Yearly Archives: 2020

AK-xolotl: Protect Your Pond in the First Teaser From New Arcade Shooter

AK-xolotl, the forthcoming top-down arcade shooter, has revealed its first teaser showcasing what you'll be up against in an effort to defend your pond. You can check out the full teaser trailer above. Singularly developed by Daniel Piqueras Constantin, AK-xolotl pits the world's cutest amphibian, the axolotl, against waves of enemies like field mice and deadly predators vying to do bad things to the plucky little buddy. [widget path="global/article/imagegallery" parameters="albumSlug=ak-xolotl-screenshot-gallery&captions=true"] Fortunately, not only can our semiaquatic protagonist regrow most parts of its body, it comes with a full arsenal of 15 different weapons and rare variants, six power-ups to even the odds, and online leaderboards so you and your friends can finally settle that heated debate over who'd be the best salamander with a gun. AK-xolotl is slated to hit PC on Steam in Q2 2021 and looking at potentially supporting consoles at some point down the line. For the time being, you can follow along at the AK-xolotl Steam page. [poilib element="accentDivider"] Brandin Tyrrel is IGN's Manager of Editorial Events. You can find him on Unlocked, or chat over on Twitter at @BrandinTyrrel.

AK-xolotl: Protect Your Pond in the First Teaser From New Arcade Shooter

AK-xolotl, the forthcoming top-down arcade shooter, has revealed its first teaser showcasing what you'll be up against in an effort to defend your pond. You can check out the full teaser trailer above. Singularly developed by Daniel Piqueras Constantin, AK-xolotl pits the world's cutest amphibian, the axolotl, against waves of enemies like field mice and deadly predators vying to do bad things to the plucky little buddy. [widget path="global/article/imagegallery" parameters="albumSlug=ak-xolotl-screenshot-gallery&captions=true"] Fortunately, not only can our semiaquatic protagonist regrow most parts of its body, it comes with a full arsenal of 15 different weapons and rare variants, six power-ups to even the odds, and online leaderboards so you and your friends can finally settle that heated debate over who'd be the best salamander with a gun. AK-xolotl is slated to hit PC on Steam in Q2 2021 and looking at potentially supporting consoles at some point down the line. For the time being, you can follow along at the AK-xolotl Steam page. [poilib element="accentDivider"] Brandin Tyrrel is IGN's Manager of Editorial Events. You can find him on Unlocked, or chat over on Twitter at @BrandinTyrrel.

Immortals Fenyx Rising Review

Immortals Fenyx Rising knows perfect is the enemy of good. Typhon, its big bad, is obsessed with perfection; as he overthrows the gods of Mount Olympus and strands them on the Golden Isle, he strips them of their essences, and with those essences, the flaws that made them legend. Aphrodite loses her passion, pettiness, and jealousy; Ares his rage; Hephaistos his suffering; Athena her self-righteousness. In their quest to reclaim those essences, Fenyx, a lowly soldier in search of their brother Ligryon, argues those flaws should be celebrated, not forgotten. Their tale doesn't always impart that lesson, but it's able to deftly take its own flaws in stride and, while not reaching the highs of the gods it worships, earn its own praise.

Fenyx Rising sets the bar high for itself by borrowing heavily from The Legend of Zelda: Breath of the Wild. You can climb your way up just about any solid surface if you have enough stamina; one of your four major abilities lets you magically float objects above your head and move them around to solve puzzles; the Golden Isle is littered with vaults, one-off puzzles that take place in self-contained parts of Tartaros. The list runs deep.

Despite all the borrowed elements, Fenyx Rising hews closely to Ubisoft's flavor of open world. At first, it was hard not to treat every similarity I spotted as a point of comparison. Fenyx Rising, for example, lacks a real sense of exploration. You're rarely lost, since the first thing you do in every region is head to the nearest vantage point, scout the area to reveal it on your map, then mark a bevy of collectibles and activities to chase. I never got the sense I was "exploring" the Golden Isle so much as I was beelining it to all the icons I'd already marked, which told me exactly what I would find when I reached them. I wasn't paying much attention to the world around me because nothing is really "hidden," which is disappointing only because in its early hours, Fenyx Rising did remind me of the spacious Hyrule of Breath of the Wild, where every rock formation or tree stump hinted at some surprise worth telling someone else about.

Continue Reading at GameSpot

Immortals Fenyx Rising Review

Immortals Fenyx Rising knows perfect is the enemy of good. Typhon, its big bad, is obsessed with perfection; as he overthrows the gods of Mount Olympus and strands them on the Golden Isle, he strips them of their essences, and with those essences, the flaws that made them legend. Aphrodite loses her passion, pettiness, and jealousy; Ares his rage; Hephaistos his suffering; Athena her self-righteousness. In their quest to reclaim those essences, Fenyx, a lowly soldier in search of their brother Ligryon, argues those flaws should be celebrated, not forgotten. Their tale doesn't always impart that lesson, but it's able to deftly take its own flaws in stride and, while not reaching the highs of the gods it worships, earn its own praise.

Fenyx Rising sets the bar high for itself by borrowing heavily from The Legend of Zelda: Breath of the Wild. You can climb your way up just about any solid surface if you have enough stamina; one of your four major abilities lets you magically float objects above your head and move them around to solve puzzles; the Golden Isle is littered with vaults, one-off puzzles that take place in self-contained parts of Tartaros. The list runs deep.

Despite all the borrowed elements, Fenyx Rising hews closely to Ubisoft's flavor of open world. At first, it was hard not to treat every similarity I spotted as a point of comparison. Fenyx Rising, for example, lacks a real sense of exploration. You're rarely lost, since the first thing you do in every region is head to the nearest vantage point, scout the area to reveal it on your map, then mark a bevy of collectibles and activities to chase. I never got the sense I was "exploring" the Golden Isle so much as I was beelining it to all the icons I'd already marked, which told me exactly what I would find when I reached them. I wasn't paying much attention to the world around me because nothing is really "hidden," which is disappointing only because in its early hours, Fenyx Rising did remind me of the spacious Hyrule of Breath of the Wild, where every rock formation or tree stump hinted at some surprise worth telling someone else about.

Continue Reading at GameSpot

Doom Eternal Switch Release Date Revealed

Bethesda has revealed when Doom Eternal is finally coming to Nintendo Switch: December 8. The Switch version of Doom Eternal has been created in partnership with Panic Button, the studio who previously helped bring Doom 2016, Wolfenstein 2, and Wolfenstein: Young Blood to Switch. Available only as a digital download - no physical edition is being produced or planned - the game will take up 18.8GB of storage space on Switch. It will be available on the eShop from midnight Eastern Time. [ignvideo url="https://www.ign.com/videos/2020/11/30/doom-eternal-nintendo-switch-release-date-trailer"] This release is essentially the same version as released on PC and console earlier this year, including the 2v1 Battlemode multiplayer suite as well as the main single player campaign. While those remain unchanged, the Switch version does support gyroscopic motion controls. DLC for Doom Eternal - The Ancients Gods: Part 1 - is already available on PC and console, but will arrive later on Switch. Early purchasers up to December 22 will get a digital download code for Doom 64 and the ‘Rip & Tear’ content pack, which contains skins and a remixed version of the Cultist Base Master campaign level. Not sure if you should dive in? Check out our Doom Eternal review from earlier in the year, and our thoughts on the Switch version of Doom 2016. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer.

Doom Eternal Switch Release Date Revealed

Bethesda has revealed when Doom Eternal is finally coming to Nintendo Switch: December 8. The Switch version of Doom Eternal has been created in partnership with Panic Button, the studio who previously helped bring Doom 2016, Wolfenstein 2, and Wolfenstein: Young Blood to Switch. Available only as a digital download - no physical edition is being produced or planned - the game will take up 18.8GB of storage space on Switch. It will be available on the eShop from midnight Eastern Time. [ignvideo url="https://www.ign.com/videos/2020/11/30/doom-eternal-nintendo-switch-release-date-trailer"] This release is essentially the same version as released on PC and console earlier this year, including the 2v1 Battlemode multiplayer suite as well as the main single player campaign. While those remain unchanged, the Switch version does support gyroscopic motion controls. DLC for Doom Eternal - The Ancients Gods: Part 1 - is already available on PC and console, but will arrive later on Switch. Early purchasers up to December 22 will get a digital download code for Doom 64 and the ‘Rip & Tear’ content pack, which contains skins and a remixed version of the Cultist Base Master campaign level. Not sure if you should dive in? Check out our Doom Eternal review from earlier in the year, and our thoughts on the Switch version of Doom 2016. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer.

The Last of Us TV Series May Air Against The Walking Dead’s Final Season

The Last of Us TV show, which recently received a series order from HBO, may end up airing in 2022, right against The Walking Dead’s final season. And while this would mean two zombie shows at the same time, The Walking Dead’s chief content officer isn’t worried. Talking to Insider about the prospect, The Walking Dead’s chief content officer Scott Gimple said “I think there's room for all of us, with zombies and the different ways of telling zombie tales. I'm going to be watching both. I hope a lot of people will be watching." [ignvideo url="https://www.ign.com/videos/2020/11/20/hbo-orders-the-last-of-us-to-series"] Gimple noted that the idea hadn’t occurred to The Walking Dead team. "We didn't think about potentially splitting the walker vote," he said. Currently, The Last of Us doesn’t have a season premiere date, so it’s unclear if this situation will definitely occur, however two years is a typical turnaround for many TV shows. [widget path="global/article/imagegallery" parameters="albumSlug=the-walking-dead-a-certain-doom-gallery&captions=true"] The Walking Dead will conclude with its 11th season, which was due to start in October but was postponed due to the COVID-19 pandemic. This final season will comprise 24 episodes spread over two years, taking the show into 2022. If The Last of Us somehow doesn’t turn into a hit, there will be more zombie action to come; a spin-off from TWD featuring Daryl and Carol is set to start in 2023. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

The Last of Us TV Series May Air Against The Walking Dead’s Final Season

The Last of Us TV show, which recently received a series order from HBO, may end up airing in 2022, right against The Walking Dead’s final season. And while this would mean two zombie shows at the same time, The Walking Dead’s chief content officer isn’t worried. Talking to Insider about the prospect, The Walking Dead’s chief content officer Scott Gimple said “I think there's room for all of us, with zombies and the different ways of telling zombie tales. I'm going to be watching both. I hope a lot of people will be watching." [ignvideo url="https://www.ign.com/videos/2020/11/20/hbo-orders-the-last-of-us-to-series"] Gimple noted that the idea hadn’t occurred to The Walking Dead team. "We didn't think about potentially splitting the walker vote," he said. Currently, The Last of Us doesn’t have a season premiere date, so it’s unclear if this situation will definitely occur, however two years is a typical turnaround for many TV shows. [widget path="global/article/imagegallery" parameters="albumSlug=the-walking-dead-a-certain-doom-gallery&captions=true"] The Walking Dead will conclude with its 11th season, which was due to start in October but was postponed due to the COVID-19 pandemic. This final season will comprise 24 episodes spread over two years, taking the show into 2022. If The Last of Us somehow doesn’t turn into a hit, there will be more zombie action to come; a spin-off from TWD featuring Daryl and Carol is set to start in 2023. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

The Mandalorian Director Talks Latest Major Baby Yoda Reveal

Warning: Major spoilers for The Mandalorian Chapter 13 follow. [poilib element="accentDivider"] Dave Filoni, director of The Mandalorian’s fifth episode of its second season, has explained why his episode was the right time to drop a major reveal about Baby Yoda’s background. This is a spoiler-filled story, so turn back while you still can if you’ve not seen the episode yet. [ignvideo url="https://www.ign.com/videos/2020/11/27/the-mandalorian-season-2-episode-5-the-truth-behind-the-jedi-and-her-secret-mission-star-wars-canon-fodder"] Season 2, episode 5 - The Jedi - revealed that Baby Yoda’s real name is Grogu. “The name has been around for a while,” Filoni told Vanity Fair. “Jon [Favreau] told me early on in Season One what it would be, which made me start to think about how people could learn the name. This gave me the idea that Ahsoka, who is very compassionate, would be able to connect with the child, and that without words they could probably communicate through memories and experiences. Through that connection, she learns the name and then tells Mando and the audience.” The episode introduced Ahsoka Tano into The Mandalorian, a Jedi Filoni had previously developed alongside George Lucas for The Clone Wars animated TV show. Played by Rosario Dawson for the live-action version, Filoni knew that Ahsoka would be the key to unveiling some of the mystery surrounding Grogu. “I felt that if anyone would know or understand The Child's history it would be Ahsoka,” Filoni said. “She has such a long history as well. By having her relate the story it also helps the viewer to understand some of her own backstory.” [ignvideo url="https://www.ign.com/videos/2020/11/14/the-mandalorian-season-2-the-latest-huge-cameo-has-a-hidden-meaning-canon-fodder"] This structure was based on how Obi-Wan revealed the story of Anakin Skywalker to Luke in the first Star Wars film. “Through the story about Anakin, you are getting a look at Obi-Wan and his backstory as well,” explained Filoni. “A lot of the campfire scene, as I call it, is shaped around that scene between Obi-Wan and Luke in A New Hope.” For more, check out our 10/10 review for The Mandalorian S2E5, and the huge connection it makes to Star Wars lore. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

The Mandalorian Director Talks Latest Major Baby Yoda Reveal

Warning: Major spoilers for The Mandalorian Chapter 13 follow. [poilib element="accentDivider"] Dave Filoni, director of The Mandalorian’s fifth episode of its second season, has explained why his episode was the right time to drop a major reveal about Baby Yoda’s background. This is a spoiler-filled story, so turn back while you still can if you’ve not seen the episode yet. [ignvideo url="https://www.ign.com/videos/2020/11/27/the-mandalorian-season-2-episode-5-the-truth-behind-the-jedi-and-her-secret-mission-star-wars-canon-fodder"] Season 2, episode 5 - The Jedi - revealed that Baby Yoda’s real name is Grogu. “The name has been around for a while,” Filoni told Vanity Fair. “Jon [Favreau] told me early on in Season One what it would be, which made me start to think about how people could learn the name. This gave me the idea that Ahsoka, who is very compassionate, would be able to connect with the child, and that without words they could probably communicate through memories and experiences. Through that connection, she learns the name and then tells Mando and the audience.” The episode introduced Ahsoka Tano into The Mandalorian, a Jedi Filoni had previously developed alongside George Lucas for The Clone Wars animated TV show. Played by Rosario Dawson for the live-action version, Filoni knew that Ahsoka would be the key to unveiling some of the mystery surrounding Grogu. “I felt that if anyone would know or understand The Child's history it would be Ahsoka,” Filoni said. “She has such a long history as well. By having her relate the story it also helps the viewer to understand some of her own backstory.” [ignvideo url="https://www.ign.com/videos/2020/11/14/the-mandalorian-season-2-the-latest-huge-cameo-has-a-hidden-meaning-canon-fodder"] This structure was based on how Obi-Wan revealed the story of Anakin Skywalker to Luke in the first Star Wars film. “Through the story about Anakin, you are getting a look at Obi-Wan and his backstory as well,” explained Filoni. “A lot of the campfire scene, as I call it, is shaped around that scene between Obi-Wan and Luke in A New Hope.” For more, check out our 10/10 review for The Mandalorian S2E5, and the huge connection it makes to Star Wars lore. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer.