Yearly Archives: 2020

Tetris Effect: Connected Review

In 2018, Tetris Effect's mesmerizing sounds and sights heightened the classic game's aesthetically pleasing properties and its ability to consume our attention to almost therapeutic levels, reinvigorating our appreciation for one of gaming's oldest obsessions. But even as former GameSpot editor Peter Brown proclaimed Tetris "better than ever" in Tetris Effect, he noted it "sadly" did not apply its wondrous approach to multiplayer. Two years later, Tetris Effect: Connected--an updated re-release for Xbox consoles and PC--fills that gap. Just as the original did for the classic version of the game, Connected reimagines Tetris multiplayer with flair and vision. It also loses a major component, VR support, which delivers the most intense version of the experience. While I'm of two minds on that tradeoff, the soothing intensity of Tetris Effect hasn't lost any potency. On the contrary, it feels more vital than ever in 2020.

Though it adds and removes modes whole cloth, the core of Tetris Effect remains unchanged. Despite the fact that Journey mode hasn't been touched, its shifting, syncopated themes enraptured me level by level, even on my second time through. Tetris Effect is a significant challenge to average Tetris players like myself. Each level revs the speed up to push you just up to the edge of what you can handle. Even as you improve--and you are getting better, whether you see it or not--the levels scale to demand your full focus. It sounds unapproachable, but there's something about the combination of the way your brain looks for patterns, combined with the rhythmic sensory elements and this challenge, that lets you give yourself over to the game, almost trance-like, without even trying.

You'll need that focus in multiplayer. Whether you're playing cooperatively with other players or competing against them, the multiplayer modes in Connected ratchet up the intensity found in the original. Connected features four multiplayer modes--three competitive, one co-op. As in most games, other players will push you in ways a single-player campaign will not.

Continue Reading at GameSpot

Tetris Effect: Connected Review

In 2018, Tetris Effect's mesmerizing sounds and sights heightened the classic game's aesthetically pleasing properties and its ability to consume our attention to almost therapeutic levels, reinvigorating our appreciation for one of gaming's oldest obsessions. But even as former GameSpot editor Peter Brown proclaimed Tetris "better than ever" in Tetris Effect, he noted it "sadly" did not apply its wondrous approach to multiplayer. Two years later, Tetris Effect: Connected--an updated re-release for Xbox consoles and PC--fills that gap. Just as the original did for the classic version of the game, Connected reimagines Tetris multiplayer with flair and vision. It also loses a major component, VR support, which delivers the most intense version of the experience. While I'm of two minds on that tradeoff, the soothing intensity of Tetris Effect hasn't lost any potency. On the contrary, it feels more vital than ever in 2020.

Though it adds and removes modes whole cloth, the core of Tetris Effect remains unchanged. Despite the fact that Journey mode hasn't been touched, its shifting, syncopated themes enraptured me level by level, even on my second time through. Tetris Effect is a significant challenge to average Tetris players like myself. Each level revs the speed up to push you just up to the edge of what you can handle. Even as you improve--and you are getting better, whether you see it or not--the levels scale to demand your full focus. It sounds unapproachable, but there's something about the combination of the way your brain looks for patterns, combined with the rhythmic sensory elements and this challenge, that lets you give yourself over to the game, almost trance-like, without even trying.

You'll need that focus in multiplayer. Whether you're playing cooperatively with other players or competing against them, the multiplayer modes in Connected ratchet up the intensity found in the original. Connected features four multiplayer modes--three competitive, one co-op. As in most games, other players will push you in ways a single-player campaign will not.

Continue Reading at GameSpot

You Can Finally Transfer Nintendo Switch Screenshots Directly to a Computer

A new Nintendo Switch firmware update has gone live and Ver. 11.0.0 adds several quality-of-life improvements that are actually meaningful. Features like finally being able to transfer videos and screenshots to a computer. Firmware 11.0.0 was pushed live today, and a big focus of today’s update involves getting your screenshots and gameplay capture off of the Switch and onto another device directly, either through a USB cable or wireless transfer. To access this, users can connect their Switch to a computer using a USB cable, go to System Settings, then Data Management, and finally to Manage Screenshots and Videos. [widget path="global/article/imagegallery" parameters="albumSlug=the-top-25-switch-games-fall-2020-update&captions=true"] There is now also a feature that will automatically download saved data backed up on the cloud to multiple Switch consoles, granted the same Nintendo Account is linked to each device. However, the save data must already exist on each console, so you’ll still need to manually download the save data onto a second device first before being able to utilize this feature. Here are the full patch notes for Nintendo Switch Firmware 11.0.0 (via Nintendo’s website) [poilib element="accentDivider"]

Ver. 11.0.0 (Released November 30, 2020) Nintendo Switch Online was added to the HOME Menu.

  • Access all Nintendo Switch Online services, from getting the latest information to checking your membership status. *This feature is not available in some countries/regions.

A new feature that automatically downloads backed up save data was added to the Save Data Cloud.

  • When using software with the same Nintendo Account linked to multiple systems, save data backed up from one console will automatically be downloaded to your other system(s).
  • *To use this feature, it must be enabled under System Settings > Data Management > Save Data Cloud.
  • *Save data will not be downloaded automatically unless save data for that software exists on the console. The first time only, users must download the save data manually.
  • *A Nintendo Switch Online membership is required to use the Save Data Cloud service.

A new Trending feature was added to the User Page.

  • Users can check what software their friends are playing or have started playing recently.
  • Information will not be displayed for friends who have their online status set to display to no one.

Users can now transfer screenshots and videos from Album to their smart devices.

  • Users can wirelessly connect their smart devices to Nintendo Switch to transfer the screenshots and videos saved within their Album.
  • For screenshots, users can transfer a maximum of 10 screenshots and 1 video capture at once.
  • *To connect, users must use their smart device to scan the QR Code displayed on the Nintendo Switch screen.
  • For more information, please refer to the Nintendo Support website.
  • *“QR Code” is a registered trademark of DENSO WAVE INCORPORATED.

A new Copy to a Computer via USB Connection feature was added under System Settings > Data Management > Manage Screenshots and Videos.

  • Users can use a USB cable to connect Nintendo Switch to their computers to copy the screenshots and videos saved under Album.
  • * A USB charging cable [model HAC-010] or a USB-IF certified USB cable that supports data transfer is required to connect to a computer.
  • For more information, please refer to the Nintendo Support website.
  • * Connection via the Nintendo Switch dock is not supported. Please connect the Nintendo Switch system directly to the computer.

Users can now select what download to prioritize when there are multiple downloads in progress.

  • When there are multiple software, update data, or downloadable content downloads in progress, users can now select which they want to download first.
  • You can set this under Download Options by selecting the icon for the software you want to download first on the HOME Menu.

User icons were added.

  • 12 user icons that commemorate the 35th anniversary of the Super Mario Bros. series were added.

Users can now name preset button mappings with the Change Button Mapping feature. Brazilian Portuguese was added as a supported language.

  • When users set their region to the Americas and their language to Português, the language used on the HOME Menu and in certain software will be displayed in Brazilian Portuguese.

Several issues were fixed, and usability and stability were improved.

[poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

You Can Finally Transfer Nintendo Switch Screenshots Directly to a Computer

A new Nintendo Switch firmware update has gone live and Ver. 11.0.0 adds several quality-of-life improvements that are actually meaningful. Features like finally being able to transfer videos and screenshots to a computer. Firmware 11.0.0 was pushed live today, and a big focus of today’s update involves getting your screenshots and gameplay capture off of the Switch and onto another device directly, either through a USB cable or wireless transfer. To access this, users can connect their Switch to a computer using a USB cable, go to System Settings, then Data Management, and finally to Manage Screenshots and Videos. [widget path="global/article/imagegallery" parameters="albumSlug=the-top-25-switch-games-fall-2020-update&captions=true"] There is now also a feature that will automatically download saved data backed up on the cloud to multiple Switch consoles, granted the same Nintendo Account is linked to each device. However, the save data must already exist on each console, so you’ll still need to manually download the save data onto a second device first before being able to utilize this feature. Here are the full patch notes for Nintendo Switch Firmware 11.0.0 (via Nintendo’s website) [poilib element="accentDivider"]

Ver. 11.0.0 (Released November 30, 2020) Nintendo Switch Online was added to the HOME Menu.

  • Access all Nintendo Switch Online services, from getting the latest information to checking your membership status. *This feature is not available in some countries/regions.

A new feature that automatically downloads backed up save data was added to the Save Data Cloud.

  • When using software with the same Nintendo Account linked to multiple systems, save data backed up from one console will automatically be downloaded to your other system(s).
  • *To use this feature, it must be enabled under System Settings > Data Management > Save Data Cloud.
  • *Save data will not be downloaded automatically unless save data for that software exists on the console. The first time only, users must download the save data manually.
  • *A Nintendo Switch Online membership is required to use the Save Data Cloud service.

A new Trending feature was added to the User Page.

  • Users can check what software their friends are playing or have started playing recently.
  • Information will not be displayed for friends who have their online status set to display to no one.

Users can now transfer screenshots and videos from Album to their smart devices.

  • Users can wirelessly connect their smart devices to Nintendo Switch to transfer the screenshots and videos saved within their Album.
  • For screenshots, users can transfer a maximum of 10 screenshots and 1 video capture at once.
  • *To connect, users must use their smart device to scan the QR Code displayed on the Nintendo Switch screen.
  • For more information, please refer to the Nintendo Support website.
  • *“QR Code” is a registered trademark of DENSO WAVE INCORPORATED.

A new Copy to a Computer via USB Connection feature was added under System Settings > Data Management > Manage Screenshots and Videos.

  • Users can use a USB cable to connect Nintendo Switch to their computers to copy the screenshots and videos saved under Album.
  • * A USB charging cable [model HAC-010] or a USB-IF certified USB cable that supports data transfer is required to connect to a computer.
  • For more information, please refer to the Nintendo Support website.
  • * Connection via the Nintendo Switch dock is not supported. Please connect the Nintendo Switch system directly to the computer.

Users can now select what download to prioritize when there are multiple downloads in progress.

  • When there are multiple software, update data, or downloadable content downloads in progress, users can now select which they want to download first.
  • You can set this under Download Options by selecting the icon for the software you want to download first on the HOME Menu.

User icons were added.

  • 12 user icons that commemorate the 35th anniversary of the Super Mario Bros. series were added.

Users can now name preset button mappings with the Change Button Mapping feature. Brazilian Portuguese was added as a supported language.

  • When users set their region to the Americas and their language to Português, the language used on the HOME Menu and in certain software will be displayed in Brazilian Portuguese.

Several issues were fixed, and usability and stability were improved.

[poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

WWE’s Xavier Woods Joins the New G4

WWE Superstar Xavier Woods, aka Austin Creed, has been announced as the first on-air talent for the rebooted G4, and IGN was able to sit down with Creed and G4’s head of content Kevin Sabbe to talk about Woods’ new role and vision for the network. Woods, whose wrestling renown is matched by his love of gaming, made a surprise appearance at last weeks’ G4 Reunion Special. The reunion included former talents Kevin Pereira, Morgan Webb, Adam Sessler, Olivia Munn. But the real stinger is that Woods will be with G4 going forward as one of the new hosts for the revamped network. “I was losing my mind… It was incredible,” Woods says in describing the experience of being able to announce his hosting job. “I’m just a random dude from Georgia who loves video games and loves wrestling. So getting my WWE contract while sitting in the middle of a Walgreens in Orlando, Florida at the time doing like backflips, calling my parents... I had the exact same reaction when I found out I was going to be a host on G4.” [widget path="global/article/imagegallery" parameters="albumSlug=g4-reunion-show&captions=true"] The TV network premiered in 2002 and covered all manner of games and geekery with shows like X-Play, G4TV.com, and Attack of the Show. The network launched the careers of many familiar faces in the gaming industry you see today including Munn, Geoff Keighley, and more. But Woods is already a well-known personality, both from his work in WWE and as a personality and host around the gaming scene. And Woods says he intends to carry that energy forward into his G4 tenure. “I feel like the thing that I’ve done and continue to bring constantly to the table since I’ve been in the gaming space is trying to show people that we’re all the same kind of nerd. So, I love wrestling back in the day — I still love wrestling now, obviously — but back in the day, at some point wrestling, like, wasn’t cool and you get made fun of for liking wrestling. The same thing happened with video games.” But now that gaming has exploded into the mainstream in the decade since G4 first launched, Woods says he’s excited to shine a light on the game space for a new audience. “With me being the first host I automatically look different than everybody else that [appeared at the reunion special] and so I think that in all the talks that I’ve had with [G4] they very much understand that representation is important. They understand that in the past 15, 10 years… the makeup of who is in the gaming space has been changing.” Both Woods and Kevin Sabbe describe G4 as a “clubhouse” where everyone who loves and plays games is accepted. And Sabbe suggests this will translate to G4’s reboot strategy. [ignvideo url="https://www.ign.com/videos/2020/07/24/g4-2021-return-teaser"] In the years since G4 left the air, video content for games has exploded on platforms like Twitch and YouTube. But much of the content you see nowadays doesn’t much resemble what G4 did, which operated like a traditional TV variety show. So while the easy narrative would be what a “G4 vs. Twitch/YouTube” landscape might look like, the Reunion Special included appearances from famous Twitch streamers like DrLupo. And so this doesn’t appear to be a fight for G4. “The plan is for us to be everywhere gamers already and to be part of the community,” Sabbe says. And while there have been no other casting news, Sabbe says future collaborations with streamers are in the cards, particularly if they’re interested in branching out into G4-style content, which includes sketches and variety work. “How do we complement the streaming community in partnerships with future talent who maybe can’t do [TV-style content] on their own? That’s something G4 offers, you take a streamer who really does want to do some sketch comedy, but isn’t going to do that on their own, we provide that space for our partnership for them to come in and do those things.” There are no details yet on G4’s official return, but the plans for a relaunch are set for sometime in 2021. Woods is currently playable in Gears 5 as well, if you’re excited to see him in action and G4’s representatives confirmed that Woods is still signed on with WWE. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

WWE’s Xavier Woods Joins the New G4

WWE Superstar Xavier Woods, aka Austin Creed, has been announced as the first on-air talent for the rebooted G4, and IGN was able to sit down with Creed and G4’s head of content Kevin Sabbe to talk about Woods’ new role and vision for the network. Woods, whose wrestling renown is matched by his love of gaming, made a surprise appearance at last weeks’ G4 Reunion Special. The reunion included former talents Kevin Pereira, Morgan Webb, Adam Sessler, Olivia Munn. But the real stinger is that Woods will be with G4 going forward as one of the new hosts for the revamped network. “I was losing my mind… It was incredible,” Woods says in describing the experience of being able to announce his hosting job. “I’m just a random dude from Georgia who loves video games and loves wrestling. So getting my WWE contract while sitting in the middle of a Walgreens in Orlando, Florida at the time doing like backflips, calling my parents... I had the exact same reaction when I found out I was going to be a host on G4.” [widget path="global/article/imagegallery" parameters="albumSlug=g4-reunion-show&captions=true"] The TV network premiered in 2002 and covered all manner of games and geekery with shows like X-Play, G4TV.com, and Attack of the Show. The network launched the careers of many familiar faces in the gaming industry you see today including Munn, Geoff Keighley, and more. But Woods is already a well-known personality, both from his work in WWE and as a personality and host around the gaming scene. And Woods says he intends to carry that energy forward into his G4 tenure. “I feel like the thing that I’ve done and continue to bring constantly to the table since I’ve been in the gaming space is trying to show people that we’re all the same kind of nerd. So, I love wrestling back in the day — I still love wrestling now, obviously — but back in the day, at some point wrestling, like, wasn’t cool and you get made fun of for liking wrestling. The same thing happened with video games.” But now that gaming has exploded into the mainstream in the decade since G4 first launched, Woods says he’s excited to shine a light on the game space for a new audience. “With me being the first host I automatically look different than everybody else that [appeared at the reunion special] and so I think that in all the talks that I’ve had with [G4] they very much understand that representation is important. They understand that in the past 15, 10 years… the makeup of who is in the gaming space has been changing.” Both Woods and Kevin Sabbe describe G4 as a “clubhouse” where everyone who loves and plays games is accepted. And Sabbe suggests this will translate to G4’s reboot strategy. [ignvideo url="https://www.ign.com/videos/2020/07/24/g4-2021-return-teaser"] In the years since G4 left the air, video content for games has exploded on platforms like Twitch and YouTube. But much of the content you see nowadays doesn’t much resemble what G4 did, which operated like a traditional TV variety show. So while the easy narrative would be what a “G4 vs. Twitch/YouTube” landscape might look like, the Reunion Special included appearances from famous Twitch streamers like DrLupo. And so this doesn’t appear to be a fight for G4. “The plan is for us to be everywhere gamers already and to be part of the community,” Sabbe says. And while there have been no other casting news, Sabbe says future collaborations with streamers are in the cards, particularly if they’re interested in branching out into G4-style content, which includes sketches and variety work. “How do we complement the streaming community in partnerships with future talent who maybe can’t do [TV-style content] on their own? That’s something G4 offers, you take a streamer who really does want to do some sketch comedy, but isn’t going to do that on their own, we provide that space for our partnership for them to come in and do those things.” There are no details yet on G4’s official return, but the plans for a relaunch are set for sometime in 2021. Woods is currently playable in Gears 5 as well, if you’re excited to see him in action and G4’s representatives confirmed that Woods is still signed on with WWE. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

Fortnite Galactus Event: How to Watch It

Ever since Fortnite and Marvel teamed up, everyone expected some sort of game-altering occurrence – that Season 4 would offer more than just a battle pass filled with icon skins. And considering that Galactus’ body recently appeared in the ocean (just west of Sweaty Sands), it was apparent that he’d be the cause of whatever calamity is on the horizon. This coming live event will send shock waves through the Fortnite universe. At least, that’s the sentiment shared by Epic; the company wants as many people as possible to join the fight tomorrow. Given the magnitude of Galactus’ appearance, we’ve compiled the necessary information in our guide below to help you do just that.

How to Watch The Fortnite Galactus Event?

The entire event took place in-game. Hopefully, if you logged-in early enough, you were able to participate. Don’t worry if you didn't get to, though. While it was a one-time occurrence – as opposed to say, the Travis Scott concert – Stella from IGN was able to capture the entire event live. Check out the full VoD below. [ignvideo url="https://www.ign.com/videos/2020/12/01/fortnite-galactus-full-event-no-commentary"]

What Is The Fortnite Galactus Event?

The Fortnite Galactus event is a special, one-time-only event where players battle Galactus. It started with players hanging out on a helicarrier as a countdown to the event displayed on the screen. Once the event kicked off, the Marvel supervillain emerged out of the water and made his way towards the island before uttering the words, "Beware, I hunger." Galactus then attacks the helicarrier, sending players hurtling into the sky where Iron Man shows up with a jetpack and guides players into battle. Things get really interesting when Fortnite turns into a dogfight as players form an army of Battle Buses flying through the air, shooting down drones, and... Well, I won't ruin all of it here. Check out the full experience in the video embedded above. At the end of the Galactus event, a countdown to chapter two, season five of Fortnite starts right before the game does down to prep for the update.

When Was The Fortnite Galactus Event?

Fortnite's Galactus live event took place on December 1st, 2020 at 1 AM PST/4 PM EST in-game. Since it was a one-time event, there are no other times available for players who missed it (or would like to participate in it again) to experience it. fortnite-galactus-event-screen [poilib element="accentDivider"]

Fortnite Galactus Event: How to Watch It

Ever since Fortnite and Marvel teamed up, everyone expected some sort of game-altering occurrence – that Season 4 would offer more than just a battle pass filled with icon skins. And considering that Galactus’ body recently appeared in the ocean (just west of Sweaty Sands), it was apparent that he’d be the cause of whatever calamity is on the horizon. This coming live event will send shock waves through the Fortnite universe. At least, that’s the sentiment shared by Epic; the company wants as many people as possible to join the fight tomorrow. Given the magnitude of Galactus’ appearance, we’ve compiled the necessary information in our guide below to help you do just that.

How to Watch The Fortnite Galactus Event?

The entire event took place in-game. Hopefully, if you logged-in early enough, you were able to participate. Don’t worry if you didn't get to, though. While it was a one-time occurrence – as opposed to say, the Travis Scott concert – Stella from IGN was able to capture the entire event live. Check out the full VoD below. [ignvideo url="https://www.ign.com/videos/2020/12/01/fortnite-galactus-full-event-no-commentary"]

What Is The Fortnite Galactus Event?

The Fortnite Galactus event is a special, one-time-only event where players battle Galactus. It started with players hanging out on a helicarrier as a countdown to the event displayed on the screen. Once the event kicked off, the Marvel supervillain emerged out of the water and made his way towards the island before uttering the words, "Beware, I hunger." Galactus then attacks the helicarrier, sending players hurtling into the sky where Iron Man shows up with a jetpack and guides players into battle. Things get really interesting when Fortnite turns into a dogfight as players form an army of Battle Buses flying through the air, shooting down drones, and... Well, I won't ruin all of it here. Check out the full experience in the video embedded above. At the end of the Galactus event, a countdown to chapter two, season five of Fortnite starts right before the game does down to prep for the update.

When Was The Fortnite Galactus Event?

Fortnite's Galactus live event took place on December 1st, 2020 at 1 AM PST/4 PM EST in-game. Since it was a one-time event, there are no other times available for players who missed it (or would like to participate in it again) to experience it. fortnite-galactus-event-screen [poilib element="accentDivider"]

Fans Want to ‘Save Daredevil’ as Character Rights Revert Back to Marvel Studios

This past weekend, on November 29, the rights to Daredevil officially transferred from Netflix back to Marvel, once again igniting the #SaveDaredevil campaign that fans have launched intermittently since the series was canceled back in 2018. When Daredevil was axed back in November of 2018, the Netflix deal was set up so that the streamer would retain the rights until two years after the cancellation. Now the character rights are back with Marvel Studios and Daredevil is free and clear to join, or re-join really, the MCU. #SaveDaredevil was trading this weekend, once again, because of the fan fervor. And not just to have the character back in Marvel's hands, but fans specifically wanting Charlie Cox to continue playing Matt Murdock, along with the other actors from the series reprising their roles. [ignvideo url="https://www.ign.com/videos/2020/11/27/the-mandalorian-season-2-episode-5-the-truth-behind-the-jedi-and-her-secret-mission-star-wars-canon-fodder"] Daredevil star Vincent D'Onofrio, who played Wilson Fisk, and MCU/Agents of SHIELD star Clark Gregg also joined in the online Save Daredevil campaign. D'Onofrio also recently, as of last week, asked fans to sign a petition that would save the series, in its full Netflix-y cast and tone form, and basically just have it transfer over to a Disney-owned platform. D'Onofrio also seems aware that the third MCU Spider-Man film contains Kingpin opportunities... There are many things to consider when it comes to "saving" a series. While it would be great to just have Daredevil revived as a show and continue on from where there story left off, it would be weird for Disney to, essentially, only have half the series right now. The first three seasons live on Netflix so those wanting to watch for the first time, or rewatch from the beginning, would have to go to a large streaming competitor to do so. Of course, Marvel may get the first three seasons of the show back eventually, as other shows Netflix has saved -- like The Killing and The Fall -- eventually do leave the platform. Best guess, if this happens, Daredevil could live on Hulu (given its edgier tone). But then again, we've seen so many of Marvel's Hulu shows die on the vine over the past few years - from Runaways to the poorly-received Hellstrom to the Ghost Rider series that never happened (oh, and the nixed New Warriors show). Most likely, the best avenue, if there is one, is for the actors to reprise their roles, in a supporting capacity, in an MCU movie or in one of the many upcoming MCU Disney+ shows. [widget path="global/article/imagegallery" parameters="albumSlug=marvels-agents-of-shield-the-many-lives-and-deaths-of-phil-coulson&captions=true"]

Fans Want to ‘Save Daredevil’ as Character Rights Revert Back to Marvel Studios

This past weekend, on November 29, the rights to Daredevil officially transferred from Netflix back to Marvel, once again igniting the #SaveDaredevil campaign that fans have launched intermittently since the series was canceled back in 2018. When Daredevil was axed back in November of 2018, the Netflix deal was set up so that the streamer would retain the rights until two years after the cancellation. Now the character rights are back with Marvel Studios and Daredevil is free and clear to join, or re-join really, the MCU. #SaveDaredevil was trading this weekend, once again, because of the fan fervor. And not just to have the character back in Marvel's hands, but fans specifically wanting Charlie Cox to continue playing Matt Murdock, along with the other actors from the series reprising their roles. [ignvideo url="https://www.ign.com/videos/2020/11/27/the-mandalorian-season-2-episode-5-the-truth-behind-the-jedi-and-her-secret-mission-star-wars-canon-fodder"] Daredevil star Vincent D'Onofrio, who played Wilson Fisk, and MCU/Agents of SHIELD star Clark Gregg also joined in the online Save Daredevil campaign. D'Onofrio also recently, as of last week, asked fans to sign a petition that would save the series, in its full Netflix-y cast and tone form, and basically just have it transfer over to a Disney-owned platform. D'Onofrio also seems aware that the third MCU Spider-Man film contains Kingpin opportunities... There are many things to consider when it comes to "saving" a series. While it would be great to just have Daredevil revived as a show and continue on from where there story left off, it would be weird for Disney to, essentially, only have half the series right now. The first three seasons live on Netflix so those wanting to watch for the first time, or rewatch from the beginning, would have to go to a large streaming competitor to do so. Of course, Marvel may get the first three seasons of the show back eventually, as other shows Netflix has saved -- like The Killing and The Fall -- eventually do leave the platform. Best guess, if this happens, Daredevil could live on Hulu (given its edgier tone). But then again, we've seen so many of Marvel's Hulu shows die on the vine over the past few years - from Runaways to the poorly-received Hellstrom to the Ghost Rider series that never happened (oh, and the nixed New Warriors show). Most likely, the best avenue, if there is one, is for the actors to reprise their roles, in a supporting capacity, in an MCU movie or in one of the many upcoming MCU Disney+ shows. [widget path="global/article/imagegallery" parameters="albumSlug=marvels-agents-of-shield-the-many-lives-and-deaths-of-phil-coulson&captions=true"]