Yearly Archives: 2020
PS5 DualSense Patent Suggests Next-Gen Controller Could Detect Users
Next Stop Nowhere Review – Bugs On The Windshield
Next Stop Nowhere gets off to a promising start. You play as Beckett, a sci-fi courier who pilots a spacecraft and is best friends with an AI program. While visiting a bar, he meets Serra, and gets embroiled in her family drama when he learns that she’s trying to track down her wayward thief son before the authorities can get to him. The game is framed as a sort-of road trip through space, where the choices you make will change how the story plays out. At first, the charming characters and intriguing plot are enough to pull you from one location to the next. But unfortunately, a lack of meaningful consequence and a plethora of horrific bugs make for a trip not worth taking.
Next Stop Nowhere is, by design, a very simple game. You guide Beckett by touching where you want him to go, and the points you can interact with in each map are highlighted with big white circles. There are, essentially, no puzzles--moving forward is simply a matter of interacting with every object signposted in a room, and it’s all but impossible to get stuck. It’s a slightly awkward control system, as I found that Beckett often did not go where I wanted. There are also a handful of sections where you fly your ship through dangerous areas, piloting it with simple touch controls between floating debris and avoiding other ships that try to ram you. These sections offer some variety, although there are only a few of them. Judging the distance between your ship and the objects you’re trying to avoid is difficult and the degree of control you are offered is quite limited, but they’re also the best indicator the game gives of the vastness of the space you’re exploring--each of the game’s locations is otherwise very small.

This is an adventure game that focuses largely on the choices you make, and how (or whether) they impact the story. Choices rarely have huge ramifications, and I never found myself having to think about what to do for long. Most decisions boil down to dialogue responses to things other characters say, and framing what sort of relationship you want Beckett and Serra to have. A few of the choices you have to make are framed as though they have major implications within the story, like if you should wipe a robot’s memory or try to reprogram it to be nicer, or whether you should hold a character captive or let them go after they hack into your ship’s computer. However, by the time the credits roll, most of these decisions end up feeling inconsequential to how things played out--if they factored in at all.
Continue Reading at GameSpotNext Stop Nowhere Review – Bugs On The Windshield
Next Stop Nowhere gets off to a promising start. You play as Beckett, a sci-fi courier who pilots a spacecraft and is best friends with an AI program. While visiting a bar, he meets Serra, and gets embroiled in her family drama when he learns that she’s trying to track down her wayward thief son before the authorities can get to him. The game is framed as a sort-of road trip through space, where the choices you make will change how the story plays out. At first, the charming characters and intriguing plot are enough to pull you from one location to the next. But unfortunately, a lack of meaningful consequence and a plethora of horrific bugs make for a trip not worth taking.
Next Stop Nowhere is, by design, a very simple game. You guide Beckett by touching where you want him to go, and the points you can interact with in each map are highlighted with big white circles. There are, essentially, no puzzles--moving forward is simply a matter of interacting with every object signposted in a room, and it’s all but impossible to get stuck. It’s a slightly awkward control system, as I found that Beckett often did not go where I wanted. There are also a handful of sections where you fly your ship through dangerous areas, piloting it with simple touch controls between floating debris and avoiding other ships that try to ram you. These sections offer some variety, although there are only a few of them. Judging the distance between your ship and the objects you’re trying to avoid is difficult and the degree of control you are offered is quite limited, but they’re also the best indicator the game gives of the vastness of the space you’re exploring--each of the game’s locations is otherwise very small.

This is an adventure game that focuses largely on the choices you make, and how (or whether) they impact the story. Choices rarely have huge ramifications, and I never found myself having to think about what to do for long. Most decisions boil down to dialogue responses to things other characters say, and framing what sort of relationship you want Beckett and Serra to have. A few of the choices you have to make are framed as though they have major implications within the story, like if you should wipe a robot’s memory or try to reprogram it to be nicer, or whether you should hold a character captive or let them go after they hack into your ship’s computer. However, by the time the credits roll, most of these decisions end up feeling inconsequential to how things played out--if they factored in at all.
Continue Reading at GameSpotPowerpuff Girls Live-Action TV Series in Development at The CW
Powerpuff Girls Live-Action TV Series in Development at The CW
New Nutty Professor Reboot in Development With Zodiac and Amazing Spider-Man Writer
New Nutty Professor Reboot in Development With Zodiac and Amazing Spider-Man Writer
Update: The Haunting of Hill House Season 2: First Look at Bly Manor Residents
Image credit: Netflix[/caption]
The Haunting of Bly Manor is set to adapt Henry James' 1898 novel The Turn of the Screw, which is widely regarded as one of the best and most influential horror novels ever written.
The novella is narrated by an unnamed protagonist, who recounts the details of a manuscript written by a governess. This manuscript relays the governess' experiences caring for two children at Bly Manor and her slow realization that the grounds may be haunted. The Turn of the Screw has been adapted to film, stage, and TV numerous times, most famously in the form of 1961's The Innocents.
[ignvideo url="https://www.ign.com/videos/2020/07/26/shudders-scary-good-tv-showrunners-official-panel-comic-con-2020"]
Speaking of the source material, series creator Mike Flanagan previously revealed that Bly Manor will draw from more than one of James' stories. He referred to The Turn of the Screw as "a jumping-off point" for Season 2's narrative, which is said to be "much scarier" than The Haunting of Hill House, the first chapter of Netflix's The Haunting of... anthology series.
The Haunting of Bly Manor will feature several actors from the first installment now cast in new roles. This time, Oliver Jackson-Cohen will be playing Peter, "a resident of Bly Manor, who makes life very difficult for everyone who lives there," while Victoria Pedretti, who previously portrayed Nell Crain, will return as an all-new character, known as the governess Dani.
For even more about Bly Manor, check out everything we know about Netflix's Hill House Season 2.
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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.Update: The Haunting of Hill House Season 2: First Look at Bly Manor Residents
Image credit: Netflix[/caption]
The Haunting of Bly Manor is set to adapt Henry James' 1898 novel The Turn of the Screw, which is widely regarded as one of the best and most influential horror novels ever written.
The novella is narrated by an unnamed protagonist, who recounts the details of a manuscript written by a governess. This manuscript relays the governess' experiences caring for two children at Bly Manor and her slow realization that the grounds may be haunted. The Turn of the Screw has been adapted to film, stage, and TV numerous times, most famously in the form of 1961's The Innocents.
[ignvideo url="https://www.ign.com/videos/2020/07/26/shudders-scary-good-tv-showrunners-official-panel-comic-con-2020"]
Speaking of the source material, series creator Mike Flanagan previously revealed that Bly Manor will draw from more than one of James' stories. He referred to The Turn of the Screw as "a jumping-off point" for Season 2's narrative, which is said to be "much scarier" than The Haunting of Hill House, the first chapter of Netflix's The Haunting of... anthology series.
The Haunting of Bly Manor will feature several actors from the first installment now cast in new roles. This time, Oliver Jackson-Cohen will be playing Peter, "a resident of Bly Manor, who makes life very difficult for everyone who lives there," while Victoria Pedretti, who previously portrayed Nell Crain, will return as an all-new character, known as the governess Dani.
For even more about Bly Manor, check out everything we know about Netflix's Hill House Season 2.
[widget path="global/article/imagegallery" parameters="albumSlug=the-best-horror-tv-shows-on-netflix-right-now&captions=true"]
[poilib element="accentDivider"]
Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.The 2020 Game Awards Is Still Happening (Online), and It’s The Biggest One Yet
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Brian Barnett writes wiki guides, deals posts, features, and much more for IGN. You can get your fix of Brian's antics on Twitter and Instagram (@Ribnax).
