Yearly Archives: 2020
Y: The Last Man FX Series Casts Ben Schnetzer as Yorick
Hawaii Five-0 Ending After 10 Seasons, No Season 11 on CBS
Hawaii Five-0 Ending After 10 Seasons, No Season 11 on CBS
GDC 2020 March Event Canceled Over Coronavirus Concerns
Wolcen: Lords Of Mayhem Review – Choking On Ambition
There's an air of familiarity to Wolcen: Lords of Mayhem. It's an action role-playing game with heavy inspiration from Diablo and Path of Exile, from their high-fantasy gothic settings to their destiny-bound protagonists and plethora of abilities to dabble in. Wolcen wears its influences on its sleeve, and while it makes changes to their established foundations, it stumbles so many times along the way that it just feels lost by the end of it.
Wolcen's opening obscures some of its more novel ideas, with a stale and predictable narrative that makes it feel generic. You play as one of three siblings born and bred for battle, but cast out from the only family you know when an unknown power awakens within you. It's a plot filled to the brim with exposition, riddled with vaguely explained fantasy jargon and worldbuilding that never clicks into place. It's easy to forget about entirely after the first few hours, with only the stilted dialogue and awkward cutscenes reminding you of the uninteresting events dressing Wolcen's main draw.
The setting, however, doesn't fall prey to the same oppressive medieval look. Gloomy caverns and bright, colorful forests are equally impressive backdrops for the equally outstanding visual details buried within them. The variation across Wolcen's three acts is impressive too, as it whisks you between the opulent, gold-laden halls of an ancient sacred ground to the blood-drenched trenches of a chaotic battlefield.
Continue Reading at GameSpotWolcen: Lords Of Mayhem Review – Choking On Ambition
There's an air of familiarity to Wolcen: Lords of Mayhem. It's an action role-playing game with heavy inspiration from Diablo and Path of Exile, from their high-fantasy gothic settings to their destiny-bound protagonists and plethora of abilities to dabble in. Wolcen wears its influences on its sleeve, and while it makes changes to their established foundations, it stumbles so many times along the way that it just feels lost by the end of it.
Wolcen's opening obscures some of its more novel ideas, with a stale and predictable narrative that makes it feel generic. You play as one of three siblings born and bred for battle, but cast out from the only family you know when an unknown power awakens within you. It's a plot filled to the brim with exposition, riddled with vaguely explained fantasy jargon and worldbuilding that never clicks into place. It's easy to forget about entirely after the first few hours, with only the stilted dialogue and awkward cutscenes reminding you of the uninteresting events dressing Wolcen's main draw.
The setting, however, doesn't fall prey to the same oppressive medieval look. Gloomy caverns and bright, colorful forests are equally impressive backdrops for the equally outstanding visual details buried within them. The variation across Wolcen's three acts is impressive too, as it whisks you between the opulent, gold-laden halls of an ancient sacred ground to the blood-drenched trenches of a chaotic battlefield.
Continue Reading at GameSpotBack to the Future Remake: Tom Holland Says There Have Been ‘Conversations’
X of Swords: Marvel’s Next Major X-Men Crossover Revealed
X of Swords teaser by Mark Brooks. (Image Credit: Marvel Comics)[/caption]
The "X" in the title is meant to be read as "Ten." As with 2019's Powers of X, we assume that title will make more sense after reading the crossover. The title is probably inspired by the tarot card Ten of Swords, which generally represents betrayal, rivalry and tragic endings.
The new art shown during the panel shows the crossover will also literally revolve around sword-wielding X-Men, as ten mutants take up legendary blades in defense of Krakoa. These blades will include some familiar Marvel Universe artifacts, such as Magik's Soulsword and Wolverine's Muramasa blade, along with some new creations.
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What could X of Swords be about? Since the new mutant status quo was established, most of the X-books have focused on the growing pains facing the nation of Krakoa as it asserts its place on the world stage and various human enemies work to tear down what Moira MacTaggert, Professor Xavier and Magneto have built. Meanwhile, there have been increasing signs Xavier isn't in his right mind, while Mystique may be plotting to bring Krakoa burning down. X of Swords may build on any of those ongoing story threads as Krakoa faces a dire new threat.
The emphasis on swords is certainly interesting in light of the recent X-Men #7. That issue revealed a grim ritual known as Crucible, where de-powered mutants have to fight Apocalypse in order to earn an honorable death and be reborn as full mutants again. Does the title also refer to the sword Apocalypse uses to kill these mutants? Are there ten resurrected mutants in particular who form the crux of this conflict?
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No doubt Marvel will have more to reveal as we get closer to July. For now, check out our biggest questions about the new X-Men status quo, stay tuned to IGN for more big C2E2 announcements over the course of the weekend.
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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.
