Yearly Archives: 2020

I Am Dead Nintendo Switch, PC Release Date Announced

I Am Dead, the new puzzle adventure game being developed by Hollow Ponds and Richard Hogg, and published by Annapurna Interactive, is set for an October release date. I Am Dead will hit the Nintendo Switch and PC on October 8, with preorders for both platforms available know. Players will take on the role of Morris Lupton who, as the title suggests, is in fact dead. [ignvideo url="https://www.ign.com/videos/2020/09/24/i-am-dead-launch-trailer"] After being reunited with the ghost of his pup, Sparky, Morris discovers his island home Shelmerston is about to be destroyed by a terrible volcanic eruption, and he must work to prevent its destruction. Annapurna first announced I Am Dead earlier this year. Since then, the publisher behind What Remains of Edith Finch, Outer Wilds, and more announced a physical collection of its PS4 releases. [widget path="global/article/imagegallery" parameters="albumSlug=i-am-dead-screenshots&captions=true"] For more on other Annapurna published games, be sure to check out our reviews for some of the included games, including IGN’s Donut County reviewGorogoa reviewKentucky Route Zero: TV Edition reviewOuter Wilds reviewSayonara Wild Hearts reviewTelling Lies reviewWattam review, and our What Remains of Edith Finch review. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

Yakuza Movie Being Developed by Sega

Sega is developing a live-action movie adapted from its bestselling Yakuza video game franchise. Variety reports that Sega has teamed up with 1212 Entertainment and Wild Sheep Content for its latest video game movie adaptation, which will be produced by Erik Barmack, Roberto Grande and Joshua Long. As of right now, no writers have been attached to the project. [ignvideo url="https://www.ign.com/videos/2020/01/05/which-yakuza-should-you-play-first"] "Yakuza offers us a new playground in which to set compelling stories with complex characters in a unique environment that audiences have rarely seen before," 1212 Entertainment said in a statement released alongside the announcement. "The saga of Kazuma Kiryu has a built-in cinematic appeal – a mix of kinetic action with bursts of comedy, multiple converging storylines, and a gripping journey towards redemption." The Yakuza video game franchise is a street-fighting saga centered around the ever-scowling Kazuma Kiryu, a badass ex-Yakuza who finds himself continually drawn into Japan's tangled web of underground criminal activities. The first game in the blockbuster series was released on PlayStation 2 back in 2005 and has since spawned seven main title sequels as well as eight spin-off titles, with Kiryu's journey coming to an end in 2016's Yakuza 6. [widget path="global/article/imagegallery" parameters="albumSlug=every-video-game-movie-in-development-almost&captions=true"] The newly-announced Yakuza movie joins a growing list of video game adaptations that have been announced, planned, or are currently in production right now, including Amazon's Fallout TV series and Netflix's Cyberpunk 2077 anime. For more on the Yakuza video game franchise, find out which of the games you should play first and catch up with the latest of the mainline series entries by reading our review of Yakuza 6: The Song of Life. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

NieR Re[in]carnation Gets a Western Release Announcement

NieR Re[in]carnation, the first mobile title in Yoko Taro’s ethereal series of games, will get a Western release. The game’s director Daichi Matsukawa revealed the news during the NieR “We Have a Decent Amount of New Info” show streamed today during Tokyo Game Show 2020. The title will be released in Europe and North America, with further details to come at a later date via the game’s official English Twitter and Facebook channels. In Re[in]carnation, players are led by a floating character named Mama throughout a world called The Cage on a mission to collect pieces of “weapon’s memories”. Players will go back and forth between The Cage, which is rendered in 3D, and the weapon’s memories, which are played in 2D. No new details about the story were revealed, and the mystery of Mama and The Cage will be revealed as you progress in the game. Matsukawa also presented a new trailer that gave a few distorted glimpses of exploration and battle. The livestream is available with English subtitles below: [ignvideo url="https://www.ign.com/videos/2020/09/24/xbox-showcase-nier-livestream-tgs-2020-in-japanese"] Preregistration for NieR Re[in]carnation, which will be released on iOS and Android devices, has already started. The game also has gacha elements and if 500,000 people preregister, everyone gets 3,000 gems to spend in-game, or about 10 gacha pulls according to Matsukawa. If one million register early, the team might even make a golden statue of the ghost-like Mama worth 1 million yen ($9,480) to give away, though as with many things involving Yoko Taro, that is something that will have to be seen to be believed. PlatinumGames’ Takahisa Taura also joined the show to reveal 2017 hit NieR: Automata was nearing 5 million total sales (4,850,000, to be precise). While there were no new updates about the game itself, there will be something for fans to get their hands on next year. Square Enix is launching a new line of premium collectables called the Square Enix Masterline and one of the first products is a large statue featuring the three main characters from NieR: Automata – the androids 2B, 9S and A2. Keiichi Okabe, the composer behind the series’ enchanting musical offerings, also showed the package for the Blu-ray of Nier: Theatrical Orchestra 12020, which will go on sale Oct. 28. The concert was filmed in March without an audience due to covid-19 countermeasures. Taro also said that a new stage production of YoRHa is also coming up sometime down the road. [poilib element="accentDivider"]

The Witcher Season 2: Eskel Actor Replaced

UPDATE: Basil Eidenbenz (Victoria) has replaced Thue Rasmussen in the role of Eskel for Season 2 of Netflix's The Witcher, according to Deadline. Rasmussen had to drop out of the role due to scheduling delays caused by the COVID-19 production shutdown. Our original report from September 24 follows. [caption id="attachment_2412886" align="alignnone" width="720"]Basil Eidenbenz (right) in X Company. Basil Eidenbenz (right) in X Company.[/caption] Thue Rasmussen has announced that he will no longer be portraying Eskel in Season 2 of Netflix's The Witcher due to scheduling conflicts caused by the coronavirus (COVID-19) pandemic. The actor confirmed the news in an Instagram post on Wednesday, explaining to fans that he had to make the "heartbreaking" decision to exit the project after the production was rescheduled. Despite now not being involved in the next season, Rasmussen said that he was "grateful" for the days that he spent on-set prior to the shutdown. [caption id="attachment_2411698" align="alignnone" width="1100"]Image credit: Instagram/thuerasmussen Image credit: Instagram/thuerasmussen[/caption] At the end of the post, he thanked fans for their support and praised everyone involved in the production, calling his time on the project "a truly inspiring experience." He also said that he was looking forward to watching Season 2 when it hits Netflix, as he's sure it will be an "absolutely amazing" season, which he will now be watching as "a fanboy instead of as a Witcher." Rasmussen was originally cast to play Eskel, another Witcher from the School of the Wolf who established an early friendship with Geralt of Rivia during their time together at Kaer Morhen. For those of you who have played the video games, you'll also know Eskel from CD Projekt Red's The Witcher 3: Wild Hunt. At the moment, it is unknown who will replace Rasmussen in the role. [ignvideo url="https://www.ign.com/videos/2019/12/21/the-witcher-season-1-ending-explained"] Season 2 of The Witcher started filming in London earlier this year, with a planned release sometime in 2021. However, the shoot was suspended back in March as Netflix paused filming on all of its films and TV shows in response to the coronavirus (COVID-19) pandemic. Netflix has since resumed production on the second season of the hit show after being given the "green light" to start filming again. If you want to explore the extraordinary world of The Witcher in the meantime, check out Netflix's behind-the-scenes specials Making The Witcher and A Look Inside the Episodes. [widget path="global/article/imagegallery" parameters="albumSlug=every-delayed-movie-due-to-coronavirus-so-far&captions=true"] [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Mafia: Definitive Edition Review – An Offer You Could Probably Refuse

Mafia: Definitive Edition may look like a contemporary video game, but it doesn't exactly play like one. This shouldn't be too surprising considering it's a remake of the classic 2002 mobster epic, but it also doesn't play like that game either. This is a remake that's been built entirely from the ground up, with a stunning visual overhaul, expanded story, and greater sense of place. Yet its gameplay systems have only been modernised to a limited extent. As a result, Mafia: Definitive Edition feels archaic as it covers the well-trodden ground of its contemporaries, hindered by many of the same ailments that held back Mafia III, despite that game's strong narrative.

The same is true here, as Mafia: Definitive Edition's story is far and away the best part of this remake. You play as Tommy Angelo, a timid cab driver who gradually turns to a life of crime in the fictional city of Lost Heaven during the 1930s. Tommy's an interesting and often conflicted protagonist, and a few new scenes have been added to the original story to flesh out the rest of the cast and inject some levity into Tommy's tale. Characters like Don Salieri have been given more ambiguous motivations, while weapons supplier Vincenzo is now a point of comic relief instead of the self-serious tough guy he was before.

Dialogue has also been reworked and sharpened throughout, although the main story beats of the original game are still present. It's clichéd at times, and sometimes relies on homages to classic gangster cinema, but it's easy to become attached to its relatively small cast of characters, particularly now that each one has been enhanced with new voice work and facial capture from its accomplished cast. Aside from looking a whole lot better, these new performances allow for more subtlety in each scene, as facial expressions are able to express more than words often can.

Continue Reading at GameSpot

Mafia: Definitive Edition Review – An Offer You Could Probably Refuse

Mafia: Definitive Edition may look like a contemporary video game, but it doesn't exactly play like one. This shouldn't be too surprising considering it's a remake of the classic 2002 mobster epic, but it also doesn't play like that game either. This is a remake that's been built entirely from the ground up, with a stunning visual overhaul, expanded story, and greater sense of place. Yet its gameplay systems have only been modernised to a limited extent. As a result, Mafia: Definitive Edition feels archaic as it covers the well-trodden ground of its contemporaries, hindered by many of the same ailments that held back Mafia III, despite that game's strong narrative.

The same is true here, as Mafia: Definitive Edition's story is far and away the best part of this remake. You play as Tommy Angelo, a timid cab driver who gradually turns to a life of crime in the fictional city of Lost Heaven during the 1930s. Tommy's an interesting and often conflicted protagonist, and a few new scenes have been added to the original story to flesh out the rest of the cast and inject some levity into Tommy's tale. Characters like Don Salieri have been given more ambiguous motivations, while weapons supplier Vincenzo is now a point of comic relief instead of the self-serious tough guy he was before.

Dialogue has also been reworked and sharpened throughout, although the main story beats of the original game are still present. It's clichéd at times, and sometimes relies on homages to classic gangster cinema, but it's easy to become attached to its relatively small cast of characters, particularly now that each one has been enhanced with new voice work and facial capture from its accomplished cast. Aside from looking a whole lot better, these new performances allow for more subtlety in each scene, as facial expressions are able to express more than words often can.

Continue Reading at GameSpot

Kojima, Jon Favreau Among Tribeca Games’ New Advistory Board

Tribeca Games, which operates within the yearly Tribeca Film Festival, has announced an expansion to its efforts, including a new advisory board featuring big names from both video games and film like Hideo Kojima, Jon Favreau, and more. The Tribeca Film Festival will expand its gaming footprint with the 2021 show, including the first-ever Tribeca Games Award and the first-ever gaming Official Selections for the Tribeca Film Festival. The new advisory board includes: [ignvideo url="https://www.ign.com/videos/2019/12/09/death-stranding-the-story-of-kojima-productions-video"]
  • Nia DaCosta, director of the upcoming Candyman

  • Jon Favreau, director of Iron Man, The Lion King, and more

  • Bing Gordon, EA co-founder

  • Geoff Keighley, The Game Awards producer

  • Hideo Kojima, Kojima Productions head, creator of Death Stranding

  • Sam Lake, creative director of Control studio Remedy Games

  • Kiki Wolfkill, head of Halo Transmedia & Entertainment

[ignvideo url="https://www.ign.com/videos/2019/12/10/why-control-is-igns-game-of-the-year-for-2019"] The board will help shape Tribeca Games going forward, and its formation comes on the 10th anniversary of the TFF first featuring games in the festival with the inclusion of L.A. Noire as the first game to be designated as an Official Selection. Submissions for the Tribeca Games Award are now open, with three deadlines to submit. Games eligible include games developed for "web, console, virtual reality, augmented reality and mobile devices." TFF will make more announcements about panels and conversations planned for the show in 2021. Past years have included Hideo Kojima appearing to discuss Death Stranding, as well as Shadow of the Tomb Raider and God of War demos and panels. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-game-of-the-year-winner&captions=true"] [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, and host of Podcast Beyond! Talk to him on Twitter @jmdornbush.

Nier Replicant Updated Remaster Coming West in April 2021

Nier: Replicant ver. 1.22474487139 – an upgraded version of the 2010 Japanese RPG – will be released in Europe and North America for PS4, Xbox One and PC via Steam on April 23, 2021. Announced during Tokyo Game Show, the... taxingly titled remaster also saw a gameplay demo, showing off combat and exploration in the game's updated world. The game will be released in western territories with new cover art (although the Japanese boxart will be a reversible sleeve on physical editions). [ignvideo url="https://www.ign.com/videos/2020/09/24/nier-replicant-ver122474487139-tgs-trailer"] Japan will receive a White Snow collector's edition, including a display box, "unusually heavy" Grimoire pins, full voiceover scripts and more. It's not clear if this edition will be released outside of Japan. Nier Replicant was a Japan-only version of the original Nier, featuring a young version of the titular character. This new version will mark the first time that version of the game has been released in western markets, but significantly updates the original, expanding the story, world, and quests, and altering combat animations to make it more familiar to Nier Automata players. [widget path="global/article/imagegallery" parameters="albumSlug=nier-replicant-screenshots&captions=true"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Microsoft Flight Simulator to Add Japan World Update Next Week

Microsoft Flight Simulator will get a Japan World Update, set to go live on September 29 free of charge for all users. Announced at Tokyo Game Show, the update enhances the game's coverage of Japan thanks to digital elevation mapping of the entire country. [widget path="global/article/imagegallery" parameters="albumSlug=microsoft-flight-simulator-japan-update-screenshots&captions=true"] Beyond the national refresh, which pledges to deliver a higher-definition look at "Japan's proud buildings, nature, and culture," multiple specific locations around the land of the rising sun will get an HQ overhaul. Six cities – Sendai, Takamatsu, Tokushima, Tokyo, Utsunomiya, and Yokohama – will be recreated via high-resolution 3D photographic surveying. Six airports – Hachijojima south of Tokyo, Kerama and Shimojishima in Okinawa, Kushiro in Hokkaido, Suwanosejima in Kagoshima, and Nagasaki – will be upgraded with detailed models. Additional landing challenges around Japan will also be added as part of the free upgrade, as well as a "digital elevation map" of the entire country. A highlight reel of the new upgrade in action showed planes of all sizes soaring over Japanese cities and scenic vistas alike, including a look at all the cities and airports listed above, as well as famous locations like Himeji Castle, Tokyo Skytree, and the famed "three beautiful views" of Japan: Itsukushima Shrine, Miyajima, and Amanohashidate. [ignvideo url="https://www.ign.com/videos/2020/09/24/microsoft-flight-simulator-japan-world-update-trailer"] Microsoft also confirmed that the Xbox Series S and Series X will launch in Japan alongside the rest of the world on November 10 with preorders in Japan starting this Friday, September 25. Among the upcoming games "optimized for Series X/S" showcased in the presentation, the 2019 SNK fighting game Samurai Shodown (locally known as Samurai Spirits), trippy puzzler Tetris Effect: Connected, space shooter R-Type Final 2, and indie titles Bright Memory v1.0 and RPG Time: The Legend of Wright, will all be available at the Series X/S launch in Japan. Capcom's Pragmata, a brand-new IP which debuted at the PlayStation 5 reveal event earlier this year, was also confirmed to be available from its planned 2022 launch on Xbox Series X/S. Microsoft also announced that Project xCloud, the cloud gaming service which was added to Xbox Game Pass Ultimate last week, will be available in Japan "in the first half of 2021." Allowing Japanese Android users to play Xbox games on their phones could be a big deal for Microsoft as the Xbox console has struggled to compete locally with Sony and Nintendo, but the Android platform is very popular in Japan. [poilib element="accentDivider"]

New GigaBash Character Pays Tribute to Japanese Hero Series

GigaBash, the B-movie styled 4-player arena brawler in which giant kaiju, monsters and ranger heroes cause merry mayhem as they battle for supremacy, revealed a new character ahead of Tokyo Game Show 2020: Gigaman. A new stage, Siberia, was also unveiled.

Now, IGN has an exclusive 17-minute gameplay video showing the new character in action in five matches, along with recently unveiled new monster Skorak and stages including Sibera, Hawaii and Tokyo. Check it out below:

[ignvideo url="https://www.ign.com/videos/2020/09/24/exclusive-17-minutes-of-gigabash-gameplay-with-new-character-gigaman"] Power-suited hero Gigaman is a homage to Japan’s tokusatsu effects series, firing laser-based projectile attacks with his Giga Beam that ricochet around corners and aerial boost attacks in addition to fighting with his fists. As a limited special move, he can target and fire a powerful volley of lasers that burns a “G”-shaped emblem into the ground, for an extra adorable touch of collateral damage. His suit is blue by default but several color skins are available, as shown in the gameplay video. According to the character’s profile, he is a once-mighty hero who has emerged from retirement to kick kaiju keister. Although he has seen better days, he has managed to retain his acrobatic skills, pulling off cartwheels, flying kicks, dive kicks, somersaults and tornado kicks. [ignvideo url="https://www.ign.com/videos/2020/09/23/gigabash-gigaman-character-reveal-trailer-tgs-2020"] The press release accompanying his unveiling says “Gigaman is ideal for players looking for a high mobility type, fast-paced, combo-oriented character. His core mechanics require mastery in spacing and precise timing in each attack. In the right hands, Gigaman can overwhelm his foes in an unending string of air juggles and combos, perfect for players who prefer to beat their opponents with style points.”

The Siberia map is a snow-covered industrial complex of factory buildings, most of which are destructible. The gigantic statue of a pickaxe-wielding worker at its center can be toppled during play, to launch a missile from the silo hidden within and damage your foes.

Developed by Malaysia’s Passion Republic Game, GigaBash will feature 1-vs-all battles as well as team battles among other modes when it is released on PlayStation 4 and PC in 2021. For more information, check out GigaBash’s website, Twitter account or Discord server.

Tokyo Game Show 2020 is taking place 24-27 September as an online-only event. IGN will be covering the show in collaboration with our Tokyo-based team at IGN Japan, so stay tuned for much more. [poilib element="accentDivider"]

Daniel Robson is Chief Editor at IGN Japan. Follow him on Twitter for the latest on life and games in Tokyo.