Yearly Archives: 2020
D&D Reveals Icewind Dale: Rime of the Frostmaiden
The latest Dungeons and Dragons tabletop adventure has been revealed at D&D Live 2020.
Titled Icewind Dale: Rime of the Frostmaiden, the module's story features a "modern horror" theme and will send players into the frozen north of the Forgotten Realms, first made famous in the Drizzt Do'Urden novels of the late 1980s and the 2000 Icewind Dale CRPG from Black Isle Studios.
[caption id="attachment_236814" align="aligncenter" width="720"]
Cover art for Rime of the Frostmaiden for the standard edition (right) and alternate cover (left).[/caption]
While many of the adventure's story details are still unknown, the design team says that DMs and players wanting to prepare for Rime of the Frostmaiden would be wise to watch (or re-watch) John Carpenter's icy horror classic The Thing, among others.
[widget path="global/article/imagegallery" parameters="albumSlug=dd-rime-of-the-frostmaiden-art-accessories&captions=true"]
"There are a number of inspirations," says Chris Perkins, D&D's Principal Story Designer. "At the Mountains of Madness, the novella, was an inspiration, but you’ll also see nods to things like Ridley Scott’s Alien and Stanley Kubrick’s The Shining, among other things. There are all kinds of little horror flourishes throughout... I thought dealing with the themes of isolation, paranoia, and secrecy made for a compelling story."
It may not be about shape-shifting alien parasites (or maybe it is, I don't know), but the team says they're working hard to make sure those themes reinforced throughout the book, from player's character options - each character is recommended to begin the campaign with "a secret" - even down to the design of the book itself. "In the art, and in a lot of the descriptions, when you encounter people, if you encounter them outside, you can’t tell who they are," says Perkins. "They’re bundled up – it could be three kobolds in a trenchcoat, for all you know," he laughs. "That all adds to the paranoia and the mystery of the setting. ‘I don’t know what that shape is walking towards me.' It might be just a person, or it might be something else," he says ominously.
[caption id="attachment_236815" align="aligncenter" width="720"]
Artwork from Rime of the Frostmaiden[/caption]
It isn't all paranoia and loneliness, however “Unlike some of our horror inspirations," says D&D's Principal Rules Designer Jeremy Crawford, "like any great D&D adventure, this one is ultimately about the people coming together and working together, because that is the lifeblood of D&D. That eve when the party might have competing goals, secrets, different motivations – at the end of the day, to overcome what’s ahead of them, the must unite.”
And there's plenty to unite against in Icewind Dale, beyond the unknown evil of the adventure's namesake. In addition to a host of new monsters - which consist of both frosty ice-themed monstrosities and creatures that can be translated into other campaign settings as well - players will face a number of challenges and encounters that stem solely from the harsh northern climate of the region.
"Throughout the adventure, you come up against dangers which, often, are not monsters but they are the environment itself. And this adventure, over and over, presses the adventurers to try to beat an encounter which is 'the weather,'" he laughs. "Icewind Dale is out to get you," adds Perkins.
[caption id="attachment_236816" align="aligncenter" width="720"]
Artwork from Rime of the Frostmaiden[/caption]
Coupled with these new themes and challenges are a number of structural changes and formatting updates based on feedback and critiques the team has received on other 5th Edition adventures.
“A big influence was the Essentials Kit, and that relates to a piece of feedback we’ve gotten consistently for a number of years," says Crawford. "That DMs - while they do sometimes want giant epic stories – also sometimes want things that they can play through with their groups in more bite-sized chunks. And so this quest format is a big part of this adventure reflecting us listening to the feedback that they’ve received. And is a way to get both in the same product," he chuckles. "If you want the big epic adventure, it’s here, but also if you’d like some shorter adventures that you can experience, you get those, too.”
[ignvideo url="https://www.ign.com/videos/2019/07/24/dungeons-dragons-unboxing-the-dd-essentials-kit"]
"Another thing we’ve learned – and this is very granular," adds Perkins, "is that a lot of DMs don’t have as much time to prep anymore. So we’ve treated every chapter as sort of a self-contained thing and have a little walkthrough at the beginning, ‘Running the Chapter’, where the DM can get an overview of how best to handle the content in that chapter. How to read it, how to absorb it, how to use it, what’s important and what’s not, that sort of thing."
Icewind Dale: Rime of the Frostmaiden will be launching on September 15, 2020, alongside a new set of Dice & Miscellany accessories, WizKids miniatures (which you can see more of in the gallery above) and a new Platinum Edition from Beadle & Grimm's – to get a sense of the B&G experience, check out our unboxing of the first set with co-founder Matthew Lillard. For more on this year's D&D Live event, check out the latest Baldur's Gate 3 gameplay demo, new screenshots of the upcoming Dark Alliance video game (also set in Icewind Dale, but ~100 years earlier), or check out the official D&D Live: Roll w/ Advantage hub for a full schedule of the weekend's events.
[poilib element="accentDivider"]
JR is a Senior Editor at IGN and is very excited to roll up a human fighter named Rurt Kussell for this. He also urges you to donate to the ACLU or NAACPLDF if you're able.
[poilib element="accentDivider"]
[poilib element="accentDivider"]
Cover art for Rime of the Frostmaiden for the standard edition (right) and alternate cover (left).[/caption]
While many of the adventure's story details are still unknown, the design team says that DMs and players wanting to prepare for Rime of the Frostmaiden would be wise to watch (or re-watch) John Carpenter's icy horror classic The Thing, among others.
[widget path="global/article/imagegallery" parameters="albumSlug=dd-rime-of-the-frostmaiden-art-accessories&captions=true"]
"There are a number of inspirations," says Chris Perkins, D&D's Principal Story Designer. "At the Mountains of Madness, the novella, was an inspiration, but you’ll also see nods to things like Ridley Scott’s Alien and Stanley Kubrick’s The Shining, among other things. There are all kinds of little horror flourishes throughout... I thought dealing with the themes of isolation, paranoia, and secrecy made for a compelling story."
It may not be about shape-shifting alien parasites (or maybe it is, I don't know), but the team says they're working hard to make sure those themes reinforced throughout the book, from player's character options - each character is recommended to begin the campaign with "a secret" - even down to the design of the book itself. "In the art, and in a lot of the descriptions, when you encounter people, if you encounter them outside, you can’t tell who they are," says Perkins. "They’re bundled up – it could be three kobolds in a trenchcoat, for all you know," he laughs. "That all adds to the paranoia and the mystery of the setting. ‘I don’t know what that shape is walking towards me.' It might be just a person, or it might be something else," he says ominously.
[caption id="attachment_236815" align="aligncenter" width="720"]
Artwork from Rime of the Frostmaiden[/caption]
It isn't all paranoia and loneliness, however “Unlike some of our horror inspirations," says D&D's Principal Rules Designer Jeremy Crawford, "like any great D&D adventure, this one is ultimately about the people coming together and working together, because that is the lifeblood of D&D. That eve when the party might have competing goals, secrets, different motivations – at the end of the day, to overcome what’s ahead of them, the must unite.”
And there's plenty to unite against in Icewind Dale, beyond the unknown evil of the adventure's namesake. In addition to a host of new monsters - which consist of both frosty ice-themed monstrosities and creatures that can be translated into other campaign settings as well - players will face a number of challenges and encounters that stem solely from the harsh northern climate of the region.
"Throughout the adventure, you come up against dangers which, often, are not monsters but they are the environment itself. And this adventure, over and over, presses the adventurers to try to beat an encounter which is 'the weather,'" he laughs. "Icewind Dale is out to get you," adds Perkins.
[caption id="attachment_236816" align="aligncenter" width="720"]
Artwork from Rime of the Frostmaiden[/caption]
Coupled with these new themes and challenges are a number of structural changes and formatting updates based on feedback and critiques the team has received on other 5th Edition adventures.
“A big influence was the Essentials Kit, and that relates to a piece of feedback we’ve gotten consistently for a number of years," says Crawford. "That DMs - while they do sometimes want giant epic stories – also sometimes want things that they can play through with their groups in more bite-sized chunks. And so this quest format is a big part of this adventure reflecting us listening to the feedback that they’ve received. And is a way to get both in the same product," he chuckles. "If you want the big epic adventure, it’s here, but also if you’d like some shorter adventures that you can experience, you get those, too.”
[ignvideo url="https://www.ign.com/videos/2019/07/24/dungeons-dragons-unboxing-the-dd-essentials-kit"]
"Another thing we’ve learned – and this is very granular," adds Perkins, "is that a lot of DMs don’t have as much time to prep anymore. So we’ve treated every chapter as sort of a self-contained thing and have a little walkthrough at the beginning, ‘Running the Chapter’, where the DM can get an overview of how best to handle the content in that chapter. How to read it, how to absorb it, how to use it, what’s important and what’s not, that sort of thing."
Icewind Dale: Rime of the Frostmaiden will be launching on September 15, 2020, alongside a new set of Dice & Miscellany accessories, WizKids miniatures (which you can see more of in the gallery above) and a new Platinum Edition from Beadle & Grimm's – to get a sense of the B&G experience, check out our unboxing of the first set with co-founder Matthew Lillard. For more on this year's D&D Live event, check out the latest Baldur's Gate 3 gameplay demo, new screenshots of the upcoming Dark Alliance video game (also set in Icewind Dale, but ~100 years earlier), or check out the official D&D Live: Roll w/ Advantage hub for a full schedule of the weekend's events.
[poilib element="accentDivider"]
JR is a Senior Editor at IGN and is very excited to roll up a human fighter named Rurt Kussell for this. He also urges you to donate to the ACLU or NAACPLDF if you're able.
[poilib element="accentDivider"]
[poilib element="accentDivider"]D&D Reveals Icewind Dale: Rime of the Frostmaiden
The latest Dungeons and Dragons tabletop adventure has been revealed at D&D Live 2020.
Titled Icewind Dale: Rime of the Frostmaiden, the module's story features a "modern horror" theme and will send players into the frozen north of the Forgotten Realms, first made famous in the Drizzt Do'Urden novels of the late 1980s and the 2000 Icewind Dale CRPG from Black Isle Studios.
[caption id="attachment_236814" align="aligncenter" width="720"]
Cover art for Rime of the Frostmaiden for the standard edition (right) and alternate cover (left).[/caption]
While many of the adventure's story details are still unknown, the design team says that DMs and players wanting to prepare for Rime of the Frostmaiden would be wise to watch (or re-watch) John Carpenter's icy horror classic The Thing, among others.
[widget path="global/article/imagegallery" parameters="albumSlug=dd-rime-of-the-frostmaiden-art-accessories&captions=true"]
"There are a number of inspirations," says Chris Perkins, D&D's Principal Story Designer. "At the Mountains of Madness, the novella, was an inspiration, but you’ll also see nods to things like Ridley Scott’s Alien and Stanley Kubrick’s The Shining, among other things. There are all kinds of little horror flourishes throughout... I thought dealing with the themes of isolation, paranoia, and secrecy made for a compelling story."
It may not be about shape-shifting alien parasites (or maybe it is, I don't know), but the team says they're working hard to make sure those themes reinforced throughout the book, from player's character options - each character is recommended to begin the campaign with "a secret" - even down to the design of the book itself. "In the art, and in a lot of the descriptions, when you encounter people, if you encounter them outside, you can’t tell who they are," says Perkins. "They’re bundled up – it could be three kobolds in a trenchcoat, for all you know," he laughs. "That all adds to the paranoia and the mystery of the setting. ‘I don’t know what that shape is walking towards me.' It might be just a person, or it might be something else," he says ominously.
[caption id="attachment_236815" align="aligncenter" width="720"]
Artwork from Rime of the Frostmaiden[/caption]
It isn't all paranoia and loneliness, however “Unlike some of our horror inspirations," says D&D's Principal Rules Designer Jeremy Crawford, "like any great D&D adventure, this one is ultimately about the people coming together and working together, because that is the lifeblood of D&D. That eve when the party might have competing goals, secrets, different motivations – at the end of the day, to overcome what’s ahead of them, the must unite.”
And there's plenty to unite against in Icewind Dale, beyond the unknown evil of the adventure's namesake. In addition to a host of new monsters - which consist of both frosty ice-themed monstrosities and creatures that can be translated into other campaign settings as well - players will face a number of challenges and encounters that stem solely from the harsh northern climate of the region.
"Throughout the adventure, you come up against dangers which, often, are not monsters but they are the environment itself. And this adventure, over and over, presses the adventurers to try to beat an encounter which is 'the weather,'" he laughs. "Icewind Dale is out to get you," adds Perkins.
[caption id="attachment_236816" align="aligncenter" width="720"]
Artwork from Rime of the Frostmaiden[/caption]
Coupled with these new themes and challenges are a number of structural changes and formatting updates based on feedback and critiques the team has received on other 5th Edition adventures.
“A big influence was the Essentials Kit, and that relates to a piece of feedback we’ve gotten consistently for a number of years," says Crawford. "That DMs - while they do sometimes want giant epic stories – also sometimes want things that they can play through with their groups in more bite-sized chunks. And so this quest format is a big part of this adventure reflecting us listening to the feedback that they’ve received. And is a way to get both in the same product," he chuckles. "If you want the big epic adventure, it’s here, but also if you’d like some shorter adventures that you can experience, you get those, too.”
[ignvideo url="https://www.ign.com/videos/2019/07/24/dungeons-dragons-unboxing-the-dd-essentials-kit"]
"Another thing we’ve learned – and this is very granular," adds Perkins, "is that a lot of DMs don’t have as much time to prep anymore. So we’ve treated every chapter as sort of a self-contained thing and have a little walkthrough at the beginning, ‘Running the Chapter’, where the DM can get an overview of how best to handle the content in that chapter. How to read it, how to absorb it, how to use it, what’s important and what’s not, that sort of thing."
Icewind Dale: Rime of the Frostmaiden will be launching on September 15, 2020, alongside a new set of Dice & Miscellany accessories, WizKids miniatures (which you can see more of in the gallery above) and a new Platinum Edition from Beadle & Grimm's – to get a sense of the B&G experience, check out our unboxing of the first set with co-founder Matthew Lillard. For more on this year's D&D Live event, check out the latest Baldur's Gate 3 gameplay demo, new screenshots of the upcoming Dark Alliance video game (also set in Icewind Dale, but ~100 years earlier), or check out the official D&D Live: Roll w/ Advantage hub for a full schedule of the weekend's events.
[poilib element="accentDivider"]
JR is a Senior Editor at IGN and is very excited to roll up a human fighter named Rurt Kussell for this. He also urges you to donate to the ACLU or NAACPLDF if you're able.
[poilib element="accentDivider"]
[poilib element="accentDivider"]
Cover art for Rime of the Frostmaiden for the standard edition (right) and alternate cover (left).[/caption]
While many of the adventure's story details are still unknown, the design team says that DMs and players wanting to prepare for Rime of the Frostmaiden would be wise to watch (or re-watch) John Carpenter's icy horror classic The Thing, among others.
[widget path="global/article/imagegallery" parameters="albumSlug=dd-rime-of-the-frostmaiden-art-accessories&captions=true"]
"There are a number of inspirations," says Chris Perkins, D&D's Principal Story Designer. "At the Mountains of Madness, the novella, was an inspiration, but you’ll also see nods to things like Ridley Scott’s Alien and Stanley Kubrick’s The Shining, among other things. There are all kinds of little horror flourishes throughout... I thought dealing with the themes of isolation, paranoia, and secrecy made for a compelling story."
It may not be about shape-shifting alien parasites (or maybe it is, I don't know), but the team says they're working hard to make sure those themes reinforced throughout the book, from player's character options - each character is recommended to begin the campaign with "a secret" - even down to the design of the book itself. "In the art, and in a lot of the descriptions, when you encounter people, if you encounter them outside, you can’t tell who they are," says Perkins. "They’re bundled up – it could be three kobolds in a trenchcoat, for all you know," he laughs. "That all adds to the paranoia and the mystery of the setting. ‘I don’t know what that shape is walking towards me.' It might be just a person, or it might be something else," he says ominously.
[caption id="attachment_236815" align="aligncenter" width="720"]
Artwork from Rime of the Frostmaiden[/caption]
It isn't all paranoia and loneliness, however “Unlike some of our horror inspirations," says D&D's Principal Rules Designer Jeremy Crawford, "like any great D&D adventure, this one is ultimately about the people coming together and working together, because that is the lifeblood of D&D. That eve when the party might have competing goals, secrets, different motivations – at the end of the day, to overcome what’s ahead of them, the must unite.”
And there's plenty to unite against in Icewind Dale, beyond the unknown evil of the adventure's namesake. In addition to a host of new monsters - which consist of both frosty ice-themed monstrosities and creatures that can be translated into other campaign settings as well - players will face a number of challenges and encounters that stem solely from the harsh northern climate of the region.
"Throughout the adventure, you come up against dangers which, often, are not monsters but they are the environment itself. And this adventure, over and over, presses the adventurers to try to beat an encounter which is 'the weather,'" he laughs. "Icewind Dale is out to get you," adds Perkins.
[caption id="attachment_236816" align="aligncenter" width="720"]
Artwork from Rime of the Frostmaiden[/caption]
Coupled with these new themes and challenges are a number of structural changes and formatting updates based on feedback and critiques the team has received on other 5th Edition adventures.
“A big influence was the Essentials Kit, and that relates to a piece of feedback we’ve gotten consistently for a number of years," says Crawford. "That DMs - while they do sometimes want giant epic stories – also sometimes want things that they can play through with their groups in more bite-sized chunks. And so this quest format is a big part of this adventure reflecting us listening to the feedback that they’ve received. And is a way to get both in the same product," he chuckles. "If you want the big epic adventure, it’s here, but also if you’d like some shorter adventures that you can experience, you get those, too.”
[ignvideo url="https://www.ign.com/videos/2019/07/24/dungeons-dragons-unboxing-the-dd-essentials-kit"]
"Another thing we’ve learned – and this is very granular," adds Perkins, "is that a lot of DMs don’t have as much time to prep anymore. So we’ve treated every chapter as sort of a self-contained thing and have a little walkthrough at the beginning, ‘Running the Chapter’, where the DM can get an overview of how best to handle the content in that chapter. How to read it, how to absorb it, how to use it, what’s important and what’s not, that sort of thing."
Icewind Dale: Rime of the Frostmaiden will be launching on September 15, 2020, alongside a new set of Dice & Miscellany accessories, WizKids miniatures (which you can see more of in the gallery above) and a new Platinum Edition from Beadle & Grimm's – to get a sense of the B&G experience, check out our unboxing of the first set with co-founder Matthew Lillard. For more on this year's D&D Live event, check out the latest Baldur's Gate 3 gameplay demo, new screenshots of the upcoming Dark Alliance video game (also set in Icewind Dale, but ~100 years earlier), or check out the official D&D Live: Roll w/ Advantage hub for a full schedule of the weekend's events.
[poilib element="accentDivider"]
JR is a Senior Editor at IGN and is very excited to roll up a human fighter named Rurt Kussell for this. He also urges you to donate to the ACLU or NAACPLDF if you're able.
[poilib element="accentDivider"]
[poilib element="accentDivider"]Could This Puzzle Be Teasing a New Crash Bandicoot Game or Remaster?
Activision has sent out a mysterious puzzle to certain influencers and members from the press from "Your Favorite Bandicoot," hinting a new game or remaster featuring Crash Bandicoot may be on the way.
IGN's own Jonathon Dornbush received this 200-piece puzzle, which included nothing further than a message from "Your Favorite Bandicoot" stating "A little something to help pass the TIME." Yes, TIME is in all caps.
You can watch a time-lapse of the puzzle being put together below, which reveals a mask of sorts and some broken shards of what appear to be glass.
[ignvideo url="https://www.ign.com/videos/2020/06/18/crash-bandicoot-puzzle-teaser"]
It is interesting to note that, as pointed out by Gematsu, this is not the first time we have seen this mask. It made an appearance at the 11-second mark in PlayStation's "It's Time to Play" advertisement that aired in November of last year.
Crash Bandicoot games have obviously featured masks before, including Crash Bandicoot's trusty friend Aku Aku, yet this one has yet to get the spotlight.
Another strange thing is that IGN's puzzle was missing a few pieces on the bottom right. Others, like Game Informer's Andrew Reiner, Kinda Funny's Tim Gettys, and YouTubers Canadian Guy Eh and CrystalFissure, had complete puzzles.
[widget path="global/article/imagegallery" parameters="albumSlug=mysterious-your-favorite-bandicoot-puzzle&captions=true"]
This is not the first time Activision has sent out promotional materials teasing new games. In 2018, Falcon McBob sent out a dragon egg the preceded the announcement of Spyro Reignited Trilogy. Also in 2018, Anonymous sent out a pair of orange fuzzy dice that was then followed by the reveal of Crash Team Racing Nitro-Fueled.
In 2017, Vicarious Visions and Activision released Crash Bandicoot N. Sane Trilogy, a remaster of the first three Crash Bandicoot games - Crash Bandicoot, Cortex Strikes Back, and Warped. Could this be a hint that Crash is coming back for a brand new adventure? Only TIME will tell.
Speaking of TIME, Twitter user @ZAXXINE mentions that this "TIME" could suggest "either time travel (similar to Warped), or perhaps the game will have a day/night system. The mask's hourglass earrings and the design on its face back up both of these guesses."
[ignvideo url="https://www.ign.com/videos/2017/06/29/crash-bandicoot-n-sane-trilogy-review"]
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Could This Puzzle Be Teasing a New Crash Bandicoot Game or Remaster?
Activision has sent out a mysterious puzzle to certain influencers and members from the press from "Your Favorite Bandicoot," hinting a new game or remaster featuring Crash Bandicoot may be on the way.
IGN's own Jonathon Dornbush received this 200-piece puzzle, which included nothing further than a message from "Your Favorite Bandicoot" stating "A little something to help pass the TIME." Yes, TIME is in all caps.
You can watch a time-lapse of the puzzle being put together below, which reveals a mask of sorts and some broken shards of what appear to be glass.
[ignvideo url="https://www.ign.com/videos/2020/06/18/crash-bandicoot-puzzle-teaser"]
It is interesting to note that, as pointed out by Gematsu, this is not the first time we have seen this mask. It made an appearance at the 11-second mark in PlayStation's "It's Time to Play" advertisement that aired in November of last year.
Crash Bandicoot games have obviously featured masks before, including Crash Bandicoot's trusty friend Aku Aku, yet this one has yet to get the spotlight.
Another strange thing is that IGN's puzzle was missing a few pieces on the bottom right. Others, like Game Informer's Andrew Reiner, Kinda Funny's Tim Gettys, and YouTubers Canadian Guy Eh and CrystalFissure, had complete puzzles.
[widget path="global/article/imagegallery" parameters="albumSlug=mysterious-your-favorite-bandicoot-puzzle&captions=true"]
This is not the first time Activision has sent out promotional materials teasing new games. In 2018, Falcon McBob sent out a dragon egg the preceded the announcement of Spyro Reignited Trilogy. Also in 2018, Anonymous sent out a pair of orange fuzzy dice that was then followed by the reveal of Crash Team Racing Nitro-Fueled.
In 2017, Vicarious Visions and Activision released Crash Bandicoot N. Sane Trilogy, a remaster of the first three Crash Bandicoot games - Crash Bandicoot, Cortex Strikes Back, and Warped. Could this be a hint that Crash is coming back for a brand new adventure? Only TIME will tell.
Speaking of TIME, Twitter user @ZAXXINE mentions that this "TIME" could suggest "either time travel (similar to Warped), or perhaps the game will have a day/night system. The mask's hourglass earrings and the design on its face back up both of these guesses."
[ignvideo url="https://www.ign.com/videos/2017/06/29/crash-bandicoot-n-sane-trilogy-review"]
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
GTA Online: Get Four Free Vehicles, Triple Rewards in Parachute Races, and More
This week in Grand Theft Auto Online, claim four free vehicles, GTA$200,000, and tons of discounts and bonus rewards.
GTA Online: Get Four Free Vehicles, Triple Rewards in Parachute Races, and More
This week in Grand Theft Auto Online, claim four free vehicles, GTA$200,000, and tons of discounts and bonus rewards.
Justice League: First Snyder Cut Clip Reveals Darkseid
Zack Snyder revealed the first scene from his Snyder Cut of Justice League, which you can see below.
The clip shows Diana Prince (Gal Gadot) observing an artifact that depicts Darkseid and a Motherbox. The promo ends with a shot of Darkseid himself:
Snyder promises fans there will be more reveals from the Snyder Cut at DC FanDome, Warners' recently announced virtual convention that will be held August 22. The Snyder Cut of Justice League will debut on HBO Max in 2021. For more Snyder Cut coverage, find out about some of the visual changes the movie will have from its theatrical release and that the Snyder Cut will cost more than originally reported. [widget path="global/article/imagegallery" parameters="albumSlug=best-superhero-directors-cuts-you-can-stream-now&captions=true"]First ever sneak peek at JL. Get ready for more at DC FanDome. @hbomax #releasethesnydercut #DCFanDome pic.twitter.com/WIWwFo4Xnt
— Zack Snyder (@ZackSnyder) June 18, 2020
Justice League: First Snyder Cut Clip Reveals Darkseid
Zack Snyder revealed the first scene from his Snyder Cut of Justice League, which you can see below.
The clip shows Diana Prince (Gal Gadot) observing an artifact that depicts Darkseid and a Motherbox. The promo ends with a shot of Darkseid himself:
Snyder promises fans there will be more reveals from the Snyder Cut at DC FanDome, Warners' recently announced virtual convention that will be held August 22. The Snyder Cut of Justice League will debut on HBO Max in 2021. For more Snyder Cut coverage, find out about some of the visual changes the movie will have from its theatrical release and that the Snyder Cut will cost more than originally reported. [widget path="global/article/imagegallery" parameters="albumSlug=best-superhero-directors-cuts-you-can-stream-now&captions=true"]First ever sneak peek at JL. Get ready for more at DC FanDome. @hbomax #releasethesnydercut #DCFanDome pic.twitter.com/WIWwFo4Xnt
— Zack Snyder (@ZackSnyder) June 18, 2020
Next-Gen Mortal Kombat and Injustice Games Planned
NetherRealm Studios appears to have next-generation Mortal Kombat and Injustice games planned if a recent job listing by the company is any indication.
While job listings aren't direct confirmation of any games in development, they do at least tease that potential titles are in the works. That's the case with a recent NetherRealm job listing on the WB Games career site, originally discovered by The Game Post. The job in question is for a principal software engineer in the realm of graphics.
[widget path="global/article/imagegallery" parameters="albumSlug=faceoff-every-mortal-kombat-fighter-ever&captions=true"]
"NetherRealm, a division of WB Games Inc., seeks a Principal Software Engineer — Graphics to drive the next generation console graphics vision for the Mortal Kombat and Injustice franchises," the job listing reads. "As a Principal Graphics Engineer, you will work closely with the Lead Engineer and the rest of your peers to develop state-of-the-art graphics technology for the PS5 and XBOX Series X."
It's not surprising to learn that NetherRealm is hiring for next-gen Mortal Kombat and Injustice games. Both fighting game franchises have found critical and financial success, so a PS5 and Xbox Series X version makes sense. The last Injustice game, Injustice 2, was released in 2017 with the latest Mortal Kombat game, Mortal Kombat 11, having released just last year.
If recent reports are any indication, NetherRealm could end up being owned by a new company as parent company AT&T is looking to sell the Warner Bros. Interactive Entertainment gaming division. This division includes studios like Avalanche, Rocksteady, and NetherRealm.
[ignvideo url="https://www.ign.com/videos/2020/05/26/mortal-kombat-11-aftermath-every-new-fatality-and-stage-fatality"]
WB Games is expected to reveal some news about its future video games at the recently announced DC FanDome. If NetherRealm were ready to show off a new Injustice game, this would be the place but considering the company is working on hiring employees for both the Injustice and Mortal Kombat series, that seems unlikely. NetherRealm just completed work on its Mortal Kombat 11 story expansion, Aftermath. You can read about why we thought Aftermath was good in our review.
[poilib element="accentDivider"]
Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.
Cyberpunk 2077 Delayed to November 19
CD Projekt Red has announced that Cyberpunk 2077 has been delayed from September 17 to November 19.
In a letter from CD Projekt Red co-founder Marcin Iwiński and head of studio Adam Badowski, they explained how "ready when it's done" is "not just a phrase we say because it sounds right, it's something we live by even when we know we'll take the heat for it."
"At the same time, we are fully aware that making such a decision costs us your trust and trading trust for additional time is one of the hardest decisions a game developer can make," Iwiński and Badowski continued. "And despite we think it's the right decision for the game, we'd still like to apologize for making you wait longer. Our intention is to make Cyberpunk 2077 something that will stay with you for years to come. In the end, we hope you understand why we did what we did."
"At the time we are writing these words, Cyberpunk 2077 is finished both content and gameplay-wise. The quests, cutscenes, the skills and items; all the adventures Night City has to offer - it's all there. But with such an abundance of content and complex systems interweaving with each other, we need to properly go through everything, balance game mechanics and fix a lot of bugs. A huge world means a huge number of things to iron out and we will spend the additional time doing exactly that."
[ignvideo url="https://www.ign.com/videos/2019/08/30/15-minutes-of-cyberpunk-2077-deep-dive-gameplay"]
They finish by confirming that Cyberpunk 2077 will still be having its Night City Wire presentation on June 25, 2020, and that previews of Cyberpunk 2077 will be live right after, including IGN's.
This delay will most likely put Cyberpunk 2077 near the launch of both Xbox Series X and PlayStation 5. Even though CD Projekt Red has confirmed Cyberpunk 2077 will be coming to next-gen consoles and owners of the Xbox One version will be upgraded to Xbox Series X for free, it has not committed to when these new versions will be available.
For more on Cyberpunk 2077, be sure to check out the Easter Egg that appears on the Cyberpunk 2077 Xbox One controller and 40 awesome details from the deep dive of the 15-minute edited gameplay demo from last year.
[widget path="global/article/imagegallery" parameters="albumSlug=cyberpunk-2077-xbox-hardware-images&captions=true"]
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
"At the same time, we are fully aware that making such a decision costs us your trust and trading trust for additional time is one of the hardest decisions a game developer can make," Iwiński and Badowski continued. "And despite we think it's the right decision for the game, we'd still like to apologize for making you wait longer. Our intention is to make Cyberpunk 2077 something that will stay with you for years to come. In the end, we hope you understand why we did what we did."
"At the time we are writing these words, Cyberpunk 2077 is finished both content and gameplay-wise. The quests, cutscenes, the skills and items; all the adventures Night City has to offer - it's all there. But with such an abundance of content and complex systems interweaving with each other, we need to properly go through everything, balance game mechanics and fix a lot of bugs. A huge world means a huge number of things to iron out and we will spend the additional time doing exactly that."
[ignvideo url="https://www.ign.com/videos/2019/08/30/15-minutes-of-cyberpunk-2077-deep-dive-gameplay"]
They finish by confirming that Cyberpunk 2077 will still be having its Night City Wire presentation on June 25, 2020, and that previews of Cyberpunk 2077 will be live right after, including IGN's.
This delay will most likely put Cyberpunk 2077 near the launch of both Xbox Series X and PlayStation 5. Even though CD Projekt Red has confirmed Cyberpunk 2077 will be coming to next-gen consoles and owners of the Xbox One version will be upgraded to Xbox Series X for free, it has not committed to when these new versions will be available.
For more on Cyberpunk 2077, be sure to check out the Easter Egg that appears on the Cyberpunk 2077 Xbox One controller and 40 awesome details from the deep dive of the 15-minute edited gameplay demo from last year.
[widget path="global/article/imagegallery" parameters="albumSlug=cyberpunk-2077-xbox-hardware-images&captions=true"]
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
