Yearly Archives: 2020

Fresh Prince of Bel-Air Reunion: Will Smith Reveals First Look Photos

Will Smith has shared two images from the upcoming Fresh Prince of Bel-Air reunion special on HBO Max, and he also revealed that he sat down with Janet Hubert, who originated the role for Aunt Viv, for the first time in 27 years. Smith revealed the images on Instagram, saying, "Today is exactly 30 YEARS since The @FreshPrince of Bel-Air debuted! So we’re doin’ something for y’all… a for real Banks Family Reunion is comin’ soon to @HBOmax! RIP James. #FreshPrince30th" SmithVIV WilFAm James Avery, who Smith was referencing in his post, played Uncle Phil on The Fresh Prince of Bel-Air and passed away in 2013 at the age of 65. As for Hubert, Smith surprised the cast when he revealed he sat down with her for a "emotional reunion and a candid conversation" that will be part of this upcoming special. Hubert played Vivian Banks for 74 episodes from 1990-1993, before Daphne Maxwell Reid took over the role through the end of the series. The second photo features members of the main cast, including Tatyana Ali (Ashley Banks), Karyn Parsons (Hilary Banks), Joseph Marcell (Geoffrey Butler), Daphne Maxwell Reid (Vivian Banks), Alfonso Ribeiro (Carlton Banks), and DJ Jazzy Jeff (Jazz), who all came together for a "family reunion on the set of the Banks' home in this one-time special" that was taped today, September 10, 2020. [ignvideo url="https://www.ign.com/videos/2020/05/30/hbo-max-streaming-service-review"] In addition to hearing from The Fresh Prince of Bel-Air's series regulars, this special will also feature guest appearances, music, and dancing. While this reunion may only be for one night, The Fresh Prince of Bel-Air is getting a reboot with a darker and more dramatic tone. It's is being developed by Morgan Cooper, who produced an unlicensed faux-trailer for a proposed Fresh Prince reboot, and is being co-produced by Smith's Westbrook Studios and Universal TV. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Moon Review – The Bright Side

Imagine if you somehow found yourself as an NPC in the world of your favorite classic RPG adventure. Not as a monster-slayer, item-maker, or advice-giver, mind you... just as an average Joe Schmoe who's trying to live their life as the chosen hero goes off to fight the forces of evil. Now, imagine if, upon materializing in this world, you learned that the story the game told you wasn't entirely accurate to that world's reality--and that the "hero" was a bumbling psychopath who can't carry a two-sided conversation, raids townspeople's drawers and cabinets looking for loot, and cuts down any animal he comes across in a crazed craving for EXP. What would your life in this world be like? Could you do anything to help make the world better?

This is the idea behind Moon, an "anti-RPG" originally released in Japan on the PlayStation in 1997 that has garnered much acclaim since. Though it was only available in Japanese for quite some time, Moon's cult-classic status among gamers and developers has given it a powerful reputation, bolstered by Toby Fox of Undertale fame citing it as one of that game's influences. With an English version finally available after almost a quarter-century, does Moon live up to the expectations? Yes, indeed--though its age certainly shows in many places.

Moon (1997) captured on Nintendo Switch
Moon (1997) captured on Nintendo Switch
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7

Moon begins with a youngster playing an RPG called Moon World, which looks like a standard 16- or 32-bit JRPG. A chosen hero is going on an epic journey to recover the light of the moon from a wicked dragon, collecting gear, gaining levels, and slaying monsters while earning the adoration of the townsfolk. As the child's mother tells them to turn off the console and go to bed, the youth suddenly finds themselves in the actual Moon World, which looks quite different from the game they were playing. A mysterious being appears and tells you that the only way to exist within the world is to find and collect love from its populace. And thus, your journey of discovering ways to appreciate the world and do random acts of kindness begins.

Continue Reading at GameSpot

Moon Review – The Bright Side

Imagine if you somehow found yourself as an NPC in the world of your favorite classic RPG adventure. Not as a monster-slayer, item-maker, or advice-giver, mind you... just as an average Joe Schmoe who's trying to live their life as the chosen hero goes off to fight the forces of evil. Now, imagine if, upon materializing in this world, you learned that the story the game told you wasn't entirely accurate to that world's reality--and that the "hero" was a bumbling psychopath who can't carry a two-sided conversation, raids townspeople's drawers and cabinets looking for loot, and cuts down any animal he comes across in a crazed craving for EXP. What would your life in this world be like? Could you do anything to help make the world better?

This is the idea behind Moon, an "anti-RPG" originally released in Japan on the PlayStation in 1997 that has garnered much acclaim since. Though it was only available in Japanese for quite some time, Moon's cult-classic status among gamers and developers has given it a powerful reputation, bolstered by Toby Fox of Undertale fame citing it as one of that game's influences. With an English version finally available after almost a quarter-century, does Moon live up to the expectations? Yes, indeed--though its age certainly shows in many places.

Moon (1997) captured on Nintendo Switch
Moon (1997) captured on Nintendo Switch
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7

Moon begins with a youngster playing an RPG called Moon World, which looks like a standard 16- or 32-bit JRPG. A chosen hero is going on an epic journey to recover the light of the moon from a wicked dragon, collecting gear, gaining levels, and slaying monsters while earning the adoration of the townsfolk. As the child's mother tells them to turn off the console and go to bed, the youth suddenly finds themselves in the actual Moon World, which looks quite different from the game they were playing. A mysterious being appears and tells you that the only way to exist within the world is to find and collect love from its populace. And thus, your journey of discovering ways to appreciate the world and do random acts of kindness begins.

Continue Reading at GameSpot

Star Renegades Review – The Heat Of The Moment

I grew up on RPGs with turn-based battles, but I don't play them much anymore. Too often, they're designed for quantity over quality, leading to long strings of fights you can grind through on auto-pilot. It's ironic, then, that Star Renegades, which applies the run-based roguelite structure of games like Into the Breach and Dead Cells to a gauntlet of turn-based RPG battles you repeat over and over again, would find a way to reinvigorate them. Tactically taxing and demanding in every moment, Star Renegades makes every turn feel like a new crossroads where the fate of the world (or at least your playthrough) hangs in the balance. Whether it elicits ecstasy or agony, it's always exciting.

The "run" in Star Renegades is a truncated RPG quest. Your party, which begins as a trio and maxes out as a group of six, repels a multiverse-conquering invasion force. Taking a cue from Into The Breach, failing in Star Renegades prompts you to send a robot messenger to the next dimension so it can prepare to defend itself. On the journey, you move your party around world maps, level up, equip weapons and armor, learn bits and pieces about your heroes' backstories, and, of course, fight.

Star Renegades' RPG trappings allow its pixel art aesthetic to shine. In moving back and forth from world map to combat screen, you get to see the vibrant, colorful sci-fi world from both a bird's-eye and ground-level view. With little room for actual narrative, so much of Star Renegades' world and characters is conveyed through its look and feel.

Continue Reading at GameSpot

Star Renegades Review – The Heat Of The Moment

I grew up on RPGs with turn-based battles, but I don't play them much anymore. Too often, they're designed for quantity over quality, leading to long strings of fights you can grind through on auto-pilot. It's ironic, then, that Star Renegades, which applies the run-based roguelite structure of games like Into the Breach and Dead Cells to a gauntlet of turn-based RPG battles you repeat over and over again, would find a way to reinvigorate them. Tactically taxing and demanding in every moment, Star Renegades makes every turn feel like a new crossroads where the fate of the world (or at least your playthrough) hangs in the balance. Whether it elicits ecstasy or agony, it's always exciting.

The "run" in Star Renegades is a truncated RPG quest. Your party, which begins as a trio and maxes out as a group of six, repels a multiverse-conquering invasion force. Taking a cue from Into The Breach, failing in Star Renegades prompts you to send a robot messenger to the next dimension so it can prepare to defend itself. On the journey, you move your party around world maps, level up, equip weapons and armor, learn bits and pieces about your heroes' backstories, and, of course, fight.

Star Renegades' RPG trappings allow its pixel art aesthetic to shine. In moving back and forth from world map to combat screen, you get to see the vibrant, colorful sci-fi world from both a bird's-eye and ground-level view. With little room for actual narrative, so much of Star Renegades' world and characters is conveyed through its look and feel.

Continue Reading at GameSpot

Marvel’s Avengers Review – Infinity War

Marvel's Avengers is the Incredible Hulk of video games. The rage-filled Avenger and his scientist alter-ego are the same person and yet wholly different from one another, and Avengers is similarly split between two, sometimes diametrically opposed, personalities. One is a single-player story campaign that can be emotional and thoughtful, tuned to bring you into the shoes of Earth's Mightiest Heroes, while also spending time with them as people. The other is a multiplayer-focused live game full of huge levels where you punch all manner of enemies, without many worries as to why. Both sides work in their own way, but they never quite mesh, leaving Marvel's Avengers a somewhat confused, haphazard game--but a fun one, despite all its inner turmoil.

Like the Hulk's mild-mannered counterpart, Bruce Banner, the single-player story campaign of Marvel's Avengers makes a strong first impression with its more thoughtful approach. It's set in its own alternate Marvel Comics universe where the superheroes that make up the Avengers--Captain America, Iron Man, Black Widow, the Hulk, and Thor--are famous and beloved. You start the game as Kamala Khan, a young girl who's a huge fan of the heroes, when she attends an Avengers celebration called A-Day in San Francisco. Soon, Kamala will become a superhero in her own right, following a terrorist attack and a tragedy that causes the Avengers to disband and spreads superpowers throughout a segment of the population. And while you'll spend time as each of the titular team, the single-player portion of Marvel's Avengers is really Kamala's story, and it works because she provides it a moral and emotional heart.

But this is a superhero game, and that means there are supervillains--and they need punching. The core of Marvel's Avengers is an action-RPG brawler, with you playing a range of characters that deliver beat-downs to Marvel creeps such as Abomination, Taskmaster, and MODOK, as well as their many robotic and human minions. You're treated to a host of moves, which include light and heavy melee strikes, ranged attacks, hero-specific special abilities that have cooldown timers, and extra abilities triggered by using Intrinsic Energy, a resource that generally builds up over time and allows you to activate boosts for damage or defense. Combat in Marvel's Avengers is about stringing together combos and abilities based on the enemies you're facing, with various threats demanding that you kick them into the air to juggle them, break their shields with heavy attacks, or dodge and parry their incoming blows to defeat them.

Continue Reading at GameSpot

Marvel’s Avengers Review – Infinity War

Marvel's Avengers is the Incredible Hulk of video games. The rage-filled Avenger and his scientist alter-ego are the same person and yet wholly different from one another, and Avengers is similarly split between two, sometimes diametrically opposed, personalities. One is a single-player story campaign that can be emotional and thoughtful, tuned to bring you into the shoes of Earth's Mightiest Heroes, while also spending time with them as people. The other is a multiplayer-focused live game full of huge levels where you punch all manner of enemies, without many worries as to why. Both sides work in their own way, but they never quite mesh, leaving Marvel's Avengers a somewhat confused, haphazard game--but a fun one, despite all its inner turmoil.

Like the Hulk's mild-mannered counterpart, Bruce Banner, the single-player story campaign of Marvel's Avengers makes a strong first impression with its more thoughtful approach. It's set in its own alternate Marvel Comics universe where the superheroes that make up the Avengers--Captain America, Iron Man, Black Widow, the Hulk, and Thor--are famous and beloved. You start the game as Kamala Khan, a young girl who's a huge fan of the heroes, when she attends an Avengers celebration called A-Day in San Francisco. Soon, Kamala will become a superhero in her own right, following a terrorist attack and a tragedy that causes the Avengers to disband and spreads superpowers throughout a segment of the population. And while you'll spend time as each of the titular team, the single-player portion of Marvel's Avengers is really Kamala's story, and it works because she provides it a moral and emotional heart.

But this is a superhero game, and that means there are supervillains--and they need punching. The core of Marvel's Avengers is an action-RPG brawler, with you playing a range of characters that deliver beat-downs to Marvel creeps such as Abomination, Taskmaster, and MODOK, as well as their many robotic and human minions. You're treated to a host of moves, which include light and heavy melee strikes, ranged attacks, hero-specific special abilities that have cooldown timers, and extra abilities triggered by using Intrinsic Energy, a resource that generally builds up over time and allows you to activate boosts for damage or defense. Combat in Marvel's Avengers is about stringing together combos and abilities based on the enemies you're facing, with various threats demanding that you kick them into the air to juggle them, break their shields with heavy attacks, or dodge and parry their incoming blows to defeat them.

Continue Reading at GameSpot

Immortals Fenyx Rising Demo Includes Joke About the Gods & Monster Stadia Leak

Before Immortals Fenyx Rising had received its name change and new look, we knew it as Gods & Monsters. In fact, we knew it a little more than Ubisoft would have wanted, after a work-in-progress demo leaked on Stadia. In the latest hands-on demo, the developers poke fun at that fact in a delightful way. Immortals is narrated throughout by Zeus and Prometheus, who act in a dual role as literal Greek chorus and comedy double act. For the demo, Ubisoft recorded bespoke narration - which may not appear in the final game - to ground players and give them a sense of how the Immortals will feel, without losing story context. While exploring the game's Forgelands area, I stumbled on a location where you can brew potions, a version of which we'd seen before in the leaked demo. The demo makes no secret of that fact, as you can see in the video below: [ignvideo url="https://www.ign.com/videos/2020/09/10/immortals-fenyx-rising-stadia-leak-narrator-joke"] "Wait, I feel like I've been here before. But everything looked more purple," says heroine Fenyx as you approach the area. Prometheus continues, "I think she's seen the leaked demo." Zeus and Prometheus then have a short argument about whose fault it is that humans got the internet. It's a lovely little touch and, even if it doesn't make it into the final game (Ubisoft was clear to say that not all narration we heard would be replicated), it's a good taster for the sense of humour Immortals will be offering alongside its open world action and puzzle solving. Immortals Fenyx Rising was officially re-revealed today at the September 2020 Ubisoft Forward, and will arrive for  Xbox Series X and S, PS5, PS4, Xbox One, PC, Nintendo Switch and Stadia on December 3. We've played a few hours already, and think its sober new name doesn't match its colourful attitude: "Immortals is anything but po-faced; instead it aims to be playful, while still giving the player stakes that give their actions meaning." [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Ubisoft Forward September 2020: Everything Announced

Ubisoft hosted its second Ubisoft Forward livestream event and revealed new details about its upcoming games including Assassin's Creed Valhalla, Watch Dogs: Legion, Far Cry 6, and the newly renamed Immortals Fenyx Rising. There are also some potential surprises in today's show so check below for our updating list of all the big announcements from Ubisoft Forward.

Prince of Persia: Sands of Time Remake

[ignvideo url="https://www.ign.com/videos/2020/09/10/prince-of-persia-sands-of-time-remake-official-reveal-trailer"] Ubisoft announced a remake of Prince of Persia: The Sands of Time. A full, ground-up remake of the 2003 3D platformer, Prince of Persia: Sands of Time Remake is Ubisoft's first full remake and is coming out on January 21, 2021. [widget path="global/article/imagegallery" parameters="albumSlug=prince-of-persia-sands-of-time-remake-first-look&captions=true"]

Scott Pilgrim vs. The World: The Game Complete Edition

[ignvideo url="https://www.ign.com/videos/2020/09/10/scott-pilgrim-vs-the-world-the-game-complete-edition-reveal-trailer"] Scott Pilgrim vs. The World: The Game is back. The complete edition will include the separately released DLC characters Knives Chau and Wallace Wells. Scott Pilgrim returns this Holiday 2020 for PS4, Xbox One, Switch, and Stadia.

Immortals Fenyx Rising

[ignvideo url="https://www.ign.com/videos/2020/09/10/immortals-fenyx-rising-gameplay-explained"] Immortals Fenyx Rising, previously known as Gods and Monsters, got its first official re-reveal at today's Ubisoft Forward. There was a brand new cinematic trailer, a new gameplay look, and a release date set for December 3, 2020.

Riders Republic

[ignvideo url="https://www.ign.com/videos/2020/09/10/riders-republic-cinematic-reveal-trailer"] Ubisoft announced a new, massively multiplayer sports game called Riders Republic. Travel across the United States and partake in a series of extreme sports like downhill biking, snowboarding, and more.

Rainbow Six: Siege - Sam Fisher

[ignvideo url="https://www.ign.com/videos/2020/09/10/rainbow-six-siege-operation-shadow-legacy-call-me-zero-trailer"] Ubisoft already announced that Sam Fisher of Splinter Cell fame is coming to Rainbow Six Siege as a new Operator. At Ubisoft Forward, the developers released a new animated trailer starring Fisher and a little more of the Siege's lore. Fisher is available now.

For Honor: Resistance

[ignvideo url="https://www.ign.com/videos/2020/09/10/for-honor-resistance-story-trailer"] For Honor is four years strong and its next season is called Resistance and will go live on September 17.

Just Dance 2021

[ignvideo url="https://www.ign.com/videos/2020/09/10/just-dance-2021-gameplay-trailer"] Just Dance is still going strong and the latest version of Ubisoft's popular dance and fitness game will include new songs and features. Just Dance 2021 will be released on November 12 and pre-orders are available now.

Far Cry VR

Far Cry is getting the VR treatment in 2021 with Far Cry VR: Dive Into Insanity. Seemingly based on the events of Far Cry 3, Far Cry VR will be available only at Zero Latency VR facilities.

AGOS: A Game of Space

[ignvideo url="https://www.ign.com/videos/2020/09/10/agos-a-game-of-space-gameplay-and-reveal-trailer"] Ubisoft announced a new space exploration VR game appropriately named AGOS: A Game of Space. Not a lot of details at this point, but expect an immersive space adventure where you can customize your spacecraft and seemingly travel to distant space.

Monster Prom 2: Monster Camp

[ignvideo url="https://www.ign.com/videos/2020/09/10/monster-prom-2-monster-camp-sneak-peek"] Ubisoft showcased a sequel to the popular indie game Monster Prom. Set in a summer camp, players can make some summer memories with fun monster friends.

Ghost Recon Breakpoint: Red Patriot

[ignvideo url="https://www.ign.com/videos/2020/09/10/ghost-recon-breakpoint-red-patriot-trailer"] A new expansion is coming to Ghost Recon Breakpoint called Red Patriot. The content will be released on September 15.

The Crew 2: The Chase Season 1

[ignvideo url="https://www.ign.com/videos/2020/09/10/the-crew-2-the-chase-season-1-reveal-trailer"] A new season of content is coming to The Crew 2 and it's themed on a cops and robbers-style Chase mode. Check out the first trailer above and wait for the season to come out on November 25. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.