Yearly Archives: 2020

Tony Hawk’s Pro Skater 1 and 2 Warehouse Demo Hits in August

Tony Hawk's Pro Skater 1 and 2 will be getting a Warehouse Demo starting on August 14, 2020, and the full game will feature new skaters that were not part of the originals. Tony Hawk's Pro Skater 1 and 2 will be released on PlayStation 4, Xbox One, and PC on September 4, 2020, and those who pre-order the game digitally will get access to the demo on August 14, although the date is "subject to change." As for the new skaters, THPS 1 and 2 will include, in addition to those found in the originals, Nyjah Huston, Leo Baker, Leticia Bufoni, Aori Nishimura, Lizzie Armanto, Shane O'Neill, Riley Hawk, and Tyshawn Jones. [ignvideo url="https://www.ign.com/videos/2020/06/23/tony-hawks-pro-skater-1-and-2-new-skaters-announcement-trailer"] “Modern-day skateboarding originated from a generation of skaters who grew up playing the original Tony Hawk’s Pro Skater games,” said Michelle Bresaw, Vice President of Product Management and Marketing at Activision. “The world-class pro skaters we’re adding to this remaster took the tricks and combos from the videogame and made them possible in real life. We’re proud that the remaster will represent the skate culture landscape today with a diverse roster of skaters that will appeal to any gamer.” Some of these skaters have appeared in other Tony Hawk games, but this will be the first time they will "ollie and kickflip in the first two games from the franchise." Futhermore, these skaters will bring with them their own signature tricks. Tony Hawk's Pro Skater 1 and 2 is being developed by Vicarious Visions and brings these classic games to 2020 with HD graphics, all the original levels, skaters, tricks, and modes, new tricks and secrets and online multiplayer, Create-A-Park and Create-A-Skater, and many of the iconic songs from the first two Tony Hawk games. [widget path="global/article/imagegallery" parameters="albumSlug=tony-hawks-pro-skate-1-and-2-new-skaters-screenshots&captions=true"] For more on Tony Hawk's Pro Skater 1 and 2, check out the full soundtrack and our IGN Icons feature on Tony Hawk himself. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Tony Hawk’s Pro Skater 1 and 2 Warehouse Demo Hits in August

Tony Hawk's Pro Skater 1 and 2 will be getting a Warehouse Demo starting on August 14, 2020, and the full game will feature new skaters that were not part of the originals. Tony Hawk's Pro Skater 1 and 2 will be released on PlayStation 4, Xbox One, and PC on September 4, 2020, and those who pre-order the game digitally will get access to the demo on August 14, although the date is "subject to change." As for the new skaters, THPS 1 and 2 will include, in addition to those found in the originals, Nyjah Huston, Leo Baker, Leticia Bufoni, Aori Nishimura, Lizzie Armanto, Shane O'Neill, Riley Hawk, and Tyshawn Jones. [ignvideo url="https://www.ign.com/videos/2020/06/23/tony-hawks-pro-skater-1-and-2-new-skaters-announcement-trailer"] “Modern-day skateboarding originated from a generation of skaters who grew up playing the original Tony Hawk’s Pro Skater games,” said Michelle Bresaw, Vice President of Product Management and Marketing at Activision. “The world-class pro skaters we’re adding to this remaster took the tricks and combos from the videogame and made them possible in real life. We’re proud that the remaster will represent the skate culture landscape today with a diverse roster of skaters that will appeal to any gamer.” Some of these skaters have appeared in other Tony Hawk games, but this will be the first time they will "ollie and kickflip in the first two games from the franchise." Futhermore, these skaters will bring with them their own signature tricks. Tony Hawk's Pro Skater 1 and 2 is being developed by Vicarious Visions and brings these classic games to 2020 with HD graphics, all the original levels, skaters, tricks, and modes, new tricks and secrets and online multiplayer, Create-A-Park and Create-A-Skater, and many of the iconic songs from the first two Tony Hawk games. [widget path="global/article/imagegallery" parameters="albumSlug=tony-hawks-pro-skate-1-and-2-new-skaters-screenshots&captions=true"] For more on Tony Hawk's Pro Skater 1 and 2, check out the full soundtrack and our IGN Icons feature on Tony Hawk himself. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

George R.R. Martin Now Hopes to Have The Winds of Winter Completed By Next Year

George RR Martin has shared a fresh update on how things are coming along with writing The Winds of Winter, the sixth instalment of his fantasy series A Song of Ice and Fire, from which the hit HBO drama Game of Thrones spawned. The legendary author posted a new blog entry, titled "Writing, Reading, Writing," on Tuesday, assuring fans that he has been staying healthy amid the coronavirus (COVID-19) pandemic, but has been consumed with writing ever since his last update. [ignvideo url="https://www.ign.com/videos/2020/03/18/george-rr-martin-says-hes-healthy-isolated-and-getting-plenty-of-writing-done"] "I have to confess, after half a year of pandemic, quarantine, and social distancing, I am showing signs of cabin fever... half of which is quite literal in my case. Yes, I am in an actual cabin in the mountains. No, I have no fever. Yay! For the present at least, I am healthy... for an out-of-shape guy of 71, at least... and doing all I can to stay that way," Martin wrote in his candid post. He added: "If nothing else, the enforced isolation has helped me write. I am spending long hours every day on The Winds of Winter, and making steady progress. I finished a new chapter yesterday, another one three days ago, another one the previous week. But no, this does not mean that the book will be finished tomorrow or published next week. It's going to be a huge book, and I still have a long way to go." Martin addressed his cancelled trip to Wellington for CoNZealand, the 78th World Science Fiction Convention, saying he was "heartbroken" that the event had been forced to go virtual this year. However, he also noted that "a long interruption" might have cost him "all the momentum" that he has built up, so he will visit next year when he hopes "both COVID-19 and The Winds of Winter will be done." [widget path="global/article/imagegallery" parameters="albumSlug=game-of-thrones-every-major-characters-first-and-last-appearance&captions=true"] As a further teaser, Martin said that he has been "visiting with Cersei, Asha, Tyrion, Ser Barristan, and Areo Hotah" while writing, and will be "dropping back into Braavos" next week, "with occasional side trips to other places in the pages of a great book." Despite admitting to having good days and bad days on the novel, Martin appears to be sticking to his prior promise that he will not develop scripts for the Game of Thrones prequel series, House of the Dragon, until he finishes writing The Winds of Winter. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

George R.R. Martin Now Hopes to Have The Winds of Winter Completed By Next Year

George RR Martin has shared a fresh update on how things are coming along with writing The Winds of Winter, the sixth instalment of his fantasy series A Song of Ice and Fire, from which the hit HBO drama Game of Thrones spawned. The legendary author posted a new blog entry, titled "Writing, Reading, Writing," on Tuesday, assuring fans that he has been staying healthy amid the coronavirus (COVID-19) pandemic, but has been consumed with writing ever since his last update. [ignvideo url="https://www.ign.com/videos/2020/03/18/george-rr-martin-says-hes-healthy-isolated-and-getting-plenty-of-writing-done"] "I have to confess, after half a year of pandemic, quarantine, and social distancing, I am showing signs of cabin fever... half of which is quite literal in my case. Yes, I am in an actual cabin in the mountains. No, I have no fever. Yay! For the present at least, I am healthy... for an out-of-shape guy of 71, at least... and doing all I can to stay that way," Martin wrote in his candid post. He added: "If nothing else, the enforced isolation has helped me write. I am spending long hours every day on The Winds of Winter, and making steady progress. I finished a new chapter yesterday, another one three days ago, another one the previous week. But no, this does not mean that the book will be finished tomorrow or published next week. It's going to be a huge book, and I still have a long way to go." Martin addressed his cancelled trip to Wellington for CoNZealand, the 78th World Science Fiction Convention, saying he was "heartbroken" that the event had been forced to go virtual this year. However, he also noted that "a long interruption" might have cost him "all the momentum" that he has built up, so he will visit next year when he hopes "both COVID-19 and The Winds of Winter will be done." [widget path="global/article/imagegallery" parameters="albumSlug=game-of-thrones-every-major-characters-first-and-last-appearance&captions=true"] As a further teaser, Martin said that he has been "visiting with Cersei, Asha, Tyrion, Ser Barristan, and Areo Hotah" while writing, and will be "dropping back into Braavos" next week, "with occasional side trips to other places in the pages of a great book." Despite admitting to having good days and bad days on the novel, Martin appears to be sticking to his prior promise that he will not develop scripts for the Game of Thrones prequel series, House of the Dragon, until he finishes writing The Winds of Winter. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Bloodstained: Curse of the Moon 2 Announced

Bloodstained: Curse of the Moon 2, the sequel to 2018's Bloodstained: Ritual of the Night Kickstarter 8-bit spinoff bonus game, will be "coming soon" to PlayStation 4, Xbox One, Nintendo Switch, and PC. Revealed during the New Game Plus digital event, Bloodstained: Curse of the Moon 2 is once again being produced by Artplay's Koji Igarashi, who directed many Castlevania games during his time at Konami. [ignvideo url="https://www.ign.com/videos/2020/06/23/bloodstained-curse-of-the-moon-2-world-premiere-trailer"] Bloodstained: Curse of the Moon was inspired by NES' Castlevania games, specifically Castlevania III: Dracula's Curse, and the sequel follows suit. Curse of the Moon 2 features multiple playable characters, including the original's Zangetsu - the "sword-wielding exorcist," Dominique - an "exorcist sent by the church who heals her allies and uses her spears to fell demons," Robert - a "sharpshooting soldier capable of sniping his demonic foes," and Hachi - a "Corgi who pulverizes demons by controlling a colossal suit of magicked armor." In our review of Bloodstained: Curse of the Moon, we said "The prospect of playing such a lovingly crafted tribute to the vintage heyday of Konami's seemingly abandoned Castlevania series more than makes up for a few out-of-place boss fights and a slightly too punitive death penalty. Bloodstained: Curse of the Moon delivers a brief but effective burst of nostalgia, and thanks to its many creative modifiers it contains enough replay value to engage (and challenge) anyone who pines for gaming's bygone days." [widget path="global/article/imagegallery" parameters="albumSlug=bloodstained-curse-of-the-moon-2-screenshots&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Bloodstained: Curse of the Moon 2 Announced

Bloodstained: Curse of the Moon 2, the sequel to 2018's Bloodstained: Ritual of the Night Kickstarter 8-bit spinoff bonus game, will be "coming soon" to PlayStation 4, Xbox One, Nintendo Switch, and PC. Revealed during the New Game Plus digital event, Bloodstained: Curse of the Moon 2 is once again being produced by Artplay's Koji Igarashi, who directed many Castlevania games during his time at Konami. [ignvideo url="https://www.ign.com/videos/2020/06/23/bloodstained-curse-of-the-moon-2-world-premiere-trailer"] Bloodstained: Curse of the Moon was inspired by NES' Castlevania games, specifically Castlevania III: Dracula's Curse, and the sequel follows suit. Curse of the Moon 2 features multiple playable characters, including the original's Zangetsu - the "sword-wielding exorcist," Dominique - an "exorcist sent by the church who heals her allies and uses her spears to fell demons," Robert - a "sharpshooting soldier capable of sniping his demonic foes," and Hachi - a "Corgi who pulverizes demons by controlling a colossal suit of magicked armor." In our review of Bloodstained: Curse of the Moon, we said "The prospect of playing such a lovingly crafted tribute to the vintage heyday of Konami's seemingly abandoned Castlevania series more than makes up for a few out-of-place boss fights and a slightly too punitive death penalty. Bloodstained: Curse of the Moon delivers a brief but effective burst of nostalgia, and thanks to its many creative modifiers it contains enough replay value to engage (and challenge) anyone who pines for gaming's bygone days." [widget path="global/article/imagegallery" parameters="albumSlug=bloodstained-curse-of-the-moon-2-screenshots&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Jurassic World’s Colin Trevorrow to Direct Atlantis Thriller for Universal Pictures

Jurassic World: Dominion director Colin Trevorrow is re-teaming with Universal Pictures for a new film centered around the mythical city of Atlantis. Deadline reports that Trevorrow lined up the sci-fi thriller Atlantis as his next project ahead of restarting production on the final Jurassic World film. The film is said to be based on a plot about the legend of the lost city that Trevorrow and his Metronome Film Co. will produce. [ignvideo url="https://www.ign.com/videos/2018/06/23/jurassic-world-3-where-does-the-franchise-go-from-here"] The story, conceived by Trevorrow and Bridge of Spies scripter Matt Charman, will be written by Dante Harper, who also penned the screenplay for Alien: Covenant. The narrative will apparently take a different approach to previous incarnations of the mythical city's underwater kingdom. Instead of submerging into these stories, it is understood that Trevorrow's Atlantis is going to be set on "a lost continent in the Indian Ocean between Africa, India and Oceania," which is described as "a multicultural civilization with its own advanced technology." [widget path="global/article/imagegallery" parameters="albumSlug=jurassic-world-fallen-kingdom-images&captions=true"] Trevorrow reportedly hatched the concept for Atlantis in late 2018, but he kept the project beneath the surface to allow the creative team to fully develop the world before starting work on the scripting process. Before diving into that project, Trevorrow is set to resume production on Jurassic World: Dominion on July 6 at London's Pinewood Studios after filming halted back in March due to the coronavirus (COVID-19) outbreak. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Jurassic World’s Colin Trevorrow to Direct Atlantis Thriller for Universal Pictures

Jurassic World: Dominion director Colin Trevorrow is re-teaming with Universal Pictures for a new film centered around the mythical city of Atlantis. Deadline reports that Trevorrow lined up the sci-fi thriller Atlantis as his next project ahead of restarting production on the final Jurassic World film. The film is said to be based on a plot about the legend of the lost city that Trevorrow and his Metronome Film Co. will produce. [ignvideo url="https://www.ign.com/videos/2018/06/23/jurassic-world-3-where-does-the-franchise-go-from-here"] The story, conceived by Trevorrow and Bridge of Spies scripter Matt Charman, will be written by Dante Harper, who also penned the screenplay for Alien: Covenant. The narrative will apparently take a different approach to previous incarnations of the mythical city's underwater kingdom. Instead of submerging into these stories, it is understood that Trevorrow's Atlantis is going to be set on "a lost continent in the Indian Ocean between Africa, India and Oceania," which is described as "a multicultural civilization with its own advanced technology." [widget path="global/article/imagegallery" parameters="albumSlug=jurassic-world-fallen-kingdom-images&captions=true"] Trevorrow reportedly hatched the concept for Atlantis in late 2018, but he kept the project beneath the surface to allow the creative team to fully develop the world before starting work on the scripting process. Before diving into that project, Trevorrow is set to resume production on Jurassic World: Dominion on July 6 at London's Pinewood Studios after filming halted back in March due to the coronavirus (COVID-19) outbreak. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

This Gaming Chair Will Massage You as You Play

Last year Acer introduced us to the ultimate gamer’s dream, a gaming chair that massages you as you play. The only problem with that magnificent gaming chair was it was tied to a $14,000 battle station complete with three monitors called the Predator Thronos Air. Well if you just wanted the chair, you’re in luck. Acer has spun off its massaging gaming chair into a product of its own called the Predator Gaming Chair x OSIM. This gaming chair is designed to simulate the feel of a hand massage with two sets of rollers that can reach across your whole back. There are three pre-programmed massage modes designed to target your neck and shoulders, lumbar, or energize you for an intense match. Acer Predator Gaming Chair x OSIM Beyond that gamers can customize the chair’s massage settings as users can adjust the rollers to six different shoulder positions to meet their specific height and width. And if you just have one sore spot, users can program the spot-massage mode to focus on a single area. And if you want to get extra comfortable, users can also lie back in the Predator Gaming Chair x OSIM at a 145-degree angle. To help accommodate all of this flexibility, the Predator Gaming Chair x OSIM features a wide mesh back paired with a large seat that should accommodate most gamers. Acer Predator Gaming Chair x OSIM One extra feature of this gaming chair is it has a pair of Bluetooth speakers built into the headrest. It only produces stereo sound of course, but that’s enough to deliver dynamic sound effects without needing to don a gaming headset. Acer has yet to announce pricing or a release date for the Predator Gaming Chair x OSIM. [poilib element="accentDivider"] Kevin Lee is IGN's Hardware and Roundups Editor. Follow him on Twitter @baggingspam

This Gaming Chair Will Massage You as You Play

Last year Acer introduced us to the ultimate gamer’s dream, a gaming chair that massages you as you play. The only problem with that magnificent gaming chair was it was tied to a $14,000 battle station complete with three monitors called the Predator Thronos Air. Well if you just wanted the chair, you’re in luck. Acer has spun off its massaging gaming chair into a product of its own called the Predator Gaming Chair x OSIM. This gaming chair is designed to simulate the feel of a hand massage with two sets of rollers that can reach across your whole back. There are three pre-programmed massage modes designed to target your neck and shoulders, lumbar, or energize you for an intense match. Acer Predator Gaming Chair x OSIM Beyond that gamers can customize the chair’s massage settings as users can adjust the rollers to six different shoulder positions to meet their specific height and width. And if you just have one sore spot, users can program the spot-massage mode to focus on a single area. And if you want to get extra comfortable, users can also lie back in the Predator Gaming Chair x OSIM at a 145-degree angle. To help accommodate all of this flexibility, the Predator Gaming Chair x OSIM features a wide mesh back paired with a large seat that should accommodate most gamers. Acer Predator Gaming Chair x OSIM One extra feature of this gaming chair is it has a pair of Bluetooth speakers built into the headrest. It only produces stereo sound of course, but that’s enough to deliver dynamic sound effects without needing to don a gaming headset. Acer has yet to announce pricing or a release date for the Predator Gaming Chair x OSIM. [poilib element="accentDivider"] Kevin Lee is IGN's Hardware and Roundups Editor. Follow him on Twitter @baggingspam