Yearly Archives: 2020
Legends Of Runeterra Review – Much Ado About Nautilus
Runeterra is the world of League of Legends, Riot’s MOBA that has arguably experienced a Golden Age of esports in the past few years. The MOBA has undergone various lore overhauls, but centralized all of its bits and pieces in 2016 to come up with a vision for Runeterra and its competing factions, as well as the backstories of the game’s champions. The latest step in fleshing out this world is Legends of Runeterra, Riot Games’ flagship contribution to the current online card game market--with DNA that’s a highly entertaining splice job between streamlined design sensibilities and touches that harken back to the original card game great, Magic: The Gathering.
The realm of Runeterra feels fully realized here, and part of that is how the game revolves around the various in-universe factions that are currently playable: Piltover & Zaun, Bilgewater, Demacia, Freljord, Ionia, Noxus, and the Shadow Isles. You’re not playing for rounds of ale at a tavern; this feels like a conflict of a uniquely larger scale because of the game’s insistence on you not embodying a hero but instead commanding them.
Each faction has these heroes, though they’re called champions. They’re souped-up cards representative of characters from League of Legends who are somewhere between Legendaries in Hearthstone and Planeswalkers in Magic: The Gathering--game-changing because they’re stronger than your average unit, but not game-breaking. The factions have their own unique playstyles that span the whole spectrum from aggro to control, spell-heavy to flood-dependent, and more. The champions themselves all buy into each faction’s playstyle fantasy, with flashy animations that depict their unique personalities and strengths.
Continue Reading at GameSpotLegends Of Runeterra Review – Much Ado About Nautilus
Runeterra is the world of League of Legends, Riot’s MOBA that has arguably experienced a Golden Age of esports in the past few years. The MOBA has undergone various lore overhauls, but centralized all of its bits and pieces in 2016 to come up with a vision for Runeterra and its competing factions, as well as the backstories of the game’s champions. The latest step in fleshing out this world is Legends of Runeterra, Riot Games’ flagship contribution to the current online card game market--with DNA that’s a highly entertaining splice job between streamlined design sensibilities and touches that harken back to the original card game great, Magic: The Gathering.
The realm of Runeterra feels fully realized here, and part of that is how the game revolves around the various in-universe factions that are currently playable: Piltover & Zaun, Bilgewater, Demacia, Freljord, Ionia, Noxus, and the Shadow Isles. You’re not playing for rounds of ale at a tavern; this feels like a conflict of a uniquely larger scale because of the game’s insistence on you not embodying a hero but instead commanding them.
Each faction has these heroes, though they’re called champions. They’re souped-up cards representative of characters from League of Legends who are somewhere between Legendaries in Hearthstone and Planeswalkers in Magic: The Gathering--game-changing because they’re stronger than your average unit, but not game-breaking. The factions have their own unique playstyles that span the whole spectrum from aggro to control, spell-heavy to flood-dependent, and more. The champions themselves all buy into each faction’s playstyle fantasy, with flashy animations that depict their unique personalities and strengths.
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Ubisoft Announces Digital Summer Showcase
Ubisoft Forward Art[/caption]
There's, of course, the most recently revealed Assassin's Creed Valhalla, which is confirmed for a PS5 and Xbox Series X release as well as current-gen hardware and PC. There's also a trio of confirmed Ubisoft games — Gods and Monsters, Rainbow Six Quarantine, and Watch Dogs Legion — all of which were delayed from their early 2020 planned release dates to accommodate next-gen launches as well.
Ubisoft also has several long-gestating games that could be in the spotlight, including Beyond Good and Evil 2 and Skull & Bones. Whatever games may be shown at the event, which, presumably given its name, is looking forward at games to come, the company did confirm earlier this year that it has five AAA games set to launch between the end of 2020 and the beginning of 2021.
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Ubisoft is one of many in the gaming industry to announce summer digital events in light of E3 2020's cancellation. IGN will be hosting its own Summer of Gaming event, which kicks off in June, featuring dozens of developers and publishers offering new interviews, demos, and much more. EA will be conducting a digital EA Play this June. And Geoff Keighley also announced the Summer Game Fest, which will include news and events from various publishers.
For more on Ubisoft's latest games, be sure to check out our interview with Assassin's Creed Valhalla's creative director Ashraf Ismail about what the next entry in the series holds.
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Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.Ubisoft, Blizzard and More Join IGN’s Summer of Gaming
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Brian Barnett writes features, wiki guides, & more for IGN. Check out his Final Fantasy VII Remake walkthrough, and get your fix of Brian's antics on Twitter and Instagram (@Ribnax).
