Yearly Archives: 2020
Mortal Shell Is an Action-RPG Like Dark Souls and Bloodborne
Cold Symmetry and Playstack have announced Mortal Shell, a soulslike action-RPG in the vein of Dark Souls and Bloodborne that will be released on PlayStation 4, Xbox One, and PC in Q3 2020.
Mortal Shell, which was previously known as Dungeonhaven, is being developed by a core team of 15 people who all have experience working on some of the biggest AAA games in the world.
[ignvideo url="https://www.ign.com/videos/2020/04/01/mortal-shell-announcement-trailer"]
“For a small team like ours, developing this title in many ways felt like crossing an ocean on a paddle board,” the studio’s three co-founders — Andrew McLennan-Murray, Anton Gonzalez, and Vitaly Bulgarov — said in a joint statement. “To finally announce Mortal Shell is one of the most exciting and terrifying experiences we’ve had in our lifetimes. The last two years have been a time of non-stop growth, full of shocking revelations of sheer complexity that goes into creating a video game that you, yourself, would really enjoy playing.”
Mortal Shell allows players to discover and occupy different Mortal Shells from their vanquished enemies. Each shell provides its own mastery of skills and weapon upgrades and allows for different playstyles.
Combat, like others in the soulslike genre, is very strategic and delibrate and requires much of the player. Mortal Shell's non-linear campaign will test the skills of any who undertake its challenge across marsh-infested lowlands, a gargantuan cathedral of obsidian rock, and an ancient crypt frozen into the crest of a mountain.
[widget path="global/article/imagegallery" parameters="albumSlug=mortal-shell-screenshots&captions=true"]
The official description for Mortal Shell is as follows:
"Awakening as an empty vessel, you will enter into a shattered and twisted world where the remains of humanity wither and rot. Implored to do the bidding of the mysterious “Dark Father”, you must traverse this tattered landscape and track down hidden sanctums of devout followers. There, in Mortal Shell’s most hallowed grounds, you must overcome formidable foes and harvest the sacred glands. You won’t be truly alone when the dead litter your path: Scattered across this land are the remnant anima of lost warriors who can be inhabited to gain their unique abilities and knowledge of weapons. The Dark Father is desperate for you to complete your task — but to what end?"While Mortal Shell won't be released until later this year, players can head to MortalShells.com to learn how they can sign up for a limited closed beta. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Phil Spencer Doesn’t Want to Delay Xbox Series X Launch for Any One Game
Both Microsoft and Sony have reiterated that the companies plan to release their next-gen consoles, the Xbox Series X and PS5 respectively, during the holiday 2020 season. And even as the world, including development teams and manufacturing facilities, deal day-by-day with the effects of the novel coronavirus COVID-19, Microsoft is focusing on launch as already planned, so much so that an alternative, "plan B" launch hasn't yet been something the company is working on.
Speaking with IGN's Ryan McCaffrey on the latest episode of our weekly Xbox show Podcast Unlocked, which you can watch below, Head of Xbox Phil Spencer said in response to a question about what precautions the company is taking in light of COVID-19, that "We haven't really started on any kind of plan b, as you asked about."
[ignvideo url="https://www.ign.com/videos/2020/04/01/interview-head-of-xbox-phil-spencer-unlocked-437"]
"We have nothing right now that says we're not going to make the dates that we've been planning," Spencer said, noting, however, the uncertainty of the world we're living in. "But this is real time stuff, and i'm going to put the safety and security of the teams at the top, along with a quality product. I don't want to rush a product out if it's not ready."
And Spencer said that safety is paramount to the decisions Microsoft is making in response to the crisis.
"The thing that i'm going to put front and center is safety and security of the team," he said. "There's no decision I will make, or frankly, anybody at Microsoft would even ask me to make that would compromise the safety and security of the teams for a near-term either financial or product gain. The teams are the most important thing."
[widget path="global/article/imagegallery" parameters="albumSlug=9-new-xbox-series-x-images&captions=true"]
Spencer declined to hypothesize about any sort of what-if scenarios should any kind of delay be necessary due to COVID-19's impact on hardware production and software development. And while IGN has recently spoken to several analysts who have posited that COVID-19 might not cause a next-gen delay but possible shortage of availability, Spencer was adamant that one of the biggest lessons learned after the Xbox One launch was the detriment of delayed launches in different territories.
"I will say, having lived through the Xbox One launch, I know that significant delays in region launches hurt us. It hurt us with the sentiment of the fans. Every time i go to japan, I'm reminded that we were nine months late in launching there with Xbox One," he said.
Spencer also spoke a bit about the launch of Series X, noting that if everything else — the hardware, services, etc. — are ready to go, there's no one game he'd hold back launch for. And yes, that even likely means Halo Infinite.
[widget path="global/article/imagegallery" parameters="albumSlug=every-xbox-one-first-party-review&captions=true"]
"If everything was there, for the software and the services and the hardware, I don't think i would hold it for any individual game," Spencer said. "Obviously the big one you think about is Halo, it's so iconic with the [original Xbox] launch. Bonnie [Ross] and the [343 Industries] team are doing a really good job on Halo Infinite right now. They're learning as well just as we all are. We'll go in eyes wide open on what we're trying to get done, but I don't think we'd hold the launch of the overall platform for any individual game."
Reiterating the focus on the safety of his teams and the uncertain nature of the world as it responds to COVID-19, Spencer also spoke at length about the next-generation of Xbox, including how he feels it stacks up so far to the PS5, as well as diving deeper on why the Series X doesn't have an optical port.
[ignvideo url="https://www.ign.com/videos/2020/03/27/ps5-xbox-series-x-no-delay-concerns-yet-next-gen-console-watch"]
Xbox Series X is scheduled to be released during Holiday 2020. RIght now we know the Xbox Series X specs, we have an educated guess on its price based on those specs, and a full comparison with PS5. What we know far less about is Xbox Series X games, but we have a list of confirmed and rumoured titles for the next-gen console.
You can watch the full episode of Podcast Unlocked above, where Spencer also talks about the company feeling good about competing against PS5's power and price, and the practical reasons for why the console doesn't have an optical port.
[poilib element="accentDivider"]
Jonathon Dornbush is IGN's Senior News Editor and host of Podcast Beyond! Talk to him on Twitter @jmdornbush.
Phil Spencer Doesn’t Want to Delay Xbox Series X Launch for Any One Game
Both Microsoft and Sony have reiterated that the companies plan to release their next-gen consoles, the Xbox Series X and PS5 respectively, during the holiday 2020 season. And even as the world, including development teams and manufacturing facilities, deal day-by-day with the effects of the novel coronavirus COVID-19, Microsoft is focusing on launch as already planned, so much so that an alternative, "plan B" launch hasn't yet been something the company is working on.
Speaking with IGN's Ryan McCaffrey on the latest episode of our weekly Xbox show Podcast Unlocked, which you can watch below, Head of Xbox Phil Spencer said in response to a question about what precautions the company is taking in light of COVID-19, that "We haven't really started on any kind of plan b, as you asked about."
[ignvideo url="https://www.ign.com/videos/2020/04/01/interview-head-of-xbox-phil-spencer-unlocked-437"]
"We have nothing right now that says we're not going to make the dates that we've been planning," Spencer said, noting, however, the uncertainty of the world we're living in. "But this is real time stuff, and i'm going to put the safety and security of the teams at the top, along with a quality product. I don't want to rush a product out if it's not ready."
And Spencer said that safety is paramount to the decisions Microsoft is making in response to the crisis.
"The thing that i'm going to put front and center is safety and security of the team," he said. "There's no decision I will make, or frankly, anybody at Microsoft would even ask me to make that would compromise the safety and security of the teams for a near-term either financial or product gain. The teams are the most important thing."
[widget path="global/article/imagegallery" parameters="albumSlug=9-new-xbox-series-x-images&captions=true"]
Spencer declined to hypothesize about any sort of what-if scenarios should any kind of delay be necessary due to COVID-19's impact on hardware production and software development. And while IGN has recently spoken to several analysts who have posited that COVID-19 might not cause a next-gen delay but possible shortage of availability, Spencer was adamant that one of the biggest lessons learned after the Xbox One launch was the detriment of delayed launches in different territories.
"I will say, having lived through the Xbox One launch, I know that significant delays in region launches hurt us. It hurt us with the sentiment of the fans. Every time i go to japan, I'm reminded that we were nine months late in launching there with Xbox One," he said.
Spencer also spoke a bit about the launch of Series X, noting that if everything else — the hardware, services, etc. — are ready to go, there's no one game he'd hold back launch for. And yes, that even likely means Halo Infinite.
[widget path="global/article/imagegallery" parameters="albumSlug=every-xbox-one-first-party-review&captions=true"]
"If everything was there, for the software and the services and the hardware, I don't think i would hold it for any individual game," Spencer said. "Obviously the big one you think about is Halo, it's so iconic with the [original Xbox] launch. Bonnie [Ross] and the [343 Industries] team are doing a really good job on Halo Infinite right now. They're learning as well just as we all are. We'll go in eyes wide open on what we're trying to get done, but I don't think we'd hold the launch of the overall platform for any individual game."
Reiterating the focus on the safety of his teams and the uncertain nature of the world as it responds to COVID-19, Spencer also spoke at length about the next-generation of Xbox, including how he feels it stacks up so far to the PS5, as well as diving deeper on why the Series X doesn't have an optical port.
[ignvideo url="https://www.ign.com/videos/2020/03/27/ps5-xbox-series-x-no-delay-concerns-yet-next-gen-console-watch"]
Xbox Series X is scheduled to be released during Holiday 2020. RIght now we know the Xbox Series X specs, we have an educated guess on its price based on those specs, and a full comparison with PS5. What we know far less about is Xbox Series X games, but we have a list of confirmed and rumoured titles for the next-gen console.
You can watch the full episode of Podcast Unlocked above, where Spencer also talks about the company feeling good about competing against PS5's power and price, and the practical reasons for why the console doesn't have an optical port.
[poilib element="accentDivider"]
Jonathon Dornbush is IGN's Senior News Editor and host of Podcast Beyond! Talk to him on Twitter @jmdornbush.
Phil Spencer Explains Why the Xbox Series X Doesn’t Have an Optical Audio Port
Despite appearing in some early preview shots, the Xbox Series X will not have an S/PDIF optical audio out port. In today’s episode of Unlocked with Phil Spencer, the Xbox boss re-confirmed the absence and went into detail as to why Microsoft decided to build its next-gen console without the optical audio port.
Spencer, who has a background in software development, revealed how his role in leading Xbox brought him closer to the hardware development side of the business, and how when designing a mass-produced consumer product, there are factors like price, space, and usage come into play.
[ignvideo url="https://www.ign.com/videos/2020/04/01/interview-head-of-xbox-phil-spencer-unlocked-437"]
“I’m going to use kind of weird terms, but the marginal cost of everything is important,” Spencer said to IGN. “So if you look at a part on a console that’s maybe one, or two dollars and you say, ‘okay, how big of a deal is that inside of a console?’ That’s a few hundred dollars. But then you say, ‘okay, we’re going to plan to sell, you know, 100 million of these consoles.’ So you take two bucks over 100 million now you’re $200 million over the life of the program.”
Spencer also revealed that there were spatial considerations, meaning getting the actual component to fit in the console but also how many people use the optical audio port.
“We also, frankly, know how many people use it today on the console. So I know you do, but we see it. So we also kind of do the math of we have to put a part in every console that X percent of people use, is there a better place for us to spend that money if we can support it in different ways.”
[widget path="global/article/imagegallery" parameters="albumSlug=9-new-xbox-series-x-images&captions=true"]
The decision to remove the optical audio port wasn’t a surprise to Xbox’s audio partners like Astro who make third-party headsets for game consoles, and whose high-end equipment requires the port. “We had a conversation with the headset manufacturers prior to all of this. So when we stood up and said your accessories are going to work, we weren’t kind of walking a tightrope there. We’d already had the conversations.”
And Astro announced that it’s working with Microsoft on a firmware update for its MixAmp Pro TR, A50, and Base Station and A20 headsets for them to be compatible with the Xbox Series X at launch through the USB.
“You know there’s all of these decisions are things that we think through very deeply and try to figure out where the plans are,” said Spencer. “And I know with everything that we don’t do that we used to do, there’s going to be somebody who’s disappointed and it’s not the funnest part of the job, but I think we have a plan for the future.”
Audio on the Xbox Series X will run through HDMI 2.1, which outputs both audio and video up to 8K with Dolby Atmos.
[ignvideo url="https://www.ign.com/videos/2020/03/16/microsoft-reveals-full-xbox-series-x-tech-specs"]
You can check out IGN’s full interview with Spencer on the new episode of Podcast Unlocked where he reveals details about the current status of the console amidst the COVID-19 pandemic, and competing with the PS5. Also, check out IGN’s full breakdown of the Xbox Series X and how it compares to the known specs of the PS5.
[poilib element="accentDivider"]
Matt Kim is a reporter for IGN.
Phil Spencer Explains Why the Xbox Series X Doesn’t Have an Optical Audio Port
Despite appearing in some early preview shots, the Xbox Series X will not have an S/PDIF optical audio out port. In today’s episode of Unlocked with Phil Spencer, the Xbox boss re-confirmed the absence and went into detail as to why Microsoft decided to build its next-gen console without the optical audio port.
Spencer, who has a background in software development, revealed how his role in leading Xbox brought him closer to the hardware development side of the business, and how when designing a mass-produced consumer product, there are factors like price, space, and usage come into play.
[ignvideo url="https://www.ign.com/videos/2020/04/01/interview-head-of-xbox-phil-spencer-unlocked-437"]
“I’m going to use kind of weird terms, but the marginal cost of everything is important,” Spencer said to IGN. “So if you look at a part on a console that’s maybe one, or two dollars and you say, ‘okay, how big of a deal is that inside of a console?’ That’s a few hundred dollars. But then you say, ‘okay, we’re going to plan to sell, you know, 100 million of these consoles.’ So you take two bucks over 100 million now you’re $200 million over the life of the program.”
Spencer also revealed that there were spatial considerations, meaning getting the actual component to fit in the console but also how many people use the optical audio port.
“We also, frankly, know how many people use it today on the console. So I know you do, but we see it. So we also kind of do the math of we have to put a part in every console that X percent of people use, is there a better place for us to spend that money if we can support it in different ways.”
[widget path="global/article/imagegallery" parameters="albumSlug=9-new-xbox-series-x-images&captions=true"]
The decision to remove the optical audio port wasn’t a surprise to Xbox’s audio partners like Astro who make third-party headsets for game consoles, and whose high-end equipment requires the port. “We had a conversation with the headset manufacturers prior to all of this. So when we stood up and said your accessories are going to work, we weren’t kind of walking a tightrope there. We’d already had the conversations.”
And Astro announced that it’s working with Microsoft on a firmware update for its MixAmp Pro TR, A50, and Base Station and A20 headsets for them to be compatible with the Xbox Series X at launch through the USB.
“You know there’s all of these decisions are things that we think through very deeply and try to figure out where the plans are,” said Spencer. “And I know with everything that we don’t do that we used to do, there’s going to be somebody who’s disappointed and it’s not the funnest part of the job, but I think we have a plan for the future.”
Audio on the Xbox Series X will run through HDMI 2.1, which outputs both audio and video up to 8K with Dolby Atmos.
[ignvideo url="https://www.ign.com/videos/2020/03/16/microsoft-reveals-full-xbox-series-x-tech-specs"]
You can check out IGN’s full interview with Spencer on the new episode of Podcast Unlocked where he reveals details about the current status of the console amidst the COVID-19 pandemic, and competing with the PS5. Also, check out IGN’s full breakdown of the Xbox Series X and how it compares to the known specs of the PS5.
[poilib element="accentDivider"]
Matt Kim is a reporter for IGN.
Xbox Series X vs. PS5: Phil Spencer Feels ‘Really Good’
Head of Xbox Phil Spencer has said he feels "really good" about how Xbox Series X lines up against PlayStation 5, on power and price – but says Series X pricing will "stay agile" in the run up to launch.
Speaking to IGN's Podcast Unlocked, Spencer was asked how he felt after watching the PS5 tech specs reveal with Mark Cerny, and how Xbox Series X stacks up against its key rival:
"No doubt, I felt really good about how Series X lines up. Now, I think Mark and the team did some really good work on the audio processing that they talked about, their SSD technology is impressive, we like that. We saw the work that they did. But you know, we we took a holistic view on our platform, from CPU, to GPU, to RAM, to throughput velocity architecture, latency, back compat – you know, it took us years to get to this point.
"I will definitely have respect for any platform team that's launching, it just takes a lot of work. But I will say, when we finally saw the public disclosure, I felt even better about the choices that we made on our platform. And I kind of expected that I would."
[ignvideo url="https://www.ign.com/videos/2020/04/01/interview-head-of-xbox-phil-spencer-unlocked-437"]
It's a confident response, and Spencer continued that line of thinking with regard to one major unknown for both next-gen consoles – price. The Xbox boss explained that Microsoft began with a solid price target for Series X (one he doesn't disclose), and whether that could alter depending on Sony's choices:
"You have to set a price target at the beginning for yourselves. And then you kind of roll in as you see the competition come in and start to go to market planning. I feel good about the price that we're going to be able to get to. I feel good about the price and the performance capabilities that we have with Series X. I feel incredibly strong about the overall package."
"We're definitely going to be continuing to keep our eyes wide open as we go towards launch, looking at what the competition is doing, but you know, we have a plan and we feel very solid about our plan. We think it's a winning plan. I believe we have a plan that can win, we've got to go execute. But I feel really good about the plan that we put together."
[widget path="global/article/imagegallery" parameters="albumSlug=every-xbox-one-first-party-review&captions=true"]
Famously, Sony was able to undercut Xbox One's price when it revealed the PS4 at E3 2013, a move many saw as calculated, perhaps even pivoted to at the event. Asked if Microsoft was able to make the same kind of moves, and be flexible about the Series X price, Spencer explained that the PS5's price point was absolutely being taken into account ahead of launch:
"We're getting incredible support from Microsoft [...] they're very linked into what our plans are, and we're going to make sure we stay agile on our pricing, and that we have a good plan going into launch."
[ignvideo url="https://uk.ign.com/videos/ps5-xbox-series-x-no-delay-concerns-yet-next-gen-console-watch"]
You can watch the full episode of Podcast Unlocked above, where Spencer also talks about Microsoft isn't working on a Plan B for Series X's launch, and the practical reasons for why the console doesn't have an optical port.
Xbox Series X is scheduled to be released during Holiday 2020. RIght now we know the Xbox Series X specs, we have an educated guess on its price based on those specs, and a full comparison with PS5. What we know far less about is Xbox Series X games, but we have a list of confirmed and rumoured titles for the next-gen console.
[poilib element="accentDivider"]
Joe Skrebels is IGN's Executive Editor of News, and he has intuited from this piece that Xbox has a plan. Follow him on Twitter.
Xbox Series X vs. PS5: Phil Spencer Feels ‘Really Good’
Head of Xbox Phil Spencer has said he feels "really good" about how Xbox Series X lines up against PlayStation 5, on power and price – but says Series X pricing will "stay agile" in the run up to launch.
Speaking to IGN's Podcast Unlocked, Spencer was asked how he felt after watching the PS5 tech specs reveal with Mark Cerny, and how Xbox Series X stacks up against its key rival:
"No doubt, I felt really good about how Series X lines up. Now, I think Mark and the team did some really good work on the audio processing that they talked about, their SSD technology is impressive, we like that. We saw the work that they did. But you know, we we took a holistic view on our platform, from CPU, to GPU, to RAM, to throughput velocity architecture, latency, back compat – you know, it took us years to get to this point.
"I will definitely have respect for any platform team that's launching, it just takes a lot of work. But I will say, when we finally saw the public disclosure, I felt even better about the choices that we made on our platform. And I kind of expected that I would."
[ignvideo url="https://www.ign.com/videos/2020/04/01/interview-head-of-xbox-phil-spencer-unlocked-437"]
It's a confident response, and Spencer continued that line of thinking with regard to one major unknown for both next-gen consoles – price. The Xbox boss explained that Microsoft began with a solid price target for Series X (one he doesn't disclose), and whether that could alter depending on Sony's choices:
"You have to set a price target at the beginning for yourselves. And then you kind of roll in as you see the competition come in and start to go to market planning. I feel good about the price that we're going to be able to get to. I feel good about the price and the performance capabilities that we have with Series X. I feel incredibly strong about the overall package."
"We're definitely going to be continuing to keep our eyes wide open as we go towards launch, looking at what the competition is doing, but you know, we have a plan and we feel very solid about our plan. We think it's a winning plan. I believe we have a plan that can win, we've got to go execute. But I feel really good about the plan that we put together."
[widget path="global/article/imagegallery" parameters="albumSlug=every-xbox-one-first-party-review&captions=true"]
Famously, Sony was able to undercut Xbox One's price when it revealed the PS4 at E3 2013, a move many saw as calculated, perhaps even pivoted to at the event. Asked if Microsoft was able to make the same kind of moves, and be flexible about the Series X price, Spencer explained that the PS5's price point was absolutely being taken into account ahead of launch:
"We're getting incredible support from Microsoft [...] they're very linked into what our plans are, and we're going to make sure we stay agile on our pricing, and that we have a good plan going into launch."
[ignvideo url="https://uk.ign.com/videos/ps5-xbox-series-x-no-delay-concerns-yet-next-gen-console-watch"]
You can watch the full episode of Podcast Unlocked above, where Spencer also talks about Microsoft isn't working on a Plan B for Series X's launch, and the practical reasons for why the console doesn't have an optical port.
Xbox Series X is scheduled to be released during Holiday 2020. RIght now we know the Xbox Series X specs, we have an educated guess on its price based on those specs, and a full comparison with PS5. What we know far less about is Xbox Series X games, but we have a list of confirmed and rumoured titles for the next-gen console.
[poilib element="accentDivider"]
Joe Skrebels is IGN's Executive Editor of News, and he has intuited from this piece that Xbox has a plan. Follow him on Twitter.
Solo Screenwriter Says No Sequel in Development at Studio or Disney Plus
One of the writers of Solo: A Star Wars Story says he doesn't think anyone is pursuing a sequel to 2018's Han Solo origin film. Jon Kasdan, who co-wrote the film with his father, Lawrence Kasdan, said he believes that a Solo sequel would be a "tough sell."
"Don't think anyone's pursuing a Solo sequel at the moment," Kasdan said, responding to a fan question on Twitter. "I think a feature, at this point, would be a tough sell & the [Disney+] Star Wars slate is really...pretty packed, all shows I'm lookin forward to."
[widget path="global/article/imagegallery" parameters="albumSlug=solo-a-star-wars-story-photos&captions=true"]
It's likely that Disney views Solo as a commercial disappointment at the box office, as the film fell short in its first two weekends. The numbers never recovered to match Disney's other Star Wars films, and shortly after, Disney CEO Bob Iger decided to slow down the Star Wars movie release schedule.
Before the film opened in 2018, director Ron Howard said there were "no concrete plans" for a Solo sequel. However, young Han Solo actor Alden Ehrenreich did sign to appear as the smuggler in three films, so it's possible that there still are, or were at one point, plans for young Han Solo to appear in future films.
[ignvideo url="https://www.ign.com/videos/2018/05/23/solo-cast-takes-the-ultimate-han-solo-star-wars-quiz"]
The next three Star Wars theatrical films are scheduled for release in December 2022, 2024, and 2026, but we don't know what Star Wars projects will fill those slots.
As Kasdan mentioned, Disney+ does have a packed schedule of upcoming Star Wars shows, including Season 2 of The Mandalorian and a show focused on Rogue One's Cassian Andor and K-2SO. The Obi-Wan Kenobi series was put on hold earlier this year, but Ewan McGregor said the delay shouldn't impact the unannounced planned release date.
Right now, the final season of Star Wars: The Clone Wars is in progress on Disney+. Check out our review of Episode 6, "Deal No Deal."
[ignvideo url="https://www.ign.com/videos/2020/02/05/the-mandalorian-season-2-october-release-confirmed-by-disney"]
Story originally reported by Slash Film.
[poilib element="accentDivider"]
Logan Plant is a news writer for IGN, and the Production Assistant for Nintendo Voice Chat, IGN's weekly Nintendo show. You can find him on Twitter at @LoganJPlant.
Solo Screenwriter Says No Sequel in Development at Studio or Disney Plus
One of the writers of Solo: A Star Wars Story says he doesn't think anyone is pursuing a sequel to 2018's Han Solo origin film. Jon Kasdan, who co-wrote the film with his father, Lawrence Kasdan, said he believes that a Solo sequel would be a "tough sell."
"Don't think anyone's pursuing a Solo sequel at the moment," Kasdan said, responding to a fan question on Twitter. "I think a feature, at this point, would be a tough sell & the [Disney+] Star Wars slate is really...pretty packed, all shows I'm lookin forward to."
[widget path="global/article/imagegallery" parameters="albumSlug=solo-a-star-wars-story-photos&captions=true"]
It's likely that Disney views Solo as a commercial disappointment at the box office, as the film fell short in its first two weekends. The numbers never recovered to match Disney's other Star Wars films, and shortly after, Disney CEO Bob Iger decided to slow down the Star Wars movie release schedule.
Before the film opened in 2018, director Ron Howard said there were "no concrete plans" for a Solo sequel. However, young Han Solo actor Alden Ehrenreich did sign to appear as the smuggler in three films, so it's possible that there still are, or were at one point, plans for young Han Solo to appear in future films.
[ignvideo url="https://www.ign.com/videos/2018/05/23/solo-cast-takes-the-ultimate-han-solo-star-wars-quiz"]
The next three Star Wars theatrical films are scheduled for release in December 2022, 2024, and 2026, but we don't know what Star Wars projects will fill those slots.
As Kasdan mentioned, Disney+ does have a packed schedule of upcoming Star Wars shows, including Season 2 of The Mandalorian and a show focused on Rogue One's Cassian Andor and K-2SO. The Obi-Wan Kenobi series was put on hold earlier this year, but Ewan McGregor said the delay shouldn't impact the unannounced planned release date.
Right now, the final season of Star Wars: The Clone Wars is in progress on Disney+. Check out our review of Episode 6, "Deal No Deal."
[ignvideo url="https://www.ign.com/videos/2020/02/05/the-mandalorian-season-2-october-release-confirmed-by-disney"]
Story originally reported by Slash Film.
[poilib element="accentDivider"]
Logan Plant is a news writer for IGN, and the Production Assistant for Nintendo Voice Chat, IGN's weekly Nintendo show. You can find him on Twitter at @LoganJPlant.
Animal Crossing Player Turns Their Island Into the Zelda: A Link to the Past Map
One creative Animal Crossing: New Horizons player has transformed their island into a re-creation of Hyrule from The Legend of Zelda: A Link to the Past.
In a series of images originally posted on Imgur, we can see a variety of iconic locations from A Link to the Past, including Kakariko Village and Hyrule Castle.
Here, you can see that this villager used terraforming to create Death Mountain and the Waterfall of Wishing.
The Eastern Palace is complete with dirt and stone paths, and the Desert of Mystery is decorated with a handful of dinosaur bones.
There's also a re-creation of the starting point in A Link to the Past – Link's house.
Finally, to get the full scale of this project, you can take a look at the entire map to see just how closely it resembles A Link to the Past's version of Hyrule, along with the original map for comparison, below.
Along with video games like The Legend of Zelda, New Horizons players are re-creating tons of iconic movie moments on their deserted islands. Some players are using the washed-up sailor Gulliver to re-create a memorable scene from The Lighthouse. Other Animal Crossing players are re-creating moments from Midsommar, The Shining, The Blair Witch Project, and more.
If you want to bring some Nintendo designs onto your New Horizons island, check out IGN's New Horizons custom design guide to find Design IDs for creations inspired by Mario, Zelda, Overwatch, and more.
[ignvideo url="https://www.ign.com/videos/2020/03/25/how-multiplayer-works-in-animal-crossing-new-horizons"]
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Logan Plant is a news writer for IGN, and the Production Assistant for Nintendo Voice Chat, IGN's weekly Nintendo show. You can find him on Twitter at @LoganJPlant.
Here, you can see that this villager used terraforming to create Death Mountain and the Waterfall of Wishing.
The Eastern Palace is complete with dirt and stone paths, and the Desert of Mystery is decorated with a handful of dinosaur bones.
There's also a re-creation of the starting point in A Link to the Past – Link's house.
Finally, to get the full scale of this project, you can take a look at the entire map to see just how closely it resembles A Link to the Past's version of Hyrule, along with the original map for comparison, below.
Along with video games like The Legend of Zelda, New Horizons players are re-creating tons of iconic movie moments on their deserted islands. Some players are using the washed-up sailor Gulliver to re-create a memorable scene from The Lighthouse. Other Animal Crossing players are re-creating moments from Midsommar, The Shining, The Blair Witch Project, and more.
If you want to bring some Nintendo designs onto your New Horizons island, check out IGN's New Horizons custom design guide to find Design IDs for creations inspired by Mario, Zelda, Overwatch, and more.
[ignvideo url="https://www.ign.com/videos/2020/03/25/how-multiplayer-works-in-animal-crossing-new-horizons"]
[poilib element="accentDivider"]
Logan Plant is a news writer for IGN, and the Production Assistant for Nintendo Voice Chat, IGN's weekly Nintendo show. You can find him on Twitter at @LoganJPlant.
