Yearly Archives: 2020

Riot Games Fires Executive Who Blamed George Floyd For His Own Death [Update]

Update: Riot Games has told IGN that it has parted ways with Ron Johnson, the executive who posted a Facebook message that placed blame on George Floyd for his own death. In a statement, the League of Legends developer confirmed that "Ron Johnson is no longer employed at Riot Games." The company also reiterated its support for the Black community and highlighted the initiatives it announced to help Black and marginalized game developers. Read Riot's full statement below:
“Ron Johnson is no longer employed at Riot Games.  The sentiment expressed in the image in question is abhorrent and runs directly counter to our values and our belief that addressing systemic racism requires immediate societal change, something that we’re committed to working toward. As we shared last week, Riot is taking thoughtful and deliberate action to help combat racism and injustice in the communities where we work and live. To start, we’re committing $1 million to areas where we know we can make an impact, including justice reform, long-term solutions to address racial bias, and support for local Black-owned businesses. We’re also striving to change the face of our industry and create opportunities, including by investing $10 million in founders underrepresented in the games industry and helping create a future pipeline of underrepresented talent for the gaming and tech world. We know there is much work to be done, and we vow to do our part.”
[poilib element="accentDivider"] Riot Games has announced it is investigating an executive at the company who published a Facebook post that appears to have placed blame on George Floyd for his own death. Ron Johnson, the Global Head of Consumer Products at Riot Games, shared a post on their personal Facebook account about George Floyd which said that “The media and the left have made George Floyd into a martyr. But who was he really?” The post then lists Floyd’s criminal record. Johnson added, “This is no reason to condone his killing by the officer at all, which still needs to be investigated as a potential crime. It is a learning opportunity for people (and your kids) to teach that this type of criminal lifestyle never results in good things happening to you or those around you.” ron_johnson In a statement to Vice, Riot games says, “We’ve been made aware of the social media post and have launched an investigation. We’ll say firmly that the sentiment in that image is abhorrent, against our values, and directly counter to our belief that addressing systemic racism requires immediate social change, which we detailed in the commitments we made Friday. While we don’t discuss the details of our investigations or their outcomes, we’re following our disciplinary process closely and have placed him on leave pending its conclusion.” Riot Games announced that following the nationwide protests after the death of George Floyd, that it would commit $1 million in initial contributions to The Innocence Project and the ACLU. The company also announced it would contribute $10 million towards investing in startup programs for black and underrepresented game developers. Riot previously came under fire after a report chronicled a culture of sexism that let to a $10 million gender discrimination settlement in 2019. [poilib element="accentDivider"] Matt Kim is a reporter for IGN.

The Last Of Us Part 2 Review (No Spoilers)

Editor's note: Due to embargo restrictions around spoilers, parts of this review are intentionally vague. We've done our best to explain certain parts of the game and our critique without discussing any story spoilers; however, if you want to understand the full context of some of our analysis here, we'll have another review up when The Last of Us Part II is officially out that discusses the story in greater detail and further explains our thoughts. This review will have the same score and will just serve as a deeper, more detailed analysis for those who want to read more.

At the beginning of The Last of Us Part II, you get a glimpse of Ellie's life in idyllic Jackson, Wyoming. If it weren't for the walls surrounding the town, you could almost forget that the world is crawling with infectious monsters that would kill everyone in sight; its main road, blanketed in snow, is a charming row of old buildings with decks for sidewalks, more Old West town than post-apocalypse settlement. Its residents grow food, care for horses, tend bars, and even have dances and movie nights. Four years after Joel saved (kidnapped?) Ellie from the Firefly hospital, this is the life he wanted for her.

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The Last of Us Part II grapples with Joel's decision not through Joel, but through Ellie. This life is clearly not enough for her; she's distant and brooding, obviously conflicted about something. She's changed a lot. And when everything falls apart and she sets out in search of vengeance, you see her pain in its rawest, most brutal form. It's a devastating, gruesome story of revenge in which the purpose of violence gets muddied by its intensity. But as a character study, The Last of Us Part II is beautiful and haunting, and I found myself completely overwhelmed by the emotional weight of it.

Continue Reading at GameSpot

The Last Of Us Part II Review (Spoiler-Free)

Editor's note: Due to embargo restrictions around spoilers, parts of this review are intentionally vague. We've done our best to explain certain parts of the game and our critique without discussing any story spoilers; however, if you want to understand the full context of some of our analysis here, we'll have another review up when The Last of Us Part II is officially out that discusses the story in greater detail and further explains our thoughts. This review will have the same score and will just serve as a deeper, more detailed analysis for those who want to read more.

At the beginning of The Last of Us Part II, you get a glimpse of Ellie's life in idyllic Jackson, Wyoming. If it weren't for the walls surrounding the town, you could almost forget that the world is crawling with infectious monsters that would kill everyone in sight; its main road, blanketed in snow, is a charming row of old buildings with decks for sidewalks, more Old West town than post-apocalypse settlement. Its residents grow food, care for horses, tend bars, and even have dances and movie nights. Four years after Joel saved (kidnapped?) Ellie from the Firefly hospital, this is the life he wanted for her.

Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

The Last of Us Part II grapples with Joel's decision not through Joel, but through Ellie. This life is clearly not enough for her; she's distant and brooding, obviously conflicted about something. She's changed a lot. And when everything falls apart and she sets out in search of vengeance, you see her pain in its rawest, most brutal form. It's a devastating, gruesome story of revenge in which the purpose of violence gets muddied by its intensity. But as a character study, The Last of Us Part II is beautiful and haunting, and I found myself completely overwhelmed by the emotional weight of it.

Continue Reading at GameSpot

PS5 Games Reveal Event Wowed Us

On this week's packed episode of IGN's weekly PlayStation show Podcast Beyond!, host Jonathon Dornbush is joined by Brian Altano, Lucy O'Brien, and Max Scoville to break down all the big reveals from the PS5 game reveal event. We discuss the look of the PS5 console, big exclusives like Marvel's Spider-Man: Miles Morales, Ratche & Clank: Rift Apart, Horizon Forbidden West, and so much more. Plus multiplatform releases like Resident Evil: Village, indies like Stray, and more. Watch the episode below: [ignvideo url="https://www.ign.com/videos/2020/06/12/ps5-games-reveal-event-wowed-us-beyond-episode-649"] For more from the event, check out all the details about the PS5 consoles revealed, watch the full PS5 conference, and check out all the confirmed PS5 games so far. Download or listen to the show on these platforms: [widget path="global/article/imagegallery" parameters="albumSlug=playstation-5-console-dualsense-and-accessories&captions=true"] Podcast Beyond! is live every Wednesday. For more on PS5, check out the PS5 full specs list, why we're excited about PS5's 3D audio focus, and an analysis of what teraflops really mean for the PS5 and Xbox Series X. [poilib element="poll" parameters="id=5e30320c-7b56-4ab8-8333-469a99e933e9"] [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

PS5 Games Reveal Event Wowed Us

On this week's packed episode of IGN's weekly PlayStation show Podcast Beyond!, host Jonathon Dornbush is joined by Brian Altano, Lucy O'Brien, and Max Scoville to break down all the big reveals from the PS5 game reveal event. We discuss the look of the PS5 console, big exclusives like Marvel's Spider-Man: Miles Morales, Ratche & Clank: Rift Apart, Horizon Forbidden West, and so much more. Plus multiplatform releases like Resident Evil: Village, indies like Stray, and more. Watch the episode below: [ignvideo url="https://www.ign.com/videos/2020/06/12/ps5-games-reveal-event-wowed-us-beyond-episode-649"] For more from the event, check out all the details about the PS5 consoles revealed, watch the full PS5 conference, and check out all the confirmed PS5 games so far. Download or listen to the show on these platforms: [widget path="global/article/imagegallery" parameters="albumSlug=playstation-5-console-dualsense-and-accessories&captions=true"] Podcast Beyond! is live every Wednesday. For more on PS5, check out the PS5 full specs list, why we're excited about PS5's 3D audio focus, and an analysis of what teraflops really mean for the PS5 and Xbox Series X. [poilib element="poll" parameters="id=5e30320c-7b56-4ab8-8333-469a99e933e9"] [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

Grant Gustin, Caity Lotz and More Stars Join The Plague Nerdalogues

Back in May, writer-producer Marc Bernardin (Castle Rock, Star Trek: Picard) launched The Plague Nerdalogues, a charitable initiative featuring stars from across the genre space self-taping some of the most iconic monologues from film and TV history, all to raise funds for No Kid Hungry. The video series has raised over $16,000 to date, spotlighting performances from Star Trek legend Jonathan Frakes (channeling his best Captain Kirk), Battlestar Galactica's Tricia Helfer (taking on the role of Bill from Quentin Tarantino's Kill Bill), and Krypton star Cameron Cuffe (fittingly tackling Marlon Brando's Jor-El monologue from Superman), and was initially designed as a way to raise money and bring people together during the COVID-19 pandemic. The series was always intended to expand with new actors contributing additional monologues in its second wave, but in the wake of the protests against racial injustice that have swept the globe following George Floyd's death, Bernardin was compelled to direct funds for the next round of "Nerdalogues" to Black Lives Matter. “It became clear to me, as both an African American and a human being, that if we could raise money for a cause that’s affected so many since they were born, then we should,” said Bernardin in a statement. “We’ve all wanted to do something. We’re all moved to action. And when I mentioned to the actors who’d already contributed their monologues, not a one raised an objection. We all stand together. Nerds and strong. And even though the ‘plague’ in the title initially referred to COVID-19, to apply it to systemic racism — America’s first plague — felt apt.” Watch the trailer for a preview of some of the stars participating in The Plague Nerdalogues: The Second Wave: [ignvideo url="https://www.ign.com/videos/2020/06/12/the-plague-nerdalogues-the-second-wave-cast-reveal"] IGN can exclusively reveal the stars participating in The Plague Nerdalogues: The Second Wave, debuting June 12, including Bernardin's Fatman Beyond co-host, director Kevin Smith, The Flash's Grant Gustin, Will Forte (Last Man on Earth), Yvette Nicole Brown (Community), David Ramsey (Arrow), Malcolm Barrett (Timeless), Christina Ochoa (Animal Kingdom), David Harewood (Supergirl), Caity Lotz (DC’s Legends of Tomorrow), Gary Anthony Williams (Solar Opposites), Jordan Calloway (Black Lightning), Tracie Thoms (9-1-1), Eugene Byrd (Bones), Jay Pharoah (Saturday Night Live), Jesse Rath (Supergirl), Chris Lee (Legacies), Rahul Kohli (iZombie), Parisa Fitz-Henley (Luke Cage), Ahmed Best (Star Wars: Jedi Temple Challenge), Brittany Curran (The Magicians), Olivia Swann (DC’s Legends of Tomorrow), Alaina Huffman (The 100), Drew Powell (Gotham), Michael Trucco (Battlestar Galactica), Dani Fernandez (Ralph Breaks the Internet), Camrus Johnson (Batwoman), Affion Crockett (Pixels) Jessie Graff (American Ninja Warrior), Ashley A. Williams (Double Cross), Annika Noelle (The Bold and the Beautiful), and Casey McKinnon (The Tragedy of JFK). To watch the monologues, you can visit theplaguenerdalogues.com and donate to Black Lives Matter to gain access to the full library of videos, which will expand over time as more monologues are submitted. “When the moment and the movement yields some real concrete change, then this will have served its purpose and these videos will be made public,” added Bernardin. “Until then, I hope our collective love for both the geek world and the real world can do a little good.” The Plague Monologues series is produced and curated by Bernardin, with web design and video editorial provided by Hannibal Tabu, and additional contributions from writer-producers Deric A. Hughes (Arrow) and Lamont Magee (Black Lightning). The first wave of monologues also included performances from Phil Lamarr (Justice League), David Dastmalchian (Ant-Man), Azita Ghanizada (Elementary), Todd Stashwick (12 Monkeys), Rob Benedict (Supernatural), Yuri Lowenthal (Spider-Man), Ruth Connell (Supernatural), Rekha Sharma (Battlestar Galactica), Tiffany Smith (Masters of the Universe: Revelation), Damion Poitier (The Flash), Aaron Douglas (Battlestar Galactica), Hal Lublin (The Thrilling Adventure Hour), David Blue (Stargate: Universe), and Clarke Wolfe (Satanic Panic).

Grant Gustin, Caity Lotz and More Stars Join The Plague Nerdalogues

Back in May, writer-producer Marc Bernardin (Castle Rock, Star Trek: Picard) launched The Plague Nerdalogues, a charitable initiative featuring stars from across the genre space self-taping some of the most iconic monologues from film and TV history, all to raise funds for No Kid Hungry. The video series has raised over $16,000 to date, spotlighting performances from Star Trek legend Jonathan Frakes (channeling his best Captain Kirk), Battlestar Galactica's Tricia Helfer (taking on the role of Bill from Quentin Tarantino's Kill Bill), and Krypton star Cameron Cuffe (fittingly tackling Marlon Brando's Jor-El monologue from Superman), and was initially designed as a way to raise money and bring people together during the COVID-19 pandemic. The series was always intended to expand with new actors contributing additional monologues in its second wave, but in the wake of the protests against racial injustice that have swept the globe following George Floyd's death, Bernardin was compelled to direct funds for the next round of "Nerdalogues" to Black Lives Matter. “It became clear to me, as both an African American and a human being, that if we could raise money for a cause that’s affected so many since they were born, then we should,” said Bernardin in a statement. “We’ve all wanted to do something. We’re all moved to action. And when I mentioned to the actors who’d already contributed their monologues, not a one raised an objection. We all stand together. Nerds and strong. And even though the ‘plague’ in the title initially referred to COVID-19, to apply it to systemic racism — America’s first plague — felt apt.” Watch the trailer for a preview of some of the stars participating in The Plague Nerdalogues: The Second Wave: [ignvideo url="https://www.ign.com/videos/2020/06/12/the-plague-nerdalogues-the-second-wave-cast-reveal"] IGN can exclusively reveal the stars participating in The Plague Nerdalogues: The Second Wave, debuting June 12, including Bernardin's Fatman Beyond co-host, director Kevin Smith, The Flash's Grant Gustin, Will Forte (Last Man on Earth), Yvette Nicole Brown (Community), David Ramsey (Arrow), Malcolm Barrett (Timeless), Christina Ochoa (Animal Kingdom), David Harewood (Supergirl), Caity Lotz (DC’s Legends of Tomorrow), Gary Anthony Williams (Solar Opposites), Jordan Calloway (Black Lightning), Tracie Thoms (9-1-1), Eugene Byrd (Bones), Jay Pharoah (Saturday Night Live), Jesse Rath (Supergirl), Chris Lee (Legacies), Rahul Kohli (iZombie), Parisa Fitz-Henley (Luke Cage), Ahmed Best (Star Wars: Jedi Temple Challenge), Brittany Curran (The Magicians), Olivia Swann (DC’s Legends of Tomorrow), Alaina Huffman (The 100), Drew Powell (Gotham), Michael Trucco (Battlestar Galactica), Dani Fernandez (Ralph Breaks the Internet), Camrus Johnson (Batwoman), Affion Crockett (Pixels) Jessie Graff (American Ninja Warrior), Ashley A. Williams (Double Cross), Annika Noelle (The Bold and the Beautiful), and Casey McKinnon (The Tragedy of JFK). To watch the monologues, you can visit theplaguenerdalogues.com and donate to Black Lives Matter to gain access to the full library of videos, which will expand over time as more monologues are submitted. “When the moment and the movement yields some real concrete change, then this will have served its purpose and these videos will be made public,” added Bernardin. “Until then, I hope our collective love for both the geek world and the real world can do a little good.” The Plague Monologues series is produced and curated by Bernardin, with web design and video editorial provided by Hannibal Tabu, and additional contributions from writer-producers Deric A. Hughes (Arrow) and Lamont Magee (Black Lightning). The first wave of monologues also included performances from Phil Lamarr (Justice League), David Dastmalchian (Ant-Man), Azita Ghanizada (Elementary), Todd Stashwick (12 Monkeys), Rob Benedict (Supernatural), Yuri Lowenthal (Spider-Man), Ruth Connell (Supernatural), Rekha Sharma (Battlestar Galactica), Tiffany Smith (Masters of the Universe: Revelation), Damion Poitier (The Flash), Aaron Douglas (Battlestar Galactica), Hal Lublin (The Thrilling Adventure Hour), David Blue (Stargate: Universe), and Clarke Wolfe (Satanic Panic).

Project Warlock Review – Wizard’s First Doom

Before you're even 100% certain of what you're doing or who you are in Project Warlock, you're put in a room with a magical throwing knife, a staff that shoots lightning, and a couple of pissed-off spiders who aren't there to thank you for playing their game. Within 10 seconds of starting, I'm back in high school, in 1998, installing any old creaky Doom WAD a friend tells me about over AIM for the hell of it, without a single blessed clue what needs doing except that anything that isn't me must die.

That's really the main draw of Project Warlock, a game that wears its '90s FPS inspirations loudly and proudly. Despite a few interstitial cards between areas, there's no deep story or motivation or pageantry to be found here. It's just you and your arsenal of magical and military weaponry vs the supernatural hordes. At any given moment, it's paying deep homage to Doom, Wolfenstein 3D, Heretic, Quake, Duke Nukem--the list goes on. The question, however, is what exactly does Project Warlock bring to the table that's unique? The answer is, ultimately, not a whole lot, but what it does, it certainly does well enough.

No Caption Provided

The style clash between all the game's wild, anachronistic elements certainly counts for something. This is a game where you can take out lurching cyborgs with a crossbow, wield laser rifles against abominable snowmen, and kill Lovecraftian horrorbeasts with a submachine gun. That mix makes for a smirking, free-wheeling sort of game where every problem has a brute-force solution from somewhere in the annals of history or legend. If a shotgun can't fix all your problems in this game, a fiery magic spell probably will, and vice versa. There isn't necessarily a wrong approach for many of Project Warlock's challenges. As long as you know which button pulls the trigger and which one opens doors, you're generally fine. And no matter which weapon you wield--from magic staffs to double-barrelled shotguns to sticks of dynamite--the vast majority of your arsenal packs an absolute wallop when it hits.

Continue Reading at GameSpot

Project Warlock Review – Wizard’s First Doom

Before you're even 100% certain of what you're doing or who you are in Project Warlock, you're put in a room with a magical throwing knife, a staff that shoots lightning, and a couple of pissed-off spiders who aren't there to thank you for playing their game. Within 10 seconds of starting, I'm back in high school, in 1998, installing any old creaky Doom WAD a friend tells me about over AIM for the hell of it, without a single blessed clue what needs doing except that anything that isn't me must die.

That's really the main draw of Project Warlock, a game that wears its '90s FPS inspirations loudly and proudly. Despite a few interstitial cards between areas, there's no deep story or motivation or pageantry to be found here. It's just you and your arsenal of magical and military weaponry vs the supernatural hordes. At any given moment, it's paying deep homage to Doom, Wolfenstein 3D, Heretic, Quake, Duke Nukem--the list goes on. The question, however, is what exactly does Project Warlock bring to the table that's unique? The answer is, ultimately, not a whole lot, but what it does, it certainly does well enough.

No Caption Provided

The style clash between all the game's wild, anachronistic elements certainly counts for something. This is a game where you can take out lurching cyborgs with a crossbow, wield laser rifles against abominable snowmen, and kill Lovecraftian horrorbeasts with a submachine gun. That mix makes for a smirking, free-wheeling sort of game where every problem has a brute-force solution from somewhere in the annals of history or legend. If a shotgun can't fix all your problems in this game, a fiery magic spell probably will, and vice versa. There isn't necessarily a wrong approach for many of Project Warlock's challenges. As long as you know which button pulls the trigger and which one opens doors, you're generally fine. And no matter which weapon you wield--from magic staffs to double-barrelled shotguns to sticks of dynamite--the vast majority of your arsenal packs an absolute wallop when it hits.

Continue Reading at GameSpot

The Last Jedi’s Broom Boy on Being Swept Out of Rise of Skywalker

Spoilers ahead for Star Wars: The Last Jedi for those who still haven't seen it. [poilib element="accentDivider"] During the Canto Bight sequence in The Last Jedi, Finn and Rose Tico encounter some young orphans who slave away as stable hands in the pens holding the Fathiers, the racing steeds gambled on by the casino city's wealthy class. In the very final moments of the movie, one stable boy reveals he's Force-sensitive by pulling a broom to him. As he looks up at the stars, we see he's wearing the ring Rose gave him that bears the symbol of the Resistance. Was this kid a new hope (ahem!) in the making? This Force-sensitive orphan was named Temiri Blagg (or, as many fans have dubbed him, "Broom Boy"). The child actor who played him, Temirlan Blaev, opened up in a recent interview that he would have liked to have seen his character return for Star Wars: The Rise of Skywalker, possibly in a scenario where Rey would have trained him, but he ultimately understands why he wasn't asked back. [caption id="attachment_2363910" align="alignnone" width="720"]Temirlan Blaev as Temiri Blagg in Star Wars: The Last Jedi. Temirlan Blaev as Temiri Blagg in Star Wars: The Last Jedi.[/caption] Blaev appeared on Jamie Stangroom's Star Wars podcast These Are the Actors You're Looking For (via LRM Online) where he was asked if he had expected "Broom Boy" to return for the final episode in the Skywalker Saga given the wild fan speculation about Last Jedi's final scene and his character. Before The Rise of Skywalker revealed Rey's parents' identities and her true heritage, it was easy to see how the next Star Wars movie might build upon the idea established in The Last Jedi that a nobody, as Rey saw herself, could actually be a somebody. The Last Jedi The Visual Dictionary described the orphaned stable hands of Canto Bight as "children abandoned on Cantonica by losing gamblers" not unlike how Rey believed she was forsaken by her parents for drinking money. Rey could have found a kindred spirit and potential Padawan in a Force-sensitive character such as young Temiri Blagg. [widget path="global/article/imagegallery" parameters="albumSlug=star-wars-every-jedi-and-every-sith-ever&captions=true"] Elaborating on whether he knew his character might return for Episode 9, Blaev  explained: “I wasn’t sure because it could have been, yes, (the director) would’ve continued my story, how Rey would have trained me or helped me in some way." "But then at the same time, am I really that important? Am I someone big or am I really just a boy, a lucky boy in a galaxy far, far away?" "A lot of people were asking me [about returning], and I said, ‘We’ll have to wait and see if I get called back. But I guess I kind of understand why it happened," Blaev said. Ultimately, though, Temiri Blagg was just a symbolic character who appeared solely in The Last Jedi. Blaev, however, expressed hope that perhaps this little Rebel could return in some other Star Wars project in the future. Blaev also revealed that for his audition, he was given a scene from Steven Spielberg's E.T. to perform because he didn't know he was trying out for a Star Wars movie. Although Blaev is only credited in the film as "Stable Boy," he learned from reading The Last Jedi Visual Dictionary that his character had an actual name -- and was delighted it sounded so much like his own. He also said he was a huge Star Wars fan before he got the job -- at age 7 -- and that his favorite Star Wars movie is Attack of the Clones and his favorite Star Wars character is Obi-Wan Kenobi. [ignvideo url="https://www.ign.com/videos/star-wars-the-skywalker-saga-official-disney-plus-trailer"] Speaking of favorite Star Wars characters, check out who the IGN readers chose as their favorite Star Wars character of all time. Alas, Temiri Blagg ranked 189th out of the 200 characters included in our poll.