Yearly Archives: 2020

Star Citizen Creator Says Promised Gameplay Is ‘Not a Pipe Dream’

Star Citizen creator Christopher Roberts has said that gameplay features promised several years ago are "not a pipe dream." In a thread on the Roberts Space Industries forum, the game's creator discussed the lack of "atmospheric room systems" in Star Citizen with user Camural, who had raised the point that it had been four years since the feature was shown without certain aspects being implemented in the game. Roberts replied directly to Camural noting the difficulties of adding these systems, and the time it was taking to get them into the game. "We are just going for a higher level of systemic gameplay (versus scripted) than most if not all games, and to architect all of this so it works in multiplayer at scale is no small feat." Roberts also talked about his ambition for the atmospheric room systems, and how Star Citizen will eventually allow for intricate oxygen, fire, room, pipe and player status systems that react to damage and force ship crews to work together and react in real-time or face explosions and fires. Camural replied to Roberts calling his response "the same old same old," and suggesting that Roberts' ideas will take "another 10-20 years" to bring to fruition. This prompted a more detailed response from the game's creator about the general state of Star Citizen, and what players can expect from the current content roadmap. [ignvideo url="https://www.ign.com/videos/2015/10/12/star-citizen-cast-includes-gillian-anderson-mark-hamill-gary-oldman-more-ign-news"] "I sense from your reply to me that it's the time taken and priorities that you're frustrated with, as you feel like we're focusing on the wrong things. I can see that point of view, but you're looking at it from the outside without the full knowledge of exactly what it will take, and the order it needs to be done in to deliver the gameplay that will set Star Citizen apart from everything else," Roberts explains. "This is the game I've dreamed of my whole life. Now I am in a position to realize it, I am not willing to compromise it's potential because it is taking longer than I originally envisioned. What I will commit to, and what is an internal priority is to improve the current gameplay and quality of life as we go, as Star Citizen is already fun in many ways, even if more buggy and not as stable as I would like, and just finishing off and polishing the basics will make it play as well or better than most other games," he continues. "I can promise you the gameplay I described is not a pipe dream, nor will it take 10 to 20 years to deliver. I described systems we either have working or are working on." In other Star Citizen news, you can check out our video detailing an escape from Klescher Prison utilising the Jail features added in the 3.9 Alpha Update. The game raised $34.91 million during 2017, which was more than twice the takings of all games funding drives on Kickstarter in that year. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Star Citizen Creator Says Promised Gameplay Is ‘Not a Pipe Dream’

Star Citizen creator Christopher Roberts has said that gameplay features promised several years ago are "not a pipe dream." In a thread on the Roberts Space Industries forum, the game's creator discussed the lack of "atmospheric room systems" in Star Citizen with user Camural, who had raised the point that it had been four years since the feature was shown without certain aspects being implemented in the game. Roberts replied directly to Camural noting the difficulties of adding these systems, and the time it was taking to get them into the game. "We are just going for a higher level of systemic gameplay (versus scripted) than most if not all games, and to architect all of this so it works in multiplayer at scale is no small feat." Roberts also talked about his ambition for the atmospheric room systems, and how Star Citizen will eventually allow for intricate oxygen, fire, room, pipe and player status systems that react to damage and force ship crews to work together and react in real-time or face explosions and fires. Camural replied to Roberts calling his response "the same old same old," and suggesting that Roberts' ideas will take "another 10-20 years" to bring to fruition. This prompted a more detailed response from the game's creator about the general state of Star Citizen, and what players can expect from the current content roadmap. [ignvideo url="https://www.ign.com/videos/2015/10/12/star-citizen-cast-includes-gillian-anderson-mark-hamill-gary-oldman-more-ign-news"] "I sense from your reply to me that it's the time taken and priorities that you're frustrated with, as you feel like we're focusing on the wrong things. I can see that point of view, but you're looking at it from the outside without the full knowledge of exactly what it will take, and the order it needs to be done in to deliver the gameplay that will set Star Citizen apart from everything else," Roberts explains. "This is the game I've dreamed of my whole life. Now I am in a position to realize it, I am not willing to compromise it's potential because it is taking longer than I originally envisioned. What I will commit to, and what is an internal priority is to improve the current gameplay and quality of life as we go, as Star Citizen is already fun in many ways, even if more buggy and not as stable as I would like, and just finishing off and polishing the basics will make it play as well or better than most other games," he continues. "I can promise you the gameplay I described is not a pipe dream, nor will it take 10 to 20 years to deliver. I described systems we either have working or are working on." In other Star Citizen news, you can check out our video detailing an escape from Klescher Prison utilising the Jail features added in the 3.9 Alpha Update. The game raised $34.91 million during 2017, which was more than twice the takings of all games funding drives on Kickstarter in that year. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Oculus Quest 2 Leaks

Oculus Quest 2 has leaked, revealing a new look, higher-quality display, 6GB of RAM, 256GB of storage, and more. The Facebook Blueprint website currently lists the Quest 2 alongside a 3-minute introductory video. Another trailer has been removed, but has been rehosted on YouTube. Those videos reveal a number of features of the upgraded all-in-one VR headset. Coming in a white colour scheme, the headset features a new display with over 50% higher pixel density than Quest and almost 2K resolution per eye. It's smaller and lighter than the original, and the controllers have been given a tweak to improve ergonomics. [widget path="global/article/imagegallery" parameters="albumSlug=oculus-quest-2-images&captions=true"] As for the internals, the Quest 2 features a Qualcomm Snapdragon XR2 Processor, 6GB of RAM, and up to 256GB of storage, potentially making for a far smoother experience than the original headset. It can still be connected to a PC using Oculus Link in order to play higher-powered games. No price or release date has been listed at time of writing. We awarded the original Oculus Quest a 9.5/10 review, calling it "the true future of virtual reality" - here's hoping that future's even brighter in the next iteration. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Oculus Quest 2 Leaks

Oculus Quest 2 has leaked, revealing a new look, higher-quality display, 6GB of RAM, 256GB of storage, and more. The Facebook Blueprint website currently lists the Quest 2 alongside a 3-minute introductory video. Another trailer has been removed, but has been rehosted on YouTube. Those videos reveal a number of features of the upgraded all-in-one VR headset. Coming in a white colour scheme, the headset features a new display with over 50% higher pixel density than Quest and almost 2K resolution per eye. It's smaller and lighter than the original, and the controllers have been given a tweak to improve ergonomics. [widget path="global/article/imagegallery" parameters="albumSlug=oculus-quest-2-images&captions=true"] As for the internals, the Quest 2 features a Qualcomm Snapdragon XR2 Processor, 6GB of RAM, and up to 256GB of storage, potentially making for a far smoother experience than the original headset. It can still be connected to a PC using Oculus Link in order to play higher-powered games. No price or release date has been listed at time of writing. We awarded the original Oculus Quest a 9.5/10 review, calling it "the true future of virtual reality" - here's hoping that future's even brighter in the next iteration. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Ghost of Tsushima Art Book Reveals More Details About Legends Co-op Mode

A Ghost of Tsushima art book has revealed more details about the game's upcoming 'Legends' co-op mode, which is set to arrive during Fall 2020. Fans have been receiving 'The Art of Ghost of Tsushima' recently, with many taking to YouTube and forums like ResetEra to share the extra details found within the artbook. A new character called the 'Storyteller' is set to appear, a masked traveller who is "all-seeing and all-knowing." The landscapes in the Legends mode are also described as having "a more dream-like quality" than the main game, with "exaggerated features and a different color palette" inspired by ancient Japanese woodblock prints. [ignvideo url="https://www.ign.com/videos/2020/08/17/ghost-of-tsushima-legends-announcement-trailer"] TheSushiSquire's video also shows off some new enemy types and bosses, including a creepy masked warrior who transforms into a beast with gnarled limbs (who wouldn't look out of place in Sekiro: Shadows Die Twice) – that boss is shown to have multiple phases, implying we'll be taking on monsters for longer boss fights than most of Tsushima's brief combat encounters. We also see different classes of Oni demons, as well as Tengu, which will likly be your more basic enemies. The video also offers a glimpse at the game's menus, which look typically minimalist and tinged with a red hue. It looks as if there will be new resources or currencies available in Legends, and new menu screens for Crafting and Feats tease new features coming to the game as part of the upcoming co-op mode. According to the Google Books page for The Art of Ghost of Tsushima, there are nearly 20 pages of concepts and details about the Legends DLC. Ghost of Tsushima: Legends' online co-op will be free upon the expansion's launch in Fall 2020. You can read more about what to expect from the new mode here. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Ghost of Tsushima Art Book Reveals More Details About Legends Co-op Mode

A Ghost of Tsushima art book has revealed more details about the game's upcoming 'Legends' co-op mode, which is set to arrive during Fall 2020. Fans have been receiving 'The Art of Ghost of Tsushima' recently, with many taking to YouTube and forums like ResetEra to share the extra details found within the artbook. A new character called the 'Storyteller' is set to appear, a masked traveller who is "all-seeing and all-knowing." The landscapes in the Legends mode are also described as having "a more dream-like quality" than the main game, with "exaggerated features and a different color palette" inspired by ancient Japanese woodblock prints. [ignvideo url="https://www.ign.com/videos/2020/08/17/ghost-of-tsushima-legends-announcement-trailer"] TheSushiSquire's video also shows off some new enemy types and bosses, including a creepy masked warrior who transforms into a beast with gnarled limbs (who wouldn't look out of place in Sekiro: Shadows Die Twice) – that boss is shown to have multiple phases, implying we'll be taking on monsters for longer boss fights than most of Tsushima's brief combat encounters. We also see different classes of Oni demons, as well as Tengu, which will likly be your more basic enemies. The video also offers a glimpse at the game's menus, which look typically minimalist and tinged with a red hue. It looks as if there will be new resources or currencies available in Legends, and new menu screens for Crafting and Feats tease new features coming to the game as part of the upcoming co-op mode. According to the Google Books page for The Art of Ghost of Tsushima, there are nearly 20 pages of concepts and details about the Legends DLC. Ghost of Tsushima: Legends' online co-op will be free upon the expansion's launch in Fall 2020. You can read more about what to expect from the new mode here. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Zack Snyder’s Justice League Might Be Called ‘Justice League: Director’s Cut’

In the mix of downloadable wallpapers released for the DC FanDome event, some art for Zack Snyder's cut of Justice League was released with what might wind up being the official title. When it was announced back in May that Snyder's cut of the film was headed to HBO Max in 2021, it was accompanied by art using the title "Zack Snyder's Justice League." As you can see here, this particular poster for the cut has a different name... Theatrical-JusticeLeagueDirectorsCut-Desktop_5f5a6e2bc34459.45930397 There's no word yet on if Justice League: Director's Cut is the name Warner Bros. will stick with, but it is interesting to see it pop up for the FanDome event. The Snyder Cut, which will be released in four parts, is reported to costs upwards of $30M to produce and Snyder has confirmed there will be no reshoots with the original cast, using only previously shot footage. [widget path="global/article/imagegallery" parameters="albumSlug=justice-league-snyder-cut-all-the-known-differences-from-the-theatrical-version&captions=true"] For his version of the film, Snyder has confirmed the omission of a Superman line, a new design for Steppenwolf, and hinted at The Flash time traveling. [ignvideo url="https://www.ign.com/videos/2020/08/22/justice-league-the-snyder-cut-trailer"]

Zack Snyder’s Justice League Might Be Called ‘Justice League: Director’s Cut’

In the mix of downloadable wallpapers released for the DC FanDome event, some art for Zack Snyder's cut of Justice League was released with what might wind up being the official title. When it was announced back in May that Snyder's cut of the film was headed to HBO Max in 2021, it was accompanied by art using the title "Zack Snyder's Justice League." As you can see here, this particular poster for the cut has a different name... Theatrical-JusticeLeagueDirectorsCut-Desktop_5f5a6e2bc34459.45930397 There's no word yet on if Justice League: Director's Cut is the name Warner Bros. will stick with, but it is interesting to see it pop up for the FanDome event. The Snyder Cut, which will be released in four parts, is reported to costs upwards of $30M to produce and Snyder has confirmed there will be no reshoots with the original cast, using only previously shot footage. [widget path="global/article/imagegallery" parameters="albumSlug=justice-league-snyder-cut-all-the-known-differences-from-the-theatrical-version&captions=true"] For his version of the film, Snyder has confirmed the omission of a Superman line, a new design for Steppenwolf, and hinted at The Flash time traveling. [ignvideo url="https://www.ign.com/videos/2020/08/22/justice-league-the-snyder-cut-trailer"]

Microsoft Says ByteDance Will Not Sell It TikTok’s US Operations

Update (9/13/20) - Bloomberg is reporting that Oracle Corp. has won the bidding for the US operations of TikTok. Oracle is allegedly set to "be announced as TikTok's 'trusted tech partner' in the U.S., and the deal is likely not to be structured as an outright sale." Original story follows. [poilib element="accentDivider"] Microsoft has said TikTok's parent company ByteDance will not be selling it the popular social media platform. In a statement on the Microsoft Corporate Blogs, Microsoft said it was "confident our proposal would have been good for TikTok’s users, while protecting national security interests." "ByteDance let us know today they would not be selling TikTok’s US operations to Microsoft. We are confident our proposal would have been good for TikTok’s users, while protecting national security interests. To do this, we would have made significant changes to ensure the service met the highest standards for security, privacy, online safety, and combatting disinformation, and we made these principles clear in our August statement. We look forward to seeing how the service evolves in these important areas." [ignvideo url="https://www.ign.com/videos/2020/09/08/xbox-series-s-world-premiere-reveal-trailer"] Microsoft was one of the leading suitors for TikTok's US operations, and CEO Satya Nadella was in discussions with US President Donald J. Trump to help explore this potential purchase. Microsoft had previously stated it hoped to complete these discussions by September 15, 2020, as Trump had put in place an executive order to stop any transactions with ByteDance after 45 days. However, it was moved to 90 days shortly after, which will now be November 12. This all stemmed from TikTok becoming under scrutiny from the Trump administration. TikTok's issues have been going on for some time, with lawmakers and the Trump administration questioning "whether the app is susceptible to influence from the Chinese government, including potential requests to censor material shared on the platform or to share American user data with Chinese officials." [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-xbox-series-x-games&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Microsoft Says ByteDance Will Not Sell It TikTok’s US Operations

Update (9/13/20) - Bloomberg is reporting that Oracle Corp. has won the bidding for the US operations of TikTok. Oracle is allegedly set to "be announced as TikTok's 'trusted tech partner' in the U.S., and the deal is likely not to be structured as an outright sale." Original story follows. [poilib element="accentDivider"] Microsoft has said TikTok's parent company ByteDance will not be selling it the popular social media platform. In a statement on the Microsoft Corporate Blogs, Microsoft said it was "confident our proposal would have been good for TikTok’s users, while protecting national security interests." "ByteDance let us know today they would not be selling TikTok’s US operations to Microsoft. We are confident our proposal would have been good for TikTok’s users, while protecting national security interests. To do this, we would have made significant changes to ensure the service met the highest standards for security, privacy, online safety, and combatting disinformation, and we made these principles clear in our August statement. We look forward to seeing how the service evolves in these important areas." [ignvideo url="https://www.ign.com/videos/2020/09/08/xbox-series-s-world-premiere-reveal-trailer"] Microsoft was one of the leading suitors for TikTok's US operations, and CEO Satya Nadella was in discussions with US President Donald J. Trump to help explore this potential purchase. Microsoft had previously stated it hoped to complete these discussions by September 15, 2020, as Trump had put in place an executive order to stop any transactions with ByteDance after 45 days. However, it was moved to 90 days shortly after, which will now be November 12. This all stemmed from TikTok becoming under scrutiny from the Trump administration. TikTok's issues have been going on for some time, with lawmakers and the Trump administration questioning "whether the app is susceptible to influence from the Chinese government, including potential requests to censor material shared on the platform or to share American user data with Chinese officials." [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-xbox-series-x-games&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.