Yearly Archives: 2020

PS4 Exclusive Wild Gets Unexpected Art Update

Long-dormant PS4 exclusive Wild has gotten a small update, with new concept art images added to its website. Developed at a new studio, Wild Sheep, by Rayman and Beyond Good & Evil creator Michel Ancel, Wild was first announced in 2014, but we've seen and heard nothing of it since a hands-off preview at Paris Games Week 2015. The four new images (in a gallery below), show off new views of its landscapes and characters. [widget path="global/article/imagegallery" parameters="albumSlug=wild-4-new-concept-art-images&captions=true"] The images appear as a slideshow on the Wild website homepage, and have not been shown off previously. Slightly curiously, that slideshow also includes concept art of a giant bear that we have seen before. The website doesn't seem to have received any other update, and we know no more about the game itself, or its development status. LinkedIn reveals a number of employees still at the company, however, and Wild Sheep Studio was advertising for new roles as recently as February. If the project is ongoing, it feels more likely that the game would be reintroduced as a next-gen game than remain a PS4 exclusive. We've contacted Wild Sheep Studio for comment. [ignvideo url="https://www.ign.com/videos/2015/10/27/wild-5-minutes-of-impressive-footage-from-the-wilderness"] What we do know of Wild is that it's an open world game in a mystical, prehistoric setting. Players take control of a shaman, and are able to possess the bodies of animals, each with different abilities. We named Wild one of the biggest games missing from E3 2016, 2017 and 2018. Here's hoping that we see more sooner rather than later. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News, and he really wants to play this game, and become a snake or whatever. Follow him on Twitter.

System Shock 3 Developer Confirms the Game Is Still Coming

The development team behind System Shock 3 has confirmed that the game is still in development, despite a rumoured round of layoffs. Speaking on the Otherside Entertainment forum, VP of Marketing and Business Development Walter Somol explained the situation, stating "We're still here. We're working remotely right now... Our new concept is coming along nicely and we're really excited about it." Somol notes later in the post that System Shock 3 is progressing well, with a "distinctive art style" and "gameplay coming together" in Unreal Engine 4. "I know it's a tease, but I just can't really say anything about it at this point," the post reads. [ignvideo url="https://www.ign.com/videos/2019/03/19/system-shock-3-in-engine-teaser"] This is good news, especially given the alarming report in early February which claimed that the entire System Shock 3 team at Otherside had lost their jobs. This was presumably impacted by the poor fortune of System Shock 3's publishing company, Starbreeze AB, which sold the rights to the game back to Warren Spector and Otherside Entertainment earlier this year. There have been some major departures since, which were revealed via LinkedIn updates, but there's clearly still a group of developers working on the game, albeit under remote conditions as the COVID-19 pandemic continues. [ignvideo url="https://www.ign.com/videos/2019/09/11/system-shock-3-gameplay-trailer"] System Shock 3 was teased first in 2015, with System Shock and Deus Ex developer Warren Spector joining the team in 2016. It took until 2019 to get our first look at the game in action, which teased the return of the malicious artificial intelligence that plagued System Shock's spaceship setting - SHODAN. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

System Shock 3 Developer Confirms the Game Is Still Coming

The development team behind System Shock 3 has confirmed that the game is still in development, despite a rumoured round of layoffs. Speaking on the Otherside Entertainment forum, VP of Marketing and Business Development Walter Somol explained the situation, stating "We're still here. We're working remotely right now... Our new concept is coming along nicely and we're really excited about it." Somol notes later in the post that System Shock 3 is progressing well, with a "distinctive art style" and "gameplay coming together" in Unreal Engine 4. "I know it's a tease, but I just can't really say anything about it at this point," the post reads. [ignvideo url="https://www.ign.com/videos/2019/03/19/system-shock-3-in-engine-teaser"] This is good news, especially given the alarming report in early February which claimed that the entire System Shock 3 team at Otherside had lost their jobs. This was presumably impacted by the poor fortune of System Shock 3's publishing company, Starbreeze AB, which sold the rights to the game back to Warren Spector and Otherside Entertainment earlier this year. There have been some major departures since, which were revealed via LinkedIn updates, but there's clearly still a group of developers working on the game, albeit under remote conditions as the COVID-19 pandemic continues. [ignvideo url="https://www.ign.com/videos/2019/09/11/system-shock-3-gameplay-trailer"] System Shock 3 was teased first in 2015, with System Shock and Deus Ex developer Warren Spector joining the team in 2016. It took until 2019 to get our first look at the game in action, which teased the return of the malicious artificial intelligence that plagued System Shock's spaceship setting - SHODAN. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Shang-Chi’s Simu Liu Trolls Fans with Green Lantern ‘Suit Reveal’

The star of Marvel's upcoming Shang-Chi and the Legend of the Ten Rings -- which has had its release date moved, along with several other films in the MCU's Phase 4 -- had a bit of fun over the weekend, posting a "suit reveal" to Twitter that had fans rolling. Actor Simu Liu, who was cast as Shang-Chi, Marvel's "Master of Kung Fu," back in July, revealed a custom image of himself as DC's Green Lantern, where Liu's head is placed atop a Green Lantern image from Injustice: Gods Among Us. Take a look... Here's IGN's quick guide to Shang-Chi, including his background, powers, and what the film might be about. DC's cosmic champion Green Lantern may have stumbled in 2011 with a poorly-received Ryan Reynolds movie, but a new Green Lantern series, from the Arrowverse's Greg Berlanti, is on its way to HBO Max. The show will reportedly span several decades and focus on the origin story of two major Green Lanterns on Earth while linking it to the story in space - along with a Green Lantern-favorite character, Sinestro. [widget path="global/article/imagegallery" parameters="albumSlug=everything-coming-to-hbo-max&captions=true"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Shang-Chi’s Simu Liu Trolls Fans with Green Lantern ‘Suit Reveal’

The star of Marvel's upcoming Shang-Chi and the Legend of the Ten Rings -- which has had its release date moved, along with several other films in the MCU's Phase 4 -- had a bit of fun over the weekend, posting a "suit reveal" to Twitter that had fans rolling. Actor Simu Liu, who was cast as Shang-Chi, Marvel's "Master of Kung Fu," back in July, revealed a custom image of himself as DC's Green Lantern, where Liu's head is placed atop a Green Lantern image from Injustice: Gods Among Us. Take a look... Here's IGN's quick guide to Shang-Chi, including his background, powers, and what the film might be about. DC's cosmic champion Green Lantern may have stumbled in 2011 with a poorly-received Ryan Reynolds movie, but a new Green Lantern series, from the Arrowverse's Greg Berlanti, is on its way to HBO Max. The show will reportedly span several decades and focus on the origin story of two major Green Lanterns on Earth while linking it to the story in space - along with a Green Lantern-favorite character, Sinestro. [widget path="global/article/imagegallery" parameters="albumSlug=everything-coming-to-hbo-max&captions=true"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

True Detective Creator Breaks Down His Dream Batman Project

As everyone, including filmmakers and actors, attempts to pass the time and assuage anxiety during self-isolation, by doing things like Q&A sessions and favorite movie lists, True Detective creator/writer Nic Pizzolatto took to Instagram to share his idea for a Batman film. Or, really, his overall opinion of the Caped Crusader's psychosis. With three seasons of True Detective under his belt, Pizzolatto, who has no connection to any current (or future) Batman project, decided to answer a question from a follower. Here's his posted IG caption...
"Pestilence Days. A random answer to a supporter becomes a small Q&A on Batman... Hi, DC DC, Hi ...WILL WORK FOR FREE ***ADDENDUM: I PROBABLY ANSWERED YOUR OBJECTION SOMEWHERE IN COMMENTS, SO GIVE A LOOK... FINAL THOUGHTS: LEX LUTHOR COULD BE PROBLEMATIC FOR BATMAN... BUT A FRAIL, TWIGGY MAN WHO WON'T STOP SMILING? DRESSED LIKE A CLOWN, YOU SAY? I CANNOT IMAGINE ANY SCENARIO WHERE THAT TAKES MORE THAN TEN MINUTES-- G'NIGHT***"
Pizzolatto's Instagram slides, regarding his ideas about Batman, included...
“Batman is the only character in the world I didn’t create that I want a shot at. And he’s the only piece of geek culture I have any affinity for.”
Continuing...
“Batman’s no-kill policy is valid and should always remain. BUT the policy does not exist because 'killing makes me as bad as them' or some kindergarten bulls***. That never held water at all. Batman’s no-kill policy exists BECAUSE BATMAN’S REAL AND ETERNAL ENEMY IS DEATH. DEATH is his real enemy.”
And more...
“And his money doesn’t matter; it’s merely a convenience. It actually adds to his heroism: his wealth means he could have done literally ANYTHING else than what he devotes his life to.” “Batman’s superpower is not money. Batman’s superpower is that he thinks of everything. And he has the strongest will of the species. If he had some time to strategize, Batman could credibly defeat God.””
Here's Pizzolatto's original Instagram post. Click it to flip through his special Batman thoughts... [caption id="attachment_233931" align="aligncenter" width="720"]Screen Shot 2020-04-19 at 7.42.15 AM Click to flip through original IG post.[/caption] Following this, Damon Lindelof, creator of HBO's Watchmen and The Leftovers, humorously endorsed Pizzolatto's hypothetical "Batman vs. God" movie... Screen Shot 2020-04-19 at 7.39.33 AM Recently, director Matt Reeves said The Batman was about 25 percent of the way through its planned production schedule when it had to shut down due to the coronavirus pandemic, but that he is using this time to review the footage they've shot and tweak the tone of the DC film. For more on The Batman, check out Reeves' picks for his favorite Batman movies, the two detective movies that The Batman hopes to emulate, learn what composer Michael Giacchino had to say about scoring the film, and trace the origins of the new Batmobile. [widget path="global/article/imagegallery" parameters="albumSlug=all-the-times-batman-and-robin-broke-up&captions=true"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

True Detective Creator Breaks Down His Dream Batman Project

As everyone, including filmmakers and actors, attempts to pass the time and assuage anxiety during self-isolation, by doing things like Q&A sessions and favorite movie lists, True Detective creator/writer Nic Pizzolatto took to Instagram to share his idea for a Batman film. Or, really, his overall opinion of the Caped Crusader's psychosis. With three seasons of True Detective under his belt, Pizzolatto, who has no connection to any current (or future) Batman project, decided to answer a question from a follower. Here's his posted IG caption...
"Pestilence Days. A random answer to a supporter becomes a small Q&A on Batman... Hi, DC DC, Hi ...WILL WORK FOR FREE ***ADDENDUM: I PROBABLY ANSWERED YOUR OBJECTION SOMEWHERE IN COMMENTS, SO GIVE A LOOK... FINAL THOUGHTS: LEX LUTHOR COULD BE PROBLEMATIC FOR BATMAN... BUT A FRAIL, TWIGGY MAN WHO WON'T STOP SMILING? DRESSED LIKE A CLOWN, YOU SAY? I CANNOT IMAGINE ANY SCENARIO WHERE THAT TAKES MORE THAN TEN MINUTES-- G'NIGHT***"
Pizzolatto's Instagram slides, regarding his ideas about Batman, included...
“Batman is the only character in the world I didn’t create that I want a shot at. And he’s the only piece of geek culture I have any affinity for.”
Continuing...
“Batman’s no-kill policy is valid and should always remain. BUT the policy does not exist because 'killing makes me as bad as them' or some kindergarten bulls***. That never held water at all. Batman’s no-kill policy exists BECAUSE BATMAN’S REAL AND ETERNAL ENEMY IS DEATH. DEATH is his real enemy.”
And more...
“And his money doesn’t matter; it’s merely a convenience. It actually adds to his heroism: his wealth means he could have done literally ANYTHING else than what he devotes his life to.” “Batman’s superpower is not money. Batman’s superpower is that he thinks of everything. And he has the strongest will of the species. If he had some time to strategize, Batman could credibly defeat God.””
Here's Pizzolatto's original Instagram post. Click it to flip through his special Batman thoughts... [caption id="attachment_233931" align="aligncenter" width="720"]Screen Shot 2020-04-19 at 7.42.15 AM Click to flip through original IG post.[/caption] Following this, Damon Lindelof, creator of HBO's Watchmen and The Leftovers, humorously endorsed Pizzolatto's hypothetical "Batman vs. God" movie... Screen Shot 2020-04-19 at 7.39.33 AM Recently, director Matt Reeves said The Batman was about 25 percent of the way through its planned production schedule when it had to shut down due to the coronavirus pandemic, but that he is using this time to review the footage they've shot and tweak the tone of the DC film. For more on The Batman, check out Reeves' picks for his favorite Batman movies, the two detective movies that The Batman hopes to emulate, learn what composer Michael Giacchino had to say about scoring the film, and trace the origins of the new Batmobile. [widget path="global/article/imagegallery" parameters="albumSlug=all-the-times-batman-and-robin-broke-up&captions=true"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

PC Cheaters Causing CoD: Warzone Console Players to Turn Off Crossplay

Call of Duty: Warzone's crossplay feature, which allows users to play Battle Royale and Plunder together using all platforms, may be more of a curse than a blessing for some console gamers. As reported by Eurogamer, console players are running up against PC cheaters in Battle Royale because of Warzone's crossplay feature, and as a temporary fix, the console gamers are turning off the feature completely (which his no easy task itself). You can check out some of the Warzone faithful's more frustrating experiences here, here, and here. [ignvideo url="https://www.ign.com/videos/2020/03/23/call-of-duty-warzone-review"] At the beginning of last week, Infinity Ward tweeted out that they'd banned, so far, 70,000 accounts worldwide as part of their "zero tolerance" policy for cheaters. The issues persist however, as console gamers, generically unfamiliar with the problems PC gamers face from cheaters, are now exposed to the madness of PC chicanery. [widget path="global/article/imagegallery" parameters="albumSlug=6-video-games-that-should-be-netflix-shows&captions=true"]

PC Cheaters Causing CoD: Warzone Console Players to Turn Off Crossplay

Call of Duty: Warzone's crossplay feature, which allows users to play Battle Royale and Plunder together using all platforms, may be more of a curse than a blessing for some console gamers. As reported by Eurogamer, console players are running up against PC cheaters in Battle Royale because of Warzone's crossplay feature, and as a temporary fix, the console gamers are turning off the feature completely (which his no easy task itself). You can check out some of the Warzone faithful's more frustrating experiences here, here, and here. [ignvideo url="https://www.ign.com/videos/2020/03/23/call-of-duty-warzone-review"] At the beginning of last week, Infinity Ward tweeted out that they'd banned, so far, 70,000 accounts worldwide as part of their "zero tolerance" policy for cheaters. The issues persist however, as console gamers, generically unfamiliar with the problems PC gamers face from cheaters, are now exposed to the madness of PC chicanery. [widget path="global/article/imagegallery" parameters="albumSlug=6-video-games-that-should-be-netflix-shows&captions=true"]

Bill Murray’s Peter Venkman Died in the Original Ghostbusters 3 and More Details From the Unfilmed Script

Here at IGN we occasionally like to showcase something from geekdom's rich history -- a pop-culture Time Capsule, if you will, that gives us a peek in to the past, perhaps providing a new appreciation for previous projects. If you'd like, please check out the past few Time Capsules: [poilib element="accentDivider"] If one thing still holds true after 30 years, if one universal constant still remains, it's that bustin' makes us feel good. Once upon a time, a quartet of unlikely heroes stopped - nay! - busted a battalion of ghouls and ghosts, preventing them from turning New York City into, well, to be honest, a much nicer and friendlier place. Their first challenge was to defeat a shapeshifting, apocalyptic entity named Gozer. They got covered in goo. Then, a few years later, they vanquished a seemingly-immortal 16th century tyrant using a river of pink slime that had formed in the sewers. They got covered in goo again. Then... these champions vanished. When the gooing got tough, the tough got gooing. But did you know that phantom menacers Peter Venkman, Ray Stantz, Egon Spengler, and Winston Zeddemore were close to having one last ride about 20 years ago? Yes, Ghostbusters creator and star Dan Aykroyd wrote a full Ghostbusters III script, subtitled Hellbent, back in 1999. And the story put the Ghostbusters in the crosshairs of... Satan himself! Usually, with these Time Capsules, there's a fun little video component. Nothing like that exists for this particular slice of retrovertigo, but here's a look at the screenplay in all its "dogs and cats living together, mass hysteria" glory...

GhostbustersIIIHellbentFirstDraftPhotoSo then what was Hellbent all about? IGN actually made grabby hands at the screenplay back in 2002 with an exclusive script review. At the time, we didn't give out too many spoilers, since the movie was only in the sixth concentric circle of Development Hell, but now, with Ghostbusters: Afterlife serving as a direct franchise sequel, we can dig into the Hellbent plot a bit more.

The place? New York City. The people? Still WALKIN HERE! Hell, which is a darkened mirror version of NYC called "ManHELLton," has become overstuffed and congested. So much so that, like actual heartless Big Apple landlords, it's evicting people. Those cursed souls then make their way back into the world of the living. The Ghostbusters, now a few years removed from their museum showdown with Vigo the Carpathian, slip-slide into Hell and confront the Devil - who is presented as a smarmy business mogul named Mr. Sifler. Luke Sifler. Lu-cifer. I think you get it. Don't get it? It's Lucifer. Got it now? Good. [widget path="global/article/imagegallery" parameters="albumSlug=ghostbusters-afterlife-trailer-breakdown&captions=true"] Ghostbusters III isn't wholly about the main squad however. The original characters only have supporting roles as the story, smartly, set out to set up a new generation of wrath wranglers. In the script we read, Ray and Egon cope with Venkman retiring from the team and leaving with Sigourney Weaver's Dana Barrett. In the film's big twist, Venkman then appears as a ghost in the final scenes, having died off-screen (somehow), now existing in a form he once so eagerly busted. The reason Venkman was more marginalized in the Hellbent script was because Bill Murray repeatedly refused to participate in the project and the thought was he might come back if he only had to shoot for a day or two. The new characters, according to our report, weren't that impressive. The lead, Franky, is described as "a body-pierced, tough New Jersey punker." In fact, given the era, the rest of the squad seems suited for background work in Crazy Town's "Butterfly" video. [ignvideo url="https://www.ign.com/videos/2019/12/10/all-the-ghostbusters-afterlife-clues-that-point-to-gozer"] Alas, this movie never came to pass. Instead, Ghostbusters was rebooted in 2016 by Paul Feig and now, though delayed due to the coronavirus pandemic, Ghostbusters: Afterlife, from Jason Reitman, will serve as a decades-later follow-up to Ghostbusters II. The original surviving cast, except for Rick Moranis, will all appear in some capacity as the new cast -- Carrie Coon, Finn Wolfhard, Mckenna Grace, and Paul Rudd -- discover a crucial connection to the '80s Ghostbusters team in a small Midwest town. And if you're clamoring for moving images and synced sound, here's a trip back to 2009 for IGN's review of the Ghostbusters video game. Why this project? Well, at the time -- with Aykroyd, Bill Murray, Harold Ramis, and Ernie Hudson all onboard -- this was Ghostbusters III. It's a direct sequel to the two movies. And while the story isn't Hellbent, some of the alternate dimension ideas that are featured in the game were based on concepts from that script... [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.