Yearly Archives: 2020

Legends Of Runeterra Review – Much Ado About Nautilus

Runeterra is the world of League of Legends, Riot’s MOBA that has arguably experienced a Golden Age of esports in the past few years. The MOBA has undergone various lore overhauls, but centralized all of its bits and pieces in 2016 to come up with a vision for Runeterra and its competing factions, as well as the backstories of the game’s champions. The latest step in fleshing out this world is Legends of Runeterra, Riot Games’ flagship contribution to the current online card game market--with DNA that’s a highly entertaining splice job between streamlined design sensibilities and touches that harken back to the original card game great, Magic: The Gathering.

The realm of Runeterra feels fully realized here, and part of that is how the game revolves around the various in-universe factions that are currently playable: Piltover & Zaun, Bilgewater, Demacia, Freljord, Ionia, Noxus, and the Shadow Isles. You’re not playing for rounds of ale at a tavern; this feels like a conflict of a uniquely larger scale because of the game’s insistence on you not embodying a hero but instead commanding them.

Each faction has these heroes, though they’re called champions. They’re souped-up cards representative of characters from League of Legends who are somewhere between Legendaries in Hearthstone and Planeswalkers in Magic: The Gathering--game-changing because they’re stronger than your average unit, but not game-breaking. The factions have their own unique playstyles that span the whole spectrum from aggro to control, spell-heavy to flood-dependent, and more. The champions themselves all buy into each faction’s playstyle fantasy, with flashy animations that depict their unique personalities and strengths.

Continue Reading at GameSpot

Legends Of Runeterra Review – Much Ado About Nautilus

Runeterra is the world of League of Legends, Riot’s MOBA that has arguably experienced a Golden Age of esports in the past few years. The MOBA has undergone various lore overhauls, but centralized all of its bits and pieces in 2016 to come up with a vision for Runeterra and its competing factions, as well as the backstories of the game’s champions. The latest step in fleshing out this world is Legends of Runeterra, Riot Games’ flagship contribution to the current online card game market--with DNA that’s a highly entertaining splice job between streamlined design sensibilities and touches that harken back to the original card game great, Magic: The Gathering.

The realm of Runeterra feels fully realized here, and part of that is how the game revolves around the various in-universe factions that are currently playable: Piltover & Zaun, Bilgewater, Demacia, Freljord, Ionia, Noxus, and the Shadow Isles. You’re not playing for rounds of ale at a tavern; this feels like a conflict of a uniquely larger scale because of the game’s insistence on you not embodying a hero but instead commanding them.

Each faction has these heroes, though they’re called champions. They’re souped-up cards representative of characters from League of Legends who are somewhere between Legendaries in Hearthstone and Planeswalkers in Magic: The Gathering--game-changing because they’re stronger than your average unit, but not game-breaking. The factions have their own unique playstyles that span the whole spectrum from aggro to control, spell-heavy to flood-dependent, and more. The champions themselves all buy into each faction’s playstyle fantasy, with flashy animations that depict their unique personalities and strengths.

Continue Reading at GameSpot

Deadpool 3 Unlikely to Happen at Marvel, Says Creator Rob Liefeld

Marvel Studios has "zero" plans to make Deadpool 3, according to Deadpool creator Rob Liefeld. In an interview with Inverse (via /Film), Liefeld was asked what the chances still are for a Deadpool/X-Force movie now that the characters are under the Disney/MCU umbrella and his response was not encouraging. “I don’t know. Here’s what people don’t want to hear, but thank God I’m a realist. I feel like Deadpool, the movies, they’ve set sail," Liefeld said. "We got two brilliant movies, and we live in a culture that always looks forward because all they’re ever selling us is ‘next, next, next.’ It’s the fever." [widget path="global/article/imagegallery" parameters="albumSlug=the-a-z-of-deadpool&captions=true"] "For me, as the fever calms down, people just need to calm down and realize that Deadpool 1 and 2 were released within two years of each other, 2016 and 2018, and I just can’t… I’m not really that crazy about Marvel’s plan right now.” Liefeld finds the MCU's Phase 4 -- which includes Black Widow, The Eternals, and Shang-Chi and the Legend of the Ten Rings -- a less than exciting lineup than what preceded it. And it's a lineup without any X-Men or mutant-related movies in it. He added that even if Marvel Studios were to start work on a Deadpool movie today "it would come out in four years. I can't get excited about that." "Know what their plan for Deadpool is right now? Goose egg. Zero. Zero!" [ignvideo url="https://www.ign.com/videos/2019/08/05/deadpool-2-director-says-sequel-doesnt-have-to-be-rated-r-what-to-watch"] Liefeld's bleak outlook on the prospects for a Deadpool 3 are in sharp contrast to the cautious optimism promoted in the past by the likes of star Ryan Reynolds, co-screenwriter Paul Wernick, and director David Leitch. Do you think Marvel Studios will really make Deadpool 3 someday? Let us know in the comments.

Ubisoft Announces Digital Summer Showcase

Ubisoft is the latest major gaming publisher or developer to announce a digital E3-replacement for its usual press conference, with the company confirming Ubisoft Forward for July. On July 12, Ubisoft Forward will include "a fully digital showcase with exclusive game news, reveals and more." Ubisoft did not list any games for the event as part of the initial announcement, but it already has quite a few revealed games that could be highlighted. [caption id="attachment_2350460" align="alignnone" width="720"]Ubisoft Forward Art Ubisoft Forward Art[/caption] There's, of course, the most recently revealed Assassin's Creed Valhalla, which is confirmed for a PS5 and Xbox Series X release as well as current-gen hardware and PC. There's also a trio of confirmed Ubisoft games — Gods and Monsters, Rainbow Six Quarantine, and Watch Dogs Legion — all of which were delayed from their early 2020 planned release dates to accommodate next-gen launches as well. Ubisoft also has several long-gestating games that could be in the spotlight, including Beyond Good and Evil 2 and Skull & Bones. Whatever games may be shown at the event, which, presumably given its name, is looking forward at games to come, the company did confirm earlier this year that it has five AAA games set to launch between the end of 2020 and the beginning of 2021. [ignvideo url="https://www.ign.com/videos/heres-what-ubisofts-5-promised-aaa-games-in-2020-2021-could-be"] Ubisoft is one of many in the gaming industry to announce summer digital events in light of E3 2020's cancellation. IGN will be hosting its own Summer of Gaming event, which kicks off in June, featuring dozens of developers and publishers offering new interviews, demos, and much more. EA will be conducting a digital EA Play this June. And Geoff Keighley also announced the Summer Game Fest, which will include news and events from various publishers. For more on Ubisoft's latest games, be sure to check out our interview with Assassin's Creed Valhalla's creative director Ashraf Ismail about what the next entry in the series holds. [widget path="global/article/imagegallery" parameters="albumSlug=assassins-creed-valhalla-first-screenshots&captions=true"] [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

The Closest Black Hole to Earth Has Been Discovered

Astronomers from the European Southern Observatory (ESO) have discovered the closest black hole to Earth, lying only 1000 light-years away in the Telescopium constellation (near the Sagittarius constellation). Unlike every other black hole discovered, this one can be seen with the naked eye. The team of astronomers first found it by tracking two companion stars in the system called HR 6819, using the MPG/ESO 2.2-metre telescope at ESO's La Silla Observatory in Chile, when they were analyzing their findings and stumbled upon it. The report said this could be the first of other black holes similar to this one, to be discovered. [widget path="global/article/imagegallery" parameters="albumSlug=nasa-black-hole-gallery&captions=true"] “An invisible object with a mass at least 4 times that of the Sun can only be a black hole,” ESO scientist Thomas Rivinius, who led the study, explained. The black hole is so near Earth, the astronomers said the stars within the Telescopium constellation can be seen in the southern hemisphere on a clear night, even without a telescope. It was also found to be the first stellar-mass black hole that does not interact aggressively with it's environment – which reportedly makes it appear purely black. "We were totally surprised when we realised that this is the first stellar system with a black hole that can be seen with the unaided eye,” Petr Hadrava, Emeritus Scientist at the Academy of Sciences of the Czech Republic in Prague and co-author of the research said. [ignvideo url="https://www.ign.com/videos/2019/04/10/scientists-have-revealed-the-first-photo-of-a-black-hole"] The concluded study was published in Astronomy & Astrophysics, and a potential second system similar to the one found, may be on the horizon. Marianne Heida, postdoctoral fellow at ESO and co-author of the paper explained, “We realised that another system, called LB-1, may also be such a triple, though we'd need more observations to say for sure. LB-1 is a bit further away from Earth but still pretty close in astronomical terms, so that means that probably many more of these systems exist. By finding and studying them we can learn a lot about the formation and evolution of those rare stars that begin their lives with more than about 8 times the mass of the Sun and end them in a supernova explosion that leaves behind a black hole." Last year, NASA released a black hole simulation that shows how gravity warps light within a black hole and scientists recently detected the biggest explosion in the galaxy, that was believed to be from a supermassive black hole. For more on black holes, read about how one appeared to break the law of physics itself. [poilib element="accentDivider"] Jessie Wade is Homepage Editor at IGN and the science lady. Follow her on Twitter @jessieannwade.

Cygni: All Guns Blazing Announced

Three-person developer KeelWorks has announced Cygni: All Guns Blazing, an old-school-arcade-style shoot-'em-up (aka shmup) that won an Epic MegaGrant. It is coming to PC with console versions likely to follow. A spokesperson for the game says PlayStation 5 and Xbox Series X versions are also likely, but not officially confirmed as of now. Cygni's story is described as such by the developers: "Encamped within the remains of a long-lost civilization on the planet Cygni, Earth forces are decimated by a surprise attack from a powerful, biomechanical , alien race. As one of the last pilots on the last carrier in the fleet, you are the only line of defense against the unyielding alien bombardment." [widget path="global/article/imagegallery" parameters="albumSlug=cygni-all-guns-blazing-screenshots&captions=true"] One KeelWorks developer, Nareg Kalenderian, is an ex-Pixar artist, which might help explain Cygni's high production value relative to how small its development team is. As for gameplay, "Cygni assaults the eyes, ears and mind to deliver an extraordinarily exhilarating video game experience," say the developers. "Cygni does not seek to reinvent shoot'em ups but to elevate the genre to deliver the heightened sensations of a truly next-generation experience." Cygni: All Guns Blazing is due out in 2021. [poilib element="accentDivider"] Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.

Master Chief’s Creator Talks About the Origins of the Iconic Character

According to Master Chief's creator, the towering figure we all know and love had a much skinnier, anime-influenced design at one point. In this month's IGN Unfiltered, Ryan McCaffrey sat down with Halo co-creator Marcus Lehto to discuss the origins of one of the most iconic figures in modern gaming, his advice for up-and-coming game designers, his new real-time tactical game, Disintegration, and much more. [ignvideo url="https://www.ign.com/videos/2020/01/06/disintegration-hands-on-preview-ign-first"] "When I first moved out and joined Bungie, and started working there, on-site, it was just Jason [Jones] and myself working on the very origins of it... the strategy game that was skinned with a sci-fi theme," Lehto said. "Even at that time, there was a character that we called "The Super-Soldier" and that super soldier was, in all honestly, the very root of what became the Master Chief. "It was an armored character. The very first iteration of that thing, I think it was all of 400 polygons. It was this teeny little thing that would stand next to this tank and would run alongside the tank." [ignvideo url="https://www.ign.com/videos/2019/02/28/halo-infinite-will-be-a-spiritual-reboot-for-the-franchise-ign-unfiltered"] "Then we built this vehicle that would ultimately become the Warthog, that the character could also jump into and drive around. These early versions of that universe, we were exploring some of the tech, of course... but I was responsible for looking at what this universe really was: how it was functioning, what it was made of, how it was going to be built." "The Master Chief, ultimately, was born from that very first model, as it evolved several times... We spent our time going back and forth, making sure we were exploring territory... something we thought would work cohesively together." [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-halo-review&captions=true"] "...we all got excited about [the addition of physics to controlling the Warthog] and we decided... we're going to change this to this third-person [camera] game and see how this action plays out. Through that time frame, of course, the Master Chief continued to turn from... this really, really simple block model to something that started to look more like this armored, true 'Super Soldier,' [which is what] we continued to call him at that time." "It wasn't until we got closer to the Macworld demo that... [the first, Super Soldier version of Master Chief] had existed simultaneously with another version of the Chief. One of our concept artists at that time, whose name's Shi Kai Wang, who is a fantastic, great, talented person... had worked on some early concepts that were more anime-inspired, for the Master Chief. We built that character, and it was much more slender and agile-looking, at that time. That's the character that we showcased in the Macworld demo." [ignvideo url="https://www.ign.com/videos/2011/10/21/halo-combat-evolved-anniversary-recreating-the-experience"] "It was shortly after that... I felt pretty strongly that the Master Chief, and who the Master Chief really is, needed to embody something that more physically connected with his character." "As we started writing the character... the actual story for Halo... and as we started writing who the Master Chief is... this empty vessel that the character would really take the reins with... that the slender character wasn't the right kind of feel for the Master Chief. He needed to look like a tank that could take on an entire army. That's when I had gone back to some of my original designs for it, and continued to iterate on the final designs for the Master Chief... as we would see in Halo: Combat Evolved." For more on the best, brightest, most interesting minds in the games industry, be sure to check out every episode of Unfiltered, which includes interviews with 343's Bonnie Ross, Valve's Robin Walker and Chris Remo, Respawn's Stig Asmussen, and many, many more.

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Brian Barnett writes features, wiki guides, & more for IGN. Check out his Final Fantasy VII Remake walkthrough, and get your fix of Brian's antics on Twitter and Instagram (@Ribnax).

American Horror Story Spin-Off Anthology Show Announced by Ryan Murphy

American Horror Story co-creator Ryan Murphy has revealed that he is working on an anthology spin-off series called American Horror Stories. In a post on Instagram, Murphy explained that the show will feature self-contained hour-long episodes. That means stories that last just a single episode, in contrast to American Horror Story’s anthology approach of a standalone story set across an entire season. Murphy’s photo post features many of the core American Horror Story cast, including Jessica Lange, Sarah Paulson, Evan Peters, and Angela Bassett, taken from a Zoom call. “American Horror Story cast Zoom call," Murphy said. "Where we reminisced about the good times...the spin off we're doing called American Horror Stories (one hour contained episodes)...when we will start filming the next season of the mothership...and other stuff I cannot print.” [widget path="global/article/imagegallery" parameters="albumSlug=american-horror-story-1984-gallery&captions=true"] Murphy posted no further details, so it's currently unclear how far into production American Horror Stories is, or when we can expect to see it air. FX has renewed American Horror Story for a further four seasons, with Season 10 due to start later in 2020. This season will feature Macaulay Culkin, as well as the return of Sarah Paulson and Evan Peters. Our review of the first episode of Season 9 - American Horror Story: 1984 - said that the show is freaky and fun once again, and with any luck American Horror Stories can continue to balance the fun with the strange and terrifying. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter