Yearly Archives: 2020

Death Come True – Hotel Hell

The experience of waking up with a foggy mind in a weird, unfamiliar hotel room is already distressing, but there are myriad ways it could be even worse. Let's say you blacked out so hard that not only do you not remember last night, you don't remember anything at all. Making things even more upsetting, there's an unconscious woman with her hands tied up laying in the bathtub. The real kicker, though, would be seeing a news report with your face on it describing you as a wanted serial killer. And now someone's knocking on your door…

Death Come True is the latest project from Danganronpa creator Kazutaka Kodaka. Much like that beloved adventure series, Death Come True places the protagonist in a horrifying, deadly situation where the only way out is to uncover the mystery of what's really going on. But the approach here is very different: Where Danganronpa told its twisted sagas of death and despair through visual novel-style presentations, Death Come True is presented as a live-action film with branching paths. While the heavy use of full-motion video (FMV) has seen an interesting comeback in games like Her Story and Control, Death Come True hearkens back to the simpler, experimental FMV adventure games of the mid-'90s--all the while reminding us of what was good and bad about those titles.

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Protagonist Makoto has no idea where he is, how he got here, or even who he is--save for the TV report describing him as a serial killer--but he knows something's deeply amiss in this hotel. Things quickly go from bad to worse when Makoto, through your choices, makes another unsettling discovery: When he dies, he wakes up again in the same hotel bed to restart and repeat the same sequence of events over again, so not even death can free him from the bizarre reality he's trapped in.

Continue Reading at GameSpot

Marvel’s Iron Man VR Review – I Am Iron Man

Where so many VR games still fall back on restricted controls, the PlayStation VR-exclusive Iron Man VR asks you to learn and master its unique flight controls if you really want to feel like a Marvel superhero. Getting comfortable in Tony Stark’s iron skin makes you feel like you know what it’s like to "be" Iron Man in a way no standard game could. At the same time, the game around that core mechanic feels overly thin. With reused environments, recycled mission objectives, and a predictable story that overstays its welcome, Iron Man VR quickly loses its luster.

For better and for worse, Iron Man VR tells a complete ripped-from-the-page Marvel comic storyline. Tony Stark squares off with a mysterious new villain, the Ghost, who uses an army of old Stark Industries drones to systematically terrorize him and his company. The Ghost invokes Stark’s past of making weapons and selling them indiscriminately, forcing him to reckon with his past self as well.

Like Insomniac's Spider-Man, Iron Man VR is an original variation of existing Iron Man stories, with vague allusions to moments that comic book and MCU fans will know, which makes it easy for any Marvel fan to jump in and follow along. It's a bit too familiar, though. Retreading themes and issues you've already seen Iron Man work through in both the comics and films, Stark's struggles, both internal and the threats he faces on the battlefield, feel a bit stale. And though there’s a complicated, long-winded plot, you can identify every twist from a mile away.

Continue Reading at GameSpot

Marvel’s Iron Man VR Review – I Am Iron Man

Where so many VR games still fall back on restricted controls, the PlayStation VR-exclusive Iron Man VR asks you to learn and master its unique flight controls if you really want to feel like a Marvel superhero. Getting comfortable in Tony Stark’s iron skin makes you feel like you know what it’s like to "be" Iron Man in a way no standard game could. At the same time, the game around that core mechanic feels overly thin. With reused environments, recycled mission objectives, and a predictable story that overstays its welcome, Iron Man VR quickly loses its luster.

For better and for worse, Iron Man VR tells a complete ripped-from-the-page Marvel comic storyline. Tony Stark squares off with a mysterious new villain, the Ghost, who uses an army of old Stark Industries drones to systematically terrorize him and his company. The Ghost invokes Stark’s past of making weapons and selling them indiscriminately, forcing him to reckon with his past self as well.

Like Insomniac's Spider-Man, Iron Man VR is an original variation of existing Iron Man stories, with vague allusions to moments that comic book and MCU fans will know, which makes it easy for any Marvel fan to jump in and follow along. It's a bit too familiar, though. Retreading themes and issues you've already seen Iron Man work through in both the comics and films, Stark's struggles, both internal and the threats he faces on the battlefield, feel a bit stale. And though there’s a complicated, long-winded plot, you can identify every twist from a mile away.

Continue Reading at GameSpot

Donkey Kong Country Leads July 2020’s Nintendo Switch Online Games

July 2020's Nintendo Switch Online Games are the SNES' Donkey Kong Country and Natsume Championship Wrestling, and NES' The Immortal. Announced by Nintendo, these games will be available to all Nintendo Switch Online subscribers on July 15, 2020. [ignvideo url="https://www.ign.com/videos/2020/07/08/nintendo-switch-online-july-2020-game-updates"] Donkey Kong Country is one of the high-profile SNES games, alongside Final Fantasy III (VI!), and Super Mario RPG: Legend of the Seven Stars, that have appeared on other Nintendo's Virtual Console and the Super Nintendo Classic but had not yet made it to Switch Online. Originally released in 1994, Donkey Kong Country starred Donkey Kong and Diddy Kong as they worked to take down the evil King K. Rool and the Kremlings. In our review of its Wii Virtual Console port, we said that even though some of "your nostalgic feelings may take a hit" when replaying it, "DKC's gameplay is still a lot of fun." In a special "Classified Information" video by Nintendo, it reveals some secrets players can use when playing the game, including "Diddy's Extra Lives, Start with 50 Lives, Bonus Area Practice, and 101% Completion?!" [ignvideo url="https://www.ign.com/videos/2020/07/08/donkey-kong-country-classified-information-nintendo-switch-online"] Natsume Championship Wrestling was also released in 1994 and allows players to step into the ring with one of 12 fighters. It's not a licensed game, but features such characters as the massively powerful Asteroid, the lightning-fast Viper, and the underhanded-attacker Phantom. The Immortal was released on NES in 1991 and has you take on the role of a young wizard who is on a quest to find his missing mentor. You must head down into a labryinth and face eight levels of "deadly action, filled 50 chambers of horror, danger, and deception in the form of traps, undead monster, and other vile creatures." If you loved Donkey Kong Country, be sure to check out Donkey Kong Country: Tropical Freeze on Nintendo Switch, which made it on our list of Best Switch Games. In our review, we said "the new Funky Mode for Tropical Freeze on Switch makes it more approachable without turning this amazing platformer into a cakewalk." [widget path="global/article/imagegallery" parameters="albumSlug=top-25-nintendo-switch-games&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Donkey Kong Country Leads July 2020’s Nintendo Switch Online Games

July 2020's Nintendo Switch Online Games are the SNES' Donkey Kong Country and Natsume Championship Wrestling, and NES' The Immortal. Announced by Nintendo, these games will be available to all Nintendo Switch Online subscribers on July 15, 2020. [ignvideo url="https://www.ign.com/videos/2020/07/08/nintendo-switch-online-july-2020-game-updates"] Donkey Kong Country is one of the high-profile SNES games, alongside Final Fantasy III (VI!), and Super Mario RPG: Legend of the Seven Stars, that have appeared on other Nintendo's Virtual Console and the Super Nintendo Classic but had not yet made it to Switch Online. Originally released in 1994, Donkey Kong Country starred Donkey Kong and Diddy Kong as they worked to take down the evil King K. Rool and the Kremlings. In our review of its Wii Virtual Console port, we said that even though some of "your nostalgic feelings may take a hit" when replaying it, "DKC's gameplay is still a lot of fun." In a special "Classified Information" video by Nintendo, it reveals some secrets players can use when playing the game, including "Diddy's Extra Lives, Start with 50 Lives, Bonus Area Practice, and 101% Completion?!" [ignvideo url="https://www.ign.com/videos/2020/07/08/donkey-kong-country-classified-information-nintendo-switch-online"] Natsume Championship Wrestling was also released in 1994 and allows players to step into the ring with one of 12 fighters. It's not a licensed game, but features such characters as the massively powerful Asteroid, the lightning-fast Viper, and the underhanded-attacker Phantom. The Immortal was released on NES in 1991 and has you take on the role of a young wizard who is on a quest to find his missing mentor. You must head down into a labryinth and face eight levels of "deadly action, filled 50 chambers of horror, danger, and deception in the form of traps, undead monster, and other vile creatures." If you loved Donkey Kong Country, be sure to check out Donkey Kong Country: Tropical Freeze on Nintendo Switch, which made it on our list of Best Switch Games. In our review, we said "the new Funky Mode for Tropical Freeze on Switch makes it more approachable without turning this amazing platformer into a cakewalk." [widget path="global/article/imagegallery" parameters="albumSlug=top-25-nintendo-switch-games&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Tom Cruise Got a Stress Zit on His Nose Filming M:I 2 Scene

Tom Cruise got so stressed out during the "nightmare" filming of Mission: Impossible II that he developed a zit on his nose over the course of filming one key scene, according to his co-star Thandie Newton. In a DGAF interview with Vulture, Newton recalled she was "scared" of Cruise making the 2000 action sequel, calling him "a very dominant individual. He tries super hard to be a nice person. But the pressure. He takes on a lot. And I think he has this sense that only he can do everything as best as it can be done." Newton said Cruise "wasn't horrible" and that he was just "really stressed. I had the most extraordinary time." But there was one particular sequence that proved "a nightmare" to film, according to Newton. The actress recalled that during an action scene set on a balcony, Cruise was particularly unhappy with Newton's approach to it, which she attributes to her character, thief Nyah Nordoff-Hall, having "the shittiest lines" in the script. [ignvideo width=610 height=374 url=https://www.ign.com/videos/2018/07/13/mission-impossible-in-7-minutes-2018-update] With director John Woo not on set -- Newton said he was downstairs directing from a monitor and had, as Newton puts it, decided at the beginning of the shoot "that he didn't speak English" -- Cruise rehearsed the intense scene with her repeatedly, finally deciding to swap lines and rehearse and shoot the entire scene that way. "So we filmed the entire scene with me being him — because, believe me, I knew the lines by then — and him playing me,” Newton recalled. “And it was the most unhelpful . . . I can’t think of anything less revealing. It just pushed me further into a place of terror and insecurity.” Newton, however, also said, "bless him" because Cruise "was trying his damnedest" to make the scene work. The shooting of this scene became so stressful for Cruise that he rapidly developed a distracting pimple on his nose. [caption id="attachment_2376918" align="alignnone" width="720"]"Be honest. Is it noticeable?" "No, Tom, no one will ever nose it's there." "Be honest. Is it noticeable?" "No, Tom, no one will ever nose it's there."[/caption] “I remember at the beginning of the night, seeing this slight red mark on his nose, and by the end of the night, I kid you not — this is how his metabolism is so fierce — he had a big whitehead where that red dot was,” Newton revealed. “It would take anyone else 48 hours to manifest a zit. And it was like the zit was me, just getting bigger and bigger.” They ended up reshooting the whole scene the following week to get exactly what Cruise wanted from Newton. "He just wanted this alpha bitch,” she said. “And I did as best as I could. It’s not the best way to get the best work out of someone.” Unlike other actors in the series, Newton said she was never asked back for another Mission: Impossible sequel. Twenty years later and Tom Cruise is still playing IMF agent Ethan Hunt. Mission: Impossible 7 aims to resume production soon after production was shut down due to the pandemic.

Tom Cruise Got a Stress Zit on His Nose Filming M:I 2 Scene

Tom Cruise got so stressed out during the "nightmare" filming of Mission: Impossible II that he developed a zit on his nose over the course of filming one key scene, according to his co-star Thandie Newton. In a DGAF interview with Vulture, Newton recalled she was "scared" of Cruise making the 2000 action sequel, calling him "a very dominant individual. He tries super hard to be a nice person. But the pressure. He takes on a lot. And I think he has this sense that only he can do everything as best as it can be done." Newton said Cruise "wasn't horrible" and that he was just "really stressed. I had the most extraordinary time." But there was one particular sequence that proved "a nightmare" to film, according to Newton. The actress recalled that during an action scene set on a balcony, Cruise was particularly unhappy with Newton's approach to it, which she attributes to her character, thief Nyah Nordoff-Hall, having "the shittiest lines" in the script. [ignvideo width=610 height=374 url=https://www.ign.com/videos/2018/07/13/mission-impossible-in-7-minutes-2018-update] With director John Woo not on set -- Newton said he was downstairs directing from a monitor and had, as Newton puts it, decided at the beginning of the shoot "that he didn't speak English" -- Cruise rehearsed the intense scene with her repeatedly, finally deciding to swap lines and rehearse and shoot the entire scene that way. "So we filmed the entire scene with me being him — because, believe me, I knew the lines by then — and him playing me,” Newton recalled. “And it was the most unhelpful . . . I can’t think of anything less revealing. It just pushed me further into a place of terror and insecurity.” Newton, however, also said, "bless him" because Cruise "was trying his damnedest" to make the scene work. The shooting of this scene became so stressful for Cruise that he rapidly developed a distracting pimple on his nose. [caption id="attachment_2376918" align="alignnone" width="720"]"Be honest. Is it noticeable?" "No, Tom, no one will ever nose it's there." "Be honest. Is it noticeable?" "No, Tom, no one will ever nose it's there."[/caption] “I remember at the beginning of the night, seeing this slight red mark on his nose, and by the end of the night, I kid you not — this is how his metabolism is so fierce — he had a big whitehead where that red dot was,” Newton revealed. “It would take anyone else 48 hours to manifest a zit. And it was like the zit was me, just getting bigger and bigger.” They ended up reshooting the whole scene the following week to get exactly what Cruise wanted from Newton. "He just wanted this alpha bitch,” she said. “And I did as best as I could. It’s not the best way to get the best work out of someone.” Unlike other actors in the series, Newton said she was never asked back for another Mission: Impossible sequel. Twenty years later and Tom Cruise is still playing IMF agent Ethan Hunt. Mission: Impossible 7 aims to resume production soon after production was shut down due to the pandemic.

Roguebook Is a New Roguelike Deck-Builder From Magic Creator

Belgian game developer Abrakam announced a new roguelike deck-builder game titled Roguebook. Furthermore, it’s been designed with the help of Magic: The Gathering creator Richard Garfield. Roguebook is a new roguelike deck-builder similar where players will progress through a dungeon and build up a deck of cards that will serve as the basis for the character’s strength and powers. Players begin with two heroes and build a deck of powers around them. If both heroes die, players must start over from the beginning. As players traverse an overworld, they'll fight more enemies, earn more cards based on their defeated foe, and eventually craft a powerful deck that suits their needs. [widget path="global/article/imagegallery" parameters="albumSlug=roguebook-screenshots&captions=true"] Roguelikes are a new genre for Nacon, a French publisher behind titles like Werewolf: The Apocalypse Earthblood and Warhammer Chaosbane. In addition to Roguebook, Nacon announced a second roguelike called Rogue Lords developed by Cyanide and Leikir. In addition to Roguebook, Nacon revealed the first look gameplay for Werewolf: The Apocalypse, and a cinematic trailer for Vampire: The Masquerade - Swansong. Note, Swansong is a separate project from Vampire: The Masquerade — Bloodlines 2. For more from today’s Nacon Connect, check out IGN. [poilib element="accentDivider"] Matt Kim is a reporter for IGN.

Roguebook Is a New Roguelike Deck-Builder From Magic Creator

Belgian game developer Abrakam announced a new roguelike deck-builder game titled Roguebook. Furthermore, it’s been designed with the help of Magic: The Gathering creator Richard Garfield. Roguebook is a new roguelike deck-builder similar where players will progress through a dungeon and build up a deck of cards that will serve as the basis for the character’s strength and powers. Players begin with two heroes and build a deck of powers around them. If both heroes die, players must start over from the beginning. As players traverse an overworld, they'll fight more enemies, earn more cards based on their defeated foe, and eventually craft a powerful deck that suits their needs. [widget path="global/article/imagegallery" parameters="albumSlug=roguebook-screenshots&captions=true"] Roguelikes are a new genre for Nacon, a French publisher behind titles like Werewolf: The Apocalypse Earthblood and Warhammer Chaosbane. In addition to Roguebook, Nacon announced a second roguelike called Rogue Lords developed by Cyanide and Leikir. In addition to Roguebook, Nacon revealed the first look gameplay for Werewolf: The Apocalypse, and a cinematic trailer for Vampire: The Masquerade - Swansong. Note, Swansong is a separate project from Vampire: The Masquerade — Bloodlines 2. For more from today’s Nacon Connect, check out IGN. [poilib element="accentDivider"] Matt Kim is a reporter for IGN.