Yearly Archives: 2020
I Am Dead Nintendo Switch, PC Release Date Announced
Yakuza Movie Being Developed by Sega
NieR Re[in]carnation Gets a Western Release Announcement
The Witcher Season 2: Eskel Actor Replaced
Basil Eidenbenz (right) in X Company.[/caption]
Thue Rasmussen has announced that he will no longer be portraying Eskel in Season 2 of Netflix's The Witcher due to scheduling conflicts caused by the coronavirus (COVID-19) pandemic.
The actor confirmed the news in an Instagram post on Wednesday, explaining to fans that he had to make the "heartbreaking" decision to exit the project after the production was rescheduled. Despite now not being involved in the next season, Rasmussen said that he was "grateful" for the days that he spent on-set prior to the shutdown.
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Image credit: Instagram/thuerasmussen[/caption]
At the end of the post, he thanked fans for their support and praised everyone involved in the production, calling his time on the project "a truly inspiring experience." He also said that he was looking forward to watching Season 2 when it hits Netflix, as he's sure it will be an "absolutely amazing" season, which he will now be watching as "a fanboy instead of as a Witcher."
Rasmussen was originally cast to play Eskel, another Witcher from the School of the Wolf who established an early friendship with Geralt of Rivia during their time together at Kaer Morhen. For those of you who have played the video games, you'll also know Eskel from CD Projekt Red's The Witcher 3: Wild Hunt. At the moment, it is unknown who will replace Rasmussen in the role.
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Season 2 of The Witcher started filming in London earlier this year, with a planned release sometime in 2021. However, the shoot was suspended back in March as Netflix paused filming on all of its films and TV shows in response to the coronavirus (COVID-19) pandemic. Netflix has since resumed production on the second season of the hit show after being given the "green light" to start filming again.
If you want to explore the extraordinary world of The Witcher in the meantime, check out Netflix's behind-the-scenes specials Making The Witcher and A Look Inside the Episodes.
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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.Mafia: Definitive Edition Review – An Offer You Could Probably Refuse
Mafia: Definitive Edition may look like a contemporary video game, but it doesn't exactly play like one. This shouldn't be too surprising considering it's a remake of the classic 2002 mobster epic, but it also doesn't play like that game either. This is a remake that's been built entirely from the ground up, with a stunning visual overhaul, expanded story, and greater sense of place. Yet its gameplay systems have only been modernised to a limited extent. As a result, Mafia: Definitive Edition feels archaic as it covers the well-trodden ground of its contemporaries, hindered by many of the same ailments that held back Mafia III, despite that game's strong narrative.
The same is true here, as Mafia: Definitive Edition's story is far and away the best part of this remake. You play as Tommy Angelo, a timid cab driver who gradually turns to a life of crime in the fictional city of Lost Heaven during the 1930s. Tommy's an interesting and often conflicted protagonist, and a few new scenes have been added to the original story to flesh out the rest of the cast and inject some levity into Tommy's tale. Characters like Don Salieri have been given more ambiguous motivations, while weapons supplier Vincenzo is now a point of comic relief instead of the self-serious tough guy he was before.
Dialogue has also been reworked and sharpened throughout, although the main story beats of the original game are still present. It's clichéd at times, and sometimes relies on homages to classic gangster cinema, but it's easy to become attached to its relatively small cast of characters, particularly now that each one has been enhanced with new voice work and facial capture from its accomplished cast. Aside from looking a whole lot better, these new performances allow for more subtlety in each scene, as facial expressions are able to express more than words often can.
Continue Reading at GameSpotMafia: Definitive Edition Review – An Offer You Could Probably Refuse
Mafia: Definitive Edition may look like a contemporary video game, but it doesn't exactly play like one. This shouldn't be too surprising considering it's a remake of the classic 2002 mobster epic, but it also doesn't play like that game either. This is a remake that's been built entirely from the ground up, with a stunning visual overhaul, expanded story, and greater sense of place. Yet its gameplay systems have only been modernised to a limited extent. As a result, Mafia: Definitive Edition feels archaic as it covers the well-trodden ground of its contemporaries, hindered by many of the same ailments that held back Mafia III, despite that game's strong narrative.
The same is true here, as Mafia: Definitive Edition's story is far and away the best part of this remake. You play as Tommy Angelo, a timid cab driver who gradually turns to a life of crime in the fictional city of Lost Heaven during the 1930s. Tommy's an interesting and often conflicted protagonist, and a few new scenes have been added to the original story to flesh out the rest of the cast and inject some levity into Tommy's tale. Characters like Don Salieri have been given more ambiguous motivations, while weapons supplier Vincenzo is now a point of comic relief instead of the self-serious tough guy he was before.
Dialogue has also been reworked and sharpened throughout, although the main story beats of the original game are still present. It's clichéd at times, and sometimes relies on homages to classic gangster cinema, but it's easy to become attached to its relatively small cast of characters, particularly now that each one has been enhanced with new voice work and facial capture from its accomplished cast. Aside from looking a whole lot better, these new performances allow for more subtlety in each scene, as facial expressions are able to express more than words often can.
Continue Reading at GameSpotKojima, Jon Favreau Among Tribeca Games’ New Advistory Board
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Nia DaCosta, director of the upcoming Candyman
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Jon Favreau, director of Iron Man, The Lion King, and more
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Bing Gordon, EA co-founder
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Geoff Keighley, The Game Awards producer
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Hideo Kojima, Kojima Productions head, creator of Death Stranding
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Sam Lake, creative director of Control studio Remedy Games
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Kiki Wolfkill, head of Halo Transmedia & Entertainment
Nier Replicant Updated Remaster Coming West in April 2021
Microsoft Flight Simulator to Add Japan World Update Next Week
New GigaBash Character Pays Tribute to Japanese Hero Series
Now, IGN has an exclusive 17-minute gameplay video showing the new character in action in five matches, along with recently unveiled new monster Skorak and stages including Sibera, Hawaii and Tokyo. Check it out below:
[ignvideo url="https://www.ign.com/videos/2020/09/24/exclusive-17-minutes-of-gigabash-gameplay-with-new-character-gigaman"] Power-suited hero Gigaman is a homage to Japan’s tokusatsu effects series, firing laser-based projectile attacks with his Giga Beam that ricochet around corners and aerial boost attacks in addition to fighting with his fists. As a limited special move, he can target and fire a powerful volley of lasers that burns a “G”-shaped emblem into the ground, for an extra adorable touch of collateral damage. His suit is blue by default but several color skins are available, as shown in the gameplay video. According to the character’s profile, he is a once-mighty hero who has emerged from retirement to kick kaiju keister. Although he has seen better days, he has managed to retain his acrobatic skills, pulling off cartwheels, flying kicks, dive kicks, somersaults and tornado kicks. [ignvideo url="https://www.ign.com/videos/2020/09/23/gigabash-gigaman-character-reveal-trailer-tgs-2020"] The press release accompanying his unveiling says “Gigaman is ideal for players looking for a high mobility type, fast-paced, combo-oriented character. His core mechanics require mastery in spacing and precise timing in each attack. In the right hands, Gigaman can overwhelm his foes in an unending string of air juggles and combos, perfect for players who prefer to beat their opponents with style points.”The Siberia map is a snow-covered industrial complex of factory buildings, most of which are destructible. The gigantic statue of a pickaxe-wielding worker at its center can be toppled during play, to launch a missile from the silo hidden within and damage your foes.
Developed by Malaysia’s Passion Republic Game, GigaBash will feature 1-vs-all battles as well as team battles among other modes when it is released on PlayStation 4 and PC in 2021. For more information, check out GigaBash’s website, Twitter account or Discord server.
Tokyo Game Show 2020 is taking place 24-27 September as an online-only event. IGN will be covering the show in collaboration with our Tokyo-based team at IGN Japan, so stay tuned for much more. [poilib element="accentDivider"]Daniel Robson is Chief Editor at IGN Japan. Follow him on Twitter for the latest on life and games in Tokyo.
