Yearly Archives: 2020
Hyrule Warriors: Age of Calamity Announced, Set 100 Years Before BOTW
Nintendo has announced Hyrule Warriors: Age of Calamity, a new game set 100 years before The Legend of Zelda: Breath of the Wild, and it will be released on Switch on November 20, 2020.
Hyrule Warriors: Age of Calamity will allow players to learn more about Zelda, the four Champions - Mipha, Revali, Urbosa, and Daruk - the King of Hyrule, and more through "dramatic cutscenes as they try to save the kingdom from Calamity."
[ignvideo url="https://www.ign.com/videos/2020/09/08/hyrule-warriors-age-of-calamity-official-trailer"]
This new game, which is being developed by Koei Tecmo and will let players experience the Great Calamity referenced in Breath of the Wild for themselves, will have "Link, Zelda, and more use their distinct abilities" to take down everything from "barbaric Bokoblins to towering Lynels."
In addition to Hyrule Warriors: Age of Calamity supporting local, 2-player co-op, it will also challenge players to solve environmental puzzles, unlock weapons and skills, craft with gathered materials, visit shops to obtain items, and use the power of the Sheikah Slate.
If you choose to pre-order Hyrule Warriors: Age of Calamity, you will receive the Lucky Ladle as an in-game bonus weapon for Link.
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in 2014, Nintendo released the original Hyrule Warriors, a Musou-style game similar to the Dynasty Warriors franchise, and it featured many characters and enemies from the long history of The Legend of Zelda series. It was released on Switch in 2018 and, in our review of Hyrule Warriors, we said it "Surprisingly, Hyrule Warriors does a good job of tying together the combat of Dynasty Warriors and the revered characters and lore of the Legend of Zelda series in a way that makes me feel powerful in a world I love. Character customization adds unique flavor to the simple combat, and the satisfying weapons, rewards, and story make it a fun alternative to the typically serious Zelda games."
Eiji Aonuma, producer on the Legend of Zelda series, did mention that fans looking for new updates on Breath of the Wild 2 will have to "wait a bit longer," so hopefully this new experience will make that wait a little easier.
[ignvideo url="https://www.ign.com/videos/2019/06/11/zelda-breath-of-the-wild-sequel-reveal-trailer"]
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Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Hyrule Warriors: Age of Calamity Announced, Set 100 Years Before BOTW
Nintendo has announced Hyrule Warriors: Age of Calamity, a new game set 100 years before The Legend of Zelda: Breath of the Wild, and it will be released on Switch on November 20, 2020.
Hyrule Warriors: Age of Calamity will allow players to learn more about Zelda, the four Champions - Mipha, Revali, Urbosa, and Daruk - the King of Hyrule, and more through "dramatic cutscenes as they try to save the kingdom from Calamity."
[ignvideo url="https://www.ign.com/videos/2020/09/08/hyrule-warriors-age-of-calamity-official-trailer"]
This new game, which is being developed by Koei Tecmo and will let players experience the Great Calamity referenced in Breath of the Wild for themselves, will have "Link, Zelda, and more use their distinct abilities" to take down everything from "barbaric Bokoblins to towering Lynels."
In addition to Hyrule Warriors: Age of Calamity supporting local, 2-player co-op, it will also challenge players to solve environmental puzzles, unlock weapons and skills, craft with gathered materials, visit shops to obtain items, and use the power of the Sheikah Slate.
If you choose to pre-order Hyrule Warriors: Age of Calamity, you will receive the Lucky Ladle as an in-game bonus weapon for Link.
[widget path="global/article/imagegallery" parameters="albumSlug=hyrule-warriors-age-of-calamity-screenshots-and-art&captions=true"]
in 2014, Nintendo released the original Hyrule Warriors, a Musou-style game similar to the Dynasty Warriors franchise, and it featured many characters and enemies from the long history of The Legend of Zelda series. It was released on Switch in 2018 and, in our review of Hyrule Warriors, we said it "Surprisingly, Hyrule Warriors does a good job of tying together the combat of Dynasty Warriors and the revered characters and lore of the Legend of Zelda series in a way that makes me feel powerful in a world I love. Character customization adds unique flavor to the simple combat, and the satisfying weapons, rewards, and story make it a fun alternative to the typically serious Zelda games."
Eiji Aonuma, producer on the Legend of Zelda series, did mention that fans looking for new updates on Breath of the Wild 2 will have to "wait a bit longer," so hopefully this new experience will make that wait a little easier.
[ignvideo url="https://www.ign.com/videos/2019/06/11/zelda-breath-of-the-wild-sequel-reveal-trailer"]
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Lords of the Fallen 2 Now Onto Its Third Developer
Lords of the Fallen 2 is onto its third developer, with the game now set to launch on PC and next-gen consoles.
According to a press release seen by PCGamesN, the sequel to Lords of the Fallen is now being helmed by a new studio called Hexworks, which is made up of "veteran staff with AAA game development experience" and was opened by publisher CI Games in Bucharest and Barcelona earlier this year.
[ignvideo url="https://www.ign.com/videos/2014/09/22/lords-of-the-fallen-developer-commentary"]
The original Lords of the Fallen was developed by Deck13 and launched in 2014. The studio was in pre-production on Lords of the Fallen 2 shortly after but left the project in 2015, going on to work on futuristic soulslike series The Surge. In 2018, Defiant Studios took over the project, scrapping Deck13's work and starting from scratch.
Now in 2020, it appears that the development of Lords of the Fallen 2 has changed hands once more, as Hexworks has taken over from Defiant Studios. According to the press release, there will be a tone shift "from the original's power fantasy to a dark fantasy," and the game will focus on trying to adapt features that Soulsborne fans will enjoy. Hexworks has been hard at work for most of 2020, making "significant progress" on Lords of the Fallen 2.
We reviewed Lords of the Fallen back in 2014, scoring it a 7.4, noting its "fun combat." We also included the game in our list of games that every Dark Souls fan should play.
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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
Lords of the Fallen 2 Now Onto Its Third Developer
Lords of the Fallen 2 is onto its third developer, with the game now set to launch on PC and next-gen consoles.
According to a press release seen by PCGamesN, the sequel to Lords of the Fallen is now being helmed by a new studio called Hexworks, which is made up of "veteran staff with AAA game development experience" and was opened by publisher CI Games in Bucharest and Barcelona earlier this year.
[ignvideo url="https://www.ign.com/videos/2014/09/22/lords-of-the-fallen-developer-commentary"]
The original Lords of the Fallen was developed by Deck13 and launched in 2014. The studio was in pre-production on Lords of the Fallen 2 shortly after but left the project in 2015, going on to work on futuristic soulslike series The Surge. In 2018, Defiant Studios took over the project, scrapping Deck13's work and starting from scratch.
Now in 2020, it appears that the development of Lords of the Fallen 2 has changed hands once more, as Hexworks has taken over from Defiant Studios. According to the press release, there will be a tone shift "from the original's power fantasy to a dark fantasy," and the game will focus on trying to adapt features that Soulsborne fans will enjoy. Hexworks has been hard at work for most of 2020, making "significant progress" on Lords of the Fallen 2.
We reviewed Lords of the Fallen back in 2014, scoring it a 7.4, noting its "fun combat." We also included the game in our list of games that every Dark Souls fan should play.
[poilib element="accentDivider"]
Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
Cyberpunk 2077’s Multiplayer Microtransactions Won’t Be ‘Aggressive’
Cyberpunk 2077 developer CD Projekt Red has made some clarifications about the game's multiplayer-only microtransactions, noting that they won't be "aggressive."
In an earnings call, CEO Adam Kicinski was asked how aggressive the studio plans to be with multiplayer monetization in Cyberpunk 2077. " We're never aggressive towards our fans! We treat them fairly and we're friendly. So of course not - we won't be aggressive - but you can expect great things to be bought," Kicinski explained. "The goal is to design monetization in a way that makes people happy to spend money. I'm not trying to be cynical or hide something; it's about creating a feeling of value."
Kicinski notes that Cyberpunk is "a great setting for selling things," but that the studio's approach won't "upset gamers." The studio's Twitter account later clarified its position on Twitter in light of Kicinski's comments, making clear that the game's single player portion will be entirely microtransaction-free.
"Cyberpunk 2077 is a single-player game with zero microtransactions," the tweet begins. "One single purchase. No tricks." In a follow-up reply, the account noted that Cyberpunk's multiplayer component will feature some microtransactions, as previously revealed. The only paid element of Cyberpunk 2077's single player portion is likely to be its expansions, which will arrive after release, alongside smaller free DLC packs. In other Cyberpunk 2077 news, the game recently entered the "final stretch of development." If you want to learn more about how it plays, check out our preview of Cyberpunk 2077 from earlier this year. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.Cyberpunk multiplayer/online, which is a separate project, will have some microtransactions, but we said that a year ago already. Like always, expect us treating your money with respect.
— Cyberpunk 2077 (@CyberpunkGame) September 7, 2020
Cyberpunk 2077’s Multiplayer Microtransactions Won’t Be ‘Aggressive’
Cyberpunk 2077 developer CD Projekt Red has made some clarifications about the game's multiplayer-only microtransactions, noting that they won't be "aggressive."
In an earnings call, CEO Adam Kicinski was asked how aggressive the studio plans to be with multiplayer monetization in Cyberpunk 2077. " We're never aggressive towards our fans! We treat them fairly and we're friendly. So of course not - we won't be aggressive - but you can expect great things to be bought," Kicinski explained. "The goal is to design monetization in a way that makes people happy to spend money. I'm not trying to be cynical or hide something; it's about creating a feeling of value."
Kicinski notes that Cyberpunk is "a great setting for selling things," but that the studio's approach won't "upset gamers." The studio's Twitter account later clarified its position on Twitter in light of Kicinski's comments, making clear that the game's single player portion will be entirely microtransaction-free.
"Cyberpunk 2077 is a single-player game with zero microtransactions," the tweet begins. "One single purchase. No tricks." In a follow-up reply, the account noted that Cyberpunk's multiplayer component will feature some microtransactions, as previously revealed. The only paid element of Cyberpunk 2077's single player portion is likely to be its expansions, which will arrive after release, alongside smaller free DLC packs. In other Cyberpunk 2077 news, the game recently entered the "final stretch of development." If you want to learn more about how it plays, check out our preview of Cyberpunk 2077 from earlier this year. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.Cyberpunk multiplayer/online, which is a separate project, will have some microtransactions, but we said that a year ago already. Like always, expect us treating your money with respect.
— Cyberpunk 2077 (@CyberpunkGame) September 7, 2020
Super Mario 3D All-Stars Is Already Amazon’s Second Best-Selling Game of 2020
The game isn't even out yet, but Super Mario 3D All-Stars is already Amazon's second best-selling game of 2020 in the US.
Slipping in behind Animal Crossing: New Horizons on the Amazon 2020 bestsellers chart, the collection is rising up the ranks as fans pre-order ahead of its September 18 release.
[ignvideo url="https://www.ign.com/videos/2020/09/03/super-mario-3d-all-stars-official-trailer"]
The 3D All-Stars package contains three classic Mario adventure games: Super Mario 64, Super Mario Sunshine and Super Mario Galaxy. The game is set to receive a limited digital and physical release, and will only be on sale until the end of March 2021, which has helped to drive pre-orders.
There are a host of new features coming to the updated ports, including a new 16:9 aspect ratio for Super Mario Sunshine and optimised Joy-Con motion controls for Super Mario Galaxy. The collection will also give access to a Super Mario music player, which lets fans browse through the soundtrack of all three games.
[poilib element="commerceDeal" parameters="slug=preorder-super-mario-3d-all-stars&type=list"]
In other 3D All-Stars news, a now-removed page has teased that Mario's 35th-anniversary celebrations may have been delayed by nearly 5 months. Fans have also been confused by how the motion controls will work in Super Mario Galaxy's Nintendo Switch Lite release.
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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
Super Mario 3D All-Stars Is Already Amazon’s Second Best-Selling Game of 2020
The game isn't even out yet, but Super Mario 3D All-Stars is already Amazon's second best-selling game of 2020 in the US.
Slipping in behind Animal Crossing: New Horizons on the Amazon 2020 bestsellers chart, the collection is rising up the ranks as fans pre-order ahead of its September 18 release.
[ignvideo url="https://www.ign.com/videos/2020/09/03/super-mario-3d-all-stars-official-trailer"]
The 3D All-Stars package contains three classic Mario adventure games: Super Mario 64, Super Mario Sunshine and Super Mario Galaxy. The game is set to receive a limited digital and physical release, and will only be on sale until the end of March 2021, which has helped to drive pre-orders.
There are a host of new features coming to the updated ports, including a new 16:9 aspect ratio for Super Mario Sunshine and optimised Joy-Con motion controls for Super Mario Galaxy. The collection will also give access to a Super Mario music player, which lets fans browse through the soundtrack of all three games.
[poilib element="commerceDeal" parameters="slug=preorder-super-mario-3d-all-stars&type=list"]
In other 3D All-Stars news, a now-removed page has teased that Mario's 35th-anniversary celebrations may have been delayed by nearly 5 months. Fans have also been confused by how the motion controls will work in Super Mario Galaxy's Nintendo Switch Lite release.
[poilib element="accentDivider"]
Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
Xbox Series S Specs Seemingly Leak
Xbox Series S' specs have seemingly leaked through a trailer, saying that the console will feature a 512GB SSD, run games at 1440p up to 120 frames per second, and will support raytracing.
After a series of leaks and a confirmation that the console will arrive at a $299 / £249.99 price point, a trailer posted on Twitter seems to go into some finer details:
A list of Xbox Series S details includes:no point holding this back now I guess pic.twitter.com/SgOAjm3BuP
— WalkingCat (@_h0x0d_) September 8, 2020
- All-Digital
- 1440p at up to 120FPS
- DirectX Raytracing
- Variable Rate Shading
- Variable Refresh Rate
- Ultra-Low Latency
- Custom 512GB SSD
- 4K Streaming Media Playback
- 4K Upscaling for Games
Xbox Series S Specs Seemingly Leak
Xbox Series S' specs have seemingly leaked through a trailer, saying that the console will feature a 512GB SSD, run games at 1440p up to 120 frames per second, and will support raytracing.
After a series of leaks and a confirmation that the console will arrive at a $299 / £249.99 price point, a trailer posted on Twitter seems to go into some finer details:
A list of Xbox Series S details includes:no point holding this back now I guess pic.twitter.com/SgOAjm3BuP
— WalkingCat (@_h0x0d_) September 8, 2020
- All-Digital
- 1440p at up to 120FPS
- DirectX Raytracing
- Variable Rate Shading
- Variable Refresh Rate
- Ultra-Low Latency
- Custom 512GB SSD
- 4K Streaming Media Playback
- 4K Upscaling for Games
