Yearly Archives: 2020

Cyberpunk Red Tabletop Game Delayed

Cyberpunk Red, the next edition of the tabletop game that Cyberpunk 2077 is based upon, has been delayed due to the impact of COVID-19. An update from Cyberpunk Red’s publisher, R. Talsorian Games, explained that the pandemic has forced the release date back in order to maintain the quality of the game. “The TRPG industry got punched in the gut by the pandemic and there’s just no way we can release in June without compromising quality,” the statement reads. [ignvideo url="https://www.ign.com/videos/2018/07/11/ign-plays-cyberpunk-2020-with-its-creator"] “We’re currently looking at summer’s end for a release but until the world calms down and things stop fluctuating, our crystal ball is full of fog.” Technically speaking, Cyberpunk Red is already available to play via the Jumpstart Kit, which was released last August. However, this is a stripped-back starter edition, and the now-postponed core rulebook will feature the full game. The rulebook was originally set to launch alongside the Jumpstart Kit, but was delayed so that better ties could be forged with the lore of Cyberpunk 2077. Originally that delay pushed the game back to June 2020, but now we’ll be looking at a later date. Cyberpunk 2077 was delayed from April to September. With the lore of Cyberpunk Red - set in the era between the years 2020 and 2077 - directly tying into the world of CD Projek Red’s upcoming video game, the new target of the end of summer would bring the two projects closer together. [widget path="global/article/imagegallery" parameters="albumSlug=100-new-cyberpunk-2077-screenshots-gangs-characters-and-playstyles-revealed&captions=true"] For more from the world of Cyberpunk, check out the cool new Mad Max-style vehicle featuring in 2077, the gory description of its adult content, and CD Projek Red's promise that 2077's DLC will be at least as big as The Witcher 3's expansions. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter

Why Ghost of Tsushima Doesn’t Have Infamous’ Karma Meter

Ghost of Tsushima, the long-awaited PS4 exclusive from Sony first-party studio Sucker Punch, will lead players on the journey of samurai Jin Sakai. And while the themes of honor and dishonor can often be found in samurai-focused media, the studio has taken a different approach to examining morality than it has in the Infamous franchise, its most recent games. Speaking to IGN after the Ghost of Tsushima State of Play, Creative Director and Art Director Jason Connell spoke with IGN about whether it considered adding any sort of morality meter to Ghost of Tsushima, given the Infamous games’ penchant for having players choose a good or bad path for their protagonists. [ignvideo url="https://www.ign.com/videos/ghost-of-tsushima-combat-and-stealth-gameplay"] “We thought about [a morality meter] because we had the karma system in [Infamous: Second Son], but we realized it was more important to us that we wanted to tell a human story of someone who is this way and has to evolve into something else, versus transform completely into something else,” Connell explained. “He doesn't flip flop back and forth, it muddied it up for us. We really wanted the story to reflect his transformation." Second Son, Sucker Punch’s most recent full release, had players decide whether protagonist Delsin Rowe would be a benevolent, life-saving hero or a carefree, and careless when it came to lives, antihero. With Jin and Ghost of Tsushima, it appears the studio is aiming to tell a more singular story of Jin’s life. And, according to Connell, it’s a story defined by the very human challenges many of us face. [widget path="global/article/imagegallery" parameters="albumSlug=ghost-of-tsushima-gameplay-screenshots-state-of-play&captions=true"] “It definitely plays with the notion of, you're born and raised into this certain way of life. There's expectations of you, the way you should perform. And then at some point, because some events happen, in this case a war, you have to challenge those things. And not everybody's going to love the fact that you're going to challenge an assumption that's made upon your life,” he explained. That's not to say Ghost of Tsushima will be lacking in ways for players to choose how they want to play. Whether it’s the black-and-white film grain mode, Japanese voice track, color changes for gear, and more, Sucker Punch is obviously finding ways for players to tailor Jin’s story to their preferences. One of those is the flexibility in playstyle — the State of Play showcased Jin fighting as both a samurai and as the titular Ghost. But these aren’t distinct modes players will be forced to play or spec Jin into throughout the game; the naming merely represents different facets of Jin as a character and fighter, emblematic of the "evolution" Connell referred to for Jin's character. [ignvideo url="https://www.ign.com/videos/18-minutes-of-ghosts-of-tsushima-gameplay-full-4k-60fps-presentation"] “There's definitely important story moments that are more reflective of this change than others. But the reality is that even as you have gotten to some story moments, you can still play the game as this Samurai, you may just be more potent or more powerful. We don't make you choose between [samurai and Ghost],” Connell said. "When he's a Ghost, he can turn around and play as a samurai because he's always a samurai. All his training, using the Katana, that stuff is buried in him deep. On the stealth [State of Play segement], if you wanted to jump off the roof and start fighting like a samurai, you could totally do that. We don't spec you out and suddenly you can't play as a samurai. He's always at his core, his heart of hearts, a samurai. The Ghost is this legendary warrior that he's evolving into," Connell said. Some of those techniques range from Jin’s ability to engage enemies in standoffs — which, as Connell amusingly put it, “is the most samurai thing in the world to do, just walk slowly up to somebody and call them out,” while Jin will learn some tactics as the Ghost to intimidate and strike fear in his foes. Techniques aren’t limited to either Ghost or samurai — you can perform standoffs as the Ghost too, which Connell noted is even a prompt that appears in the State of Play, but simply wasn’t acted on as the developers tried to showcase a variety of tactics. For more on Ghost of Tsushima, be sure to read everything we learned from the Ghost of Tsushima State of Play, and find out why the Ghost of Tsushima showcase wowed us on the latest episode of our weekly PlayStation show, Podcast Beyond!. Stay tuned to IGN for more from our interview with Jason Connell. [poilib element="accentDivider"] Editor's note: Former IGN employee Andrew Goldfarb is currently working for Ghost of Tsushima developer Sucker Punch. Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Find him on Twitter @jmdornbush.

Revenge of the Sith and Empire Strikes Back IGN Watch Parties Announced

It's a special week of Watch From Home Theater programming coming up to celebrate the big Star Wars anniversaries of Revenge of the Sith and The Empire Strikes Back! We're happy to announce not one but two digital watch parties with some very special guests. This Tuesday, May 19th at 5 p.m. PT, we're watching Revenge of the Sith with Star Wars Jedi: Fallen Order star Cameron Monaghan and Star Wars: The Clone Wars' Ashley Eckstein, joining IGN hosts Clint Gage and Max Scoville! The final film in the Star Wars prequel trilogy turns 15 on Tuesday, and its age has only increased your love of it; an IGN user poll conducted in January saw our fans rank Revenge of the Sith as your #2 favorite Star Wars movie. The larger RotS time period has been well explored in recent memory, both in the recent conclusion of The Clone Wars' final season, which happened concurrent with the movie, and in Jedi: Fallen Order, which takes place five years after these events. "Now that we've seen the Siege of Mandalore arc in The Clone Wars, I'm excited to go back and watch Revenge of the Sith,” said Ashley Eckstein. “I feel like it will be a completely different experience knowing what is simultaneously happening with Ahsoka, Captain Rex and Maul.” [ignvideo url="https://www.ign.com/videos/star-wars-order-66-supercut-from-the-clone-wars-to-jedi-fallen-order"] Then, on Thursday, May 21st at 5 p.m. PT, we're watching The Empire Strikes Back on its 40th anniversary with superfan Rahul Kohli (The Haunting of Bly Manor, iZombie), joining IGN hosts Clint Gage and Brian Altano. In that same IGN user poll, our fans (rather unsurprisingly) rated The Empire Strikes Back as their #1 favorite Star Wars movie with a landslide 51 percent of the 25,000 votes. We want you to join the stream by tuning in on your platform of choice and dropping in everything from your questions for our guests to your favorite moments in the movies! While IGN won't be able to show the full movies in the live stream watch-along, we will be showing select clips throughout the live Q&A with our special guests. If you want the full WFH Theater experience, sync up the full movies on your devices and watch with us when we press "play" together! Both Revenge of the Sith and The Empire Strikes back are available to stream exclusively on Disney+. If you're not already signed up, Disney+ is offering a 14-day free trial. Want to tune in to IGN's WFH Theater? Here's what you need to know! Watch From Home Theater isn’t just a show or an opportunity to watch a movie; it’s a hangout with passionate people who share one thing in common -- their love of film. Each week, we'll invite our viewers to join in the conversation using our WFH Theater Discord channel to chat with our host, Clint Gage, as well as our celebrity guests. With running commentaries that range from insightful to silly, each viewing will take on a life of its own based on each film. Check out highlights from our recent episodes of WFH Theater below!

WFH Theater - Netflix's Extraction with Chris Hemsworth, Joe Russo and director Sam Hargrave

[ignvideo url="https://www.ign.com/videos/extraction-full-one-shot-scene-breakdown-wchris-hemsworth-joe-russo-and-director"]

WFH Theater - Star Trek: First Contact with actor/director Jonathan Frakes

[ignvideo url="https://www.ign.com/videos/data-and-the-borg-queen-totally-had-sex-and-other-star-trek-first-contact-secrets"]

WFH Theater - Jurassic Park with original movie star Joseph Mazzello

[ignvideo url="https://www.ign.com/videos/2020/04/25/jurassic-park-the-t-rex-detail-you-never-noticed-and-other-secrets-revealed"] [poilib element="accentDivider"] Terri Schwartz is Editor-in-Chief of Entertainment at IGN. Talk to her on Twitter at @Terri_Schwartz.

David Arquette Will Reprise His Role as Dewey Riley in New Scream Movie

David Arquette will reprise his role as Sheriff Dewey Riley in Spyglass Media Group's upcoming relaunch of Scream, which will be the fifth title in the horror-comedy film franchise. Per Deadline, production is likely to begin later this year in Wilmington, North Carolina "when safety protocols are in place."  Deadline claims Spyglass is in talks to bring back "more legacy castmembers" for the project. And while details about the plot have not been revealed, Arquette did comment on what it means for him to return to the 24-year-old series. "I am thrilled to be playing Dewey again and to reunite with my Scream family, old and new," Arquette said. "Scream has been such a big part of my life, and for both the fans and myself, I look forward to honoring Wes Craven’s legacy.” [widget path="global/article/imagegallery" parameters="albumSlug=the-25-best-horror-movies&captions=true"] Back in March, we learned Ready or Not's Matthew Bettinelli-Olpin and Tyler Gillett will direct from an original story co-written by James Vanderbilt (The Amazing Spider-Man) and Guy Busick (Ready or Not). The previous four Scream films were directed by iconic horror director Wes Craven, who died at the age of 76 in 2015. [ignvideo url="https://www.ign.com/videos/2020/04/09/5-creepy-horror-films-on-netflix-right-now"] [poilib element="accentDivider"] David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.

David Arquette Will Reprise His Role as Dewey Riley in New Scream Movie

David Arquette will reprise his role as Sheriff Dewey Riley in Spyglass Media Group's upcoming relaunch of Scream, which will be the fifth title in the horror-comedy film franchise. Per Deadline, production is likely to begin later this year in Wilmington, North Carolina "when safety protocols are in place."  Deadline claims Spyglass is in talks to bring back "more legacy castmembers" for the project. And while details about the plot have not been revealed, Arquette did comment on what it means for him to return to the 24-year-old series. "I am thrilled to be playing Dewey again and to reunite with my Scream family, old and new," Arquette said. "Scream has been such a big part of my life, and for both the fans and myself, I look forward to honoring Wes Craven’s legacy.” [widget path="global/article/imagegallery" parameters="albumSlug=the-25-best-horror-movies&captions=true"] Back in March, we learned Ready or Not's Matthew Bettinelli-Olpin and Tyler Gillett will direct from an original story co-written by James Vanderbilt (The Amazing Spider-Man) and Guy Busick (Ready or Not). The previous four Scream films were directed by iconic horror director Wes Craven, who died at the age of 76 in 2015. [ignvideo url="https://www.ign.com/videos/2020/04/09/5-creepy-horror-films-on-netflix-right-now"] [poilib element="accentDivider"] David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.

Ubisoft Sues Apple and Google Over Mobile Rainbow Six Siege Clone

Ubisoft is suing Apple and Google over an alleged mobile Rainbow Six Siege clone released for iOS and Android. The game, created by Alibaba's Ejoy.com, is called Area F2, and you can check out its Google Play Store listing here. A Bloomberg report digs into the details of the lawsuit, in which Ubisoft's suit claims that Area F2 copies "virtually every aspect" of Rainbow Six Siege, noting the operator selection screen and final scoring screen as being particularly derivative. You can see comparisons between Area F2 and Rainbow Six Siege's takes on those screens below: [widget path="global/page/imagecomparison" parameters="comparisons=%7B%22comparisons%22%3A%5B%7B%22caption%22%3A%22%22%2C%22images%22%3A%5B%7B%22id%22%3A%225ec28997e4b0ab1a33de6698%22%2C%22label%22%3A%22Rainbow%20Six%20Siege%22%7D%2C%7B%22id%22%3A%225ec2867ee4b0ab1a33de6696%22%2C%22label%22%3A%22Area%20F2%22%7D%5D%7D%5D%7D"] The game has millions of downloads so far (the Play Store alone lists over 5 million) and touts itself as the "first CQB FPS on mobile," offering a selection of agents, destructible environments and equipment. Sounds familiar! Having tried the game for ourselves, the resemblance is striking, with maps, loadouts and more feeling instantly familiar to a Siege player. Ubisoft has reportedly contacted Apple and Google about the game and its infringement, but both companies have failed to remove the game from the App Store or Google Play Store. [widget path="global/page/imagecomparison" parameters="comparisons=%7B%22comparisons%22%3A%5B%7B%22caption%22%3A%22%22%2C%22images%22%3A%5B%7B%22id%22%3A%225ec28992e4b0ab1a33de6697%22%2C%22label%22%3A%22Rainbow%20Six%20Siege%22%7D%2C%7B%22id%22%3A%225ec28944e4b0db0dd70ea61f%22%2C%22label%22%3A%22Area%20F2%22%7D%5D%7D%5D%7D"] In other Rainbow Six Siege news, check out the trailer for Operation Steel Wave, which brings new operators Ace and Melusi to the game and is set to be revealed in full later today. It was also revealed back in late February that Rainbow Six Siege could go free-to-play in the future, although the team isn't ready for that just yet. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Ubisoft Sues Apple and Google Over Mobile Rainbow Six Siege Clone

Ubisoft is suing Apple and Google over an alleged mobile Rainbow Six Siege clone released for iOS and Android. The game, created by Alibaba's Ejoy.com, is called Area F2, and you can check out its Google Play Store listing here. A Bloomberg report digs into the details of the lawsuit, in which Ubisoft's suit claims that Area F2 copies "virtually every aspect" of Rainbow Six Siege, noting the operator selection screen and final scoring screen as being particularly derivative. You can see comparisons between Area F2 and Rainbow Six Siege's takes on those screens below: [widget path="global/page/imagecomparison" parameters="comparisons=%7B%22comparisons%22%3A%5B%7B%22caption%22%3A%22%22%2C%22images%22%3A%5B%7B%22id%22%3A%225ec28997e4b0ab1a33de6698%22%2C%22label%22%3A%22Rainbow%20Six%20Siege%22%7D%2C%7B%22id%22%3A%225ec2867ee4b0ab1a33de6696%22%2C%22label%22%3A%22Area%20F2%22%7D%5D%7D%5D%7D"] The game has millions of downloads so far (the Play Store alone lists over 5 million) and touts itself as the "first CQB FPS on mobile," offering a selection of agents, destructible environments and equipment. Sounds familiar! Having tried the game for ourselves, the resemblance is striking, with maps, loadouts and more feeling instantly familiar to a Siege player. Ubisoft has reportedly contacted Apple and Google about the game and its infringement, but both companies have failed to remove the game from the App Store or Google Play Store. [widget path="global/page/imagecomparison" parameters="comparisons=%7B%22comparisons%22%3A%5B%7B%22caption%22%3A%22%22%2C%22images%22%3A%5B%7B%22id%22%3A%225ec28992e4b0ab1a33de6697%22%2C%22label%22%3A%22Rainbow%20Six%20Siege%22%7D%2C%7B%22id%22%3A%225ec28944e4b0db0dd70ea61f%22%2C%22label%22%3A%22Area%20F2%22%7D%5D%7D%5D%7D"] In other Rainbow Six Siege news, check out the trailer for Operation Steel Wave, which brings new operators Ace and Melusi to the game and is set to be revealed in full later today. It was also revealed back in late February that Rainbow Six Siege could go free-to-play in the future, although the team isn't ready for that just yet. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Jurassic Park Got It Wrong About Raptor Behaviour, Scientists Claim

New research into velociraptor fossils indicates that raptors hunted alone rather than in coordinated packs, rendering the fictionalised cinematic portrayals of the clever species in both the Jurassic Park and Jurassic World franchises slightly less accurate, scientists claim. Popular Mechanics reports that a team of researchers conducted a stable isotope analysis of the chemical makeup of fossilised raptor teeth, especially from deinonychus antirrhopus. Their findings revealed a disparity between young and mature raptors' eating habits and therefore, their hunting behaviour. [ignvideo url="https://www.ign.com/videos/2015/06/09/jurassic-world-chris-pratt-tells-us-how-to-train-your-raptor"] The paper published in the peer-reviewed journal Palaeogeography, Palaeoclimatology, Palaeoecology documented that, under the microscope, the smallest teeth and the largest teeth did not have the same carbon isotope levels, suggesting a dietary diversity between the two groups that would not generally be found in animals that hunted in packs. It is noted that this type of transition in diet is similar to the pattern found in Cretaceous crocodilians. "This is what we would expect for an animal where the parents do not provide food for their young," said Dr. Frederickson, lead author. "We also see the same pattern in the raptors, where the smallest teeth and the large teeth do not have the same average carbon isotope values, indicating they were eating different foods. This means the young were not being fed by the adults, which is why we believe Jurassic Park was wrong about raptor behaviour." [widget path="global/article/imagegallery" parameters="albumSlug=the-best-deaths-in-the-jurassic-park-movies&captions=true"] For more real-world dinosaur discoveries and developments, read up about the Spinosaurus aka the first known swimming dinosaur, find out about the new tyrannosaur species dubbed the "Reaper of Death", and take a look at a recent study that suggests mercury contamination occurred prior to dinosaur extinction. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Jurassic Park Got It Wrong About Raptor Behaviour, Scientists Claim

New research into velociraptor fossils indicates that raptors hunted alone rather than in coordinated packs, rendering the fictionalised cinematic portrayals of the clever species in both the Jurassic Park and Jurassic World franchises slightly less accurate, scientists claim. Popular Mechanics reports that a team of researchers conducted a stable isotope analysis of the chemical makeup of fossilised raptor teeth, especially from deinonychus antirrhopus. Their findings revealed a disparity between young and mature raptors' eating habits and therefore, their hunting behaviour. [ignvideo url="https://www.ign.com/videos/2015/06/09/jurassic-world-chris-pratt-tells-us-how-to-train-your-raptor"] The paper published in the peer-reviewed journal Palaeogeography, Palaeoclimatology, Palaeoecology documented that, under the microscope, the smallest teeth and the largest teeth did not have the same carbon isotope levels, suggesting a dietary diversity between the two groups that would not generally be found in animals that hunted in packs. It is noted that this type of transition in diet is similar to the pattern found in Cretaceous crocodilians. "This is what we would expect for an animal where the parents do not provide food for their young," said Dr. Frederickson, lead author. "We also see the same pattern in the raptors, where the smallest teeth and the large teeth do not have the same average carbon isotope values, indicating they were eating different foods. This means the young were not being fed by the adults, which is why we believe Jurassic Park was wrong about raptor behaviour." [widget path="global/article/imagegallery" parameters="albumSlug=the-best-deaths-in-the-jurassic-park-movies&captions=true"] For more real-world dinosaur discoveries and developments, read up about the Spinosaurus aka the first known swimming dinosaur, find out about the new tyrannosaur species dubbed the "Reaper of Death", and take a look at a recent study that suggests mercury contamination occurred prior to dinosaur extinction. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

The Umbrella Academy Season 2 Will Premiere in July

The Umbrella Academy Season 2 will premiere globally on Netflix on July 31, 2020. Announced by Netflix, we got a brief teaser featuring the cast filming themselves from isolation, and recreating the dance scene from Season 1 of the show: An adaptation of Gerard Way and Gabriel Bá's comic book series ofthe same name, The Umbrella Academy follows the lives of a dysfunctional family of superheroes. It proved a huge hit for Netflix, which reported that 45 million households had watched the show, and quickly ordered a second season. We awarded the first season an 8.5 review, calling it "hilariously twisted, subversively stylish, and surprisingly poignant". We named it as one of the best new TV series of 2019, and one of the best comic book series - it was named the IGN's People's Choice in both categories. We've seen very little of the second season so far, but we did get a peek at some stylish character posters: [widget path="global/article/imagegallery" parameters="albumSlug=the-umbrella-academy-season-2-posters&captions=true"] If you've never watched The Umbrella Academy, we've got an explainer for you. If you have, you might need a refresher on the last series' huge ending, and we've got that too. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.