Yearly Archives: 2020
Cicadas Are Being Infected With Fungus That Makes Them Zombies
Cicadas are succumbing to a parasitic infection that basically turns them into zombies.
You read that right. The fungus scientifically known as Massospora has been infecting male cicadas for years, according to a journal from PLOS Pathogens as reported by LiveScience. It doesn't end there though. Much like a zombie army, the male cicada zombies begin to work toward growing their numbers by luring in other male cicadas using a flickering wing movement traditionally used by female cicadas to lure in male mates.
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When the non-infected male cicadas attempt to mate with the infected cicada after being lured in, the Massospora is transferred and it begins to infect the new cicada by eating away at its abdomen. It replaces the abdomen with itself, which looks like a grouping of yellow spores.
It's apparently not easy to spot this zombie-like transformation occur as the cicadas usually infected are of the Magicicada genus, which spend up to 17 years of their life underground at a time. Fortunately for the scientists behind the PLOS Pathogens report, they're able to track different populations of cicada emerging at different times through a cycle of years.
Once the abdomen is transformed into a mass of spores, the now-zombified cicada will fly around and drop spores to infect even more cicada. As to how the Massospora controls this spore-dropping flight and the mating call that occurs after infection, scientists aren't yet sure which chemicals within the fungus are making that happen.
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A non-infected cicada's life after emerging from the ground years and years after it is born would generally only last a few weeks. They mate, lay eggs, then die. When infected by the Massospora, their life is prolonged but considering they are zombies at that point, it's not really living.
If you're clamoring for zombie-like science, read about how scientists are resurrecting 100-million-year-old underwater lifeforms. After that, read about how a bionic moon jellyfish was created by scientists earlier this year.
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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.
Scream 5: Courteney Cox Back for Franchise Return
Courteney Cox is reportedly set to return to the Scream movie universe.
Cox will reprise her role as reporter Gale Weathers, according to The Hollywood Reporter. She was last seen in that role in 2011's Scream 4. This news comes two months after it was announced that David Arquette is set to reprise his role as Sheriff Dewey Riley in the fifth Scream movie. As for what Cox's involvement in the story will be, not much more is known. Considering that her role throughout the series has been to investigate the murders of Ghostface, it's easy to imagine that she'll probably be picking back up on the killer's trail.
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The news of a fifth Scream movie came earlier this year when it was reported that Spyglass Media Group would produce the film. The movie will be directed by Ready or Not's Matthew Bettinelli-Olpin and Tyler Gillett. As for what to expect, it's still unclear if this is a soft reboot with a continuation of the previous Scream movies or a hard reboot with no connection to what's come before.
Betinelli-Olpin, Gillette, and Chad Villela are collectively known as horror film group, Radio Silence. This trio is responsible for last year's Ready or Not, which saw Bettinelli-Olpin and Gillett direct and Villela produce. We gave Ready or Not a 7.6 out of 10 in our review.
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Lantern Entertainment acquired the rights to Scream after the company took control of film and TV Scream assets following a Weinstein Co. bankruptcy sale in 2018. Scream 5's production will shoot in Wilmington, North Carolina and casting is currently underway, according to THR.
The first Scream — directed by Wes Craven and written by Kevin Williamson — was released in 1996. It starred Drew Barrymore, Neve Campbell, Cox, and Matthew Lillard, among others. The slasher "GhostFace" wore a mask inspired by Edvard Munch painting, The Scream, while preying on Campbell's character. The film made over $100 million at the domestic box office and spawned a number of sequels as well as an MTV television series.
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Wesley LeBlanc is a freelance news writer and guide maker. You can follow him on Twitter @LeBlancWes.
Football Manager Will Release ‘Later’ Than Planned This Year
This year's Football Manager game will be released "a little later" than originally planned, according to developer Sports Interactive.
In a statement put out by studio boss Miles Jacobson, it was explained that new games in the long-running sports series will be released this year, but they won't appear at the time originally planned, and will have slightly different features.
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"What I can confirm today is that, despite all the problems going on in the world, there will be new Football Manager games released later this year," said Jacobson. "They will be delivered a little later than we’d originally planned, but they’ll have exceptionally strong feature sets… albeit different to those we thought we’d settled on back in January when I completed my ‘dream feature set’."
The delay is due, as so many have been this year, to the impact of COVID-19 and the enforcement of working from home. While Sports Interactive reports adding more than 20 new members of staff to its team during this unusual period, it has had to reassess development on "an almost weekly basis", which has resulted in changing scope, both up and downwards.
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Football Manager games traditionally release in November. With Sports Interactive saying that the new games will release this year, it seems sensible to assume that December could be the new target month. However, with no date given, it's impossible to know when this year's FM will land.
For more Football Manager in the meantime, take a look at how we recreated the Euro 2020 tournament in FM 2020. You can also check out our Football Manager 2020 review.
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Matt Purslow is IGN's UK News and Entertainment Writer.
Anthem Next: BioWare Reveals Changes to Loot and Weapons
BioWare is still working towards a refreshed version of Anthem, dubbed Anthem Next. Today, BioWare Austin director Christian Dailey revealed some updates to loot and gear in his first blog post since announcing his involvement leading Anthem to its next stage.
The bulk of Dailey’s new blog post was dedicated to the changes BioWare Austin is trying out in regards to loot and weapons. This includes a more frequent and satisfying loot drop system, as well as a faster power ramp.
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Here are some of the changes Dailey outlined in the new Anthem blog post.
Respect Your Time
- Increase the frequency of Loot Drops
- Loot is viable more often; All items are better and more competitive, but there’s still a chance of getting something exceptional
- All loot rarities have strategic value throughout progression
- You can pursue specific loot without relying on randomness alone; Quests; Specialized Vendors; Unique Loot Tables
- Modify your loot, including rerolling inscriptions and leveling up items
- Loot feels exciting and more noticeable when it drops, and is celebrated when collected
- Rare enemies (aka “walking treasure chests”) create exciting moments to get a burst of loot all at once
- Reveal and equip loot right away
- Complete revamp of the equipment sheet – including a detailed stat sheet (not shown)
- The equipment sheet can be accessed from anywhere, allows you to easily see what you have equipped in each slot
- Each item has an inscription “budget”, based on its Power and Rarity
- No more useless items because they were missing must-have inscriptions (see “Increased weapon dmg by +225%”)
- Exceptional items are about getting the exact types of bonuses you want, instead of maxing values on every bonus
- Your power cap can be easily increased, and the loot system scales accordingly
- Advanced telemetry data allows us to identify trends and make meaningful balance changes
Battletoads Release Date Announced
Microsoft has announced that Battletoads will be available on Xbox Game Pass or to purchase on Xbox One and PC on August 20, 2020.
The release date was revealed on Xbox Wire alongside a brand new trailer, and it shows more of the game that brings back Zitz, Rash, and Pimple for the first time in 26 years.
This newest Battletoads adventure is developed by Dlala Studios, and is supported by series creator Rare.
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For those unfamiliar with Battletoads, it follows Zitz, Rash, and Pimple as they fight of "the Dark Queen and her abominable allies, in action that takes place across a variety of beat 'em up, platforming, and racing stages."
The original Battletoads was known for its difficulty, but Dlala is giving players more options in how they want to play. These options include couch co-op and multiple difficulty settings that will "suit everyone from Tadpole to Battletoad."
Battletoads features a hand-animated art style and "pays homage to the stylish, self-aware cartoon of the late '90s."
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In our hands-on of the new Battletoads, we said that while it's still tough, it is no longer sadistic, and "It felt like playing as Dante, or pre-fatherhood Kratos, and I mean that in a good way."
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Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
The Last of Us TV Producer Says HBO Series Will ‘Enhance’ the Original Game
The Last of Us HBO series producer Craig Mazin has promised that the TV show adaptation will not "undo" the popular Naughty Dog PlayStation game.
Speaking on BBC Radio 5 Live's Chernobyl Special, Mazin, the creator of the remarkable miniseries about the 1986 Soviet nuclear disaster, opened up about the current project that he is working on with Naughty Dog's Neil Druckmann, as he explained the careful process behind adapting The Last of Us for television, assuring fans that they plan to "expand" the source material rather than "undo" it.
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"I think fans of something worry that, when the property gets licenced to someone else, those people don't really understand it, or are going to change it," Mazin explained. "In this case, I'm doing it with the guy who did it, and so the changes that we're making are designed to fill things out and expand, not to undo, but rather to enhance."
As a self-proclaimed fan of The Last of Us franchise, Mazin described the project as a "dream come true," though he also acknowledged the strong emotions that are attached to the iconic game and the challenges that can create for a small-screen adaptation.
"We're creating anew and we're also reimagining what is already there to present a different format," he added. "It's kind of a dream come true for me. I'm a little bit scared because a lot of emotions connected to this game are rather intense. I think I'm probably going to go hide in a bunker for a while because you can't make everyone happy!"
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Shortly after The Last of Us HBO series was announced, Mazin promised that the character of Ellie would still be gay on the TV show and explained why the story, overall, worked better as an ongoing series rather than a standalone movie, as this project is replacing the film adaptation that Sony previously announced back in 2014.
Instead, Sony Pictures Television has now teamed with PlayStation Productions to co-produce the upcoming series, which recently scored its first episode director.
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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.
US House Votes Down Amendment to Stop Army Recruitment on Twitch
The House of Representatives has voted down an amendment designed to prevent the US Army from recruiting through video games, with U.S. Representative Alexandria Ocasio-Cortez (D-NY) expressing concern at tech literacy within Congress.
Ocasio-Cortez filed the measure earlier this month after backlash against the Army's activities on Twitch forced it to suspend activities on the livestreaming platform. The amendment would have stopped the military from using funds to “maintain a presence on Twitch.com or any video game, e-sports, or live-streaming platform.”
Ocasio-Cortez opened her statement to the house by quoting the Marine Service, saying, "War is not a game". She continued by pointing out that the majority of viewers on Twitch are below recruitment age for the Army, and that the military was found to be linking to recruitment forms, not educational material on the service.
126 Democrat representatives voted for the amendment, but 103 Democrats, 188 Republicans and 1 Independent voted against it, putting an end to the proposal as it currently stands.
Ocasio-Cortez has posted a thread of tweets (below) about the decision, and expressed concern about the level of tech literacy among those in Congress, and how that affects decisions such as this.
"When our legislative bodies aren’t sufficiently responsive to tech, then that means we don’t have the tools required to protect people", Ocasio-Cortez wrote. "This is partially why companies know way more about you than you may even be aware of - bc it’s legal, and Congress is struggling to keep up." The New York representative did strike a hopeful note, however, pointing out that the majority of House Democrats voted in favour of the amendment. "That’s a really solid start for this being the first time this issue has been brought before Congress," she wrote, signalling a possible intent to bring similar proposals to Congress in future. CNN's Shannon Liao has said that the US Army and Navy have confirmed that they will continue to stream on Twitch. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.Imagine trying to explain to your colleagues who are members of Congress what Twitch is
— Alexandria Ocasio-Cortez (@AOC) July 30, 2020
Green Hornet Animated Series From Kevin Smith in the Works
Kevin Smith has signed on to develop a Green Hornet animated series for WildBrain, the kids' entertainment company behind Peanuts and Inspector Gadget.
Deadline reports that the newly announced family-friendly series will be set in a contemporary time and will follow the adventures of a new Green Hornet and Kato - the son and daughter of George W. Trendle and Fran Striker's original 1930s crime-fighting duo - who will rev up the engine of the Black Beauty and head out on the road to patrol the streets of Century City.
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"It's an honor to escort the legendary Green Hornet and Kato into their very own animated series for the first time in the rich history of these iconic pop culture characters," said Smith. "We'll be telling a tale of two Hornets – past and future – that spans generations and draws inspiration from a lifetime spent watching classic cartoons and amazing animation like Batman: The Animated Series, Heavy Metal, and Super Friends. I can't believe WildBrain gave me this job and I can't thank them enough for the opportunity to extend my childhood a little longer."
"We're thrilled to embark on a new animated Green Hornet series with Kevin, who has set up an incredibly rich world with a cast of amazing characters – especially Kato, who is no longer just a sidekick, but is now a strong female partner to the Green Hornet," added Stephanie Betts, WildBrain's EVP of content and current series. "With his ingenious talent and passion for superheroes and classic franchises, Kevin is the perfect creator to update the Green Hornet. We're excited to share the new Green Hornet and Kato with audiences worldwide."
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Smith appears to have an affinity with The Green Hornet, as he was once attached to write and direct a feature film centered around the costumed character for Miramax. This project never actually made it to the big screen, though Michel Gondry later helmed Sony's 2011 adaptation, which starred Seth Rogen in the title role, Jay Chou as Kato, Cameron Diaz, and Christoph Waltz.
Smith continued to buzz around the material and ended up turning the unused script for his Green Hornet feature film into a comic book series for Dynamite Entertainment. He wrote the first four-issue story arc of the series, which was published in 2010 to largely positive reviews. IGN praised the opening issue for paying "tribute to both the television and comic versions of the pulp adventurer while interjecting some modern sensibilities."
In addition to the new animated series, Universal Pictures and Amasia Entertainment have recently teamed up to develop a feature film project titled The Green Hornet and Kato, which is expected to "launch an exciting new cinematic world for Britt Reid, Kato, and the Black Beauty."
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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.
Halo Infinite: Multiplayer Will Be Free-To-Play, Says Retailer
Halo Infinite will feature a free-to-play multiplayer mode and run at up to 120 FPS on Xbox Series X, according to a retailer listing and other sources.
Smyths Toys includes Halo Infinite in its listing for Xbox Series X, saying, "The legendary Halo series returns with the most expansive Master Chief campaign yet and a groundbreaking free-to-play multiplayer experience. Enjoy up to 120 FPS and greatly reduced load times creating seamless gameplay with Xbox Series X."
The section in question has now been removed, but the image below shows it in its original form:
Both sources for Windows Central and noted Xbox insider Klobrille have since supported the claim that Halo Infinite's multiplayer will be free-to-play. Klobrille adds that the 120 FPS is an aim for Arena mode on Xbox Series X, and that multiplayer will include a Battle Pass system, and feature types of customisation new to the Halo series. We've contacted Xbox for comment.
We've heard previously that Halo Infinite's campaign will run at a locked 60 FPS, and the idea that multiplayer would both run and be released in a different fashion to the single-player portion fits with 343's plan for Halo Infinite to become more of a platform than a standalone game in the series.
343 has previously had to counter rumours that the multiplayer mode would not be released at launch, and yesterday addressed criticism of the game's visuals, saying "the team is working as quickly as possible on plans to address some of the feedback around detail, clarity, and overall fidelity."
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Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Halo Infinite Developer Addresses Graphics Following Gameplay Reveal
Halo Infinite developer 343 Industries has addressed some of the biggest concerns following its Xbox Games Showcase reveal, including graphics, if there will be a multiplayer beta, and how the game will handle microtransactions.
The answers to these questions and more were discussed on Halo Waypoint, and 343 came right out and acknowledged the feedback, both good and bad, that followed Halo Infinite's campaign gameplay reveal, beginning with the graphics.
Community manager John Junyszek explained that there are "two key areas being debated around the community – overall art style and visual fidelity."
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"Based on our learnings from Halo 4, Halo 5, and Halo Wars 2 – along with strong community feedback – we decided to shift back towards the legacy aesthetics that defined the original trilogy. With Halo Infinite, we’re returning to a more ‘classic’ art style which was a key message going back to the very first reveal that garnered enthusiastic and positive responses. This translates to a more vibrant palette, “cleaner” models and objects with less “noise”, though it doesn’t mean less detail. While we appreciate this may not be everyone’s personal preference, we stand by this decision and are happy to see it resonating with so many fans around the world." "The second theme being discussed involves visual fidelity. Negative feedback in this area includes comments around characters and objects appearing flat, simplistic and plastic-like, lighting feeling dull and flat, and object pop-in. We’ve read your comments, we’ve seen the homemade examples of retouched content, and yes we’ve heard the Digital Foundry assessments. In many ways we are in agreement here – we do have work to do to address some of these areas and raise the level of fidelity and overall presentation for the final game. The build used to run the campaign demo was work-in-progress from several weeks ago with a variety of graphical elements and game systems still being finished and polished. While some of the feedback was expected and speaks to areas already in progress, other aspects of the feedback have brought new opportunities and considerations to light that the team is taking very seriously and working to assess. We don’t have firm answers or outcomes to share yet but the team is working as quickly as possible on plans to address some of the feedback around detail, clarity, and overall fidelity. The team is committed and focused on making sure we have a beautiful world for players to explore when we launch."As for the Multiplayer Beta / Flighting, Junyszek reiterated what 343 head Chris Lee stated last week, saying their plans for a multiplayer beta have been impacted "in large part due to the challenges of working from home during the COVID-19." 343 is not sure a Beta will end up happening, but it is hoping "to have an opportunity for broader hands-on before release." [widget path="global/article/imagegallery" parameters="albumSlug=halo-infinite-xbox-games-showcase-gameplay-reveal-screenshots&captions=true"] Microtransactions in Halo Infinite were confirmed back in 2018, but Junyszek reassured fans that Halo Infinite "will not include real-money loot boxes." This should come as a relief, especially considering the level of player customization that will be part of Halo Infinite. As Junyszek said, "If you liked the level of armor customization options in Halo: Reach, you will be pleased." There were many other smaller details in this Infinite Inquires post, including the reduction of Kill Barriers and "Return to Battlefield" zones in the campaign to encourage exploration in Halo Infinite's open world, and confirmation that the Battle Rifle (BR75) will be making a return. [ignvideo url="https://www.ign.com/videos/2020/07/23/halo-infinite-step-inside-cinematic-teaser"] Additionally, the new grapple hook will make its way to multiplayer, but will function a bit differently and will be available as an item that can be picked up on the battlefield. Halo Infinite will be released on Xbox One, Xbox Series X, and PC in Holiday 2020. For more on the latest Halo game, be sure to check out more details on its villain and story, why there won't be a Halo Infinite 2, and why Halo Infinite will be a perfect jumping on point for new players. [ignvideo url="https://www.ign.com/videos/2020/07/23/the-complete-halo-saga-in-22-minutes"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.