Yearly Archives: 2020
Harley Quinn Season 3 Coming to HBO Max
TikTok Downloads Set to Be Banned in the US from Sunday [Update]
Nintendo Switch Launches in Brazil, the First Nintendo Product to Go on Sale in the Country Since 2015
Greetings to all the Brazilian Nintendo fans out there! We’re excited to announce that #NintendoSwitch will be coming soon to Brazil!
Stay tuned to these channels for more info: Facebook: https://t.co/dQwMX6PHP3 Instagram: https://t.co/Sp4HJFQA63 pic.twitter.com/0Ri5a8Vj6l — Nintendo of America (@NintendoAmerica) August 19, 2020
How did Brazilians have access to Nintendo products up until now?
While there is a large gray market for Switch consoles and a system to buy games digitally, it has been five years since Nintendo stopped official sales of its products in Brazil. Upon ceasing its operations in 2015, the company stated that its model of distribution in the country had become unsustainable due to “challenges in the local business environment”, such as “high import taxes”. Because of that, Nintendo fans in Brazil missed out on physical editions of major releases such as The Legend of Zelda: Breath of the Wild and Pokémon Sun & Moon, as well as the New Nintendo 2DS XL. Nintendo first established a distribution model in Brazil back in 1993, when the company established a partnership with Gradiente and Estrela – which merged to become Playtronic. The enterprise assembled consoles domestically – to avoid high import tax payments – and translated printed materials, like manuals and packaging. At that time, clone NES and SNES consoles were so popular that the official releases struggled to outsell the fake ones. For more than two decades, Nintendo maintained some of its logistics in the country, changing its local distributors from time to time. Distribution was cut short for two years during the GameCube era, between 2004 and 2006 – however, the biggest gap started when the company ceased its contract with Gaming do Brasil in 2015. For the past five years up to 2020, the only way that Brazilians could buy Nintendo products was through the gray market. Retailers and specialized stores had to directly import consoles, peripherals and games and, because of that, there weren’t fixed prices and some products had prices considered excessive – a gray market Switch would sell for up to 4000 real ($756 USD). Many players found buying abroad or importing themselves a more viable option. [caption id="attachment_2409023" align="alignnone" width="2362"]
Nintendo's booth at Brasil Game Show 2019.[/caption]
Indeed, these gray market prices make the new official price of 2,999 real seem much more reasonable. For comparison, this is the same price as the PlayStation 4 Pro in Brazil; the standard PS4 sells for 2,000-2,500 real, about $378-$470 USD.
It was only in 2018 that Nintendo took steps towards being closer to South America’s regional market again. During that year’s E3, the company revealed exclusively to IGN Brasil that it was planning to launch Loja Nintendo, a website from which fans can buy download codes of Switch games using local currency. Loja Nintendo has since had its catalog expanded and is now releasing games more quickly, in addition to offering pre-sale services. However, the catalog does not include all titles released on the Switch, and games like Mario + Rabbids: Kingdom Battle, The Elder Scrolls V: Skyrim and Spiritfarer are not available.
At Brasil Game Show (BGS) 2018, the company announced a partnership with a local retail store to sell Nintendo Switch prepaid game cards, for those players who had imported a console. Nintendo also had a booth at BGS 2019, which further stoked the hopes of fans.
Brazilian fans still don’t have a fully functional eShop – the app includes no browsable catalog or any other feature besides redeeming codes for digital versions of games.
Other issues that Nintendistas face are related to technical assistance. Nintendo has only one certified repair center in the whole country, which is located in the city of São Paulo. Therefore, if a player wants their Joy-Con drift problem fixed, they will have to send it or come to the city themselves.
[caption id="attachment_2409032" align="alignnone" width="2362"]
Nintendo's booth at Brasil Game Show 2019.[/caption]
How will the Switch arrive in Brazil?
According to van Zyll, when the Switch is officially released Nintendo will keep its operating system “simple” at first. The company will be working with two distributors – Rcell and Ingram Micro – as well as big retailers such as Lojas Americanas, Magazine Luiza and Submarino. This pared-down approach is intended to avoid the problems that led Nintendo to exit Brazil back in 2015. “We tried different approaches that seemed to be right at that time [2015], but we ran into different issues or different challenges in each case,” says van Zyll. “So, what we did this time is we took another step back and we really looked at it and we went with a model which is simple, direct, straightforward and something that we think will work and something that we think we can build on.” At this point, the company still has a long way to go to fully establish itself in Brazil. Economist Roberto Dumas believes that the reactivation of Nintendo’s operation in the country will cause an overall improvement in customer’s lives, but he also has words of caution. “One thing is for certain: This will improve fans’ well-being; otherwise, there would be no reason,” he says. “Brazil is a great consumerist market: 68% of our Gross Domestic Product (GDP) is made by domestic consumption. We love to spend money, and Nintendo most certainly has noticed that people are buying more of their products during the pandemic, so they must have decided to not lose this good opportunity to invest here. However, don’t get your hopes too high, because now is not the time to establish a robust operation.” [caption id="attachment_2409026" align="alignnone" width="2362"]
Nintendo's booth at Brasil Game Show 2019.[/caption]
Why now?
So, why return to Brazil now, five years after exiting the market and during a global pandemic? Van Zyll tells us, “This has been in the works for a while. This did not happen overnight. We've been working at this for some time, really, for years, and we took our steps, our deliberate steps, which is how Nintendo works.” According to the executive, the Brazilian market is very important for Nintendo. He explains that "Brazil is one of the top 10 economies in the world, it has 210 million consumers, and it’s the largest gaming market in Latin America." Van Zyll also mentions the passion of the Brazilian fans, the Nintendistas: "While we've been out there working and trying to get ready for this, we’ve continually heard from the Nintendistas. And I’ll tell you, every time I go to Brazil, I have a chance to talk to people and just that the passion, the love that people have for Nintendo it is just so... it really hits you! It's quite an experience. I think it's really unique." He adds: "Please don't confuse us getting late to Brazil as Nintendo not caring, because we absolutely do." [poilib element="accentDivider"] Helena Nogueira is a writer for IGN Brasil.Beyond Good & Evil 2 Gameplay to Be Shown Next Year
The next milestone is to show the game in action "sometime next year". Brunier explains that he understands fans' eagerness to hear more (especially after the game seemingly vanished), but says, "we will take the time needed to get it right. We want to go beyond the high expectations you have of us, and that we have for ourselves." Lead studio Ubisoft Montpellier has brought on Ubisoft Paris as a partner on the game, and Brunier says the team is continuing to hire for new roles.
No announcement has been made as to who will succeed Ancel as the director of the game. Brunier made clear his appreciation for the work that the creator put in: "For years, Michel imparted his creative vision and helped us remain faithful to BG&E’s incredible universe. His uncompromising passion pushed us to redefine what was possible in crafting an expansive, multicultural, and futuristic science-fiction world. As we move forward, we are all committed to remaining true to this vision."
This marks the first major update we've had on the incredibly ambitious RPG for some time - here's everything we know so far.
[poilib element="accentDivider"]
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.Bandai Namco Buys Unknown 9 Developer, Reflector
Rayman Creator Michel Ancel Says He’s Quit Video Games to Open a Wildlife Sanctuary
"Today Ubisoft announces that Michel Ancel has chosen to leave the video game industry after an exceptional career spanning more than 30 years. A nature-lover, Michel has been working on a personal project dedicated to the protection of wildlife for a long time. This project, a wildlife sanctuary in the region of Montpellier, France, is now growing in scope, and he wishes to put his full effort into this longstanding passion. Michel is at the origin of some of Ubisoft and the video game industry’s most beloved franchises, including Rayman, the Raving Rabbids and Beyond Good and Evil, whose second opus, Beyond Good and Evil 2 is currently in development. The teams at Ubisoft Montpellier are currently focusing on the main stages of production, aligned with the vision set out by Michel. They will have more to share with their community of fans in the months to come. We would like to thank Michel for the incredible creative vision he has brought to Ubisoft over the course of his career, and wish him all the best for this new venture."Ancel rose to fame as the creator of Rayman, and has helped create every mainline game in the series, going on to helm Beyond Good & Evil and the video game adaptation of Peter Jackson's King Kong. We've contacted Wild Sheep Studio for comment. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Sony Won’t Put Its New First-Party Games On A Subscription Service Because It’s Not ‘Sustainable’
Hades Review – However Long It Takes
The first time I beat the final boss in Hades, I felt an enormous sense of relief. I'd been fighting to see this ending for hours (months, technically, if you count my time in early access), and in roguelikes, it feels better than usual to see an ending. But while I was definitely a little too proud of putting together a set of abilities and perks that shredded the boss after they wrecked me just a few tries ago, that wasn't why I felt tears welling up. I'd gotten so caught up in the story of my character, Zagreus, and the heroes, villains, and gods that had helped him get here that I was elated to have finally gotten him to the end of his journey. What sets Hades apart isn't just that it's a great roguelike with the kind of repeatable depth that makes it engrossing to play for hours, but also how it uses its structure to tell an ongoing story about family, secrets, and resolution.
That Hades' narrative is so entwined with its combat is nothing new for the developers at Supergiant Games, who've established themselves as masters of putting your actions in sync with the stories they tell. In a roguelike such as Hades, it means playing as Zagreus, a god of rebirth. Tired of living under his father Hades' thumb and seeking answers about where he comes from, he sets out to escape to the world of the living, battling various undead monsters, living creatures, and mythological figures on his way out.
Your godliness justifies the endless runs through the depths of the underworld, since dying and coming back to life is par for the course in Greek myth. One of the best parts of Hades, in fact, is returning to the House of Hades time and again after you die. It's not just a pit stop on the way to the next run--it's the centerpiece Hades hinges on. There, figures such as Achilles, Hypnos, and Nyx console you after your deaths, praise you for making progress, and confide in you about one another. You chat with them, undertake side quests, and exchange gifts to deepen your relationships. Eventually, they become vital allies on your quest, even if they're not in the thick of combat with you.
Continue Reading at GameSpotHades Review – To Hell And Back, Again And Again
The first time I beat the final boss in Hades, I felt an enormous sense of relief. I'd been fighting to see this ending for hours (months, technically, if you count my time in early access), and in roguelikes, it feels better than usual to see an ending. But while I was definitely a little too proud of putting together a set of abilities and perks that shredded the boss after they wrecked me just a few tries ago, that wasn't why I felt tears welling up. I'd gotten so caught up in the story of my character, Zagreus, and the heroes, villains, and gods that had helped him here that I was elated to have finally gotten him to the end of his journey. What sets Hades apart isn't just that it's a great roguelike with the kind of repeatable depth that makes it engrossing to play for hours, but also how it uses its structure to tell an ongoing story about family, secrets, and resolution.
That Hades' narrative is so entwined with its combat is nothing new for the developers at Supergiant Games, who've established themselves as masters of putting your actions in sync with the stories they tell. In a roguelike such as Hades, it means playing as Zagreus, a god of rebirth. Tired of living under his father Hades' thumb and seeking answers about where he comes from, he sets out to escape to the world of the living, battling various undead monsters, living creatures, and mythological figures on his way out.

Your godliness justifies the endless runs through the depths of the underworld, since dying and coming back to life is par for the course in Greek myth. One of the best parts of Hades, in fact, is returning to the House of Hades time and again after you die. It's not just a pit stop on the way to the next run--it's the centerpiece Hades hinges on. There, figures such as Achilles, Hypnos, and Nyx console you after your deaths, praise you for making progress, and confide in you about one another. You chat with them, undertake side quests, and exchange gifts to deepen your relationships. Eventually, they become vital allies on your quest, even if they're not in the thick of combat with you.
Continue Reading at GameSpotSpelunky 2 Review – Shoot For The Moon
In Spelunky 2, the turkey's fate is in your hands.
You could hop on the bird's back, making use of its double jump and Yoshi-like glide to flap your way through your run. For a solid payout, you could return it and the other birds scattered throughout a stage to the turkey farmer who oversees their pen. You could whip it unconscious, throw a bomb next to its body, and eat the resulting Thanksgiving platter for one heart--or you could do that last one in the farmer's line of sight, prompting him to take up arms against you, "you monster."
This is the mode that Spelunky 2 constantly operates in. There are always risk-reward choices to make, and death is nearly instantaneous if you choose poorly. Like its acclaimed predecessor, Spelunky 2 is the rare platformer that demands to be played as much like a tactics game as it does like a Mario game. As you learn (or relearn) how to survive, success requires a willingness to think three moves ahead. Some tiles are booby-trapped to shoot arrows as you leap through their line of sight. Some vases summon a relentless ghost when smashed. Some pottery hides snakes and tarantulas. Some spiders hang from the cavern ceilings, hoping you pass by unaware. You really shouldn't even move from your initial spawn point without pausing for a moment to pore over every treacherous inch of the screen. That is, unless you spawn near a bat, which will swoop down at you--hope you're quick with your whip.
Continue Reading at GameSpot
