Yearly Archives: 2020

Xbox Series X Velocity Architecture Explained

Xbox Series X's Velocity Architecture design should make for smaller game downloads, fewer loading bottlenecks and theoretically allows for the console to achieve performance beyond what's expected of its raw hardware. In a post on Xbox Newswire, Xbox Series X Director of Program Management Jason Ronald explained how the Velocity Architecture solutions work alongside the console's processor to offer huge improvements over current-gen technology, and even over what could origianlly have been expected of the base Series X components. As Ronald puts it: "If our custom designed processor is at the heart of the Xbox Series X, the Xbox Velocity Architecture is the soul." Check out our exclusive interview with Jason Ronald about Velocity Architecture below: [ignvideo url="https://www.ign.com/videos/2020/07/14/microsoft-explains-the-xbox-series-xs-high-speed-secret-sauce"] Ronald points to four hardware and software innovations that make up Velocity Architecture as a whole:
  • Custom NVME SSD: The Series X SSD allows for 40 times the I/O throughput (essentially the amount of data transfer the console allows every second) of Xbox One, but has been designed not to drop in performance below a certain level. Essentially, developers can design their games without having to work around data transfer constraints (by, for instance, introducing the "loading tunnels" we've seen in open world games this generation).
  • Hardware Accelerated Decompression: Series X uses both an industry standard LZ decompressor, and a proprietary algorithm designed specifically for decompressing game texture data (typically the largest portion of over all game size). The result should be that storage size and download times per game are reduced.
  • DirectStorage API: This new addition to the DirectX family of APIs gives developers control over how they want to assign and prioritize I/O tasks in their game. According to Ronald, this should virtually eliminate loading times, and make fast travel systems actually fast.
  • Sampler Feedback Streaming: Games regularly use different qualities of texture depending on how far you are from them (you'll often notice that and open world game's trees are low-quality from a distance, and high quality up close, for instance). No matter how much of those textures are shown, current-gen games will need to load the entire texture in the background. SFS allows textures to be loaded in portions, meaning the I/O load is reduced, and can be used elsewhere to create more detail-packed worlds.
[ignvideo url="https://www.ign.com/videos/2020/07/14/xbox-series-x-velocity-architecture-trailer"] These four elements combined should, according to Ronald, allow the Series X to go beyond what's expected of its own hardware components, even enabling "entirely new scenarios never before considered possible in gaming." "The Xbox Velocity Architecture fundamentally rethinks how a developer can take advantage of the hardware provided by the Xbox Series X", continues Ronald. "From entirely new rendering techniques to the virtual elimination of loading times, to larger, more dynamic living worlds where, as a gamer, you can choose how you want to explore, we can’t be more excited by the early results we are already seeing." This explainer is the latest in a series of articles about the console's technical additions, including Smart Delivery, and its Optimized for Series X badging. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Xbox Series X Velocity Architecture Explained

Xbox Series X's Velocity Architecture design should make for smaller game downloads, fewer loading bottlenecks and theoretically allows for the console to achieve performance beyond what's expected of its raw hardware. In a post on Xbox Newswire, Xbox Series X Director of Program Management Jason Ronald explained how the Velocity Architecture solutions work alongside the console's processor to offer huge improvements over current-gen technology, and even over what could origianlly have been expected of the base Series X components. As Ronald puts it: "If our custom designed processor is at the heart of the Xbox Series X, the Xbox Velocity Architecture is the soul." Check out our exclusive interview with Jason Ronald about Velocity Architecture below: [ignvideo url="https://www.ign.com/videos/2020/07/14/microsoft-explains-the-xbox-series-xs-high-speed-secret-sauce"] Ronald points to four hardware and software innovations that make up Velocity Architecture as a whole:
  • Custom NVME SSD: The Series X SSD allows for 40 times the I/O throughput (essentially the amount of data transfer the console allows every second) of Xbox One, but has been designed not to drop in performance below a certain level. Essentially, developers can design their games without having to work around data transfer constraints (by, for instance, introducing the "loading tunnels" we've seen in open world games this generation).
  • Hardware Accelerated Decompression: Series X uses both an industry standard LZ decompressor, and a proprietary algorithm designed specifically for decompressing game texture data (typically the largest portion of over all game size). The result should be that storage size and download times per game are reduced.
  • DirectStorage API: This new addition to the DirectX family of APIs gives developers control over how they want to assign and prioritize I/O tasks in their game. According to Ronald, this should virtually eliminate loading times, and make fast travel systems actually fast.
  • Sampler Feedback Streaming: Games regularly use different qualities of texture depending on how far you are from them (you'll often notice that and open world game's trees are low-quality from a distance, and high quality up close, for instance). No matter how much of those textures are shown, current-gen games will need to load the entire texture in the background. SFS allows textures to be loaded in portions, meaning the I/O load is reduced, and can be used elsewhere to create more detail-packed worlds.
[ignvideo url="https://www.ign.com/videos/2020/07/14/xbox-series-x-velocity-architecture-trailer"] These four elements combined should, according to Ronald, allow the Series X to go beyond what's expected of its own hardware components, even enabling "entirely new scenarios never before considered possible in gaming." "The Xbox Velocity Architecture fundamentally rethinks how a developer can take advantage of the hardware provided by the Xbox Series X", continues Ronald. "From entirely new rendering techniques to the virtual elimination of loading times, to larger, more dynamic living worlds where, as a gamer, you can choose how you want to explore, we can’t be more excited by the early results we are already seeing." This explainer is the latest in a series of articles about the console's technical additions, including Smart Delivery, and its Optimized for Series X badging. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Ghost Of Tsushima Review – Tool-Assisted Ninja Run

If a youthful obsession with Japanese samurai cinema and an audiobook version of Musashi have taught me anything, it's that if you want to be a great swordfighter, having a connection to nature is important. Skill with a weapon isn't purely driven by physical strength and technique, but also by the acuity that comes from observing trees, mountains, and rivers. Something like that.

While I can only make guesses as to how inspirational the rural areas of feudal Japan would have been, the scenic island portrayed in Ghost of Tsushima, an open-world 13th-century samurai epic, is one that often stirs something inside me. Beyond being a game centred around flashy sword fights and the journey of Jin Sakai to becoming a proto-ninja, Ghost of Tsushima invites you to lose yourself deeply in its grasslands, forests, and mountains. And though the tasks you're given often aren't as brilliant as the colour of the leaves, there's certainly something wonderfully humbling about just riding your horse through this beautiful environment and taking it all in.

Continue Reading at GameSpot

Ghost Of Tsushima Review – Chaos In The Windy City

If a youthful obsession with Japanese samurai cinema and an audiobook version of Musashi have taught me anything, it's that if you want to be a great swordfighter, having a connection to nature is important. Skill with a weapon isn't purely driven by physical strength and technique, but also by the acuity that comes from observing trees, mountains, and rivers. Something like that.

While I can only make guesses as to how inspirational the rural areas of feudal Japan would have been, the scenic island portrayed in Ghost of Tsushima, an open-world 13th-century samurai epic, is one that often stirs something inside me. Beyond being a game centred around flashy sword fights and the journey of Jin Sakai to becoming a proto-ninja, Ghost of Tsushima invites you to lose yourself deeply in its grasslands, forests, and mountains. And though the tasks you're given often aren't as brilliant as the colour of the leaves, there's certainly something wonderfully humbling about just riding your horse through this beautiful environment and taking it all in.

Continue Reading at GameSpot

Marvel Launches ‘Marvel Made’ Platform With Exclusive High-End Collectibles

If you're a Marvel collector of refined tastes, there's a new website just for you. Today Marvel announced a new platform called Marvel Made, one aimed at offering high-end collectibles directly to fans. Built through a collaboration with ReedPOP, Marvel Made will offer collectibles through a combination of timed exclusives, limited run items and flash sales. Think of it as Marvel's answer to the Mondo Shop. The Marvel Made website is now live, with the first exclusive item being the Marvel Made Skottie Young Premier Bundle. Spotlighting Young's iconic art style (made famous by his various Marvel Babies covers), this set includes 15 enamel pins of various pint-sized Marvel heroes and villains and a hardcover notebook with facsimile sketch art pages. The first 1000 orders will also include an exclusive variant of Excalibur #1 featuring a new Young cover. You can get a closer look at this set in the slideshow gallery below: [widget path="global/article/imagegallery" parameters="albumSlug=skottie-youngs-marvel-art-comes-alive-as-expensive-pins&captions=true"] The Marvel Made Skottie Young Premier Bundle is priced at $199.99 plus tax and shipping. The set is limited to 2500 copies and will be available to purchase until August 7 (unless it sells out sooner). The Marvel Made site is also offering blind box sets for $30, which contain two random pins chosen from the 10-pin base set. “Ever since we started the pin sets five years ago, it’s been so rewarding to see how excited fans get to see their Marvel Super Heroes come to life. I never expected these pins to take off like they did, and I’m floored each time they run out at a convention.” said Young in a statement. “As a comic book writer and artist, I love sharing my passion for comics anywhere I can, and I hope fans will feel the same when they get the chance to show off these new pins from Marvel Made!” “Over the years, Marvel fans have gotten more and more excited to collect the high-end exclusive merchandise we offer at conventions, festivals, and other special events, and we’ve received more requests than ever from our diehard fans for more ways to celebrate the Marvel Universe,” said Mike Pasciullo, VP, Marvel Marketing & Communications. “Marvel Made is the next step in the evolution of our convention merchandise, which will expand that sense of community and deepen our relationship with fans – all while offering the same level of quality and exclusivity our fans know and love. We can’t wait to unveil the rest of these items in the coming months.” [ignvideo url="https://www.ign.com/videos/2020/06/25/marvels-avengers-preview-playing-as-thor-and-ms-marvel"] Will you be picking up one of these bundles? What types of collectibles do you hope to see offered on Marvel Made? Let us know in the comments below. For more cool collectibles heading into Comic-Con@Home, check out an enormous Marvel Legends Sentinel figure, a truly inspired Jurassic Park toy and an epic mash-up between the Transformers universe and Top Gun. [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Marvel Launches ‘Marvel Made’ Platform With Exclusive High-End Collectibles

If you're a Marvel collector of refined tastes, there's a new website just for you. Today Marvel announced a new platform called Marvel Made, one aimed at offering high-end collectibles directly to fans. Built through a collaboration with ReedPOP, Marvel Made will offer collectibles through a combination of timed exclusives, limited run items and flash sales. Think of it as Marvel's answer to the Mondo Shop. The Marvel Made website is now live, with the first exclusive item being the Marvel Made Skottie Young Premier Bundle. Spotlighting Young's iconic Marvel Babies artwork, this set includes 15 enamel pins of various pint-sized Marvel heroes and villains and a hardcover notebook with facsimile sketch art pages. The first 1000 orders will also include an exclusive variant of Excalibur #1 featuring a new Young cover. You can get a closer look at this set in the slideshow gallery below: [widget path="global/article/imagegallery" parameters="albumSlug=the-marvel-babies-come-alive-as-expensive-pins&captions=true"] The Marvel Made Skottie Young Premier Bundle is priced at $199.99 plus tax and shipping. The set is limited to 2500 copies and will be available to purchase until August 7 (unless it sells out sooner). The Marvel Made site is also offering blind box sets for $30, which contain two random pins chosen from the 10-pin base set. “Ever since we started the pin sets five years ago, it’s been so rewarding to see how excited fans get to see their Marvel Super Heroes come to life. I never expected these pins to take off like they did, and I’m floored each time they run out at a convention.” said Young in a statement. “As a comic book writer and artist, I love sharing my passion for comics anywhere I can, and I hope fans will feel the same when they get the chance to show off these new pins from Marvel Made!” “Over the years, Marvel fans have gotten more and more excited to collect the high-end exclusive merchandise we offer at conventions, festivals, and other special events, and we’ve received more requests than ever from our diehard fans for more ways to celebrate the Marvel Universe,” said Mike Pasciullo, VP, Marvel Marketing & Communications. “Marvel Made is the next step in the evolution of our convention merchandise, which will expand that sense of community and deepen our relationship with fans – all while offering the same level of quality and exclusivity our fans know and love. We can’t wait to unveil the rest of these items in the coming months.” [ignvideo url="https://www.ign.com/videos/2020/06/25/marvels-avengers-preview-playing-as-thor-and-ms-marvel"] Will you be picking up one of these bundles? What types of collectibles do you hope to see offered on Marvel Made? Let us know in the comments below. For more cool collectibles heading into Comic-Con@Home, check out an enormous Marvel Legends Sentinel figure, a truly inspired Jurassic Park toy and an epic mash-up between the Transformers universe and Top Gun. [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

LEGO Nintendo Entertainment System Officially Revealed

LEGO has officially announced the LEGO Nintendo Entertainment System (NES), a replica of the 1985 classic console that also includes a buildable 1980's retro TV that features an 8-bit Mario on a scrolling screen recreation of a Super Mario Bros. level. This 2,646-piece LEGO Nintendo Entertainment System will be released on August 1, 2020, for $229.99 USD and also includes a controller with a connecting cable and plug, and even an opening slot for the Super Mario Bros. cartridge that has a locking feature to keep it in place in the LEGO console. [ignvideo url="https://www.ign.com/videos/2020/07/14/lego-nintendo-entertainment-system-official-trailer"] The TV has a crank that can be used to scroll the screen to move the 8-bit Mario through the level. Furthermore, if the LEGO Mario from the LEGO Super Mario Starter Course is used on the TV, the iconic sounds and music will play as the on-screen Mario interacts with enemies, obstacles, and power-ups. “Super Mario has been a cherished figure in the gaming world for over thirty years now,” said Maarten Simons, Creative Lead on LEGO Nintendo Entertainment System™, the LEGO Group. “Many adults still fondly remember that first time they saw Mario leap across the small screen, even if the graphics were a lot simpler than they are today. With the LEGO Nintendo Entertainment System, we’re letting them truly indulge in that nostalgia, recreating one of the most-loved consoles of all time so they can see the Super Mario from their childhoods once again – and even to share the experience of gaming in the 1980s with their own children.” [widget path="global/article/imagegallery" parameters="albumSlug=lego-nintendo-entertainment-system-nes-images&captions=true"] For more on the LEGO Super Mario sets, be sure to check out our first impressions of these new sets that are great "once it clicks." [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

LEGO Nintendo Entertainment System Officially Revealed

LEGO has officially announced the LEGO Nintendo Entertainment System (NES), a replica of the 1985 classic console that also includes a buildable 1980's retro TV that features an 8-bit Mario on a scrolling screen recreation of a Super Mario Bros. level. This 2,646-piece LEGO Nintendo Entertainment System will be released on August 1, 2020, for $229.99 USD and also includes a controller with a connecting cable and plug, and even an opening slot for the Super Mario Bros. cartridge that has a locking feature to keep it in place in the LEGO console. [ignvideo url="https://www.ign.com/videos/2020/07/14/lego-nintendo-entertainment-system-official-trailer"] The TV has a crank that can be used to scroll the screen to move the 8-bit Mario through the level. Furthermore, if the LEGO Mario from the LEGO Super Mario Starter Course is used on the TV, the iconic sounds and music will play as the on-screen Mario interacts with enemies, obstacles, and power-ups. “Super Mario has been a cherished figure in the gaming world for over thirty years now,” said Maarten Simons, Creative Lead on LEGO Nintendo Entertainment System™, the LEGO Group. “Many adults still fondly remember that first time they saw Mario leap across the small screen, even if the graphics were a lot simpler than they are today. With the LEGO Nintendo Entertainment System, we’re letting them truly indulge in that nostalgia, recreating one of the most-loved consoles of all time so they can see the Super Mario from their childhoods once again – and even to share the experience of gaming in the 1980s with their own children.” [widget path="global/article/imagegallery" parameters="albumSlug=lego-nintendo-entertainment-system-nes-images&captions=true"] For more on the LEGO Super Mario sets, be sure to check out our first impressions of these new sets that are great "once it clicks." [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Scooby-Doo’s Velma Is a Lesbian, James Gunn and Mystery Inc. Producer Confirm

Scooby-Doo! Mystery Incorporated producer Tony Cervone has confirmed that Velma Dinkley is a lesbian while James Gunn has revealed that the character was supposed to be "explicitly gay" in the 2002 live-action/computer-animated movie. In a Pride-themed Instagram post of Velma pictured with Marcie "Hot Dog Water" Fleach, Cervone jumped into the comment section to clarify that the bespectacled detective was written as a gay character in the classic cartoon series. All of the comments have since been deleted from the post. [caption id="attachment_237945" align="alignnone" width="1860"]Tony Cervone Instagram Post Image credit: Instagram/tonycervone[/caption] "I've said this before, but Velma in Mystery Incorporated is not bi. She's gay. We always planned on Velma acting a little off and out of character while she was dating Shaggy because that relationship was wrong for her and she had unspoken difficulty with the why," he wrote, per BuzzFeed. "If you follow the entire Marcie arc it seems as clear as we could make it 10 years ago. I don't think Marcie and Velma had to act on their feelings during the main timeline, but post reset, they are a couple. You can not like it, but this was our intention," he concluded in response to a fan. [ignvideo url="https://www.ign.com/videos/2020/05/16/scoob-cast-respond-to-ign-comments"] Shortly after, James Gunn, who wrote the script for the 2002 film and its sequel, added to the conversation about the character, explaining that Velma was supposed to be "explicitly gay" in the live-action adaptation of the Hanna-Barbera animation, but "the studio just kept watering it down." "In 2001 Velma was explicitly gay in my initial script. But the studio just kept watering it down and watering it down, becoming ambiguous (the version shot), then nothing (the released version) and finally having a boyfriend (the sequel)," Gunn revealed during a Twitter Q&A. [caption id="attachment_237946" align="alignnone" width="1180"]James Gunn Tweet About Velma Image credit: Twitter/JamesGunn[/caption] Scooby and the gang have starred in numerous films and TV shows over the years. Most recently, the iconic Hanna-Barbera characters were given a contemporary update for the CG-animated feature film Scoob!, which premiered on premium VOD and digital ownership on May 15. In our review of Scoob!, we suggested that the latest Scooby-Doo movie serves as "a springboard for a possible Hanna-Barbera shared movie universe," as the story gets "a lot of heartfelt mileage out of its exploration of the relationship between man and his four-legged best friend, even if its messaging is simplistic and superficial." So grab some Scooby Snacks and find out where you can watch and rent Scoob! [widget path="global/article/imagegallery" parameters="albumSlug=scoob-images&captions=true"] [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Scooby-Doo’s Velma Is a Lesbian, James Gunn and Mystery Inc. Producer Confirm

Scooby-Doo! Mystery Incorporated producer Tony Cervone has confirmed that Velma Dinkley is a lesbian while James Gunn has revealed that the character was supposed to be "explicitly gay" in the 2002 live-action/computer-animated movie. In a Pride-themed Instagram post of Velma pictured with Marcie "Hot Dog Water" Fleach, Cervone jumped into the comment section to clarify that the bespectacled detective was written as a gay character in the classic cartoon series. All of the comments have since been deleted from the post. [caption id="attachment_237945" align="alignnone" width="1860"]Tony Cervone Instagram Post Image credit: Instagram/tonycervone[/caption] "I've said this before, but Velma in Mystery Incorporated is not bi. She's gay. We always planned on Velma acting a little off and out of character while she was dating Shaggy because that relationship was wrong for her and she had unspoken difficulty with the why," he wrote, per BuzzFeed. "If you follow the entire Marcie arc it seems as clear as we could make it 10 years ago. I don't think Marcie and Velma had to act on their feelings during the main timeline, but post reset, they are a couple. You can not like it, but this was our intention," he concluded in response to a fan. [ignvideo url="https://www.ign.com/videos/2020/05/16/scoob-cast-respond-to-ign-comments"] Shortly after, James Gunn, who wrote the script for the 2002 film and its sequel, added to the conversation about the character, explaining that Velma was supposed to be "explicitly gay" in the live-action adaptation of the Hanna-Barbera animation, but "the studio just kept watering it down." "In 2001 Velma was explicitly gay in my initial script. But the studio just kept watering it down and watering it down, becoming ambiguous (the version shot), then nothing (the released version) and finally having a boyfriend (the sequel)," Gunn revealed during a Twitter Q&A. [caption id="attachment_237946" align="alignnone" width="1180"]James Gunn Tweet About Velma Image credit: Twitter/JamesGunn[/caption] Scooby and the gang have starred in numerous films and TV shows over the years. Most recently, the iconic Hanna-Barbera characters were given a contemporary update for the CG-animated feature film Scoob!, which premiered on premium VOD and digital ownership on May 15. In our review of Scoob!, we suggested that the latest Scooby-Doo movie serves as "a springboard for a possible Hanna-Barbera shared movie universe," as the story gets "a lot of heartfelt mileage out of its exploration of the relationship between man and his four-legged best friend, even if its messaging is simplistic and superficial." So grab some Scooby Snacks and find out where you can watch and rent Scoob! [widget path="global/article/imagegallery" parameters="albumSlug=scoob-images&captions=true"] [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.