Yearly Archives: 2020

Football Manager 2021 Is Still Coming This Year, But Later than Planned

Sports Interactive has announced that Football Manager 2021 is still coming this year, but will do so later than planned. Fans have been wondering about the whereabouts of Football Manager 2021 as word on it has been quiet. Studio director Miles Jacobson released a statement today to quell fans' fears on what that silence could mean, saying the game is still coming but will come out "a little later than we'd originally planned." Given the last five mainline Football Manager games have arrived in early November, it seems likely that this was the planned release window for this year's entry. [widget path="global/article/imagegallery" parameters="albumSlug=21-football-manager-2020-screenshots&captions=true"] "What I can confirm today is that, despite all the problems going on in the world, there will be new Football Manager games released later this year," Jacobson said in a blog post. "They will be delivered a little later than we'd originally planned, but they'll have exceptionally strong feature sets...albeit different to those we thought we'd settled on back in January when I completed my 'dream feature set.'" Jacobson didn't expand on what that dream feature set would have been, nor what features have made it into the final version. [ignvideo url="https://www.ign.com/videos/2020/04/29/euro-2020-in-football-manager-feat-football-ramble-daily-part-1"] Sports Interactive says it's taken a monumental effort to make Football Manager 2021's release possible this year and has required a lot of flexibility from the team. The game has changed scope on an almost "weekly basis" scaling both upward and downward, but Jacobson says it believes fans will appreciate all of the improvements and new features in this year's game. "Our games will be on more platforms and available on more stores than ever before when they're released later this year but, with regards to features and release dates, it's a little too early for us to talk about the specifics right now. Please cut us a little bit of slack and rest assured that we will once again deliver a set of games that provide hundreds of hours of entertainment and remain the best value for money on the market — and something to help you escape from the real world at the moment, at least for a while." While waiting for the latest iteration in the series, check out our thoughts on last year's game in our Football Manager 2020 review. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

HBO’s Lovecraft Country: Episode Details and Debut Dates Revealed

HBO has released all-new episode details for Lovecraft Country, the upcoming supernatural horror series from executive producers Misha Green, Jordan Peele, and J.J. Abrams. ComingSoon.net has shared an overview of the first half of season one of Lovecraft Country, which outlines episode titles, plot synopses, and debut dates for the first five episodes of the highly anticipated new series, which is set to debut on HBO's premium cable network on Sunday, August 16. The series premiere will also be available to stream on HBO Max shortly after airing, with all subsequent episodes in the show's ten-episode run added to the platform each week. [ignvideo url="https://www.ign.com/videos/2020/07/25/hbos-lovecraft-country-official-panel-comic-con-2020"] Check out the full episode details below:

Episode 1: Sundown (August 16 at 9:00 pm ET/PT)

Veteran and pulp-fiction aficionado Atticus Freeman (Jonathan Majors) travels from the Jim Crow South to his South Side of Chicago hometown in search of his missing father Montrose (Michael Kenneth Williams). After recruiting his uncle George (Courtney B. Vance) and childhood friend Letitia (Jurnee Smollett) to join him, the trio sets out for "Ardham," MA, where they think Montrose may have gone looking for insight into Atticus' late mother's ancestry. As they journey across the Midwest, Tic, Leti, and George encounter dangers lurking at every turn, especially after sundown.

Episode 2: Whitey's on the Moon (August 23 at 9:00 pm ET/PT)

Inexplicably recovered from their terrifying night, Leti and George luxuriate in their new surroundings, while Atticus grows suspicious of their Ardham Lodge hosts – Christina Braithwhite (Abbey Lee) and her elusive father Samuel (Tony Goldwyn) – who unveil cryptic plans for Atticus' role in their upcoming "Sons of Adam" ceremony. Later, after Tic, Leti, and George stumble upon a clue that could lead them to Montrose, each takes an unwelcome walk down memory lane. [ignvideo url="https://www.ign.com/videos/2020/06/05/hbos-lovecraft-country-teaser-trailer"]

Episode 3: Holy Ghost (August 30 at 9:00 p.m. ET/PT)

Hoping to mend her relationship with her sister Ruby (Wunmi Mosaku), Leti turns a ramshackle Victorian on Chicago's North Side into a boarding house – an endeavor that stokes neighborhood racism and awakens dormant spirits stuck in the house. Meanwhile, Atticus remains burdened by a guilty conscience as George's wife Hippolyta (Aunjanue Ellis) presses him for the full story of what happened in Ardham.

Episode 4: A History of Violence (September 6 at 9:00 p.m. ET/PT)

After Christina mysteriously shows up at her doorstep, Leti confronts Atticus about his plan to surreptitiously return to Florida. Later, in search of missing pages to a crucial text, Leti, Tic, and Montrose head to Boston, with Hippolyta and Diana (Jada Harris) along for the ride. Back in Chicago, a handsome stranger nurses Ruby's disappointment over a squandered job opportunity.

Episode 5: Strange Case (September 13 at 9:00 p.m. ET/PT)

After making a devil's bargain with William, Ruby steps into the charmed shoes of a white woman, but her transformation only fortifies her resentment of the racial divide. A betrayal by Montrose unleashes Atticus' pent up rage, leaving Leti deeply disturbed and sending Montrose into the comforting arms of his secret lover. [widget path="global/article/imagegallery" parameters="albumSlug=20-hidden-horror-gems-worth-streaming&captions=true"] All five episodes have been penned by Misha Green, however, Jonathan Kidd and Sonya Winton joined her on episode five. Yann Demange directed the first episode while Daniel Sackheim helmed episodes two and three; Victoria Mahoney took over directorial duties for episode four and Cheryl Dunye stepped up to direct episode five of the subversive horror-drama, which has a monstrous new poster. Lovecraft Country debuts on HBO and HBO Max on August 16, 2020. For more on WarnerMedia's streaming service, read our review round-up of the best and worst HBO Max originals. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Bulletstorm Dev Announces Next-Gen Action-Adventure Game Led By Just Cause 3 Director

Bulletstorm developer People Can Fly has announced that it is working on a next-gen action-adventure game led by Just Cause 3 director Roland Lesterlin. The game is currently untitled but it will be a AAA "highly ambitious, groundbreaking action adventure title" set to release on next-gen consoles — presumably Xbox Series X and PS5 — as well as streaming platforms and PC. This game is being led by People Can Fly head David Grijns and Lesterlin, who is serving as the creative director on the game. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] "There is electricity in the air at People Can Fly," studio CEO Sebastian Wojciechowski said in a press release according to Gematsu. "Last year, we announced the opening of our New York Studio and revealed Outriders for the first time. Today, we have surpassed 250 staff and are excited to announce the next chapter in the development of our company." The New York-based studio is currently working to hire dozens of new staff members over the next year for this untitled project. People Can Fly will be working with studios in Newcastle, Rzeszow, and Warsaw alongside a soon-to-be startup studio in Montreal. [ignvideo url="https://www.ign.com/videos/2020/05/28/outriders-preview"] "Our intention from the beginning has been to expand People Can Fly into a multi-project studio and continue to build a global presence for our brand," Wojciechowski said. "We are making this unique moment with the presentation of PCF's refreshed visual identity. With the launch of the next-generation consoles later this year, we are incredibly excited about the future of People Can Fly and the games industry as a whole." People Can Fly is not only busy with this untitled AAA project but it's hard at work on its forthcoming game, Outriders, set to release this holiday season. In the meantime, read about how People Can Fly would love a second life for their Bulletstorm series. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

Cyberpunk 2077: CD Projekt Red Says There’s No Beta Following Email Scam Attempts

CD Projekt Red has made clear that it has no plans for a Cyberpunk 2077 beta, after scam emails appeared to offer recipients the chance to join one. On Twitter, the Cyberpunk 2077 account made clear that recent emails promising beta access were not legitimate. The developer also made clear that any official communication to fans or content creators would come from a CDProjektRed.com address, never from a third-party. It's not clear what the scammers were hoping to gain from unuspecting Cyberpunk fans, but it seems likely that it would have asked for login details for gaming accounts. It goes without saying that you should be vigilant for anyone trying the same in your email inbox. When asked if there were official plans for a Cyberpunk 2077 beta, the account replied: "We do not have plans for that. Sorry!" [ignvideo url="https://www.ign.com/videos/cyberpunk-2077-night-city-wire-episode-1-full-broadcast"] We shouldn't have to wait too long for more Cyberpunk information, even if we aren't getting a hands-on for ourselves – at the end of June, it was said that we'd be getting a second episode of Night City Wire (the game's digital news broadcast) in "just a few weeks". Some of our number were lucky enough to play 4 hours of Cyberpunk 2077, and we offered rundowns of both what the prologue holds for us, and what secrets the open world of Night City holds in its darker corners. Cyberpunk 2077 will be released for Xbox One, PS4 and PC on November 19 (following a delay), and will get a "robust" next-gen upgrade for PS5 and Xbox Series X in 2021. [ignvideo url="https://www.ign.com/videos/cyberpunk-2077-how-2-ign-editors-played-it-differently"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Disney Pixar Announces New Animated Film Luca

Disney and Pixar have announced a new original animated film called "Luca," which will open in theaters next summer. As the official Twitter announcement reveals, the film will tell the story of "a boy named Luca as he experiences an unforgettable summer in a seaside town on the Italian Riviera." Variety reports that Luca is set to leap into theaters on June 18, 2021. The coming-of-age film is set to be directed by Enrico Casarosa, who previously directed the 2011 Pixar short La Luna about a young boy who helps his father and grandfather harvest stars from the moon. Andrea Warren will serve as a producer on the upcoming feature-length film, which will celebrate the bond that is formed between Luca and his newfound best friend one summer, until their adventures are threatened by Luca's dark secret: he is a sea monster from another world below the water's surface. [widget path="global/article/imagegallery" parameters="albumSlug=every-upcoming-disney-and-pixar-animated-movie&captions=true"] "This is a deeply personal story for me, not only because it's set on the Italian Riviera where I grew up, but because at the core of this film is a celebration of friendship. Childhood friendships often set the course of who we want to become and it is those bonds that are at the heart of our story in Luca," Casarosa said in a statement. "So in addition to the beauty and charm of the Italian seaside, our film will feature an unforgettable summer adventure that will fundamentally change Luca." Luca joins a long line-up of animated movies currently in the works at Disney. Pixar's Soul was originally scheduled to hit theatres this summer, but it was pushed back from its original June 19, 2020 date to November 20, 2020 following the coronavirus (COVID-19) outbreak. This shift in the theatrical release schedule prompted Disney to postpone the release of Raya and the Last Dragon from November 25, 2020 to March 12, 2021. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Animal Crossing: New Horizons’ New Update Has Turned a Glitch Into a Feature

The Version 1.4 Summer Update of Animal Crossing: New Horizons has turned one of the game's most useful glitches into a feature. As spotted by the @ACWorldBlog Twitter account, you can now remove the HUD when using the NookPhone Camera App by clicking in the right analogue stick on your Joy-Con. Earlier in July, a glitch that allowed players to remove the HUD was itself removed, leading to a backlash from fans and content creators, who were using the tweak to capture footage and screenshots of the game without the visually busy elements of the interface. Now they'll be relieved that Nintendo has been listening, and has brought the glitch back into the game as a feature. We reviewed Animal Crossing: New Horizons upon its launch in March of this year, scoring it a 9 and calling it "an expanded, polished, next-generation reboot of a classic." In other New Horizons news, here's the full skinny on the latest content update, which has brought fireworks and dreaming to the game. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Microsoft Flight Simulator Is Coming To Steam, VR Support Coming Later This Year

Microsoft Flight Simulator will launch on Steam, and VR support is coming later this year as part of a free update. "Microsoft Flight Simulator for PC will support VR via the HP Reverb G2. This will be available later this fall," head of Microsoft Flight Simulator Jorg Neumann revealed during a press briefing. In an accompanying post on the Xbox blog, it was announced that the game will be coming to Steam on launch day as well as Windows 10 and Xbox Game Pass for PC, which is currently in beta. [ignvideo url="https://www.ign.com/videos/2020/07/30/microsoft-flight-simulator-san-francisco-to-las-vegas-full-flight-gameplay"] Neumann has told Eurogamer that VR support will come to other headsets beyond the Reverb G2 later down the line. "We're going to bring it to all the devices - all the common ones," Neumann told Eurogamer. "It's just going to take a few more months after that." During the same briefing, Neumann described Microsoft Flight Simulator as "an ever-changing, ever-evolving platform" with more features and more planes arriving in the years to come. Following the game's launch, the team at Asobo is "aiming to release something meaningful every month." [widget path="global/article/imagegallery" parameters="albumSlug=32-of-microsoft-flight-simulators-37000-airports&captions=true"] Free world updates will arrive every two to three months and focus on a specific area of the globe, with custom airports and missions. Free sim updates will address community wishlist features in between. Asobo is also planning paid DLC for Microsoft Flight Simulator, and Neumann mentioned helicopters and heliports as a potential focus. Our preview of Microsoft Flight Simulator arrived earlier today - check out why we're calling it "the perfect quarantine game" here. If you're still not sated, check out 6 epic landing challenges from the game that will make any seasoned pilot quake with fear. Microsoft Flight Simulator launches on August 18th for PC. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Panzer Paladin Review – Mech It So

Retro throwbacks that take inspiration from classics of a bygone gaming era can be found all over the various download storefronts that exist in today's console landscape. Taking inspiration from past masterpieces is one thing, but doing it well--and making a game that feels fresh and fun in the process--is another. Panzer Paladin borrows ideas and aesthetics from a variety of NES classics ranging from Blaster Master to Zelda II, but it mixes them all (with a dash of mech anime styling for flavor) into a curious new concoction. The result is a fun and engaging adventure that 2D action fans old and new would do well to check out.

Panzer Paladin's premise and visual style feel lifted straight out of a cult-classic retro game from the early '90s. As spunky, jump-suited android lady Flame, you are tasked with piloting your giant sentient mech exosuit buddy Grit in an effort to fight off a massive race of bloodthirsty, war-hungry interstellar monstrosities called the Ravenous. You trek through seventeen stages, some on Earth and some in the Ravenous's stronghold, filled to bursting with enemies, hazards, hidden treasures, and lots of weapons from the aliens' corrupted forge.

And by lots of weapons, I really do mean lots of weapons. Hammers, knives, lances, daggers, swords, staves, hockey sticks, giant bones, ultra-hard frozen ice pops--every level in Panzer Paladin is rich with a variety of implements to cut, poke, and smash with. While Grit's fists pack a mighty punch, weapons are the way to go for any serious combat, adding range and power to the mech's strikes. However, the intensity of battle wears weapons down, and all of them will eventually break--but that's okay, because there are always plenty of new and unique armaments to be found from defeated enemies and hidden away in walls and crevices that you can stockpile.

Continue Reading at GameSpot

Panzer Paladin Review – Mech It So

Retro throwbacks that take inspiration from classics of a bygone gaming era can be found all over the various download storefronts that exist in today's console landscape. Taking inspiration from past masterpieces is one thing, but doing it well--and making a game that feels fresh and fun in the process--is another. Panzer Paladin borrows ideas and aesthetics from a variety of NES classics ranging from Blaster Master to Zelda II, but it mixes them all (with a dash of mech anime styling for flavor) into a curious new concoction. The result is a fun and engaging adventure that 2D action fans old and new would do well to check out.

Panzer Paladin's premise and visual style feel lifted straight out of a cult-classic retro game from the early '90s. As spunky, jump-suited android lady Flame, you are tasked with piloting your giant sentient mech exosuit buddy Grit in an effort to fight off a massive race of bloodthirsty, war-hungry interstellar monstrosities called the Ravenous. You trek through seventeen stages, some on Earth and some in the Ravenous's stronghold, filled to bursting with enemies, hazards, hidden treasures, and lots of weapons from the aliens' corrupted forge.

And by lots of weapons, I really do mean lots of weapons. Hammers, knives, lances, daggers, swords, staves, hockey sticks, giant bones, ultra-hard frozen ice pops--every level in Panzer Paladin is rich with a variety of implements to cut, poke, and smash with. While Grit's fists pack a mighty punch, weapons are the way to go for any serious combat, adding range and power to the mech's strikes. However, the intensity of battle wears weapons down, and all of them will eventually break--but that's okay, because there are always plenty of new and unique armaments to be found from defeated enemies and hidden away in walls and crevices that you can stockpile.

Continue Reading at GameSpot

Riot Games Ends LEC Partnership With Saudi City After Backlash

Update: Riot has announced in a statement that it will end its partnership with the Saudi city of NEOM "effective immediately" following community outcry. You can read Riot's full statement below:
“As a company and as a league, we know that it’s important to recognize when we make mistakes and quickly work to correct them. After further reflection, while we remain steadfastly committed to all of our players and fans worldwide including those living in Saudi Arabia and the Middle East, the LEC has ended its partnership with NEOM, effective immediately. In an effort to expand our esports ecosystem, we moved too quickly to cement this partnership and caused rifts in the very community we seek to grow. While we missed our own expectations in this instance, we’re committed to reexamining our internal structures to ensure this doesn't happen again.”
[poilib element="accentDivider"] Original Story: Riot Games is facing criticism after announcing that the League of Legends European Championship (LEC) will partner with Neom, a $500 billion, smart-city founded by Saudi Arabia’s crown prince Muhammad bin Salman. Although touted as a city of the future in a press release announcing news of the partnership, Neom has been reportedly built atop forced evictions. This is on top of existing criticism against the Saudi Arabian government in regards to its treatment of LGBT peoples, as well as bin Salman’s links to the assassination of a Washington Post journalist. All of this has led to the swift condemnation of the sponsorship from high-profile voices in the League of Legends community, as well as from Riot employees. “Incredibly disappointed in Riot today and am baffled at how we could possibly support this,” tweeted Alex Shahmiri, brand lead for Arcane, Riot’s upcoming animated series. “[The partnership] does not reflect the company that I started at six years ago and goes against so much of the progress we’ve been trying to make in the last few years.” The Rioters Against Forced Arbitration group, which was started following the allegations that Riot fostered a toxic and sexist workplace, also tweeted out against the partnership. IGN has reached out to Riot for a comment. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.