Yearly Archives: 2020
Watch Dogs Legion Will Feature UK Rapper Stormzy
Riders Republic, an Open World Extreme Sports Game, Arriving in February
Ubisoft has announced Riders Republic, a new open world extreme sports game from Ubisoft Annecy, the studio behind Steep. It's scheduled to arrive for Xbox Series X and S, PS5, PS4, Xbox One, PC and Stadia on February 25, 2021.
Set across seven US national parks and landmarks, stitched together into a seamless open world, Riders Republic will offer five different sports: skiing, snowboarding, downhill biking, wingsuiting and, amazingly, rocket wingsuiting (more on that below). Speaking to IGN, game director Arnaud Ragot explained:
“All of the 7 parks we are featuring in the world are seamlessly connected to each other, there is no frontier of some sort. You can move from one to another seamlessly using any of the sports or vehicles featured. It’s a true open-world that you are totally free to explore at your own pace and your own way. And each of the 7 parks has a unique flavor, travelling the world freely across such varied places creates some awe-inspiring moments.
Each sport will feature a separate career path (with real-life sports brand sponsors to be signed by along the way) and separate progression, with gear unlocked for your customisable avatar through each different activity. With a “light story” along the way, Ragot says, “For each career, you’ll have some important milestones to reach by completing events, like getting invited to participate in famous competitions, like UCI world cup events for bikes. But your goal is to qualify for the most iconic competition of each discipline, like the RedBull Rampage, or the XGames.
[ignvideo url="https://www.ign.com/videos/2020/09/10/riders-republic-cinematic-reveal-trailer"]
“Your ultimate objective is to qualify for the Riders Ridge Invitational, a never seen before multi-sport competition featuring all sports in one single event. Because yes, we can switch sports on the fly in the game.”
Alongside (and tied into) its career mode, Riders Republic will offer 50+ player multiplayer, with PvP, ranked PvP and ‘Tricks Battle Arena’ modes, with the idea being that, wherever you are in the world, you’ll be surrounded by other players. While downhill races and freestyle events for biking and snowboarding are fairly straightforward, Ragot went into more detail on the Tricks Battle Arena events:
“We are super excited about it, and there are intense team play sessions on it at the moment, we are eager for players to discover it! The rules are simple. It’s a 6v6 team game mode, in a special arena somewhere on the map. The goal is simple: the arena is filled with many opportunities to score trick points, like jumps, pipes and rails. All points you score contribute to your team’s global score. And the team with the highest score at the end wins. As I said: simple, right? But there is a twist! The map is organized in districts. If you perform a trick on one of the kickers, you capture it and it turns into the color of your team. If your team capture all the kickers of a district, you own it and you get a super score bonus for a while! That’s why teamplay is super critical to win in this mode.”
Of course, one sport in the line-up is a little less conventional than the rest, and I made sure to ask Ragot to explain how rocket wingsuiting features in the game (and how it’ll differ from conventional wingsuiting). He explained, “We created the rocket wingsuit as a really different and unique experience, complementary to wingsuit. It turns your rider into a kind of pocket plane, so you can expect high-speed flying and total control of your direction while diving down or flying up along slopes. With that you can imagine thrilling experiences like high speed flights across a forest or through rock holes that you’ll find in some regions of the map. And we designed dedicated racing events for this sport. The capacity of the rocket wingsuit to fly up will also make it a perfect tool to free-roam around the world and reach remote destinations.”
Ubisoft won’t be drawn on a few points right now: it promises 60FPS play on next-gen, but hasn’t confirmed that for other platforms, it’s not clear if the game will use PS5’s haptic feedback or adaptive triggers, and a final total number of players in multiplayer has yet to be set, with ‘50+’ as close as we’re getting right now.
While not outwardly presented as a sequel, it's clear that Riders Republic builds on the ideas of Steep, which we awarded a 7.9 review, calling it a "a fresh extreme sports journey through a huge map, slowed only by dull paragliding and a lack of progression." Check out everything else announced at the September 2020 Ubisoft Forward. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.Scott Pilgrim vs. The World: The Game – Complete Edition Announced
Make sure to check out everything else announced at the September 2020 Ubisoft Forward. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.Huge thank you to the fans who never shut up about the Scott Pilgrim game, not once, ever, even for one second to let me sleep. This game belongs to you. Now please get out of my house
— Bryan Lee O'Malley (@bryanleeomalley) September 10, 2020
Prince of Persia: The Sands of Time Remake Announced
The Assassin's Creed Engine
Ubisoft confirmed this is the company’s first-ever full-scale remake, bringing back the classic 2003 adventure in a remake developed by Ubisoft Pune and Ubisoft Mumbai. Ubisoft promises “a fresh approach to combat, puzzle solving, and rewinding time,” with new camera angles and “fully remade sequences.” Ninth-century Persia will be reimagined by the two studios, but players can expect a return to the story they know, including returning voice actor Yuri Lowenthal as the prince, with actress Supinder Wraich taking on the role of the princess Farah. Ubisoft confirmed the remake is made using the Anvil engine behind the Assassin's Creed franchise, and Ubisoft Pune's Game Director Pierre-Sylvain Gires told IGN about the challenges of adapting the engine for the Prince as its playable character. [widget path="global/article/imagegallery" parameters="albumSlug=prince-of-persia-sands-of-time-remake-first-look&captions=true"] "...If you’ve ever played Assassin’s Creed [Origins] and Prince of Persia, you can see that Bayek and the Prince have different morphology," Gires said. "Bayek is very strong and heavy during the combat, so we had to adjust the engine to embody the Prince, who is light and has a very high velocity. One of the main challenges we had to do in the engine, is that we had to work on the rewind feature, because Sands of Time is all based around the time control - with the freeze, slow-mo, and rewinding - and technically this was a huge challenge that our team here in Ubisoft Pune managed perfectly to implement a new approach to really have a smooth experience and seamless experience between the gameplay and the cinematic as well, so it’s a continuous flow of the story." The remake also includes the easter egg throwback area of the original 1989 Prince of Persia. Ubisoft is offering those who preorder the Back to Origins set of content, which gives players access to the Original Prince outfit from the Sands of Time, the Prince’s Original Weapons, and a classic filter that changes the look and feel of the game.A Remake, Not a Reboot or Remaster
Gires explained why Ubisoft decided to remake the classic Sands of Time, rather than rebooting the franchise entirely or doing a simpler remaster, which Gires acknowledge the company had already done on the last generation. "...It’s a remake because we rebuilt everything from scratch, and we also had the chance to work with motion capture, and to have Yuri and Supinder Wraich as the Princess for the cinematics," he said. "So, motion capture, facial animation, we also re-recorded all the dialogue and all the lines, so that’s why we call it a remake and not a remaster. A reboot would have meant like we would have also reworked on the design and the level design, but as we wanted to stay true to the original story, we recreated all the levels to play on the nostalgia for the players, but allow new players to have a very smooth experience, because we revisited three [things]: mainly the camera, combat, the navigation has been reworked completely." [ignvideo url="https://www.ign.com/videos/2020/09/10/prince-of-persia-the-sands-of-time-remake-gameplay-explainer"] But in getting to revisit the original adventure with re-recordings of the dialogue, new motion capture, and more, lead actor Yuri Lowenthal spoke to both the excitement, and trepidation, of returning to such a beloved character, especially after having played him in subsequent adventures. "He was never the same as he was in that very first game. It was terrifying to go back, because I didn’t want to mess up anything that we had gotten right that first time, but it was also super exciting to go back," Lowenthal told IGN. "When we first started on it, I felt a need to bring something new to it, and it was too much. It was starting to take away from what we all loved about that first game," Lowenthal explained. "So we had a lot of discussions early on, and we had to let it sit in the idea that it’s going to be a little different, because I was 15 years older than the first time that I played [the Prince], I’ve had different life experiences, so the character was going to be a bit different naturally, and it wasn’t something that we had to force. We tried to stay in the same zone, and focused on 'What was it that we loved about these characters?' And we tried to revisit that, as opposed to trying to copy every little nuance from before." IGN’s original Prince of Persia: The Sands of Time review called the game “a must own -- a soon-to-be-classic worthy of a permanent place in your collection.” Make sure to check out everything else announced at the September 2020 Ubisoft Forward. [poilib element="accentDivider"] Interview reporting by Brendan Graeber. Jonathon Dornbush is IGN's Senior News Editor. Talk to him on Twitter @jmdornbush.Immortals Fenyx Rising Officially Announced, Coming in December
Scream: Neve Campbell Is Returning as Sidney Prescott for New Movie
Ninja Returns to Twitch for Exclusive, Multi-Year Deal
Ubisoft CEO Addresses Recent Company Scandals, Apologizes to All Victims
On reports that Ubisoft’s human resources department failed to tackled workplace toxicity, Guillemot apologized to all the victims at the company. “This summer we learned that certain Ubisoft employees did not uphold our company’s values and that our system failed to protect the victims of their behavior. I am truly sorry to everyone who was hurt.” Guillemot says Ubisoft has taken “significant steps” to remove or sanctioned faulty parties. This was previously reported when a wave of top Ubisoft executives have stepped down or left, including Tommy François, Ashraf Ismail, Maxime Béland, Serge Hascoët, Tannis Mallat, and Cécile Cornet. Guillemot also announced a greater push for diversity in Ubisoft and the games industry. Guillemot says the company will invest an additional $1 million over the next five years into its graduate program which will create opportunities for women and people of color. An additional donation will be made to the NAACP. [ignvideo url="https://www.ign.com/videos/2020/04/30/assassins-creed-valhalla-official-trailer"] He cited a recent controversy where the raised fist imagery was used as the symbol for a terrorist group called Umbra in the mobile game Tom Clancy’s Elite Squad. The raised fist has been historically associated with black liberation movements, most recently Black Lives Matter. Guillemot reaffirmed support for Black Lives Matter and to fighting against racism. Guillemot ends the video by saying he will personally lead the changes at Ubisoft, which shows he has no intention of stepping down or taking time away from the company during this time. You can see Guillemot’s full video embedded above, or in a VOD version of the Ubisoft Forward which will premiere at 12 pm PT today. Ubisoft said that due to constraints, Guillemot’s message will not air during the live version of the show. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.Ahead of #UbiForward, a message from our CEO Yves Guillemot: pic.twitter.com/NDfOj4tFk7
— Ubisoft (@Ubisoft) September 10, 2020
