Yearly Archives: 2020

Nintendo and Levi’s Denim Collection Revealed

Nintendo and Levi's denim collection has been revealed to include overalls, pants, jackets and more. Levi's teased a collaboration with Nintendo last week on Twitter and now we know exactly what this collaboration will look like. Featuring subtle overalls and not-so-subtle pants, shorts, and jackets, Levi's said in a tweet that this collaboration will be available on April 1. The collection was aptly announced on March 10, which is also Mario Day. You can take a look at the clothes below. As you can see in the tweet, the overalls feature the signature gold coins from the Mario series of games while the other pieces of clothing, like the pants, shorts, and jackets feature basically all of the Mushroom Kingdom including Yoshi, Toad, Wario, Luigi, Bowser, Boo, a Koopa Troopa and more. [ignvideo url="https://www.ign.com/videos/2017/11/12/this-custom-super-mario-odyssey-amiibo-is-insanely-realistic"] There's also a denim jacket featuring the words "Super Mario" on it surrounded by a few familiar icons from the games. The person wearing the denim jacket is wearing a red jacket as well, but what's shown in the picture doesn't indicate that the red jacket has anything to do with Mario. It could just be a red jacket to mimic the main color of Mario's outfit, or it could turn out to be something to do with the collaboration. There's no word on how much these articles of clothing from Levi's will cost. The collaboration is coming on April 1. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-super-mario-review-ever&captions=true"] The collaboration is coming soon but in the meantime, check out some of the other Mario-themed things that have happened on the Jump Man's big day. LEGO seems to be teasing some kind of Mario collaboration that's forthcoming. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN who is going to save up some money for those overalls. You can follow him on Twitter @LeBlancWes

Kumail Nanjiani Recreates Iconic Shots From Movies

Kumail Nanjiani is this month's cover star of Men's Health Mag and for it, he recreated iconic shots from several films showing off the work he's done to get in shape for Marvel's Eternals. Specifically, Nanjiani climbed through air ducts, jumped rope, played some volleyball and grew some sideburns to recreate shots from Die Hard, American Psycho, Top Gun, and The Wolverine, respectively. You can check out those photos below. [widget path="global/article/imagegallery" parameters="albumSlug=kumail-nanjiani-recreates-iconic-shots-from-movies&captions=true"] Nanjiani's ripped transformation was revealed last December and it comes by way of his upcoming Marvel Cinematic Universe debut in November's Marvel's Eternals. He said it was only possible because of his trainer and the resources of the largest movie studio in the world. "I never thought I'd be one of those people who would post a thirsty shirtless, but I've worked way too hard for way too long so here we are," Nanjiani said in an Instagram post. "You either die a hero, or you live long enough to see yourself become the villain. I found out a year ago I was going to be in Marvel's Eternals and decided I wanted to transform how I looked. I would not have been able to do this if I didn't have a full year with the best trainers and nutritionists paid for by the biggest studio in the world. I'm glad I look like this, but also understand why I never did before. It would have been impossible without these resources and time." [ignvideo url="https://www.ign.com/videos/2018/08/03/marvels-eternals-movie-explained"] The world will see more of Nanjiani's work in Marvel's Eternals but for now, catch up on what to expect from the upcoming MCU entry. Nanjiani recently said it will be the "most sci-fi of all Marvel movies." You can also read up on how Avengers: Endgame sets up Marvel's Eternals. A trailer for Marvel's Eternals has not yet been released to the public, but you can read our break down of the first bits of trailer footage from last year's Brazil Comic Con. Marvel's Eternals will hit theaters on November 6, 2020. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN who has decided he needs to be cast in a Marvel movie so he can get ripped as well. You can follow his current, non-ripped form on Twitter @LeBlancWes.  

Kumail Nanjiani Recreates Iconic Shots From Movies

Kumail Nanjiani is this month's cover star of Men's Health Mag and for it, he recreated iconic shots from several films showing off the work he's done to get in shape for Marvel's Eternals. Specifically, Nanjiani climbed through air ducts, jumped rope, played some volleyball and grew some sideburns to recreate shots from Die Hard, American Psycho, Top Gun, and The Wolverine, respectively. You can check out those photos below. [widget path="global/article/imagegallery" parameters="albumSlug=kumail-nanjiani-recreates-iconic-shots-from-movies&captions=true"] Nanjiani's ripped transformation was revealed last December and it comes by way of his upcoming Marvel Cinematic Universe debut in November's Marvel's Eternals. He said it was only possible because of his trainer and the resources of the largest movie studio in the world. "I never thought I'd be one of those people who would post a thirsty shirtless, but I've worked way too hard for way too long so here we are," Nanjiani said in an Instagram post. "You either die a hero, or you live long enough to see yourself become the villain. I found out a year ago I was going to be in Marvel's Eternals and decided I wanted to transform how I looked. I would not have been able to do this if I didn't have a full year with the best trainers and nutritionists paid for by the biggest studio in the world. I'm glad I look like this, but also understand why I never did before. It would have been impossible without these resources and time." [ignvideo url="https://www.ign.com/videos/2018/08/03/marvels-eternals-movie-explained"] The world will see more of Nanjiani's work in Marvel's Eternals but for now, catch up on what to expect from the upcoming MCU entry. Nanjiani recently said it will be the "most sci-fi of all Marvel movies." You can also read up on how Avengers: Endgame sets up Marvel's Eternals. A trailer for Marvel's Eternals has not yet been released to the public, but you can read our break down of the first bits of trailer footage from last year's Brazil Comic Con. Marvel's Eternals will hit theaters on November 6, 2020. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN who has decided he needs to be cast in a Marvel movie so he can get ripped as well. You can follow his current, non-ripped form on Twitter @LeBlancWes.  

Here’s Why Star Wars: The Rise of Skywalker’s Original Opening Scene Was Cut

Star Wars: The Rise of Skywalker creative supervisor Neal Scanlan has opened up about why The Eye of the Webbish Bog was cut from the opening scene of Episode IX. In an interview with Collider, Scanlan, who started working as a creature creator on Star Wars movies following the Lucasfilm-Disney acquisition, explained that the extended opening scene was probably cut down because "there was too much time being spent" on something that could be "explained much quicker", though he confirmed that the "sequence exists." [ignvideo url="https://www.ign.com/videos/2019/12/12/star-wars-the-rise-of-skywalker-kylo-ren-and-emperor-palpatine-clip"] "That was a character that was designed very early on in the day," he said of The Eye of the Webbish Bog, described in The Rise of Skywalker novelisation. "Jake Lunt [Davies], who's one of my concept designers, we were all playing around with this idea and talking about it and he did this drawing and J.J. saw it and went, 'That is amazing.' "It was one of those moments where it was like, 'This has to be in the movie.' So we actually did build it and we took it to a place called Black Park in the UK, which is close to Pinewood Studios, where we shot it in a lake on location, and that sequence exists. Unfortunately, it didn't make it to the movie story, plot-wise, etc. It was a fully practical character shot in a location, and it is amazing." [ignvideo url="https://www.ign.com/videos/2019/12/21/exegol-explained-star-wars-the-rise-of-skywalker"] Explaining why he thought the scene ended up on the cutting room floor, Scanlan added: "I think it maybe was too lengthy an explanation for something that [Abrams] was able to explain in the movie much quicker, eventually. J.J.'s movies move very quickly, don't they? And it was all part of Kylo Ren's journey and I think he just felt that there was too much time being spent on something which he explained much quicker. "So that's all it was, really. Runtime is always my biggest fear on any movie. So much of what we do, so much of what we shoot—and I'm sure this is the same for every department—you invest so much time and love in it and you hope it'll make the final cut, but it doesn't always do that because the movie would be four hours long. Which would be great! [Laughs]." The cut scene, featuring The Eye of The Webbish Bog, was recently detailed in an excerpt from The Rise of Skywalker novelization, wherein Kylo Ren encounters the strange creature protecting the Sith Wayfinder before acquiring the device on his quest to find Exegol – which provides further context for Ren's on-screen confrontation with the Alazmec. [widget path="global/article/imagegallery" parameters="albumSlug=the-mandalorian-the-best-aliens-weapons-and-tech&captions=true"] Scanlan, however, is holding on to the hope that the "fully practical" spider-like being might be brought back out of the creature shop for a future adventure in the galaxy far, far away, as he admitted that he would like to see the character revisited in the Disney+ series The Mandalorian. "I hope that we can maybe bring that back in some way shape or form on the TV series [The Mandalorian] or that we can revisit that character in some way because it was a haunting image and a very unusual image," he told the outlet. "But one which I think was incredibly Star Wars. So yeah, somewhere there's footage of that." [ignvideo url="https://www.ign.com/videos/2020/01/03/the-mandalorian-season-1-review"] Unfortunately, it might be some time before we get a proper look at the Mustafar-monster-dweller, as there hasn't been any indication of deleted scenes being included on the bonus features of The Rise of Skywalker's digital and home releases. Plus, The Mandalorian Season 2 recently wrapped production without any mention of the Webbish Bog, which is probably for the best as adorable Baby Yoda might have mistaken its tentacles for those of an edible amphibian. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Here’s Why Star Wars: The Rise of Skywalker’s Original Opening Scene Was Cut

Star Wars: The Rise of Skywalker creative supervisor Neal Scanlan has opened up about why The Eye of the Webbish Bog was cut from the opening scene of Episode IX. In an interview with Collider, Scanlan, who started working as a creature creator on Star Wars movies following the Lucasfilm-Disney acquisition, explained that the extended opening scene was probably cut down because "there was too much time being spent" on something that could be "explained much quicker", though he confirmed that the "sequence exists." [ignvideo url="https://www.ign.com/videos/2019/12/12/star-wars-the-rise-of-skywalker-kylo-ren-and-emperor-palpatine-clip"] "That was a character that was designed very early on in the day," he said of The Eye of the Webbish Bog, described in The Rise of Skywalker novelisation. "Jake Lunt [Davies], who's one of my concept designers, we were all playing around with this idea and talking about it and he did this drawing and J.J. saw it and went, 'That is amazing.' "It was one of those moments where it was like, 'This has to be in the movie.' So we actually did build it and we took it to a place called Black Park in the UK, which is close to Pinewood Studios, where we shot it in a lake on location, and that sequence exists. Unfortunately, it didn't make it to the movie story, plot-wise, etc. It was a fully practical character shot in a location, and it is amazing." [ignvideo url="https://www.ign.com/videos/2019/12/21/exegol-explained-star-wars-the-rise-of-skywalker"] Explaining why he thought the scene ended up on the cutting room floor, Scanlan added: "I think it maybe was too lengthy an explanation for something that [Abrams] was able to explain in the movie much quicker, eventually. J.J.'s movies move very quickly, don't they? And it was all part of Kylo Ren's journey and I think he just felt that there was too much time being spent on something which he explained much quicker. "So that's all it was, really. Runtime is always my biggest fear on any movie. So much of what we do, so much of what we shoot—and I'm sure this is the same for every department—you invest so much time and love in it and you hope it'll make the final cut, but it doesn't always do that because the movie would be four hours long. Which would be great! [Laughs]." The cut scene, featuring The Eye of The Webbish Bog, was recently detailed in an excerpt from The Rise of Skywalker novelization, wherein Kylo Ren encounters the strange creature protecting the Sith Wayfinder before acquiring the device on his quest to find Exegol – which provides further context for Ren's on-screen confrontation with the Alazmec. [widget path="global/article/imagegallery" parameters="albumSlug=the-mandalorian-the-best-aliens-weapons-and-tech&captions=true"] Scanlan, however, is holding on to the hope that the "fully practical" spider-like being might be brought back out of the creature shop for a future adventure in the galaxy far, far away, as he admitted that he would like to see the character revisited in the Disney+ series The Mandalorian. "I hope that we can maybe bring that back in some way shape or form on the TV series [The Mandalorian] or that we can revisit that character in some way because it was a haunting image and a very unusual image," he told the outlet. "But one which I think was incredibly Star Wars. So yeah, somewhere there's footage of that." [ignvideo url="https://www.ign.com/videos/2020/01/03/the-mandalorian-season-1-review"] Unfortunately, it might be some time before we get a proper look at the Mustafar-monster-dweller, as there hasn't been any indication of deleted scenes being included on the bonus features of The Rise of Skywalker's digital and home releases. Plus, The Mandalorian Season 2 recently wrapped production without any mention of the Webbish Bog, which is probably for the best as adorable Baby Yoda might have mistaken its tentacles for those of an edible amphibian. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Norman Reedus Says He’s Talking to Kojima About ‘Other Stuff’

Norman Reedus has said that he’s in talks to do “other stuff” with Hideo Kojima. The news comes in the wake of new rumours suggesting Kojima Productions is working on a new Silent Hill game. [ignvideo url="https://www.ign.com/videos/2020/02/28/is-kojima-productions-teasing-a-new-silent-hill"] Reedus made the comment while filming an episode of Wired’s ‘Answers the Web’s Most Searched Questions’, in which famous people discuss Google autocomplete suggestions based on their name. While discussing the ‘why norman reedus death stranding’ question, Reedus explained that his friendship with Kojima has resulted in further talks for things beyond Death Stranding. “So we did Death Stranding which was a huge hit, and we’re in talks to do other stuff,” said Reedus. Earlier in the video he explains that he was set to work with Kojima on “a different game”, a reference to Silent Hills, which was due to be made in collaboration with director Guillermo del Toro and published by Konami. The project was cancelled, but Kojima and Reedus’ partnership continued on to Death Stranding. [ignvideo url="https://www.ign.com/videos/2014/09/18/silent-hills-concept-trailer-tgs-2014"] While Silent Hills may have been cancelled, there are currently rumours that Kojima Productions has begun work on a new Silent Hill game. In some recent tweets, it appears that the studio has been hinting that this is what its working on, and another report has suggested that Konami is working on a “soft reboot” of the series. Could it be that Kojima, Konami, and Reedus have all reunited? Only time will tell. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter

Horizon Zero Dawn Confirmed for PC

A PC version of Horizon Zero Dawn has been confirmed, after months of rumours. In an interview with PlayStation Blog, Head of PlayStation Worldwide Studios (and ex-managing director of Guerrilla Games) Hermen Hulst announced the news: "Yes, I can confirm that Horizon Zero Dawn is coming to PC this summer…. There will be more information coming from Guerrilla, from the new studio directors [Michiel van der Leeuw, JB van Beek, and Angie Smets] pretty soon." We first heard about a PC port in January, when anonymous sources said that it would be the first exclusive game from a Sony first party developer to make the jump. Those previous reports said that the game would hit both Steam and Epic Games Store, but that remains unclear at time of writing. [ignvideo url="https://www.ign.com/videos/2017/02/20/horizon-zero-dawn-review"] When asked about what this means for the future of major PlayStation games making the jump to PC, Hulst tempered any idea that this meant day-and-date PC releases of PlayStation exclusives. "I think it’s important that we stay open to new ideas of how to introduce more people to PlayStation, and show people maybe what they’ve been missing out on. "And to maybe put a few minds at ease, releasing one first-party AAA title to PC doesn’t necessarily mean that every game now will come to PC. In my mind, Horizon Zero Dawn was just a great fit in this particular instance. We don’t have plans for day and date [PC releases], and we remain 100% committed to dedicated hardware." That's a marked difference in approach from Xbox, which has made its Play Anywhere scheme – in which Xbox Game Studios games are cross-buy and cross-save across PC and Xbox One – a cornerstone of its recent sales tactics. [ignvideo url="https://uk.ign.com/videos/celebrating-horizon-zero-dawns-anniversary-and-our-horizon-sequel-hopes-a-beyond-special-episode"] We recently celebrated Horizon's third anniversary with a special episode of Podcast Beyond!, and picked a notional sequel as one of the games that would make PS5 a force to be reckoned with. Horizon developer Guerrilla has recently been hiring for a game that could maybe, just maybe, be that sequel, after seeking staff with multiplayer experience to work on an "epic open world experience". [poilib element="accentDivider"]

Panzer Dragoon VR Game Announced

A new Panzer Dragoon VR game has been announced today to celebrate 25 years since the first game in the series came out in Japan. This new game reimagines and combines the Sega Saturn trilogy.

It's being made by Japanese game studio Wildman Inc. under the working title Panzer Dragoon Voyage Record. It completely reworks - not remakes - Panzer Dragoon, Panzer Dragoon Zwei, and Panzer Dragoon Saga with new graphics for modern VR headsets.

 

You play as a dragon rider in first-person, armed with a handgun, and shoot enemies with the VR controller as you fly across skyscapes. It's been in development since 2014 and has even been on show at some game events between then and now. When shown the game is at events, players sit on a rodeo seat that emulates the feeling of being sat on a dragon as it flaps as it wings, while a fan blows wind at their face.

This VR game is different to the Panzer Dragoon remake for Nintendo Switch that was announced during a Nintendo Direct in 2019 as that's being made by another studio.

The original Panzer Dragoon trilogy of games came out for the Sega Saturn in 1995, 1996, and 1998. The first two are rail-shooters that have you fighting against a dark dragon in the first game, and an airship in the second game, which is actually a prequel.

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The third game dropped the on-rails nature of the previous two games as it was an RPG complete with random encounters. It allowed for free exploration for the first time in the series, even on foot, while battles were a mix of turn-based and real-time elements.

Exactly which VR headsets Panzer Dragoon Voyage Record will be available on hasn't been confirmed yet. It doesn't have a firm release date either, but it should be out before March 2021, hopefully sooner.

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Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.