Yearly Archives: 2020

Gaming Laptops Finally Get 8-Core CPUs and Nvidia RTX Super Graphics

In a rare double header, both Intel and Nvidia today introduced new components for gaming laptops. For Intel, that's 10th Generation H-Series processors, while Nvidia announced Max-Q versions of its RTX Super line. We’ll start with the latter announcement of the brand new Nvidia GeForce RTX 2080 Super Max-Q and 2070 Super Max-Q for gaming laptops. Going from the RTX 2080 Max-Q to its new Super variant, Nvidia has bumped up the CUDA core count from 2,944 to 3,072 while also increasing the boost clock speed from 1,230MHz to 1,560MHz. Nvidia RTX Super It’s almost the same story for the RTX 2070 Super Max-Q, which has seen the addition of 220 more CUDA cores, but interestingly a reduction in maximum frequency by 75MHz. Aside differences in CUDA core counts and boost clock speeds, there’s not much different on the surface specs of these two new laptop GPUs. However, there have been plenty of under the hood improvements including low-voltage DDR6 memory and a next-generation regulator to reduce power usage. [caption id="attachment_2330453" align="aligncenter" width="720"]Asus ROG Zephyrus Duo Yes, this is a dual-screen gaming laptop[/caption]

To the Max

These two new parts also bring a boat load of new Max-Q features. Most importantly these second generation mobile Max-Q graphics chips have been granted Advanced Optimus Technology, which finally allows gaming laptops to switch between integrated and discrete graphics while also supporting G-Sync at the same time. Previously, any gaming laptop outfitted with G-Sync support could not switch back to integrated graphics in order to improve battery life, as its display was essentially hard wired to Nvida’s GPU. Aside from being able to save on battery life thanks to the graphics switching software, G-Sync itself has also seen an upgrade to support 4K 120Hz displays—though there has yet to be a single gaming laptop that features both of these screen specs. Nvidia Dynamic Boost The other important Max-Q technology here is Dynamic Boost, which basically shifts power between the CPU and GPU. This isn’t a simple boost to both processing power and graphical horsepower, rather the software will reduce power going to the CPU to GPU to squeeze a little more FPS while playing graphically demanding games like Doom Eternal. Nvidia says that all these new features, including the low-voltage DDR6 memory and next-generation regulator, will come to all new Max-Q GPUs across the company’s entire range of RTX and GTX chips. However, the company doesn’t have any plans to clearly mark which laptops will feature all these new Max-Q chips, so we’re hoping the individual manufacturers will place a box sticker or other clear indication on its products. At the very least we can expect the price of Nvidia-powered gaming laptops to decrease soon. The company confirmed that this April we’ll start seeing GTX 1650-equipped machines starting at $699 while gaming laptops with an RTX 2060 will start at $999. Intel 10th Generation H-Series

Octa-core power

On the Intel side of things, the Santa Clara-based company has introduced 10th Generation H-series processors. Before you get too excited about the notion of gaming-grade Ice Lake processors, we’re sad to inform you that this is yet another lineup of 14nm chips. The good news is this new line of CPUs finally brings eight-core, 16-thread processors to gaming laptops at long last. What’s more, all of these new Intel Core i7 and i9 processors are able to hit a maximum (single-core) clock speed of 5.0GHz or higher. Core i5 processors aren’t far behind either with the lowest Turbo frequency sitting around 4.5GHz. Intel has also added the Intel Speed Optimizer as a feature inside the Intel Extreme Tuning Utility for simple one-click overclocking. This new automated feature will scan your system for its available power and thermal overhead and set an appropriate multi-core overclock on your gaming laptop. Otherwise, these new processors bring integrated Intel Wi-Fi 6 (Gig+) and boost DDR4 memory speeds up to 2,933MHz—though we’ve seen a few Asus machines up the ante to 3,200MHz. This is one of the biggest component refreshes we've seen in gaming laptops for some time and as such manufacturers are already pulling all the stops with new models. Below in  our slideshow  we've featured just a few of the latest models including the insane dual-screen laptop we teased earlier so click on. [widget path="global/article/imagegallery" parameters="albumSlug=gaming-laptops-2020&captions=true"] [poilib element="accentDivider"] Kevin Lee is IGN's Hardware and Roundups Editor. Follow him on Twitter @baggingspam

Update: Star Trek’s George Takei Makes April Fools Joke

UPDATE 4/1/20 7:55pm PT - George Takei announced on Twitter that his announcement was actually an "April Fools prank, a bit of levity in an otherwise dark time." Screenshot_2020-04-01 George Takei on Twitter Yes, friends, I'm afraid this was an April Fools prank, a bit of levity in an[...] Original story follows. [poilib element="accentDivider"] George Takei, best known for playing Hikaru Sulu in the original series of Star Trek, will be the final torchbearer for the Tokyo Olympics in 2021. Takei revealed the news on a Facebook post, explaining due to the current global situation he's had to keep it under wraps until now. "I am honored beyond belief to have been selected to be the final torchbearer who will light the Olympic Flame in Tokyo in 2021!" the post reads. [ignvideo url="https://www.ign.com/videos/2019/07/19/how-george-takeis-real-life-story-influenced-the-terror-infamy-comic-con-2019"] "This will be such a unique moment, before the eyes of a billion people, lighting the torch as a symbol of hope for the future in 2021 in Tokyo. As a life-long runner, I’m especially grateful to have been chosen, and hope to do everyone in the US of A proud!" He included a picture with his post which featured him holding the Olympic torch amongst various memorabilia from his career, which included his Starfleet uniform from the show. Takei's not just a Star Trek superstar and avid runner: recently we awarded his graphic novel They Called Us Enemy the best original graphic novel of 2019. He's also working on the AMC horror show The Terror, which made it into our best 20 horror shows of the last 10 years. [ignvideo url="https://www.ign.com/videos/2016/10/10/george-takeis-best-of-star-trek"] Last month the 2021 Tokyo Olympics made history by being the first Olympic Games to be officially postponed. They're now set to be held during 2021 due to the coronavirus pandemic. [poilib element="accentDivider"]Hope Corrigan is an Australian freelance writer for IGN. You can follow her on Twitter and Instagram.

Update: Star Trek’s George Takei Makes April Fools Joke

UPDATE 4/1/20 7:55pm PT - George Takei announced on Twitter that his announcement was actually an "April Fools prank, a bit of levity in an otherwise dark time." Screenshot_2020-04-01 George Takei on Twitter Yes, friends, I'm afraid this was an April Fools prank, a bit of levity in an[...] Original story follows. [poilib element="accentDivider"] George Takei, best known for playing Hikaru Sulu in the original series of Star Trek, will be the final torchbearer for the Tokyo Olympics in 2021. Takei revealed the news on a Facebook post, explaining due to the current global situation he's had to keep it under wraps until now. "I am honored beyond belief to have been selected to be the final torchbearer who will light the Olympic Flame in Tokyo in 2021!" the post reads. [ignvideo url="https://www.ign.com/videos/2019/07/19/how-george-takeis-real-life-story-influenced-the-terror-infamy-comic-con-2019"] "This will be such a unique moment, before the eyes of a billion people, lighting the torch as a symbol of hope for the future in 2021 in Tokyo. As a life-long runner, I’m especially grateful to have been chosen, and hope to do everyone in the US of A proud!" He included a picture with his post which featured him holding the Olympic torch amongst various memorabilia from his career, which included his Starfleet uniform from the show. Takei's not just a Star Trek superstar and avid runner: recently we awarded his graphic novel They Called Us Enemy the best original graphic novel of 2019. He's also working on the AMC horror show The Terror, which made it into our best 20 horror shows of the last 10 years. [ignvideo url="https://www.ign.com/videos/2016/10/10/george-takeis-best-of-star-trek"] Last month the 2021 Tokyo Olympics made history by being the first Olympic Games to be officially postponed. They're now set to be held during 2021 due to the coronavirus pandemic. [poilib element="accentDivider"]Hope Corrigan is an Australian freelance writer for IGN. You can follow her on Twitter and Instagram.

How Resident Evil 3 Has Us Excited for RE’s Future

On this week's episode of IGN's weekly PlayStation show Podcast Beyond!, host Jonathon Dornbush is joined by Brian Altano and Max Scoville discuss Resident Evil 3 Remake, which Beyond!'s own Lucy O'Brien reviewed for IGN. Watch the episode below! We discuss what we loved and didn't about Resident Evil 3's gameplay, offer our spoiler-free impressions overall, and discuss what RE3 makes us hope for Resident Evil's future and what the series could look like on PS5 and Xbox Series X. [ignvideo url="https://www.ign.com/videos/2020/04/01/resident-evil-3-impressions-and-our-hopes-for-resident-evils-future-beyond-episode-637"] Plus, we discuss why you need to play Persona 5 Royal, Jonathon's Predator: Hunting Grounds impressions, and more! Don't forget to send in your Infamous: Second Son thoughts to beyond@ign.com for our lookback episode! Have a That One Thing or Memory Card story to share? Write in to beyond@ign.com! [widget path="global/article/imagegallery" parameters="albumSlug=big-ps4-ps5-games-coming-in-2020&captions=true"] Download or listen to the show on these platforms: Podcast Beyond! is live every Wednesday at 3 p.m. PT. For the latest on PS5, check out the PS5 full specs list, why we're excited about PS5's 3D audio focus, an analysis of what teraflops really mean for the PS5 and Xbox Series X, and check out images of the allegedly PS5 dev kit and controller. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

How Resident Evil 3 Has Us Excited for RE’s Future

On this week's episode of IGN's weekly PlayStation show Podcast Beyond!, host Jonathon Dornbush is joined by Brian Altano and Max Scoville discuss Resident Evil 3 Remake, which Beyond!'s own Lucy O'Brien reviewed for IGN. Watch the episode below! We discuss what we loved and didn't about Resident Evil 3's gameplay, offer our spoiler-free impressions overall, and discuss what RE3 makes us hope for Resident Evil's future and what the series could look like on PS5 and Xbox Series X. [ignvideo url="https://www.ign.com/videos/2020/04/01/resident-evil-3-impressions-and-our-hopes-for-resident-evils-future-beyond-episode-637"] Plus, we discuss why you need to play Persona 5 Royal, Jonathon's Predator: Hunting Grounds impressions, and more! Don't forget to send in your Infamous: Second Son thoughts to beyond@ign.com for our lookback episode! Have a That One Thing or Memory Card story to share? Write in to beyond@ign.com! [widget path="global/article/imagegallery" parameters="albumSlug=big-ps4-ps5-games-coming-in-2020&captions=true"] Download or listen to the show on these platforms: Podcast Beyond! is live every Wednesday at 3 p.m. PT. For the latest on PS5, check out the PS5 full specs list, why we're excited about PS5's 3D audio focus, an analysis of what teraflops really mean for the PS5 and Xbox Series X, and check out images of the allegedly PS5 dev kit and controller. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

The Rise of Skywalker Art Book Reveals Axed Storylines, BB-8 Tank

The Art of Star Wars: The Rise of Skywalker was released on March 31, and the book has details on a few rejected storylines and characters that didn't make it into the film. Polygon says Finn was going to have a long-lost brother, Finn and Poe were supposed to have a mini adventure involving an encryption device, and more rejected script ideas are detailed in the art book. It was once written in the script that Finn has a brother who would help in the destruction of the First Order. That sibling would supposedly have been stranded on a world filled with garbage, but had an important piece of information that would lead the heroes to victory. [widget path="global/article/imagegallery" parameters="albumSlug=star-wars-exclusive-preview-of-the-art-of-the-rise-of-skywalker&captions=true"] Also, Finn and Poe were supposed to go on a quest that involved an encryption device. Stormtroopers were going to invade a bar on a snow-covered planet, which somehow would've jeopardized the device. The location developed into Kijimi, which is the place where Rey, Finn and Poe meet up with Zorrii Bliss and Babu Frik. Speaking of Babu Frik, the character was originally a chef but was molded in with another character into the droidsmith that was seen in the final movie. That other character was an old, blind shipbuilder associated with Rey's upbringings on Jakku. Rey, Finn and Poe would've visited the blind character, but the location was changed to the desert planet, Pasaana, and the three heroes meet up with Lando Calrissian instead. The droid D-0 would've also been a part of that original sequence with the blind woman, and would've been one of many machines that followed the old shipbuilder around her home. [ignvideo url="https://www.ign.com/videos/2020/03/18/star-wars-the-rise-of-skywalker-every-ship-bonus-feature"] Poe had a few different storylines that never saw the light of day. A scene would've had him on a swampy planet trying to get up-river with a bunch of pirates as his crew. Another had him captured by an old gang he was affiliated with. Neither of those scenes make it into the film, although Poe runs into old friends during the sequence on Kijimi. There are also some images of Kylo Ren's friend, the Oracle. That character was a hairless, spider-esque creature that would've directed Kylo Ren to Exegol. More details on that character were released in the Rise of Skywalker novelization. The Oracle never made it into the final film, because the filmmakers didn't want a prolonged explanation for how Kylo Ren got to Exegol. Instead, the movie began with Kylo Ren obtaining a Sith wayfinder that leads him to Exegol. As for plot details that never changed, Polygon says the hidden fleet of First Order ships and the Sith temple were in the script from very early on. [widget path="global/article/imagegallery" parameters="albumSlug=star-wars-17-ways-the-rise-of-skywalker-novelization-adds-to-the-movie&captions=true"] And, yes, there is art of a tank designed to look like BB-8. Gizmodo has pictures from the book and reports that concept designer Jake Lunt Davies wasn't taking the BB-8 tank design too seriously. "I was just having some fun with this tank. I’m not sure I would have actually wanted to see it realized in the final film," Davies said. These are far from the only Rise of Skywalker details to be released since the movie debuted in December. Here are 17 details from the Rise of Skywalker novelization and a Jedi actor talking about the process behind his cameo. And for more concept art from The Art of Rise of Skywalker, check out five exclusive images. [poilib element="accentDivider"] Petey Oneto is a freelance writer for IGN.

The Rise of Skywalker Art Book Reveals Axed Storylines, BB-8 Tank

The Art of Star Wars: The Rise of Skywalker was released on March 31, and the book has details on a few rejected storylines and characters that didn't make it into the film. Polygon says Finn was going to have a long-lost brother, Finn and Poe were supposed to have a mini adventure involving an encryption device, and more rejected script ideas are detailed in the art book. It was once written in the script that Finn has a brother who would help in the destruction of the First Order. That sibling would supposedly have been stranded on a world filled with garbage, but had an important piece of information that would lead the heroes to victory. [widget path="global/article/imagegallery" parameters="albumSlug=star-wars-exclusive-preview-of-the-art-of-the-rise-of-skywalker&captions=true"] Also, Finn and Poe were supposed to go on a quest that involved an encryption device. Stormtroopers were going to invade a bar on a snow-covered planet, which somehow would've jeopardized the device. The location developed into Kijimi, which is the place where Rey, Finn and Poe meet up with Zorrii Bliss and Babu Frik. Speaking of Babu Frik, the character was originally a chef but was molded in with another character into the droidsmith that was seen in the final movie. That other character was an old, blind shipbuilder associated with Rey's upbringings on Jakku. Rey, Finn and Poe would've visited the blind character, but the location was changed to the desert planet, Pasaana, and the three heroes meet up with Lando Calrissian instead. The droid D-0 would've also been a part of that original sequence with the blind woman, and would've been one of many machines that followed the old shipbuilder around her home. [ignvideo url="https://www.ign.com/videos/2020/03/18/star-wars-the-rise-of-skywalker-every-ship-bonus-feature"] Poe had a few different storylines that never saw the light of day. A scene would've had him on a swampy planet trying to get up-river with a bunch of pirates as his crew. Another had him captured by an old gang he was affiliated with. Neither of those scenes make it into the film, although Poe runs into old friends during the sequence on Kijimi. There are also some images of Kylo Ren's friend, the Oracle. That character was a hairless, spider-esque creature that would've directed Kylo Ren to Exegol. More details on that character were released in the Rise of Skywalker novelization. The Oracle never made it into the final film, because the filmmakers didn't want a prolonged explanation for how Kylo Ren got to Exegol. Instead, the movie began with Kylo Ren obtaining a Sith wayfinder that leads him to Exegol. As for plot details that never changed, Polygon says the hidden fleet of First Order ships and the Sith temple were in the script from very early on. [widget path="global/article/imagegallery" parameters="albumSlug=star-wars-17-ways-the-rise-of-skywalker-novelization-adds-to-the-movie&captions=true"] And, yes, there is art of a tank designed to look like BB-8. Gizmodo has pictures from the book and reports that concept designer Jake Lunt Davies wasn't taking the BB-8 tank design too seriously. "I was just having some fun with this tank. I’m not sure I would have actually wanted to see it realized in the final film," Davies said. These are far from the only Rise of Skywalker details to be released since the movie debuted in December. Here are 17 details from the Rise of Skywalker novelization and a Jedi actor talking about the process behind his cameo. And for more concept art from The Art of Rise of Skywalker, check out five exclusive images. [poilib element="accentDivider"] Petey Oneto is a freelance writer for IGN.

Final Fantasy 7 Remake’s File Size Is 100 GB Because Devs Wanted to Build So Many Unique Assets

Like many other recent titles, Final Fantasy 7 Remake will take up over 100GB on your hard drive. One of the reasons why the RPG clocks in so much storage space, even as just a part one of a multi-part release, is because Square Enix created custom assets for every part of Midgar. In an interview with USgamer, Final Fantasy 7 Remake co-director Naoki Hamaguchi said that “Rather than thinking about repurposing standard assets for individual locations, like the Slums or the Shinra Building, we decided to build each location using unique assets to achieve the quality desired for [Final Fantasy 7 Remake].” [ignvideo url="https://www.ign.com/videos/2020/03/02/final-fantasy-7-remake-preview"] That means when you venture into different parts of Midgar, like the Slums, you won’t see assets re-used in other areas of the game. According to Hamaguchi, each area includes specially designed assets like “the backgrounds, [background music] and characters per location, which allowed for a unique gameplay experience in each area, even from a game design perspective.” This explains why the file size for Final Fantasy 7 Remake is, which ranks it alongside other 100+ GB downloads like Red Dead Redemption 2. [widget path="global/article/imagegallery" parameters="albumSlug=final-fantasy-7-remake-29-new-wall-market-screenshots&captions=true"] Early copies of Final Fantasy 7 Remake are already floating around retailers in Australia and Europe after Square Enix announced it would allow copies of the game to be sold early. This was a response to the COVID-19 pandemic which threatened delays for physical copies of the game. Check out IGN’s Final Fantasy 7 Remake wiki for more coverage of the upcoming RPG remake. [poilib element="accentDivider"] Matt Kim is a reporter for IGN.

Final Fantasy 7 Remake’s File Size Is 100 GB Because Devs Wanted to Build So Many Unique Assets

Like many other recent titles, Final Fantasy 7 Remake will take up over 100GB on your hard drive. One of the reasons why the RPG clocks in so much storage space, even as just a part one of a multi-part release, is because Square Enix created custom assets for every part of Midgar. In an interview with USgamer, Final Fantasy 7 Remake co-director Naoki Hamaguchi said that “Rather than thinking about repurposing standard assets for individual locations, like the Slums or the Shinra Building, we decided to build each location using unique assets to achieve the quality desired for [Final Fantasy 7 Remake].” [ignvideo url="https://www.ign.com/videos/2020/03/02/final-fantasy-7-remake-preview"] That means when you venture into different parts of Midgar, like the Slums, you won’t see assets re-used in other areas of the game. According to Hamaguchi, each area includes specially designed assets like “the backgrounds, [background music] and characters per location, which allowed for a unique gameplay experience in each area, even from a game design perspective.” This explains why the file size for Final Fantasy 7 Remake is, which ranks it alongside other 100+ GB downloads like Red Dead Redemption 2. [widget path="global/article/imagegallery" parameters="albumSlug=final-fantasy-7-remake-29-new-wall-market-screenshots&captions=true"] Early copies of Final Fantasy 7 Remake are already floating around retailers in Australia and Europe after Square Enix announced it would allow copies of the game to be sold early. This was a response to the COVID-19 pandemic which threatened delays for physical copies of the game. Check out IGN’s Final Fantasy 7 Remake wiki for more coverage of the upcoming RPG remake. [poilib element="accentDivider"] Matt Kim is a reporter for IGN.

Mortal Shell Is an Action-RPG Like Dark Souls and Bloodborne

Cold Symmetry and Playstack have announced Mortal Shell, a soulslike action-RPG in the vein of Dark Souls and Bloodborne that will be released on PlayStation 4, Xbox One, and PC in Q3 2020. Mortal Shell, which was previously known as Dungeonhaven, is being developed by a core team of 15 people who all have experience working on some of the biggest AAA games in the world. [ignvideo url="https://www.ign.com/videos/2020/04/01/mortal-shell-announcement-trailer"] “For a small team like ours, developing this title in many ways felt like crossing an ocean on a paddle board,” the studio’s three co-founders — Andrew McLennan-Murray, Anton Gonzalez, and Vitaly Bulgarov — said in a joint statement. “To finally announce Mortal Shell is one of the most exciting and terrifying experiences we’ve had in our lifetimes. The last two years have been a time of non-stop growth, full of shocking revelations of sheer complexity that goes into creating a video game that you, yourself, would really enjoy playing.” Mortal Shell allows players to discover and occupy different Mortal Shells from their vanquished enemies. Each shell provides its own mastery of skills and weapon upgrades and allows for different playstyles. Combat, like others in the soulslike genre, is very strategic and delibrate and requires much of the player. Mortal Shell's non-linear campaign will test the skills of any who undertake its challenge across marsh-infested lowlands, a gargantuan cathedral of obsidian rock, and an ancient crypt frozen into the crest of a mountain. [widget path="global/article/imagegallery" parameters="albumSlug=mortal-shell-screenshots&captions=true"] The official description for Mortal Shell is as follows:
"Awakening as an empty vessel, you will enter into a shattered and twisted world where the remains of humanity wither and rot. Implored to do the bidding of the mysterious “Dark Father”, you must traverse this tattered landscape and track down hidden sanctums of devout followers. There, in Mortal Shell’s most hallowed grounds, you must overcome formidable foes and harvest the sacred glands. You won’t be truly alone when the dead litter your path: Scattered across this land are the remnant anima of lost warriors who can be inhabited to gain their unique abilities and knowledge of weapons. The Dark Father is desperate for you to complete your task — but to what end?"
While Mortal Shell won't be released until later this year, players can head to MortalShells.com to learn how they can sign up for a limited closed beta. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.