Yearly Archives: 2020

Avatar: The Last Airbender and The Legend of Korra Characters Headed to Smite

Aang and Zuko from Avatar: The Last Airbender and Korra and Naga from The Legend of Korra will be headed to Smite with the July 2020 Avatar Battle Pass. Announced by Smite, the Avatar: The Last Airbender/The Legend of Korra crossover also received a reveal trailer that shows the characters in action. All three characters will be skins of existing characters. The Master Wizard Merlin will become Aang, the Japanese God Susano will become Zuko, and the Norse Goddess of Winter Skadi will become Korra, with her trusty pet polar bear Naga coming along for the ride. [ignvideo url="https://www.ign.com/videos/2020/06/22/smite-avatar-battle-pass-trailer"] There will also be special Prestige Tracks that will allow players to become Avatar Aang Merlin, Blue Spirit Susano, and Avatar Korra Skadi. "We went overboard with detail, capturing each ​Avatar ​character’s unique personality and referencing fan-favorite moments from the shows,” said Travis Brown, Executive Producer of SMITE​. ​“These are essentially all-new characters that happen to use the same abilities as existing ​SMITE ​Gods ​–​ and we can’t wait for our more than 30 million fans to play with them." The Avatar Battle Pass has even more Avatar/The Legend of Korra goodness, ranging from "an in-game representation of Appa to an emote honoring unlucky cabbage vendors." [widget path="global/article/imagegallery" parameters="albumSlug=the-25-best-adult-cartoon-tv-series&captions=true"] The full reveal of the crossover skins and more will be broadcast live on Twitch.TV/SmiteGame on Wednesday, June 24, 2020, at 12pm PT/3pm ET/8pm BST. Smite was first released in 2014 and is now available on Xbox One, PlayStation 4, Xbox One, and PC. Last year, we also called it one of the Top 10 Free-To-Play Games on Steam. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN who is very excited for this as Avatar: The Last Airbender is one of his favorite shows of all time.. You can follow him on Twitter @AdamBankhurst and on Twitch.

Lucifer Season 5: Part 1 Streaming on Netflix From August 21

Netflix has officially announced that Lucifer Season 5: Part 1 will drop on the streaming service on August 21. The streaming giant shared a devilish "66.6-second" sizzle reel on Twitter, showcasing Lucifer's "sexiest" moments from the series. At the end of the video montage, it confirmed that Season 5 of the Tom Ellis-led drama will be emerging from the depths of hell in just under two months time. The fifth season of Lucifer was originally set to be a 10-episode run, however, Netflix significantly expanded the episode count while the show was still in production, ordering six additional episodes to take the grand total up to 16. These episodes are set to be released in two batches on the platform, with Part 2's premiere expected to be announced at a later date. [widget path="global/article/imagegallery" parameters="albumSlug=the-best-netflix-original-movies-and-tv-shows&captions=true"] Despite being labelled as the "fifth and final season" when the series was originally picked up by Netflix, there's been no reference to it being Lucifer's swan song in any of the latest promo material; this could signal some devilishly good news for Lucifans who have been campaigning for the show's continuation ever since it was cancelled by Fox after just three seasons on the air. Earlier this year, Tom Ellis reportedly closed a deal to return as the title character in a potential sixth season. Executive producers Ildy Modrovich and Joe Henderson were also reported to have inked new deals for another run of the supernatural series, very loosely based on Neil Gaiman's depiction of the Devil from the Sandman comic book and its spinoff Lucifer. For now, though, we already have a date with the devil: Lucifer Season 5 lands on Netflix on August 21. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Crash Bandicoot 4 Coming to PS4, Xbox One This Year

Activision has announced Crash Bandicoot 4: It’s About Time, a brand new, canonical sequel to Crash Bandicoot 3: Warped. Spyro Reignited Trilogy developer Toys for Bob is behind the brand new adventure, which is set to be released on October 2, 2020 for PS4 and Xbox One for $59.99. It’s About Time is built from the ground-up as a new experience in the spirit of the original three Crash games developed by Naughty Dog for the original PlayStation. Players can play either as Crash or Coco Bandicoot for the full adventure, with other playable characters thrown into the mix like Neo Cortex. Featuring a brand new art style, marking a departure from what Vicarious Visions created for the Crash Bandicoot N. Sane Trilogy, It’s About Time will feature new platforming moves, new masks with special abilities, two major control schemes, and plenty more. To get all the major first details, IGN spoke with Toys for Bob Design Producer Lou Studdert to learn about Crash’s brand new adventure. [ignvideo url="https://www.ign.com/videos/2020/06/22/crash-bandicoot-4-its-about-time-official-trailer"]

Why Crash 4?

Naming the next Crash game Crash Bandicoot 4 comes with a lot of expectations — in the ensuing years since Crash Bandicoot: Warped ended the beloved trilogy of Crash games developed by Naughty Dog, the marsupial’s subsequent adventures often received less favorable reception. Studdert explained how Toys for Bob understood the expectations that came with this naming convention, describing how it also allows the team to convey both the story and, importantly, the gameplay players can expect. [widget path="global/article/imagegallery" parameters="albumSlug=crash-bandicoot-4-its-about-time-first-screenshots&captions=true"] “It's not just Crash 4 because narratively we're continuing off of where Crash 3 ended, where, Uka Uka, N. Tropy, and Neo Cortex are trapped in time and space. But we're also continuing off of the gameplay of the original trilogy,” Studdert said. “It's actually going back and looking at what worked so well about the original games. It's bringing back that authentic, wholly unique to Crash gameplay, which is the unique perspective shifts of going into camera, being chased by things running out of camera switching to side scrolling.”

Crash Bandicoot 4 Gameplay

Crash Bandicoot 4 is built from the ground up, not based on existing or recovered code, but it will attempt to of course emulate the platforming gameplay fans of the original trilogy are familiar with. And that means Crash 4 is sticking to the traditional camera setup of those games, rather than becoming something more open world. “Our intent was to give folks the sequel they never got,” Student continued, noting that the developer’s focus was on “tense, precise execution that is so ingrained in the DNA of Crash and bringing that to today's standards.” [ignvideo url="https://www.ign.com/videos/2020/06/22/crash-bandicoot-4-first-gameplay-details"] But Crash won’t just be running, jumping, spinning, and ground slamming. It’s About Time’s various locations have also facilitated the introduction of several new platforming moves. Crash can now wallrun, grind on and below rails, and rope swing to allow for various new challenges. “It's been this fun balancing act of us taking what we love about those original games and the feeling of those linear pathways, but then at the same time layering in new challenging asks for the players, new ways of finding all of the boxes, crates, finding hidden gems, finding all this different content throughout the level,” Studdert explained, noting the new levels and challenges have been built with a focus on elevating "the replayability of the game."

“A True Sequel” to the Original Crash Trilogy, But a New Look

Through and through, Toys for Bob wants to emphasize that this is “a true sequel” to the original Crash trilogy. But, as is apparent from the first trailer and gameplay, this sequel incorporates a new, more animated look reminiscent of the cartoony, detailed characters of Toys for Bob’s Spyro Reignited Trilogy, which we praised in our review of those remakes. Studdert explained how this colorful, zany art style aimed to capture the spirit of the character and allowed for a more ambitious world design. “While we are retaining the old-school gameplay of those unique perspectives, we wanted to open up the worlds from a visual standpoint,” Studdert said. “So that means larger vistas, huge scale, huge places that you're going to get to go that couldn't have happened on the original consoles and games. It's taking that animated personality amplifying that fun, and then also giving you these amazing unique times and dimensions to explore.” [poilib element="poll" parameters="id=f28af99d-b8d5-4044-8d6b-d4bcc25757be"] That aim to capture the old and blend it with the new is true of Toys for Bob’s work on the actual gameplay as well, which is built in a “completely different engine, built from the ground up” for Crash 4, rather than reusing work from the N. Sane Trilogy. But Studdert explained that Toys for Bob’s experience working in part on the Crash remake trilogy and the Crash Team Racing did come into play when designing Crash 4. “Having our hands in those games really allowed us to kind of analyze the foundational elements of what truly makes a Crash level feel like a Crash level, from how enemies are incorporated to the pace of a level, to the amount of encounters to the way they fold in on each other,” he said.

How Difficult Is Crash Bandicoot 4?

The original Crash trilogy has some notoriously tough levels. Just say the phrase “Road to Nowhere” to any self-respecting Crash fan and they’ll understand. Thankfully, Crash 4 is aiming to outdo the challenge of past Crash games while providing a smoother ramp in difficulty. “We want to have less difficulty spikes,” Studdert said when asked about the difficulty compared to the original three games. “We want to onboard the players and get them into the story, but at the same time we wanted to see if we can actually exceed the difficulty of the original games. We wanted to see if we could add in extra modes, extra challenges, extra things that we'll be talking about later to really bring the pain. A true Crash fan wants that level of difficulty, and I think we've met and exceeded.”

Crash’s New Mask Power-ups, Modern vs. Retro Modes

Core to the story of Crash 4 will be the, well, four Quantum Masks that Crash and Coco will encounter. Each of these guardians of space and time offers a different ability, and will be findable throughout the game at specific locations, like you would with an Aku Aku mask. “Crash and Coco need to seek out the four quantum masks…[which] will help to re-fix the timeline,” Studdert explained of the duo’s objective this time around in their battle against Dr. Neo Cortex. [ignvideo url="https://www.ign.com/videos/2020/06/18/crash-bandicoot-puzzle-teaser"] The first two masks Toys for Bob is discussing are Kipuna-Wa, which offer the powers of time manipulation, and the other is Eka-Eka, the gravity mask. Like Aku Aku, they’ll both appear available at certain points in levels for players to activate to overcome certain obstacles. “At certain points in the levels, they'll come to your aid and they actually become suits on Crash and Coco,” Studdert said as he explained their powers, with the time mask allowing players to slow down time, while the gravity mask will let players alter Crash or Coco’s gravity as they navigate through a level. And as the original trilogy is known for its many secret paths and levels, I asked Studdert about whether Crash 4 would include a similar level of discoverable content, and he had as best of an answer as I could hope for. [ignvideo url="https://www.ign.com/videos/2017/06/29/crash-bandicoot-n-sane-trilogy-review"] But being true to that original trilogy also means the gameflow — players can switch between two modes, Modern and Retro, which changes how lives and Wumpa fruit collection is catalogued. Wumpa will now actually go toward end-of-level goals, and can be used as another currency in both modes. But in Retro mode, players can still have a set number of lives, collect 100 Wumpa fruit to gain a new life, and succeed or fail by those parameters. "If you die, you're going to restart at a checkpoint [in Modern mode], as simple as that,” Studdert said. “That means, 'Okay, what do we then do with Wumpa?' So what we've done is we've changed wumpa collection to be part of that collection currency of collectibles, end-of-level rewards. Retro is actually retaining the lives and game over system from the original game. [poilib element="accentDivider"] Stay tuned to IGN for more on Crash Bandicoot 4, but be sure to watch the first gameplay and debut trailer above. And for more on Toys for Bob's most recent work, check out our review of the Spyro Reignited Trilogy below. [ignvideo url="https://www.ign.com/videos/2018/11/12/spyro-reignited-trilogy-review"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and virtual bandicoot expert. Talk to him on Twitter @jmdornbush.

Crash Bandicoot 4 Coming to PS4, Xbox One This Year

Activision has announced Crash Bandicoot 4: It’s About Time, a brand new, canonical sequel to Crash Bandicoot 3: Warped. Spyro Reignited Trilogy developer Toys for Bob is behind the brand new adventure, which is set to be released on October 2, 2020 for PS4 and Xbox One for $59.99. It’s About Time is built from the ground-up as a new experience in the spirit of the original three Crash games developed by Naughty Dog for the original PlayStation. Players can play either as Crash or Coco Bandicoot for the full adventure, with other playable characters thrown into the mix like Neo Cortex. Featuring a brand new art style, marking a departure from what Vicarious Visions created for the Crash Bandicoot N. Sane Trilogy, It’s About Time will feature new platforming moves, new masks with special abilities, two major control schemes, and plenty more. To get all the major first details, IGN spoke with Toys for Bob Design Producer Lou Studdert to learn about Crash’s brand new adventure. [ignvideo url="https://www.ign.com/videos/2020/06/22/crash-bandicoot-4-its-about-time-official-trailer"]

Why Crash 4?

Naming the next Crash game Crash Bandicoot 4 comes with a lot of expectations — in the ensuing years since Crash Bandicoot: Warped ended the beloved trilogy of Crash games developed by Naughty Dog, the marsupial’s subsequent adventures often received less favorable reception. Studdert explained how Toys for Bob understood the expectations that came with this naming convention, describing how it also allows the team to convey both the story and, importantly, the gameplay players can expect. [widget path="global/article/imagegallery" parameters="albumSlug=crash-bandicoot-4-its-about-time-first-screenshots&captions=true"] “It's not just Crash 4 because narratively we're continuing off of where Crash 3 ended, where, Uka Uka, N. Tropy, and Neo Cortex are trapped in time and space. But we're also continuing off of the gameplay of the original trilogy,” Studdert said. “It's actually going back and looking at what worked so well about the original games. It's bringing back that authentic, wholly unique to Crash gameplay, which is the unique perspective shifts of going into camera, being chased by things running out of camera switching to side scrolling.”

Crash Bandicoot 4 Gameplay

Crash Bandicoot 4 is built from the ground up, not based on existing or recovered code, but it will attempt to of course emulate the platforming gameplay fans of the original trilogy are familiar with. And that means Crash 4 is sticking to the traditional camera setup of those games, rather than becoming something more open world. “Our intent was to give folks the sequel they never got,” Student continued, noting that the developer’s focus was on “tense, precise execution that is so ingrained in the DNA of Crash and bringing that to today's standards.” [ignvideo url="https://www.ign.com/videos/2020/06/22/crash-bandicoot-4-first-gameplay-details"] But Crash won’t just be running, jumping, spinning, and ground slamming. It’s About Time’s various locations have also facilitated the introduction of several new platforming moves. Crash can now wallrun, grind on and below rails, and rope swing to allow for various new challenges. “It's been this fun balancing act of us taking what we love about those original games and the feeling of those linear pathways, but then at the same time layering in new challenging asks for the players, new ways of finding all of the boxes, crates, finding hidden gems, finding all this different content throughout the level,” Studdert explained, noting the new levels and challenges have been built with a focus on elevating "the replayability of the game."

“A True Sequel” to the Original Crash Trilogy, But a New Look

Through and through, Toys for Bob wants to emphasize that this is “a true sequel” to the original Crash trilogy. But, as is apparent from the first trailer and gameplay, this sequel incorporates a new, more animated look reminiscent of the cartoony, detailed characters of Toys for Bob’s Spyro Reignited Trilogy, which we praised in our review of those remakes. Studdert explained how this colorful, zany art style aimed to capture the spirit of the character and allowed for a more ambitious world design. “While we are retaining the old-school gameplay of those unique perspectives, we wanted to open up the worlds from a visual standpoint,” Studdert said. “So that means larger vistas, huge scale, huge places that you're going to get to go that couldn't have happened on the original consoles and games. It's taking that animated personality amplifying that fun, and then also giving you these amazing unique times and dimensions to explore.” [poilib element="poll" parameters="id=f28af99d-b8d5-4044-8d6b-d4bcc25757be"] That aim to capture the old and blend it with the new is true of Toys for Bob’s work on the actual gameplay as well, which is built in a “completely different engine, built from the ground up” for Crash 4, rather than reusing work from the N. Sane Trilogy. But Studdert explained that Toys for Bob’s experience working in part on the Crash remake trilogy and the Crash Team Racing did come into play when designing Crash 4. “Having our hands in those games really allowed us to kind of analyze the foundational elements of what truly makes a Crash level feel like a Crash level, from how enemies are incorporated to the pace of a level, to the amount of encounters to the way they fold in on each other,” he said.

How Difficult Is Crash Bandicoot 4?

The original Crash trilogy has some notoriously tough levels. Just say the phrase “Road to Nowhere” to any self-respecting Crash fan and they’ll understand. Thankfully, Crash 4 is aiming to outdo the challenge of past Crash games while providing a smoother ramp in difficulty. “We want to have less difficulty spikes,” Studdert said when asked about the difficulty compared to the original three games. “We want to onboard the players and get them into the story, but at the same time we wanted to see if we can actually exceed the difficulty of the original games. We wanted to see if we could add in extra modes, extra challenges, extra things that we'll be talking about later to really bring the pain. A true Crash fan wants that level of difficulty, and I think we've met and exceeded.”

Crash’s New Mask Power-ups, Modern vs. Retro Modes

Core to the story of Crash 4 will be the, well, four Quantum Masks that Crash and Coco will encounter. Each of these guardians of space and time offers a different ability, and will be findable throughout the game at specific locations, like you would with an Aku Aku mask. “Crash and Coco need to seek out the four quantum masks…[which] will help to re-fix the timeline,” Studdert explained of the duo’s objective this time around in their battle against Dr. Neo Cortex. [ignvideo url="https://www.ign.com/videos/2020/06/18/crash-bandicoot-puzzle-teaser"] The first two masks Toys for Bob is discussing are Kipuna-Wa, which offer the powers of time manipulation, and the other is Eka-Eka, the gravity mask. Like Aku Aku, they’ll both appear available at certain points in levels for players to activate to overcome certain obstacles. “At certain points in the levels, they'll come to your aid and they actually become suits on Crash and Coco,” Studdert said as he explained their powers, with the time mask allowing players to slow down time, while the gravity mask will let players alter Crash or Coco’s gravity as they navigate through a level. And as the original trilogy is known for its many secret paths and levels, I asked Studdert about whether Crash 4 would include a similar level of discoverable content, and he had as best of an answer as I could hope for. [ignvideo url="https://www.ign.com/videos/2017/06/29/crash-bandicoot-n-sane-trilogy-review"] But being true to that original trilogy also means the gameflow — players can switch between two modes, Modern and Retro, which changes how lives and Wumpa fruit collection is catalogued. Wumpa will now actually go toward end-of-level goals, and can be used as another currency in both modes. But in Retro mode, players can still have a set number of lives, collect 100 Wumpa fruit to gain a new life, and succeed or fail by those parameters. "If you die, you're going to restart at a checkpoint [in Modern mode], as simple as that,” Studdert said. “That means, 'Okay, what do we then do with Wumpa?' So what we've done is we've changed wumpa collection to be part of that collection currency of collectibles, end-of-level rewards. Retro is actually retaining the lives and game over system from the original game. [poilib element="accentDivider"] Stay tuned to IGN for more on Crash Bandicoot 4, but be sure to watch the first gameplay and debut trailer above. And for more on Toys for Bob's most recent work, check out our review of the Spyro Reignited Trilogy below. [ignvideo url="https://www.ign.com/videos/2018/11/12/spyro-reignited-trilogy-review"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and virtual bandicoot expert. Talk to him on Twitter @jmdornbush.

SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated Review – Expired Nostalgia

Nearing the end of SpongeBob's journey under the sea, you're tasked with guiding a ball through a giant Rube Goldberg machine in Mermaid Man's Lair. Once you activate the machine you have to match the ball’s painstakingly slow speed while using SpongeBob's arsenal of bubble abilities to make sure it doesn’t fall over. It’s a simple task in concept, but trying to execute it is some of the most unfun and Sisyphean gameplay in recent memory. In one section of the puzzle, all you need to do is stand on a button, and that button opens a gate for you to bowl a bubble into so you can progress. The only problem is that during SpongeBob's wind-up animation for bowling, he walks forward. That means you fall off of the button, which closes the gate and prevents you from bowling the bubble where you intended, when you intended. These kinds of gameplay barricades are common, and force you to restart and face your demons again, and again, and again.

SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated is rarely amusing or challenging, and completing it is an entirely dry experience. It looks nice, and brings back fond memories of a classic cartoon through iconic set pieces and tight voice acting, but its uncomfortable and outdated mechanics make you feel frustratingly trapped and are ultimately outclassed by countless other modern and classic platformers.

SpongeBob is a show built on rapid-fire humour and good pacing, but this game misses that mark. The game is a remake of the 2003 cult classic 3D collect-a-thon platformer of the same name. There were three versions of the original: a 2D platformer, a 3D platformer, and one full of minigames. This version took me around 20 hours to play through the main story and get a bunch of bonus collectibles, and from the movement to the jokes, the whole thing feels slow, with none of the comedic timing that makes the show so beloved.

Continue Reading at GameSpot

SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated Review – Expired Nostalgia

Nearing the end of SpongeBob’s journey under the sea, you’re tasked with guiding a ball through a giant Rube Goldberg machine in Mermaid Man’s Lair. Once you activate the machine you have to match the ball’s painstakingly slow speed while using SpongeBob’s arsenal of bubble abilities to make sure it doesn’t fall over. It’s a simple task in concept, but trying to execute it is some of the most unfun and Sisyphean gameplay in recent memory. In one section of the puzzle, all you need to do is stand on a button, and that button opens a gate for you to bowl a bubble into so you can progress. The only problem is that during SpongeBob’s wind-up animation for bowling, he walks forward. That means you fall off of the button, which closes the gate and prevents you from bowling the bubble where you intended, when you intended. These kinds of gameplay barricades are common, and force you to restart and face your demons again, and again, and again.

SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated is rarely amusing or challenging, and completing it is an entirely dry experience. It looks nice, and brings back fond memories of a classic cartoon through iconic set pieces and tight voice acting, but its uncomfortable and outdated mechanics make you feel frustratingly trapped, and are ultimately outclassed by countless other modern and classic platformers.

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Continue Reading at GameSpot

Persona’s Joker, Dragon Quest 11’s Hero Announced as Amiibo

Joker from Persona 5 and the Hero from Dragon Quest 11 will be released as amiibo this Fall. Announced as part of today's DLC announcement for Super Smash Bros. Ultimate, creator Masahiro Sakurai explained that the team still plans to make amiibo for every DLC fighter in the game, but that he's not sure how many will be made. Screenshot (92)The Joker figure appears to be a complete design, while the Hero figure is apparently still in development. If the remaining fighters are indeed developed as amiibo, that would mean we'll get figures of Banjo & Kazooie, Terry, Byleth, Min Min, and 5 unannounced fighters. Screenshot (94)The announcement comes alongside the reveal of Challenger Pack 6, which will bring Arms' Min Min, a Spring Man assist trophy, a Spring Stadium stage, and new Mii Fighter costumes (including Vault Boy from Fallout) to Smash Bros. Ultimate on June 29. [ignvideo url="https://www.ign.com/videos/2020/06/22/super-smash-bros-ultimate-min-min-official-trailer"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Persona’s Joker, Dragon Quest 11’s Hero Announced as Amiibo

Joker from Persona 5 and the Hero from Dragon Quest 11 will be released as amiibo this Fall. Announced as part of today's DLC announcement for Super Smash Bros. Ultimate, creator Masahiro Sakurai explained that the team still plans to make amiibo for every DLC fighter in the game, but that he's not sure how many will be made. Screenshot (92)The Joker figure appears to be a complete design, while the Hero figure is apparently still in development. If the remaining fighters are indeed developed as amiibo, that would mean we'll get figures of Banjo & Kazooie, Terry, Byleth, Min Min, and 5 unannounced fighters. Screenshot (94)The announcement comes alongside the reveal of Challenger Pack 6, which will bring Arms' Min Min, a Spring Man assist trophy, a Spring Stadium stage, and new Mii Fighter costumes (including Vault Boy from Fallout) to Smash Bros. Ultimate on June 29. [ignvideo url="https://www.ign.com/videos/2020/06/22/super-smash-bros-ultimate-min-min-official-trailer"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Min Min from Arms Announced as DLC Fighter for Smash Bros. Ultimate

Min Min from Arms will be the latest Smash Bros. Ultimate DLC fighter. She will become available on June 29 for $5.99 (and is included as part of a purchase of Fighters Pass Vol. 2). Announced by series creator Masahiro Sakurai from his own home, the spring-armed fighter will be able to use both of her extendable limbs for a variety of attacks. Unlike most characters, the A and B buttons are mapped to one each of Min Min's arms, rather than for regular and smash attacks. As in Arms itself, Min Min's arm attachments can be swapped, offering a variety of different effects. [ignvideo url="https://www.ign.com/videos/2020/06/22/super-smash-bros-ultimate-min-min-official-trailer"] Arm attacks can be bent in mid-air to adjust your angle of attack but, as a downside, Min Min is built for longer range combat, with attacks easy to dodge from close range. Min Min's Final Smash move summons every member of the Arms cast to deliver a barrage of punches to any unlucky recipients. Arms' Spring Man will also join the game as an Assist Trophy and uses a similar (if less powerful) move when activated. Spring Stadium is the game's newest stage to fight across, and features bounce platforms on either side, as well as an arched ceiling that can ricochet flying characters back toward the arena. Arms drones will also periodically carry items across the stage, too. New Mii Fighter costumes include Ninjara from Arms, Heichachi from Tekken, Callie and Marie from Splatoon, and Vault Boy from Fallout(!). All of the costumes will also be available on June 29. [ignvideo url="https://www.ign.com/videos/2020/06/22/super-smash-bros-ultimate-mii-fighter-costumes-6-trailer"] Sakurai also announced that Persona 5's Joker and Dragon Quest 11's Hero will be released as amiibo this Fall. The director reiterated that the team plans for all DLC charcaters to recive amiibo figurines. Min Min and the rest of the announced content makes up Challenger Pack 6, the first of six new fighters being added to Smash Bros. Ultimate before December 2021, and part of Fighters Pass Vol. 2. Min Min marks a change from the plethora of sword-using characters, particularly from Fire Emblem - even Sakurai himself has admitted there are too many Fire Emblem characters in the game, so we're hoping Min Min marks the start of a variety of more imaginative characters in Fighters Pass Vol. 2. [widget path="global/article/imagegallery" parameters="albumSlug=min-min-announcement-trailer-images&captions=true"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Min Min from Arms Announced as DLC Fighter for Smash Bros. Ultimate

Min Min from Arms will be the latest Smash Bros. Ultimate DLC fighter. She will become available on June 29 for $5.99 (and is included as part of a purchase of Fighters Pass Vol. 2). Announced by series creator Masahiro Sakurai from his own home, the spring-armed fighter will be able to use both of her extendable limbs for a variety of attacks. Unlike most characters, the A and B buttons are mapped to one each of Min Min's arms, rather than for regular and smash attacks. As in Arms itself, Min Min's arm attachments can be swapped, offering a variety of different effects. [ignvideo url="https://www.ign.com/videos/2020/06/22/super-smash-bros-ultimate-min-min-official-trailer"] Arm attacks can be bent in mid-air to adjust your angle of attack but, as a downside, Min Min is built for longer range combat, with attacks easy to dodge from close range. Min Min's Final Smash move summons every member of the Arms cast to deliver a barrage of punches to any unlucky recipients. Arms' Spring Man will also join the game as an Assist Trophy and uses a similar (if less powerful) move when activated. Spring Stadium is the game's newest stage to fight across, and features bounce platforms on either side, as well as an arched ceiling that can ricochet flying characters back toward the arena. Arms drones will also periodically carry items across the stage, too. New Mii Fighter costumes include Ninjara from Arms, Heichachi from Tekken, Callie and Marie from Splatoon, and Vault Boy from Fallout(!). All of the costumes will also be available on June 29. [ignvideo url="https://www.ign.com/videos/2020/06/22/super-smash-bros-ultimate-mii-fighter-costumes-6-trailer"] Sakurai also announced that Persona 5's Joker and Dragon Quest 11's Hero will be released as amiibo this Fall. The director reiterated that the team plans for all DLC charcaters to recive amiibo figurines. Min Min and the rest of the announced content makes up Challenger Pack 6, the first of six new fighters being added to Smash Bros. Ultimate before December 2021, and part of Fighters Pass Vol. 2. Min Min marks a change from the plethora of sword-using characters, particularly from Fire Emblem - even Sakurai himself has admitted there are too many Fire Emblem characters in the game, so we're hoping Min Min marks the start of a variety of more imaginative characters in Fighters Pass Vol. 2. [widget path="global/article/imagegallery" parameters="albumSlug=min-min-announcement-trailer-images&captions=true"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.