Yearly Archives: 2020

Giancarlo Esposito Explains Why Moff Gideon’s Armor Is Similar to Darth Vader’s

This article contains spoilers for The Mandalorian Season 2. To remind yourself where we left off, here's our Mandalorian Season 2, episode 4 review. [poilib element="accentDivider"] At the end of The Mandalorian Chapter 12, Imperial officer Moff Gideon (portrayed by the venerable Giancarlo Esposito) observes a group of black-armored troopers. These ominous-looking soldiers are known as Dark Troopers, which were first seen in the 1994 PC Game Star Wars: Dark Forces. For a full rundown of these new foes, be sure to check out our Dark Troopers explainer right here. But as menacing as these Dark Troopers appear, Moff Gideon also wears some intimidating armor of his own that looks very Vader-esque. IGN spoke to Episito about why his character dresses differently from the other Moff's we've seen before. "I think it's a throwback to this guy," Esposito told IGN. "I mean, it really relates in a way to me, I like to think or imagine in my brain, that he has the kind of power that Darth Vader had. And so, seeing him in his armor and his cape and armed up tells me he's a warrior. That tells me he is a soldier and has the skills to back that up and hopefully, you'll see it soon in our [upcoming] episode." [ignvideo url="https://www.ign.com/videos/2020/11/21/the-mandalorian-season-2-the-truth-behind-the-empires-secret-plan-star-wars-canon-fodder"] Over the past few years, Esposito has become synonymous with playing iconic villains like Gustavo Fring in Breaking Bad and Better Call Saul and his upcoming portrayal of Anton in Far Cry 6. The Emmy-nominated actor explained how Moff Gideon differs from the previous villains he's played before. "Gustavo Fring had his silence. Moff Gideon is not that guy," Esposito informed IGN. "He's going to speak out, say what he needs to say. He's going to inflame people. That makes me think, 'Oh, he already knows things that he is going to do that you might think as an audience are impossible, but he already is prepared for certain outcomes.' And that's what I love about Moff. He's a thinker and he's come so close to getting this child. What does he want them for? And that's the question. What does he really want? Does he want to empower other people or take all the power for himself? Or does he want to rebuild the galaxy or create the world's most formidable army?" [widget path="global/article/imagegallery" parameters="albumSlug=the-mandalorian-season-2&captions=true"] Esposito wouldn't go into any specifics about what we might see from him in upcoming episodes, but thankfully, Season 2 of The Mandalorian isn't taking a break for the Thanksgiving holiday here in the US, so stay tuned to see what Moff Gideon has in store for Mando and The Child in Chapter 15! [poilib element="accentDivider"] David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.

Watch Dogs: Legion Online Mode Delayed to Fix Single-Player Bugs

Ubisoft has announced that Watch Dogs: Legion's Online mode has been delayed to early 2021 to allow the team to focus on fixing the technical issues players have been experiencing since launch. Ubisoft shared the news in a patch update for Watch Dogs: Legion, and promised that "the dev team is committed to fixing these issues and will not stop until everyone can experience the game as intended." [ignvideo url="https://www.ign.com/videos/2020/10/28/watch-dogs-legion-review"] Later this week, Ubisoft will be releasing Update 2.20 to PC, PlayStation, Xbox, and Stadia, and it will bring a manual Save Game button to PC, as well as "further stability improvements for Xbox One, Xbox Series X | S, and PlayStation 4." You can read the full patch notes here. As for the delay on Watch Dogs: Legion's Online mode, this decision was made to ensure the team's top priority was fixing the issues in single player, while also giving them more time to "test the Online experience to help ensure a smooth launch of the mode." Ubisoft also has many more improvements and quality of life features planned for Watch Dogs: Legion in the future, including "more stability improvements and further graphics optimizations for PC to reach our goal of consistent 60FPS for higher end GPUs." [ignvideo url="https://www.ign.com/videos/2020/10/26/watch-dogs-legion-12-things-to-do-first"] Even though the PC version is getting the manual saving button in this new update, we are still waiting to hear when in December the Xbox Series X/S will get it, as a widespread issue has caused autosaving to simply stop, causing players to sometimes lose hours of progress. For more on Watch Dogs: Legion, check out our review, the best recruits you can add to your team, and how the source code for Watch Dogs: Legion was seemingly hacked in one of the more ironic stories of 2020. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Watch Dogs: Legion Online Mode Delayed to Fix Single-Player Bugs

Ubisoft has announced that Watch Dogs: Legion's Online mode has been delayed to early 2021 to allow the team to focus on fixing the technical issues players have been experiencing since launch. Ubisoft shared the news in a patch update for Watch Dogs: Legion, and promised that "the dev team is committed to fixing these issues and will not stop until everyone can experience the game as intended." [ignvideo url="https://www.ign.com/videos/2020/10/28/watch-dogs-legion-review"] Later this week, Ubisoft will be releasing Update 2.20 to PC, PlayStation, Xbox, and Stadia, and it will bring a manual Save Game button to PC, as well as "further stability improvements for Xbox One, Xbox Series X | S, and PlayStation 4." You can read the full patch notes here. As for the delay on Watch Dogs: Legion's Online mode, this decision was made to ensure the team's top priority was fixing the issues in single player, while also giving them more time to "test the Online experience to help ensure a smooth launch of the mode." Ubisoft also has many more improvements and quality of life features planned for Watch Dogs: Legion in the future, including "more stability improvements and further graphics optimizations for PC to reach our goal of consistent 60FPS for higher end GPUs." [ignvideo url="https://www.ign.com/videos/2020/10/26/watch-dogs-legion-12-things-to-do-first"] Even though the PC version is getting the manual saving button in this new update, we are still waiting to hear when in December the Xbox Series X/S will get it, as a widespread issue has caused autosaving to simply stop, causing players to sometimes lose hours of progress. For more on Watch Dogs: Legion, check out our review, the best recruits you can add to your team, and how the source code for Watch Dogs: Legion was seemingly hacked in one of the more ironic stories of 2020. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

PlayStation Plus Games for December 2020 Announced

Sony has revealed that the PlayStation Plus games for December 2020 are Worms Rumble, Just Cause 4, and Rocket Arena. Announced by PlayStation.Blog, all of these games will be part of PlayStation Plus from December 1 through January 4, and are playable on both PS4 and PS5. Worms Rumble is the latest entry in the long running series that offers "intense, real-time, arena-based 32 player cross-platform combat." Featuring both Deathmatch and Battle Royale game modes, seasonal events, daily challenges, and community collaborations, there is something for everyone here. [ignvideo url="https://www.ign.com/videos/2020/11/06/worms-rumble-battle-royale-and-new-arena-reveal-trailer"] Just Cause 4 puts you in the shoes of Rico Rodriguez in South America. 1,024 square kilometers of an exotic playground are just waiting to be explored with a wingsuit, grappling hook, and more. In our review of Just Cause 4, we said it "has everything you expect from a Just Cause game, almost to a fault. Relative to Just Cause 3 the improvements are widespread across its beautiful open world, but generally minor. So while blowing up yet another dictator’s army is the same kind of mindless explosive fun and physics-based comedy the series is built on, it doesn’t do much to incorporate the new weather systems or grapple mods into combat." [ignvideo url="https://www.ign.com/videos/2018/12/04/just-cause-4-review"] Rocket Arena is an explosive online 3v3 shooter filled with fantastic heroes and distinctive rockets. Time dodges, lead your targets, and utilize unique items like the Rocket Magnet, Trip Mine, and Speed Boost in this game that we said feels a bit like Super Smash Bros. [ignvideo url="https://www.ign.com/videos/2020/06/18/rocket-arena-preview-its-back-and-more-smash-bros-y-than-ever"] Lastly, there is still time to claim November 2020's PlayStation Plus games, which include Bugsnax, Middle-earth: Shadow of War, and Hollow Knight: Voidheart Edition. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

PlayStation Plus Games for December 2020 Announced

Sony has revealed that the PlayStation Plus games for December 2020 are Worms Rumble, Just Cause 4, and Rocket Arena. Announced by PlayStation.Blog, all of these games will be part of PlayStation Plus from December 1 through January 4, and are playable on both PS4 and PS5. Worms Rumble is the latest entry in the long running series that offers "intense, real-time, arena-based 32 player cross-platform combat." Featuring both Deathmatch and Battle Royale game modes, seasonal events, daily challenges, and community collaborations, there is something for everyone here. [ignvideo url="https://www.ign.com/videos/2020/11/06/worms-rumble-battle-royale-and-new-arena-reveal-trailer"] Just Cause 4 puts you in the shoes of Rico Rodriguez in South America. 1,024 square kilometers of an exotic playground are just waiting to be explored with a wingsuit, grappling hook, and more. In our review of Just Cause 4, we said it "has everything you expect from a Just Cause game, almost to a fault. Relative to Just Cause 3 the improvements are widespread across its beautiful open world, but generally minor. So while blowing up yet another dictator’s army is the same kind of mindless explosive fun and physics-based comedy the series is built on, it doesn’t do much to incorporate the new weather systems or grapple mods into combat." [ignvideo url="https://www.ign.com/videos/2018/12/04/just-cause-4-review"] Rocket Arena is an explosive online 3v3 shooter filled with fantastic heroes and distinctive rockets. Time dodges, lead your targets, and utilize unique items like the Rocket Magnet, Trip Mine, and Speed Boost in this game that we said feels a bit like Super Smash Bros. [ignvideo url="https://www.ign.com/videos/2020/06/18/rocket-arena-preview-its-back-and-more-smash-bros-y-than-ever"] Lastly, there is still time to claim November 2020's PlayStation Plus games, which include Bugsnax, Middle-earth: Shadow of War, and Hollow Knight: Voidheart Edition. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

CryoSpace Announced

Kuklam Studios and Games Operators have announced CryoSpace, an isometric-view, single-player survival-horror game for PC that is heavily inspired by Alien and Philip K. Dick novels. Check out the announcement trailer above. In CryoSpace, your ship's colonization mission has gone wrong, and you've been woken up first. You're not alone, however. You'll need to wake up your fellow passengers, manage your oxygen, and just survive in the face of...well, you know. Aliens. And yes, the mean kind. Different crew members you bring up from cryosleep have different skills, and you'll need to manage the resources you have, such as food and weapons, as you attempt to stay alive on board the shipwreck. You'll also need to solve puzzles, set or avoid traps, and just survive. [widget path="global/article/imagegallery" parameters="albumSlug=cryospace-first-screenshots&captions=true"] Check out the trailer at the top of this page and the screenshots above. You can add CryoSpace to your Steam Wishlist here. We'll have much more on this game as its development progresses. [poilib element="accentDivider"] Ryan McCaffrey is IGN’s Executive Editor of Previews and Xbox Guru-in-Chief. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.

CryoSpace Announced

Kuklam Studios and Games Operators have announced CryoSpace, an isometric-view, single-player survival-horror game for PC that is heavily inspired by Alien and Philip K. Dick novels. Check out the announcement trailer above. In CryoSpace, your ship's colonization mission has gone wrong, and you've been woken up first. You're not alone, however. You'll need to wake up your fellow passengers, manage your oxygen, and just survive in the face of...well, you know. Aliens. And yes, the mean kind. Different crew members you bring up from cryosleep have different skills, and you'll need to manage the resources you have, such as food and weapons, as you attempt to stay alive on board the shipwreck. You'll also need to solve puzzles, set or avoid traps, and just survive. [widget path="global/article/imagegallery" parameters="albumSlug=cryospace-first-screenshots&captions=true"] Check out the trailer at the top of this page and the screenshots above. You can add CryoSpace to your Steam Wishlist here. We'll have much more on this game as its development progresses. [poilib element="accentDivider"] Ryan McCaffrey is IGN’s Executive Editor of Previews and Xbox Guru-in-Chief. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.

Bat-Winged Dinosaurs Took 150 Million Years to Evolve Into Expert Fliers

The body composition of two, tiny, bat-like dinosaurs made them more likely to be fallers than fliers, to paraphrase Littlefoot. Yi qi and Ambopteryx longibrachium used their wings to glide – just not all that successfully, according to a new study in the journal iScience. Dr. T. Alexander Dececchi, a paleontologist at Mount Marty University, and the other researchers utilized a technique called laser-stimulated fluorescence on the remains of a Yi to get information about soft tissue and bone configurations. They used the details to reconstruct how the dinosaur’s membrane and its supporting styliform bone may have looked and functioned. For the Ambopteryx, the team applied the results to create a similar model. Then they tried to figure out if these two types of dinosaurs were fliers, gliders, or neither.

Mathematical models let Dececchi and the others plug in different sizes for the dinosaurs’ weight and wingspan, as well as try various wing shapes and muscle configuration. Based on their findings, they conclude that neither species was likely able to take off from the ground. While they have plausible ranges of body and wing size for gliding, they were probably pretty mediocre at it.

[widget path="global/article/imagegallery" parameters="albumSlug=the-best-deaths-in-the-jurassic-park-movies&captions=true"]

Compared to other animals that glide with the greatest of ease, the dinosaurs would need to be faster and leap from higher points to stay in flight. That makes it harder to land safely.

“If you’re going to be flying fast into a tree, it increases the chance you’re going to hurt yourself when you crash,” Dececchi told Popular Science. That inelegance, paired with legs not well-suited for running, could’ve contributed to these dinosaurs’ downfall, as better fliers, like Archaeopteryx, started competing for resources.

If Yi and Ambopteryx hadn’t gone extinct, they may have evolved to become better fliers. Pterosaurs started off clumsy but improved over millions of years. That’s according to a new study, published in Nature, from the University of Reading. Dr. Chris Venditti and the team used fossil remains of pterosaurs and metabolic rates of birds to estimate how far the reptiles could fly or glide before needing to stop.

Pterosaurs aren’t dinosaurs, but they did overlap with some of them. The winged lizards — what many of us grew up calling pterodactyls — are a group of around 200 known species. They started flying millions of years before birds and bats. Their membranous wings are more similar to bats and Yi and Ambopteryx than they are to birds.

[ignvideo width=610 height=374 url=https://www.ign.com/videos/2020/02/12/new-tyrannosaur-species-discovered-dubbed-reaper-of-death]

Around 230 million years ago, the pterosaurs resembled the bat-like dinosaurs Yi and Ambopteryx. “They may have been climbing up trees and flying from one trunk to another, but not flying very long distances and not very agile in their flight,” Venditti told The Guardian.

With no other competitors in the sky, however, pterosaurs had time to work on these issues, and “pterosaur flight efficiency improved by 50% over the period from 230 million years ago to their extinction 66 million years ago,” according to Michael J. Benton, a professor of vertebrate palaeontology at the University of Bristol, who worked on the study.

The two studies together each shed light on the evolution of flight, even if the pterosaurs ended up more successful for longer than the flying dinosaurs.

“I think people assume that flying magically bursts onto the scene, but there’s a big energetic hill to overcome in order to fly,” said Venditti of the pterosaurs.

[ignvideo url="https://www.ign.com/videos/2020/04/25/jurassic-park-the-t-rex-detail-you-never-noticed-and-other-secrets-revealed"]

Even as animals did gain the ability to fly, not all of them were as successful and there’s not necessarily a straight line you can draw between one extinct species and today’s birds. Professor Hans Larsson of McGill University's Redpath Museum, who worked on the study of Yi and Ambopteryx, told the CBC that paleontologists are confident that birds are modern dinosaurs. “What this new study brings in, though, is that it’s not a clearcut, single trajectory going into birds,” he said. For more dinosaur news, read about the T. rex fossil that was recently sold for $31.8 million and what scientists opinions are after extracting DNA from insects that were preserved in resin – basically Jurassic Park come to life. [poilib element="accentDivider"] Jenny McGrath is a science writer for IGN. She never tweets, but here she is @JennyMcGeez.

Bat-Winged Dinosaurs Took 150 Million Years to Evolve Into Expert Fliers

The body composition of two, tiny, bat-like dinosaurs made them more likely to be fallers than fliers, to paraphrase Littlefoot. Yi qi and Ambopteryx longibrachium used their wings to glide – just not all that successfully, according to a new study in the journal iScience. Dr. T. Alexander Dececchi, a paleontologist at Mount Marty University, and the other researchers utilized a technique called laser-stimulated fluorescence on the remains of a Yi to get information about soft tissue and bone configurations. They used the details to reconstruct how the dinosaur’s membrane and its supporting styliform bone may have looked and functioned. For the Ambopteryx, the team applied the results to create a similar model. Then they tried to figure out if these two types of dinosaurs were fliers, gliders, or neither.

Mathematical models let Dececchi and the others plug in different sizes for the dinosaurs’ weight and wingspan, as well as try various wing shapes and muscle configuration. Based on their findings, they conclude that neither species was likely able to take off from the ground. While they have plausible ranges of body and wing size for gliding, they were probably pretty mediocre at it.

[widget path="global/article/imagegallery" parameters="albumSlug=the-best-deaths-in-the-jurassic-park-movies&captions=true"]

Compared to other animals that glide with the greatest of ease, the dinosaurs would need to be faster and leap from higher points to stay in flight. That makes it harder to land safely.

“If you’re going to be flying fast into a tree, it increases the chance you’re going to hurt yourself when you crash,” Dececchi told Popular Science. That inelegance, paired with legs not well-suited for running, could’ve contributed to these dinosaurs’ downfall, as better fliers, like Archaeopteryx, started competing for resources.

If Yi and Ambopteryx hadn’t gone extinct, they may have evolved to become better fliers. Pterosaurs started off clumsy but improved over millions of years. That’s according to a new study, published in Nature, from the University of Reading. Dr. Chris Venditti and the team used fossil remains of pterosaurs and metabolic rates of birds to estimate how far the reptiles could fly or glide before needing to stop.

Pterosaurs aren’t dinosaurs, but they did overlap with some of them. The winged lizards — what many of us grew up calling pterodactyls — are a group of around 200 known species. They started flying millions of years before birds and bats. Their membranous wings are more similar to bats and Yi and Ambopteryx than they are to birds.

[ignvideo width=610 height=374 url=https://www.ign.com/videos/2020/02/12/new-tyrannosaur-species-discovered-dubbed-reaper-of-death]

Around 230 million years ago, the pterosaurs resembled the bat-like dinosaurs Yi and Ambopteryx. “They may have been climbing up trees and flying from one trunk to another, but not flying very long distances and not very agile in their flight,” Venditti told The Guardian.

With no other competitors in the sky, however, pterosaurs had time to work on these issues, and “pterosaur flight efficiency improved by 50% over the period from 230 million years ago to their extinction 66 million years ago,” according to Michael J. Benton, a professor of vertebrate palaeontology at the University of Bristol, who worked on the study.

The two studies together each shed light on the evolution of flight, even if the pterosaurs ended up more successful for longer than the flying dinosaurs.

“I think people assume that flying magically bursts onto the scene, but there’s a big energetic hill to overcome in order to fly,” said Venditti of the pterosaurs.

[ignvideo url="https://www.ign.com/videos/2020/04/25/jurassic-park-the-t-rex-detail-you-never-noticed-and-other-secrets-revealed"]

Even as animals did gain the ability to fly, not all of them were as successful and there’s not necessarily a straight line you can draw between one extinct species and today’s birds. Professor Hans Larsson of McGill University's Redpath Museum, who worked on the study of Yi and Ambopteryx, told the CBC that paleontologists are confident that birds are modern dinosaurs. “What this new study brings in, though, is that it’s not a clearcut, single trajectory going into birds,” he said. For more dinosaur news, read about the T. rex fossil that was recently sold for $31.8 million and what scientists opinions are after extracting DNA from insects that were preserved in resin – basically Jurassic Park come to life. [poilib element="accentDivider"] Jenny McGrath is a science writer for IGN. She never tweets, but here she is @JennyMcGeez.

First Look at ‘Live-Action’ Clifford the Big Red Dog Revealed

Paramount Pictures has revealed a first look at the live-action/CG adaptation of Clifford the Big Red Dog, which is scheduled to open in theaters on November 5, 2021. The official Clifford movie Twitter account let the big, red dog off his leash on Wednesday, as they posted a teaser for the "live-action" movie adaptation of Norman Bridwell's Scholastic book series. The short video pans a line-up of different dogs until it finally reaches the titular red-furred canine, who towers high above the other pint-sized pooches. Check out the official teaser below: [ignvideo url="https://www.ign.com/videos/2020/11/25/clifford-the-big-red-dog-official-first-look-teaser"] "This holiday season, we're thankful for the pets whose love got us through the year," the voiceover says before teasing the movie's heart-warming adventure. "But next year, get ready to love even bigger." In the movie, middle-schooler Emily Elizabeth (Darby Camp) meets a magical animal rescuer (John Cleese) who gifts her a little, red puppy, she never anticipated waking up to find a giant ten-foot hound in her small New York City apartment. While her single mom (Sienna Guillory) is away on business, Emily and her fun but impulsive uncle Casey (Jack Whitehall) set out on an adventure in the Big Apple. Clifford the Big Red Dog is being directed by Walt Becker from a script written by Jay Scherick, David Ronn, and Blaise Hemingway. Becker's previous credits include Wild Hogs, Old Dogs, and Alvin and the Chipmunks: The Road Chip, which was the fourth installment in that live-action/CG franchise. The movie grossed $234 million worldwide against a $90 million budget despite generally negative reviews. [widget path="global/article/imagegallery" parameters="albumSlug=the-18-best-cgi-characters-in-live-action-movies&captions=true"] Over the years, live-action/CG hybrid adaptations have become increasingly popular, though they have been executed to varying degrees of success. Famously, Sonic the Hedgehog was redesigned following fan backlash amid the release of the movie's original poster and trailer. That decision ultimately paid off, as the Blue Blur ended up winning the box office race against man's best CGI friend in Call of the Wild. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.