformed landscapes that "nest [the airports] in their real environment."
[ignvideo url="https://www.ign.com/videos/microsoft-flight-simulator-airports"]
IGN's Alex Simmons went hands-on with Microsoft Flight Simulator at XO19 and called it a "serene, calming experience [that] feels more like an exercise in mindfulness than a game."
For more on the promising flight sim, read up on how Microsoft Flight Simulator will deal with secretive areas, such as military bases and government research sites.
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Jordan is a freelance writer for IGN.
The Witcher Season 2 Production Begins, More Characters Announced
Netflix has just announced a bunch of new cast members for Season 2 of The Witcher, as production continues in the UK.
One of the most notable new additions to the cast is Fast and Furious 9's Thue Ersted Rasmussen, who will be playing Eskel, a witcher from the School of the Wolf who established an early friendship with Geralt of Rivia, having been raised alongside him.
He will be joining fellow witchers, Lambert and Coen, portrayed by Paul Bullion and Yasen Atour, respectively.
[ignvideo url="https://www.ign.com/videos/2019/12/21/the-witcher-season-1-ending-explained"]
Other new additions to the cast include Agnes Bjorn portraying Vereena, a lover of Nivellen, who is now confirmed to be played by Kristofer Hivju, along with Aisha Fabienne Ross as Lydia, Vilgefortz' sorceress secretary, and Mecia Simson as Francesca, the queen of the elves of Dol Blathanna.
Fans are likely to notice that Vesemir is absent from the list, which indicates that Geralt's wise and wizened instructor either does not make an appearance in the second season, the role has not been finalized or the announcement is being held back for a reveal at a later date.
"The reaction to season one of The Witcher set a high bar for adding new talent for the second season," said showrunner Lauren Schmidt Hissrich. "Sophie Holland and her casting team have once again found the very best people to embody these characters, and in the hands of these accomplished directors, we're excited to see these new stories come to life."
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Returning to the cast for Season 2 are Henry Cavill, who leads The Witcher saga, playing the role of Geralt of Rivia, alongside Anya Chalotra (Yennefer), Freya Allan (Ciri), Joey Batey (Jaskier), MyAnna Buring (Tissaia), Tom Canton (Filavandrel), Lilly Cooper (Murta), Jeremy Crawford (Yarpin Zigrin), Eamon Farren (Cahir), Mahesh Jadu (Vilgefortz), Terence Maynard (Artorius), Lars Mikkelson (Stregobor), Mimi Ndiweni (Fringilla Vigo), Royce Pierreson (Istredd), Wilson Radjou-Pujalte (Dara), Anna Shaffer (Triss Merigold), and Therica Wilson Read (Sabrina).
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Umbrella Academy's Stephen Surjik will direct the first two episodes of the second season, followed by Sarah O'Gorman for episodes 3 and 4, Ed Bazalgette for episodes 5 and 8, and Geeta V. Patel for episodes 6 and 7.
The Witcher Season 2 is expected to premiere in 2021. For more, check out our detailed cast rundown for the second season of the fantasy series, read about the first season's big "mistake" that will be rectified in the forthcoming episodes, and find out what showrunner Lauren Schmidt Hissrich had to say about the new fantasy elements in the next season.
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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.
Kerbal Space Program 2 Gets a New Developer
Development of Kerbal Space Program 2 has moved from Star Theory Games to a newly formed, KSP-dedicated studio, publisher Private Division announced Friday. The new studio is owned by Private Division parent company Take-Two Interactive.
Jeremy Ables, former studio head at Star Theory, will step into the same role at the new, currently unnamed studio. Joining him from Star Theory are Kerbal Space Program 2 creative director Nate Simpson and lead producer Nate Robinson, according to Gamesindustry.biz.
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"The decision to open our own studio and move development in-house allows us to provide the development team with the necessary time and resources to complete development of KSP 2 at the quality level we all want to deliver our players," said Private Division. "Our goal — and the goal of our developers — is to provide our community with the highest level gaming experience with Kerbal Space Program 2."
Take-Two acquired KSP in 2017. The sequel was then announced at Gamescom 2019 with Star Theory (formerly Uber Entertainment) as its developer. Original KSP developer Squad has been continuing to work on the first game.
IGN spoke with Simpson shortly after that Gamescom reveal. The creative director said Kerbal Space Program 2 will be more accessible to newcomers without being less challenging for core KSP players.
Kerbal Space Program 2 is coming to PlayStation 4, Xbox One, and PC during Take-Two's fiscal year 2021 (April 2020–March 2021).
[ignvideo url="https://www.ign.com/videos/2019/10/01/kerbal-space-program-2-the-science-secrets-of-the-reveal-trailer-ign-first"]
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Jordan is a freelance writer for IGN.
Snake Eyes, More Joes Coming in New 6-inch G.I. Joe Line
You may have already heard rumors of a new, 6" G.I. Joe figure line, and this morning Hasbro confirmed it is, in fact, readying an all-new series of Joe's for 2020.
The G.I. Joe Classified line are 6" figures inspired by the 1980s G.I. Joe 3.75" figures, but are so very much better. Take a look at Snake Eyes, Roadblock, and Scarlett in the gallery below:
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Snake Eyes, everyone's favorite G.I. Joe ninja, comes with an "Arashikage Ninja Clan-inspired gear storage rack" for all his ninja gear, like his katana, sai, ninja stars and decidedly non-ninja submachine gun. Snake Eyes' packaging includes "foil effects and original artwork from Tracie Ching and Miq Willmott," and should be out sometime later this year. Check out a behind the scenes look at the Snake Eyes and the packaging in this video from Hasbro.
Scarlett comes with a crossbow and a whole grip of knives, and the packaging for the figure has art by Phil Noto. Roadblock comes with a "heavy artillery blaster" and package art by Mike Thompson and Ken Lashley. All three figures include multiple articulation points and Scarlett and Roadblock can be preordered directly from Hasbro Pulse beginning tomorrow, February 22 at 4 pm ET/1 pm PT, as well as the usual retailers you'd expect. The preorder page for Roadblock will be live at Amazon and Scarlett can be preordered from Amazon or Walmart in addition to Hasbro Pulse.
Snake Eyes, on the other hand, can be preordered right now, and ONLY from Hasbro Pulse. Snuck up on you, didn't he? That's the way of the ninja, my friends.
Hasbro has been busy this Toy Fair, introducing a new set of Transformers: WFC figures to coincide with the upcoming animated Netflix series.
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Seth Macy is IGN's tech and commerce editor and just wants to be your friend. Find him on Twitter @sethmacy.
Fortnite Chapter 2 Season 2 Vault Locations and Map Changes
Five new locations were added to Fortnite at the launch of Chapter 2 Season 2, each of which contains a special Vault - here's a little bit of information about each of the map changes and Vault minibosses.
